The death of [47 Forest Druid] Brenne o==(=Mithril=Knights=- (Centaur)

in Rugged Hills of the Hearth Valley

from the perspective of [46 Shadowmage] Syl *-* Clan Ragnarok *-* (Drider)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a patched chitin earring
<worn in ear>        a butterfly earring [poor] (magic) (glowing)
<worn on face>       mask of battles past [superior]
<worn around neck>   a charm made of dwarf bone
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn on body>       the robe of the mind of endurance (magic)
<worn about body>    a tight green cloak
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [poor] (magic)
<worn about waist>   the woven entrails of an unfortunate soul [poor] [81%]
<worn on belt buckle>the codex of the muse of dreams [poor] (magic) [72%]
<worn on arms>       a pair of crystal armplates (magic) (illuminating)
<held as shield>     a small round wooden shield
<worn around wrist>  a bracelet of dracolich teeth (magic) (glowing)
<worn around wrist>  some oddly engraved bracers [poor]
<worn on hands>      some superior reptile scale mitts
<worn on finger>     the ring of celestial wonders (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<held>               the royal scepter of Aravne (magic) (humming)


Obvious exits: -N -S

< 679h/679H 306v/309V Pos: standing >
 
  MM^^^   
 MMMMMMM  
 MMM@DMM  
 ^^MMMMM  
  ^.^MM   
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W

< 679h/679H 304v/309V Pos: standing >

< 679h/679H 306v/309V Pos: standing >
Argh!!! The sun is too bright.

< 679h/679H 309v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 679h/679H 307v/309V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 679h/679H 307v/309V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 679h/679H 305v/309V Pos: standing >
You feel a slight gust of hot air.

< 679h/679H 309v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 679h/679H 307v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 679h/679H 306v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 679h/679H 308v/309V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 679h/679H 308v/309V Pos: standing >

< 679h/679H 308v/309V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.

< 679h/679H 308v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 679h/679H 307v/309V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A dwarven commoner who is rather far off to your west.
A huge rat who is in the distance to your west.

< 679h/679H 307v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 679h/679H 308v/309V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A huge rat who is rather far off to your west.
A red shape who is in the distance to your west.
A red shape who is in the distance to your west.

< 679h/679H 308v/309V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 679h/679H 307v/309V Pos: standing >
You feel a slight gust of hot air.
You quickly scan the area.
A small pig who is not far off to your north.
A dwarven commoner who is not far off to your north.
An elite guard who is not far off to your north.
A brutish bartender who is not far off to your north.
A gully dwarf who is close by to your south.
A young male dwarf who is close by to your south.
A young female dwarf who is close by to your south.
A shopping commoner who is close by to your south.
A large dog who is not far off to your south.
A patrolling guard who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is not far off to your west.
A huge rat who is a brief walk away to your west.
A red shape who is rather far off to your west.
A red shape who is rather far off to your west.

< 679h/679H 307v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 679h/679H 308v/309V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A dwarven commoner who is close by to your west.
A huge rat who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.

< 679h/679H 308v/309V Pos: standing >
The Kimordril Quartermaster suddenly attacks YOU!
You snap into visibility.

< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 
< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 
< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 
< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 You start chanting...

< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 Casting: sleep **

< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 The Kimordril Quartermaster suddenly looks stronger!
-=[The Kimordril Quartermaster attacks you.]=- [0 Hits]

< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 Casting: sleep *

< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 Casting: sleep 

< 677h/679H 308v/309V Pos: standing >
< T: Syl TP: sta TC:few scratches E: kimordril sta EP: excellent >
 You complete your spell...
The Kimordril Quartermaster goes to sleep.

< 677h/679H 308v/309V Pos: standing >

< 677h/679H 309v/309V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your west.
A huge rat who is not far off to your west.
A red shape who is a brief walk away to your west.
A red shape who is a brief walk away to your west.

< 679h/679H 309v/309V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 679h/679H 308v/309V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A wild horse who is not far off to your south.
A large dog who is not far off to your south.
Dorfgon who is not far off to your south.
A huge rat who is close by to your west.
A red shape who is not far off to your west.
A red shape who is not far off to your west.

< 679h/679H 308v/309V Pos: standing >
You start chanting...

< 679h/679H 308v/309V Pos: standing >
You complete your spell...
You vanish.

< 679h/679H 308v/309V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A wild horse who is not far off to your south.
A large dog who is not far off to your south.
Dorfgon who is not far off to your south.
A huge rat who is close by to your west.
A red shape who is not far off to your west.

< 679h/679H 309v/309V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
You see the red shape of a small living being here.

< 679h/679H 308v/309V Pos: standing >
Argh!!! The sun is too bright.

< 679h/679H 308v/309V Pos: standing >

< 679h/679H 308v/309V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 679h/679H 306v/309V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands, apparently asleep.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)

< 679h/679H 305v/309V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 679h/679H 305v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 679h/679H 305v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 679h/679H 306v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 679h/679H 306v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 679h/679H 307v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 679h/679H 308v/309V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 679h/679H 307v/309V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 679h/679H 305v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MM^^^   
 MMMMMMM  
 MMM@DMM  
 ^^MMMMM  
  ^.^MM   
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W

< 679h/679H 307v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  M^^^^   
 MMMMMM^  
 MM^@MM^  
 ^MMMMM^  
  .^MM^   
A Rocky Mountain Clearing
Obvious exits: -N -E -S -W
You see the red shape of a gargantuan living being here.

< 679h/679H 305v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >
You start chanting...

< 679h/679H 309v/309V Pos: standing >
Casting: dimension door 

< 679h/679H 309v/309V Pos: standing >
You complete your spell...
You failed.

< 679h/679H 309v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MM^^^   
 MMMMMMM  
 MMM@DMM  
 ^^MMMMM  
  ^.^MM   
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W

< 679h/679H 307v/309V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 679h/679H 305v/309V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 679h/679H 303v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 679h/679H 303v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 305v/309V Pos: standing >
Alas, you cannot go that way. . . .

< 679h/679H 306v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 679h/679H 307v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 679h/679H 307v/309V Pos: standing >
An Inclined Pathway
Obvious exits: -E# -W

< 679h/679H 308v/309V Pos: standing >
Ok.

< 679h/679H 308v/309V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
Fresh blood splatters cover the area.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
Shattered bits of ice are scattered about the area.

< 679h/679H 307v/309V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 679h/679H 306v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MMMMM   
 MMMMMM^  
 MM^@^^^  
 MMMMMM^  
  M^DMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 306v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MMMM^   
 MMMMM^M  
 M^^@^^M  
 MMMMM^M  
  ^DMM^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 305v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MMM^M   
 MMMM^MM  
 ^^^@^MM  
 MMMM^MM  
  DMM^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 307v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MM^M^   
 MMM^MMM  
 ^^^@MMM  
 MMM^MMM  
  MM^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 305v/309V Pos: standing >

< 679h/679H 305v/309V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 679h/679H 309v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MM^MM   
 ^^^^MMM  
 MMM@MMM  
 DMM^MMM  
  MM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 307v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  ^^^MM   
 MMM^MMM  
 DMM@MMM  
 MMM^^MM  
  M^^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 305v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MM^MM   
 DMM^MMM  
 MMM@^MM  
 MM^^^MM  
  ^^P^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 303v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MM^MM   
 MMM^^MM  
 MM^@^MM  
 ^^^P^MM  
  ^^.^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 679h/679H 302v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MM^^M   
 MM^^^MM  
 ^^^@^MM  
 .^^.^^M  
  ^^^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a mountaineer is lying here.
*Dod Special *-* Clan Ragnarok *-* (Shade)(small) stands in mid-air here.(Red Aura)
Sian Doombringer *-* Clan Ragnarok *-* (Vampire)(medium) stands in mid-air here.(Red Aura)
Sha Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Sha's head.
Pooka Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Choro Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Loesh FaNaTiC *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ra's head.
Zelth Dreadlord *-* Clan Ragnarok *-* (Vampire)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zelth's head.
*Dan Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dan's head.
Dod no longer wants you to follow.
You stop following Dod.
Dan stops following Dod.

< 679h/679H 304v/309V Pos: standing >

< 679h/679H 306v/309V Pos: standing >

< 679h/679H 309v/309V Pos: standing >
Dan leaves west.
Zelth leaves west.
Ra leaves west.
Loesh leaves west.
Choro leaves west.
Pooka leaves west.
Sha leaves west.
Sian leaves west.
A red shape leaves west.

< 679h/679H 309v/309V Pos: standing >
The earth trembles from the marching of a nearby army.

< 679h/679H 309v/309V Pos: standing >
The earth trembles from the marching of a nearby army.

< 679h/679H 309v/309V Pos: standing >
The earth trembles from the marching of a nearby army.

< 679h/679H 309v/309V Pos: standing >
You hear the sounds of movement in the distance.

< 679h/679H 309v/309V Pos: standing >
You hear the sounds of movement in the distance.

< 679h/679H 309v/309V Pos: standing >
You hear the sounds of movement in the distance.

< 679h/679H 309v/309V Pos: standing >
You hear the sounds of movement in the distance.

< 679h/679H 309v/309V Pos: standing >
You feel uneasy with so many Evil players on Good Continent.
 
  MMM^^   
 ^MM^^^M  
 ^^^@^^M  
 ^.^^.^^  
  .^^^.   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 679h/679H 307v/309V Pos: standing >
You hear the sounds of movement in the distance.

< 679h/679H 307v/309V Pos: standing >
The earth trembles from the marching of a nearby army.

< 679h/679H 307v/309V Pos: standing >
You hear the sounds of movement in the distance.

< 679h/679H 307v/309V Pos: standing >
The earth trembles from the marching of a nearby army.

< 679h/679H 307v/309V Pos: standing >
The earth trembles from the marching of a nearby army.

< 679h/679H 307v/309V Pos: standing >
You start chanting...
The earth trembles from the marching of a nearby army.

< 679h/679H 307v/309V Pos: standing >
Casting: dimension door 
The earth trembles from the marching of a nearby army.

< 679h/679H 307v/309V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
You feel uneasy with so many Evil players on Good Continent.
 
  MM^.^   
 M*+^...  
 **+@PMM  
 ^^M..M.  
  ^+.MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Sian Doombringer *-* Clan Ragnarok *-* (Vampire)(medium) stands in mid-air here.(Red Aura)
Sha Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Sha's head.
Pooka Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Choro Doombringer *-* Clan Ragnarok *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Loesh FaNaTiC *-* Clan Ragnarok *-* (Troll)(large) stands in mid-air here.(Red Aura)
Ra Dreadlord *-* Clan Ragnarok *-* (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Ra's head.
Zelth Dreadlord *-* Clan Ragnarok *-* (Vampire)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zelth's head.
*Dan Dreadlord *-* Clan Ragnarok *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dan's head.
A Centaur (large)  o==(=Mithril=Knights=- stands in mid-air here.
Zelth starts casting an offensive spell called 'bigbys clenched fist'.
Pooka suddenly attacks a Centaur!
A dark shroud encases Pooka as he charges into battle.
Dan leaves east.
Loesh leaves east.
Choro leaves east.
Sha leaves east.
Sian leaves east.

< 679h/679H 307v/309V Pos: standing >
Dan enters from the east.
Loesh enters from the east.
Sha enters from the east.
Sian enters from the east.

< 679h/679H 307v/309V Pos: standing >
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
A Centaur's eyes briefly cloud over as her body is painfully ripped apart from within.
Loesh suddenly looks a bit dumb, and madly slams at a Centaur!
A Centaur is momentarily dazed...

< 679h/679H 307v/309V Pos: standing >
Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth's fist beats the life out of a Centaur, blood pours from her body!
You now follow Dan.

< 679h/679H 307v/309V Pos: standing >
You are surrounded by a purple glow.

< 679h/679H 307v/309V Pos: standing >
Autosaving...
Sha starts casting an offensive spell.

< 721h/721H 307v/309V Pos: standing >
Zelth starts casting an offensive spell called 'bigbys clenched fist'.

< 721h/721H 308v/309V Pos: standing >
Dan starts casting an offensive spell.
Dan snaps into visibility.
Dod enters from the east.

< 721h/721H 309v/309V Pos: standing >
Tazita snaps into visibility.
Tazita places a darksteel rapier [poor] with a strange black stone in the back of a Centaur, resulting in some strange noises and some blood.
The intense flames cause Tazita's skin to smolder and burn!

< 721h/721H 309v/309V Pos: standing >
Sian starts casting an offensive spell.

< 721h/721H 309v/309V Pos: standing >
Sha completes his spell...
Sha utters the words 'buoblg qrunsoqpze yugh'
Sha's fist beats the life out of a Centaur, blood pours from her body!
A Centaur's eyes briefly cloud over as her body is painfully ripped apart from within.
A Centaur's small leaf shaped earring cracks as the tortured body writhes!

< 721h/721H 309v/309V Pos: standing >
Zelth completes his spell...
Zelth utters the words 'buoblg qrunsoqpze yugh'
Zelth's fist beats the life out of a Centaur, blood pours from her body!
Loesh attacks a Centaur. [0 Hits]
Dod starts casting an offensive spell.
Dod snaps into visibility.

< 721h/721H 309v/309V Pos: standing >
Zelth sings a song to make your heart swell with pride.
Your spell casting seems faster...
Dan completes his spell...
Dan utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.

< 721h/721H 309v/309V Pos: standing >
Pooka attacks a Centaur. [3 Hits]

< 721h/721H 309v/309V Pos: standing >
Sian completes his spell...
Sian utters the word 'uwwarahz'
A flaming conflagration spews from Sian striking a Centaur full on!
Zelth starts casting an offensive spell.
Sha starts casting an offensive spell.

< 721h/721H 309v/309V Pos: standing >
Dod snaps into visibility.
Dan starts casting an offensive spell.
Dan snaps into visibility.

< 721h/721H 309v/309V Pos: standing >
Dod completes his spell...
Dod utters the word 'agsplnuahz'
Ghostly hands appear before a Centaur, close around her neck and begin to squeeze!
A Centaur gasps for air as a pair of ghostly hands tighten around her throat!
Tazita snaps into visibility.
The intense flames cause Tazita's skin to smolder and burn!
Tazita snaps into visibility.
Tazita snaps into visibility.
A Centaur's wooden amulet of the ancient tree spirit [poor] was completely destroyed by the massive blow!
A Centaur's worn pair of sandstorm goggles [superior] was completely destroyed by the massive blow!
A Centaur's small leaf shaped earring was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!