The death of [46 Zealot] Zkr *-* Clan Ragnarok *-* (Goblin)

in At the Entrance to the Keep

from the perspective of [47 Shadowmage] Psybr o==(=Mithril=Knights=- (Gnome)

<worn as a badge>    a necromantic death shroud
<worn on head>       a colorful patch of rags
<worn on eyes>       some old wire-framed spectacles
<worn in ear>        a gold leaf
<worn in ear>        a scale of pulsating darkness
<worn on face>       a mask of charred flesh [superior]
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn around neck>   a royal token of Valois (glowing)
<worn on body>       a darksteel chainmail shirt [poor] (glowing)
<worn about body>    the shroud of corruption
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a darkmail belt
<worn on belt buckle>an orb of mental toughness [superior] (humming)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a dark religious bracer
<worn around wrist>  a dark religious bracer
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior]
<worn on finger>     a jagged ring of Shanatar rock
<primary weapon>     a staff of power
<worn on legs>       some smooth silk leggings
<worn on feet>       boots of endurance [superior]

A female goblin stands here.

< 611h/611H 195v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Entrance to the Keep
</map>

<map>
Zone: The Village of New Hope.
Room: At the Entrance to the Keep
</map>
At the Entrance to the Keep
Obvious exits: -N -E -S -W
A thri-kreen patrols the halls of the keep.
A water elemental is here, flowing like a living current.
An earth elemental stands here, looking like a living rock.
*An air elemental is here looking like a small living tornado.
A halfling grins at all who enter.
A drow stands watching all who enter.
An ogre stares at all who enter.
A gnome squints at all who enter.

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: In a Hallway
</map>

<map>
Zone: The Village of New Hope.
Room: In a Hallway
</map>
In a Hallway
Obvious exits: -N -E -S -W
A thri-kreen patrols the halls of the keep.

< 611h/611H 193v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: In the Kitchen
</map>

<map>
Zone: The Village of New Hope.
Room: In the Kitchen
</map>
In the Kitchen
Obvious exits: -N -E -S -W
A large wooden table with a scarred top is set against the wall.
A thri-kreen sees how fast he can dice up meat.
A thri-kreen sees how fast he can dice up meat.
A scowling half-elf works at the table slicing vegetables.
A scowling half-elf works at the table slicing vegetables.

< 611h/611H 193v/196V Pos: standing >

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: In a Hallway
</map>

<map>
Zone: The Village of New Hope.
Room: In a Hallway
</map>
In a Hallway
Obvious exits: -N -E -S -W
A thri-kreen patrols the halls of the keep.

< 611h/611H 195v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Entrance to the Keep
</map>

<map>
Zone: The Village of New Hope.
Room: At the Entrance to the Keep
</map>
At the Entrance to the Keep
Obvious exits: -N -E -S -W
A thri-kreen patrols the halls of the keep.
A water elemental is here, flowing like a living current.
An earth elemental stands here, looking like a living rock.
*An air elemental is here looking like a small living tornado.
A halfling grins at all who enter.
A drow stands watching all who enter.
An ogre stares at all who enter.
A gnome squints at all who enter.

< 611h/611H 194v/196V Pos: standing >

< 611h/611H 194v/196V Pos: standing >
A Goblin enters from the south.
A Drider skitters in from the south.

< 611h/611H 196v/196V Pos: standing >
A Goblin leaves north.
A Drider leaves north.

< 611h/611H 196v/196V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A Goblin who is close by to your north.
A patrolling guard who is close by to your north.
A kitchen drudge who is not far off to your north.
A kitchen drudge who is not far off to your north.
A kitchen drudge who is not far off to your north.
A cook who is a brief walk away to your north.
A cook who is a brief walk away to your north.
A cook who is a brief walk away to your north.
Poks who is close by to your south.
Allycis who is close by to your south.
Hammerhead who is close by to your south.
A minotaur child who is close by to your south.
An aggravating do-gooder who is close by to your south.
A female minotaur who is not far off to your south.
A female troll who is not far off to your south.
A bewildered bystander who is not far off to your south.
A bewildered bystander who is not far off to your south.
A withered bird who is not far off to your south.
A nose-picking troll who is not far off to your south.
A female centaur who is a brief walk away to your south.
A centaur child who is a brief walk away to your south.
A troll child who is a brief walk away to your south.
A minotaur child who is a brief walk away to your south.
A female halfling who is a brief walk away to your south.
A bewildered bystander who is a brief walk away to your south.
A female drow who is rather far off to your south.
A drow child who is in the distance to your south.
A male ogre who is in the distance to your south.
A githyanki child who is in the distance to your south.

< 611h/611H 196v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: Before the Gates to the Dark Keep
</map>

<map>
Zone: The Village of New Hope.
Room: Before the Gates to the Dark Keep
</map>
Before the Gates to the Dark Keep
Obvious exits: -N -E -S -W
Poks SPOOOOOOOON!! Bender o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here, fighting Hammerhead.
Allycis Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here. (Casting) 
Hammerhead stands in mid-air here, fighting Poks.
A minotaur child charges along the walkway.
An aggravating do-gooder struts his tiny tush down the walkway.
A female goblin stands here.

< 611h/611H 195v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>
At the Stocks
Obvious exits: -N -E -S -W
A stock stained with blood is here.
A female minotaur strides along the walkway.
A female troll pokes fun at all she passes.
A bewildered bystander asks questions of all who pass.
A bewildered bystander asks questions of all who pass.
A withered bird creeps past.
A troll stands picking his nose while waiting for his ogre friend.
An inquisitive ogre has come to see if anyone is being disciplined.

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>
At the Stocks
Obvious exits: -N -E -S -W
The corpse of a goblin child is lying here.
A stock stained with blood is here.
A female centaur trots along the walkway.
A centaur child trots past.
A troll child runs along the walkway.
A minotaur child charges along the walkway.
This female halfling walks with a determined stride along the walkway.
A bewildered bystander asks questions of all who pass.
A bewildered bystander asks questions of all who pass.
A troll stands picking his nose while waiting for his ogre friend.
An inquisitive ogre has come to see if anyone is being disciplined.

< 611h/611H 193v/196V Pos: standing >

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At a Walkway by an Open Sandy Area
</map>

<map>
Zone: The Village of New Hope.
Room: At a Walkway by an Open Sandy Area
</map>
At a Walkway by an Open Sandy Area
Obvious exits: -N -E -S -W
*A female drow watches all that pass.
A withered bird creeps past.

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -N -S
A centaur child trots past.
A drow child moves quietly along the walkway.
Laughing, a male ogre strides along the walkway.
A githyanki child stares at those who pass with unnerving intensity.
A minotaur child charges along the walkway.
A withered bird creeps past.

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -E -S -W#
A female githyanki strides down the street, head held high.
A duergar child runs past, clutching something.
A duergar male lurks in the shadows.
A githyanki child stares at those who pass with unnerving intensity.

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -E# -S
A female barbarian strides down the walkway.
A male barbarian strolls along the walkway.
A female duergar struts along the walkway.

< 611h/611H 194v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >
Colorful rays of light streak throughout the sky!

< 611h/611H 196v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -E -S -W#
A female githyanki strides down the street, head held high.
A duergar child runs past, clutching something.
A duergar male lurks in the shadows.
A githyanki child stares at those who pass with unnerving intensity.

< 611h/611H 195v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -N -S
A centaur child trots past.
A drow child moves quietly along the walkway.
Laughing, a male ogre strides along the walkway.
A githyanki child stares at those who pass with unnerving intensity.
A minotaur child charges along the walkway.
A withered bird creeps past.

< 611h/611H 194v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At a Walkway by an Open Sandy Area
</map>

<map>
Zone: The Village of New Hope.
Room: At a Walkway by an Open Sandy Area
</map>
At a Walkway by an Open Sandy Area
Obvious exits: -N -E -S -W
*A female drow watches all that pass.
A withered bird creeps past.

< 611h/611H 193v/196V Pos: standing >
You quickly scan the area.
A female centaur who is close by to your north.
A centaur child who is close by to your north.
A troll child who is close by to your north.
A minotaur child who is close by to your north.
A female halfling who is close by to your north.
A bewildered bystander who is close by to your north.
A bewildered bystander who is close by to your north.
A nose-picking troll who is close by to your north.
An inquisitive ogre who is close by to your north.
A female troll who is not far off to your north.
A bewildered bystander who is not far off to your north.
A bewildered bystander who is not far off to your north.
A withered bird who is not far off to your north.
A nose-picking troll who is not far off to your north.
A female minotaur who is a brief walk away to your north.
Poks who is a brief walk away to your north.
Hammerhead who is a brief walk away to your north.
An aggravating do-gooder who is a brief walk away to your north.
A female goblin who is a brief walk away to your north.
A patrolling guard who is rather far off to your north.
An earth elemental who is rather far off to your north.
An air elemental who is rather far off to your north.
A keep guard who is rather far off to your north.
A githyanki servant who is in the distance to your north.
A Drider who is in the distance to your north.
A thri-kreen child who is close by to your east.
An orcish child who is not far off to your east.
A female centaur who is not far off to your east.
A male drow who is a brief walk away to your east.
An aggravating do-gooder who is rather far off to your east.
A centaur child who is close by to your south.
A drow child who is close by to your south.
A male ogre who is close by to your south.
A githyanki child who is close by to your south.
A minotaur child who is close by to your south.
A female githyanki who is not far off to your south.
A duergar male who is not far off to your south.
A githyanki child who is not far off to your south.
A female barbarian who is a brief walk away to your south.
A male barbarian who is a brief walk away to your south.
A female duergar who is a brief walk away to your south.
A storm giant child who is in the distance to your south.
A drow child who is in the distance to your south.
A female halfling who is close by to your west.
A withered bird who is close by to your west.
A gnomish child who is a brief walk away to your west.
A male troll who is a brief walk away to your west.
A troll child who is rather far off to your west.
A female troll who is in the distance to your west.

< 611h/611H 194v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>
At the Stocks
Obvious exits: -N -E -S -W
The corpse of a goblin child is lying here.
A stock stained with blood is here.
A female centaur trots along the walkway.
A centaur child trots past.
A troll child runs along the walkway.
A minotaur child charges along the walkway.
This female halfling walks with a determined stride along the walkway.
A bewildered bystander asks questions of all who pass.
A bewildered bystander asks questions of all who pass.
A troll stands picking his nose while waiting for his ogre friend.
An inquisitive ogre has come to see if anyone is being disciplined.

< 611h/611H 195v/196V Pos: standing >

< 611h/611H 195v/196V Pos: standing >

< 611h/611H 195v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>

<map>
Zone: The Village of New Hope.
Room: At the Stocks
</map>
At the Stocks
Obvious exits: -N -E -S -W
A stock stained with blood is here.
Allycis Dominus o==(=Mithril=Knights=- (Halfling)(small) stands in mid-air here.
A young ogre runs past, a wooden sword in hand.
A female troll pokes fun at all she passes.
A bewildered bystander asks questions of all who pass.
A bewildered bystander asks questions of all who pass.
A withered bird creeps past.
A troll stands picking his nose while waiting for his ogre friend.
An inquisitive ogre has come to see if anyone is being disciplined.

< 611h/611H 194v/196V Pos: standing >
You bounce around with excitement!

< 611h/611H 194v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >
You quickly scan the area.
A female minotaur who is close by to your north.
Hammerhead who is close by to your north.
An aggravating do-gooder who is close by to your north.
A female goblin who is close by to your north.
Poks who is not far off to your north.
A Drider who is not far off to your north.
A Goblin who is not far off to your north.
A water elemental who is not far off to your north.
An air elemental who is not far off to your north.
A keep guard who is not far off to your north.
A keep guard who is not far off to your north.
A keep guard who is not far off to your north.
A keep guard who is not far off to your north.
A githyanki servant who is rather far off to your north.
A patrolling guard who is rather far off to your north.
A kitchen drudge who is rather far off to your north.
A kitchen drudge who is rather far off to your north.
A kitchen drudge who is rather far off to your north.
A kitchen drudge who is rather far off to your north.
A cook who is in the distance to your north.
A cook who is in the distance to your north.
A cook who is in the distance to your north.
A troll child who is close by to your east.
A male githyanki who is close by to your east.
A female drow who is close by to your east.
A female centaur who is close by to your south.
A centaur child who is close by to your south.
A troll child who is close by to your south.
A minotaur child who is close by to your south.
A female halfling who is close by to your south.
A bewildered bystander who is close by to your south.
A bewildered bystander who is close by to your south.
A nose-picking troll who is close by to your south.
An inquisitive ogre who is close by to your south.
A female drow who is not far off to your south.
A centaur child who is a brief walk away to your south.
A drow child who is a brief walk away to your south.
A male ogre who is a brief walk away to your south.
A githyanki child who is a brief walk away to your south.
A minotaur child who is a brief walk away to your south.
A withered bird who is a brief walk away to your south.
A female duergar who is rather far off to your south.
A duergar child who is rather far off to your south.
A duergar male who is rather far off to your south.
A githyanki child who is rather far off to your south.
A female barbarian who is in the distance to your south.
A male barbarian who is in the distance to your south.
A thri-kreen adult who is close by to your west.
A withered bird who is close by to your west.

< 611h/611H 196v/196V Pos: standing >
You quickly scan the area.
A female minotaur who is close by to your north.
Hammerhead who is close by to your north.
An aggravating do-gooder who is close by to your north.
A female goblin who is close by to your north.
Poks who is not far off to your north.
A Drider who is not far off to your north.
A Goblin who is not far off to your north.
A patrolling guard who is not far off to your north.
A water elemental who is not far off to your north.
An earth elemental who is not far off to your north.
An air elemental who is not far off to your north.
A keep guard who is not far off to your north.
A keep guard who is not far off to your north.
A keep guard who is not far off to your north.
A keep guard who is not far off to your north.
A githyanki servant who is rather far off to your north.
A patrolling guard who is rather far off to your north.
A kitchen drudge who is rather far off to your north.
A kitchen drudge who is rather far off to your north.
A kitchen drudge who is rather far off to your north.
A cook who is in the distance to your north.
A cook who is in the distance to your north.
A cook who is in the distance to your north.
A troll child who is close by to your east.
A male githyanki who is close by to your east.
A female drow who is close by to your east.
A female centaur who is close by to your south.
A centaur child who is close by to your south.
A troll child who is close by to your south.
A minotaur child who is close by to your south.
A female halfling who is close by to your south.
A bewildered bystander who is close by to your south.
A nose-picking troll who is close by to your south.
An inquisitive ogre who is close by to your south.
A female drow who is not far off to your south.
A centaur child who is a brief walk away to your south.
A drow child who is a brief walk away to your south.
A male ogre who is a brief walk away to your south.
A githyanki child who is a brief walk away to your south.
A minotaur child who is a brief walk away to your south.
A female duergar who is rather far off to your south.
A duergar child who is rather far off to your south.
A duergar male who is rather far off to your south.
A male barbarian who is in the distance to your south.
A thri-kreen adult who is close by to your west.
A withered bird who is close by to your west.

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: Before the Gates to the Dark Keep
</map>

<map>
Zone: The Village of New Hope.
Room: Before the Gates to the Dark Keep
</map>
Before the Gates to the Dark Keep
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A female minotaur strides along the walkway.
A female minotaur strides along the walkway.
An aggravating do-gooder struts his tiny tush down the walkway.
A female goblin stands here.

< 611h/611H 195v/196V Pos: standing >

< 611h/611H 195v/196V Pos: standing >

< 611h/611H 195v/196V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Entrance to the Keep
</map>

<map>
Zone: The Village of New Hope.
Room: At the Entrance to the Keep
</map>
At the Entrance to the Keep
Obvious exits: -N -E -S -W
Hammerhead stands in mid-air here, fighting Poks.
Poks SPOOOOOOOON!! Bender o==(=Mithril=Knights=- (Githzerai)(medium) stands in mid-air here, fighting Hammerhead. (Casting) 
*A Drider (large) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here.
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* sits in mid-air here, fighting a keep guard.
A globe of darkness floats near a Goblin's head.
A patrolling guard stands in mid-air here, fighting a Goblin.
A water elemental stands in mid-air here, fighting a Goblin.
An earth elemental stands in mid-air here, fighting a Goblin.
*An air elemental is here looking like a small living tornado.
A keep guard stands in mid-air here, fighting a Goblin. (Casting) 
A keep guard stands in mid-air here, fighting a Goblin.
An ogre stares at all who enter.
A keep guard stands in mid-air here, fighting a Goblin.

< 611h/611H 194v/196V Pos: standing >

< 611h/611H 194v/196V Pos: standing >
A keep guard says 'I must assist my master!'
A keep guard suddenly attacks a Goblin!
A dark shroud encases a keep guard as he charges into battle.
A keep guard's crush strikes a Goblin.

< 611h/611H 195v/196V Pos: standing >
An air elemental growls at a Goblin.
An air elemental suddenly attacks a Goblin!
An air elemental snaps into visibility.
An air elemental's fine crush wounds a Goblin.
A Goblin suddenly clutches their head, as if trying to shrug off some unknown malady.
A Goblin's eyes briefly cloud over as his body is painfully ripped apart from within.

< 611h/611H 196v/196V Pos: standing >
A keep guard's impressive punch strikes a Goblin.
A Goblin blocks a keep guard's lunge at him.
A keep guard starts casting an offensive spell.
Allycis enters from the south.

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >
Poks snaps into visibility.
Allycis starts casting an offensive spell called 'arieks shattering iceball'.

< 611h/611H 196v/196V Pos: standing >

< 611h/611H 196v/196V Pos: standing >
Hammerhead's feeble punch grazes Poks.
A Goblin gasps suddenly as their body is enhanced by some other-worldly power!
A Goblin says 'Fiml me woth yoyr ttringvh!'
A Goblin's whip wounds a keep guard.
A Goblin's whip wounds a keep guard.
A Goblin misses a keep guard.
A Goblin's whip wounds a keep guard.

< 611h/611H 196v/196V Pos: standing >
A keep guard's punch strikes a Goblin.
A keep guard's fine punch strikes a Goblin.
A keep guard starts casting an offensive spell called 'power word stun'.
A Drider leaves south.

< 611h/611H 196v/196V Pos: standing >
A Goblin blocks a patrolling guard's lunge at him.
A patrolling guard misses a Goblin.
A patrolling guard's fine punch wounds a Goblin.
A patrolling guard kicks a Goblin in the stomach, rendering him breathless.

< 611h/611H 196v/196V Pos: standing >
A keep guard completes his spell...
A keep guard utters the words 'scathing wind'
A scathing gust of wind bursts from a keep guard's fingertips!
-=[The scathing gust of wind hits you, burning flesh from your body.]=-
OUCH!  That really did HURT!
The scathing gust of wind hits a Goblin, burning flesh from his body.
You start chanting...

< 545h/611H 196v/196V Pos: standing >
< T: A Goblin TP: sit TC: nasty wounds E: halfling sta EP: few scratches >
 Poks snaps into visibility.
A Goblin's eyes briefly cloud over as his body is painfully ripped apart from within.
Allycis completes his spell...
Allycis utters the words 'abrauztg gpahhzfuio uqzbarr'
Allycis points at a Goblin.
Allycis's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
A keep guard completes his spell...
A keep guard utters the words 'sfugwahuq gsfal'
A keep guard sends a indigo shaft of light streaking towards Allycis!
-=[A keep guard sends a orange shaft of light streaking towards YOU!]=-
-=[A keep guard sends a red shaft of light streaking towards YOU!]=-
OUCH!  That really did HURT!
A keep guard sends a red shaft of light streaking towards Poks!
A keep guard sends a blue shaft of light streaking towards Poks!
A keep guard sends a orange shaft of light streaking towards a Goblin!
A Goblin's bracelet of woven willow leaves of endurance is burned from the blast!
Hammerhead dodges Poks's attack.
Hammerhead dodges Poks's attack.

< 412h/611H 196v/196V Pos: standing >
< T: A Goblin TP: sit TC:pretty hurt E: halfling sta EP: few scratches >
 A faint hum can be heard from the mystic axe of the dragonkind carried by Poks.

< 412h/611H 196v/196V Pos: standing >
< T: A Goblin TP: sit TC:pretty hurt E: halfling sta EP: few scratches >
 Casting: bigbys crushing hand 
Poks snaps into visibility.

< 412h/611H 196v/196V Pos: standing >
< T: A Goblin TP: sit TC:pretty hurt E: halfling sta EP: few scratches >
 You complete your spell...
[Damage: 128 ] -=[A Goblin is grabbed by your giant fist, which begins crushing him.]=-
A Goblin's slim silver handled whip was completely destroyed by the massive blow!
A Goblin's suit of elven chainmail [poor] was completely destroyed by the massive blow!
A Goblin's sun ring was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 6666666.
The smell of fresh blood enters your body, infusing you with power!