The death of [47 Wizard] Dze o==(=Mithril=Knights=- (Vampire)

in The Waters of the Abyss

from the perspective of [46 Dark Dreamer] Tilia *-* Clan Ragnarok *-* (Shade)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       the helmet of agony (magic) (humming)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a dangling diamond earring (glowing)
<worn on face>       a fanged jaw piece
<worn around neck>   a fragile bronze charm from The Prisons of Carthapia
<worn around neck>   a misshaped iron torque from The Prisons of Carthapia
<worn on body>       a legendary adamantium tunic from The Prisons of Carthapia
<worn about body>    a deep hooded cloak of jubilation
<worn on back>       a big big bag for a little person
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of scales (magic)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a potion of ultimate protection (magic) (glowing)
<attached to belt>   a massive tome
<worn on arms>       some pitted sapphire sleeves from The Prisons of Carthapia
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the skinned hands of a troll [superior]
<worn on finger>     an ice ring (magic)
<worn on finger>     a ring of protection (magic)
<held>               the flaming orb of revenge (magic)
<worn on legs>       some pantaloons covered in runes (magic)
<worn on feet>       some spurred blood crystal boots (magic)

  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly good) 
  *The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (very good)     
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (extremely good)
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (pure good)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very good)     
  *The Bronze Citadel                            (good)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 618h/618H 106v/165V Pos: standing >
A Vampire dodges a shadow monster's attack.

< 618h/618H 106v/165V Pos: standing >
You start chanting...

< 618h/618H 107v/165V Pos: standing >
A Vampire starts casting an offensive spell called 'bigbys crushing hand'.

< 618h/618H 110v/165V Pos: standing >
You complete your spell...
A Vampire raises hands performing an arcane gesture and some of your spell's energy is dispersed.
[Damage: 40 ] -=[Your massive hammer causes a Vampire to double over in pain!]=-
[Damage:  4 ] A swarm of insects's crude sting wounds a Vampire.
[Damage:  3 ] A swarm of insects's weak sting grazes a Vampire.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A swarm of insects misses a Vampire.

< 618h/618H 110v/165V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qfjgpuio paie'
A shadow monster is encircled by a huge fist sent by a Vampire, which begins to crush its body.
A shadow monster is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a shadow monster dies in agony.
The corpse of a shadow monster splashes into the water and begins to float.
A shadow monster dissolves into thin air.
a shadow monster is no longer in your group.

< 618h/618H 114v/165V Pos: standing >
                      
                      
                      
                      
 M          o    o    
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  MM                  
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    M MMMMMM   MM     

< 618h/618H 115v/165V Pos: standing >
You start chanting...

< 618h/618H 115v/165V Pos: standing >
You complete your spell...
Tilia stops following you.
Tilia stops following you.
Tilia stops following you.
Tilia stops following you.
You sssppllliiitttsss into many images!
                      
                      
                      
                      
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    M   MMMMMMMM      
    M MMMMMM   MM     

< 618h/618H 117v/165V Pos: standing >
[Damage:  3 ] A swarm of insects's weak sting grazes a Vampire.
A Vampire dodges a swarm of insects's attack.
[Damage:  4 ] A swarm of insects's crude sting wounds a Vampire.
A swarm of insects misses a Vampire.
[Damage:  3 ] A swarm of insects's weak sting grazes a Vampire.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
You do not see or have the corpse.

< 618h/618H 120v/165V Pos: standing >
A Vampire starts casting an offensive spell.
You do not see or have the corpse.

< 618h/618H 120v/165V Pos: standing >
You do not see a essence here.

< 618h/618H 121v/165V Pos: standing >
You do not see that item here.

< 618h/618H 122v/165V Pos: standing >
You start chanting...

< 618h/618H 124v/165V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Vampire grabs you, and begins crushing your body.]=-
OUCH!  That really did HURT!

< 467h/618H 125v/165V Pos: standing >
You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a Vampire!
[Damage:  5 ] A shadow monster's punch wounds a Vampire.
                      
                      
                      
                      
 M          o    o    
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  MM                  
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   MM     MMMM        
    M   MMMMMMMM      
    M MMMMMM   MM     

< 467h/618H 127v/165V Pos: standing >
A Vampire misses a swarm of insects.
A Vampire's decent whip strikes a swarm of insects.
[Damage:  3 ] A swarm of insects's weak sting grazes a Vampire.
A swarm of insects misses a Vampire.
A swarm of insects misses a Vampire.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.
[Damage:  3 ] A swarm of insects's weak sting grazes a Vampire.
A Vampire dodges a swarm of insects's attack.
A Vampire dodges a swarm of insects's attack.

< 468h/618H 129v/165V Pos: standing >
You start chanting...

< 468h/618H 129v/165V Pos: standing >
                      
                      
                      
                      
 M          o    o    
 MM       @S  S       
  MM                  
   MM                 
   MM     MMMM        
    M   MMMMMMMM      
    M MMMMMM   MM     

< 468h/618H 131v/165V Pos: standing >
You complete your spell...
Tilia stops following you.
Tilia stops following you.
Tilia stops following you.
Tilia stops following you.
You sssppllliiitttsss into many images!
                      
                      
                      
                      
 M          o    o    
 MM       @S  S       
  MM                  
   MM                 
   MM     MMMM        
    M   MMMMMMMM      
    M MMMMMM   MM     
A Vampire starts casting an offensive spell called 'bigbys clenched fist'.

< 468h/618H 131v/165V Pos: standing >
                      
                      
                      
                      
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  MM                  
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The Waters of the Abyss
Obvious exits: -N -E -S -W
A shadow monster stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
A Vampire (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting a swarm of insects. (Casting) (Gold Aura)

< 469h/618H 134v/165V Pos: standing >
A Vampire dodges a shadow monster's attack.
[Damage:  5 ] A shadow monster's weak punch wounds a Vampire.
                      
                      
                      
                      
           o    o     
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The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel HOPPOCHLEK floats here.
The Galleon Mark of Brutus floats here.
*Dan Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dan's head.
Tilia enters from the west.
Tilia enters from the west.
Tilia enters from the west.
Tilia enters from the west.

< 470h/618H 58v/165V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 470h/618H 58v/165V Pos: standing >
Dan completes his spell...
Dan utters the words 'yrawz gspzfz'
Dan's spell flows around a Vampire, leaving him unharmed!

< 470h/618H 60v/165V Pos: standing >
a shadow monster is no longer in your group.

		Score information for Tilia

Level: 46   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 471(618)  Moves: 60(165)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   -0.08   Deaths:   25
In the illusion of: a shadow monster (Poor)
Detecting:      Illusions Invisible Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Undead All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Tower of Iron Will
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points: 1388 

Active Spells:
--------------
detect invisibility (54 minutes)
vitality (10 minutes)
stone skin (less than a minute remaining)
tower of iron will (15 minutes)
infravision (4 minutes)
rested bonus (13 minutes)
detect illusion (18 minutes)
fly (31 minutes)


< 471h/618H 60v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
                      
                      
                      
                      
 M          o    o    
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    M MMMMMM   MM     
The Waters of the Abyss
Obvious exits: -N -E -S -W
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A Vampire (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting a swarm of insects.(Gold Aura)

< 471h/618H 61v/165V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 471h/618H 62v/165V Pos: standing >
Dan completes his spell...
Dan utters the words 'yrawz gspzfz'
A Vampire raises hands performing an arcane gesture and some of Dan's spell energy is dispersed.
Dan's spell flows around a Vampire, leaving him unharmed!

< 472h/618H 64v/165V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 472h/618H 66v/165V Pos: standing >
Dan completes his spell...
Dan utters the words 'yrawz gspzfz'
Dan's spell flows around a Vampire, leaving him unharmed!

< 473h/618H 68v/165V Pos: standing >
                      
                      
                      
                      
           o    o     
 M       P@  S        
 MM                   
  MM                  
  MM     MMMM         
   M   MMMMMMMM       
   M MMMMMM   MM      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Caravel HOPPOCHLEK floats here.
The Galleon Mark of Brutus floats here.
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
Tilia Doombringer *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Illusion)
*Dan Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dan's head.

< 473h/618H 69v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
                      
                      
                      
                      
 M          o    o    
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  MM                  
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   MM     MMMM        
    M   MMMMMMMM      
    M MMMMMM   MM     
The Waters of the Abyss
Obvious exits: -N -E -S -W
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A Vampire (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting a swarm of insects.(Gold Aura)

< 474h/618H 70v/165V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 474h/618H 71v/165V Pos: standing >
Dan completes his spell...
Dan utters the words 'yrawz gspzfz'
A Vampire raises hands performing an arcane gesture and some of Dan's spell energy is dispersed.
Dan snaps into visibility.
You're too exhausted.

< 474h/618H 72v/165V Pos: standing >
a swarm of insects is no longer in your group.

< 475h/618H 73v/165V Pos: standing >

< 475h/618H 74v/165V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 475h/618H 75v/165V Pos: standing >
Dan completes his spell...
Dan utters the words 'yrawz gspzfz'
Dan snaps into visibility.

< 476h/618H 77v/165V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 477h/618H 80v/165V Pos: standing >
You failed.

< 477h/618H 80v/165V Pos: standing >
Dan completes his spell...
Dan utters the words 'yrawz gspzfz'
Dan snaps into visibility.

< 477h/618H 81v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
                      
                      
                      
                      
 M          o    o    
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  MM                  
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   MM     MMMM        
    M   MMMMMMMM      
    M MMMMMM   MM     
The Waters of the Abyss
Obvious exits: -N -E -S -W
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A Vampire (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting a swarm of insects. (Casting) (Gold Aura)

< 478h/618H 84v/165V Pos: standing >
Dan sits down in a comfortable spot.

< 478h/618H 85v/165V Pos: standing >
Dan stops sitting around and lays down.

< 479h/618H 87v/165V Pos: standing >
Dan snaps into visibility.
A Vampire smirks as his fireball explodes into the face of Dan.

< 479h/618H 89v/165V Pos: standing >
You start chanting...

< 480h/618H 90v/165V Pos: standing >
You complete your spell...
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!

< 480h/618H 92v/165V Pos: standing >
Dan clambers to his feet.

< 481h/618H 93v/165V Pos: standing >
Dan snaps into visibility.
A Vampire smirks as his fireball explodes into the face of Dan.
You start chanting...

< 481h/618H 95v/165V Pos: standing >
You complete your spell...
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!
The globe around a Vampire's body flares as it bears the brunt of your assault!

< 482h/618H 97v/165V Pos: standing >
You sit down and relax.

< 483h/618H 102v/165V Pos: sitting >
Dan leaves west.
You have memorized the following spells:
(10th circle)  1 - clone form
( 9th circle)  3 - asphyxiate
               1 - dream travel
( 8th circle)  1 - shadow shield
               3 - vanish
               1 - shadow merging
( 7th circle)  1 - hammer
( 6th circle)  3 - reflection
( 5th circle)  1 - illusionary wall
               2 - boulder
               4 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - infravision
               1 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               4 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    3 seconds:  ( 6th) reflection
    5 seconds:  ( 3rd) shadow monster
    7 seconds:  ( 4th) insects
   10 seconds:  ( 7th) hammer
   13 seconds:  ( 7th) hammer
   16 seconds:  ( 7th) hammer
   19 seconds:  ( 7th) hammer
   22 seconds:  ( 7th) hammer
   25 seconds:  ( 6th) reflection
   27 seconds:  ( 3rd) shadow monster
   30 seconds:  ( 6th) reflection
   31 seconds:  ( 1st) magic missile
   32 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 484h/618H 103v/165V Pos: sitting >
                      
                      
                      
                      
           o    o     
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   M MMMMMM   MM      
You start meditating...

< 484h/618H 104v/165V Pos: sitting >

< 484h/618H 108v/165V Pos: sitting >
You have finished memorizing reflection.

< 485h/618H 113v/165V Pos: sitting >

< 486h/618H 115v/165V Pos: sitting >
a swarm of insects is no longer in your group.
You have finished memorizing shadow monster.

< 486h/618H 118v/165V Pos: sitting >
You have finished memorizing insects.

< 487h/618H 124v/165V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
( 9th circle)  3 - asphyxiate
               1 - dream travel
( 8th circle)  1 - shadow shield
               3 - vanish
               1 - shadow merging
( 7th circle)  1 - hammer
( 6th circle)  4 - reflection
( 5th circle)  1 - illusionary wall
               2 - boulder
               4 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) hammer
    5 seconds:  ( 7th) hammer
    8 seconds:  ( 7th) hammer
   11 seconds:  ( 7th) hammer
   14 seconds:  ( 7th) hammer
   17 seconds:  ( 6th) reflection
   19 seconds:  ( 3rd) shadow monster
   22 seconds:  ( 6th) reflection
   23 seconds:  ( 1st) magic missile
   24 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 487h/618H 128v/165V Pos: sitting >
You have finished memorizing hammer.

< 488h/618H 133v/165V Pos: sitting >

< 489h/618H 135v/165V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights westward.
                      
                      
                      
                      
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    M MMMMMM   MM     
The Waters of the Abyss
Obvious exits: -N -E -S -W
*Dan Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dan's head.
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A Vampire (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting a swarm of insects. (Casting) (Gold Aura)

< 489h/618H 137v/165V Pos: sitting >

< 489h/618H 138v/165V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 489h/618H 140v/165V Pos: standing >

< 489h/618H 141v/165V Pos: standing >

< 490h/618H 142v/165V Pos: standing >
                      
                      
                      
                      
 M          o    o    
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  MM                  
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   MM     MMMM        
    M   MMMMMMMM      
    M MMMMMM   MM     
The Waters of the Abyss
Obvious exits: -N -E -S -W
*Dan Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dan's head.
A swarm of insects stands in mid-air here, fighting a Vampire. (Minion) 
A Vampire (medium) Templar o==(=Mithril=Knights=- stands in mid-air here, fighting a swarm of insects.(Gold Aura)
Tilia enters from the east.
Tilia enters from the east.
Tilia enters from the east.
Tilia enters from the east.

< 490h/618H 66v/165V Pos: standing >

< 490h/618H 66v/165V Pos: standing >

< 491h/618H 67v/165V Pos: standing >

< 491h/618H 68v/165V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 491h/618H 68v/165V Pos: standing >

< 491h/618H 69v/165V Pos: standing >

< 492h/618H 70v/165V Pos: standing >
A Vampire dodges a swarm of insects's attack.
[Damage:  3 ] A swarm of insects's sting strikes a Vampire.
[Damage:  3 ] A swarm of insects's sting strikes a Vampire.
A Vampire starts casting an offensive spell called 'bigbys clenched fist'.

< 492h/618H 71v/165V Pos: standing >
You start chanting...

< 492h/618H 71v/165V Pos: standing >
Dan completes his spell...
Dan utters the words 'paffue xurhuio'
A Vampire raises hands performing an arcane gesture and some of Dan's spell energy is dispersed.
Dan snaps into visibility.
A Vampire begins to dry and wilt.
A Vampire's silk cloak of Alatorin royalty melted corroded by the acid.
A Vampire's some kharma mind beads melted corroded by the acid.
A Vampire's eyepatch of a cRazY MaN [superior] melted corroded by the acid.
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!