The death of [34 Crusader] Zar (Githzerai)

in In the Dark Troglodyte Caves

from the perspective of [34 Crusader] Zar (Githzerai)

<worn on head>       a bronze skull cap
<worn on face>       a burnt marble mask
<worn around neck>   a cracked ivory choker
<worn on body>       a suit of spiked leather armor
<worn about body>    a cracked emerald mantle
<worn about waist>   a well-used silver belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some tarnished bronze sleeves
<worn on hands>      some human-made bronze gauntlets
<worn on finger>     a red hawk signet ring
<wielding twohanded> a large two-handed sword
<worn on feet>       some jeweled glass shoes


< 368h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: sentinel sta EP:  few wounds >
 -=[A troglodyte sentinel's fine punch strikes you.]=-
-=[A troglodyte sentinel's punch strikes you.]=-
-=[A troglodyte sentinel's kick hits you directly in the face.]=-
Gurn starts casting an offensive spell.

< 325h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: sentinel sta EP:  few wounds >
 Gurn completes his spell...
Gurn utters the words 'gqafqpuio hajqp'
A troglodyte sentinel gasps in pain as Gurn touches him with his outstretched hand.

< 325h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: sentinel sta EP:  nasty wounds >
 Gurn starts casting an offensive spell.

< 325h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: sentinel sta EP:  nasty wounds >
 A troglodyte sentinel dodges your futile attack.
[Damage:  7 ] -=[Your fine slash wounds a troglodyte sentinel.]=-

< 325h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: sentinel sta EP:  nasty wounds >
 Gurn completes his spell...
Gurn utters the words 'gqafqpuio hajqp'
A troglodyte sentinel gasps in pain as Gurn touches him with his outstretched hand.
-=[A troglodyte sentinel's punch strikes you.]=-
-=[A troglodyte sentinel's punch strikes you.]=-

< 292h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP: pretty hurt >
 Gurn starts casting an offensive spell.

< 292h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP: pretty hurt >
 Gurn completes his spell...
Gurn utters the words 'gqafqpuio hajqp'
A troglodyte sentinel gasps in pain as Gurn touches him with his outstretched hand.

< 292h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP: pretty hurt >
 You miss a troglodyte sentinel.
You miss a troglodyte sentinel.

< 292h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP: pretty hurt >
 -=[A troglodyte sentinel's fine punch strikes you.]=-
You dodge a troglodyte sentinel's vicious attack.
-=[A troglodyte sentinel's kick hits you directly in the face.]=-

< 267h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP: pretty hurt >
 Gurn starts casting an offensive spell.

< 267h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP: pretty hurt >
 A troglodyte female enters from the north.

< 267h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP: pretty hurt >
 Gurn completes his spell...
Gurn utters the words 'warhunso gsfal'
Gurn points at a troglodyte sentinel.
A blast of molten spray sent by Gurn coats a troglodyte sentinel with searing agony.

< 267h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP:  awful >
 You miss a troglodyte sentinel.
A troglodyte sentinel dodges your futile attack.

< 267h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP:  awful >
 Gurn starts casting an offensive spell.

< 267h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP:  awful >
 You dodge a troglodyte sentinel's vicious attack.
-=[A troglodyte sentinel's fine punch strikes you.]=-

< 249h/412H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: sentinel sta EP:  awful >
 Gurn completes his spell...
Gurn utters the words 'warhunso gsfal'
Gurn points at a troglodyte sentinel.
A blast of molten spray sent by Gurn coats a troglodyte sentinel with searing agony.
A troglodyte sentinel is stunned!

< 249h/412H 122v/122V Pos: standing >
< T: Gurn TP: sta TC:excellent E: sentinel sta EP:  awful >
 Gurn starts casting an offensive spell.

< 249h/412H 122v/122V Pos: standing >
< T: Gurn TP: sta TC:excellent E: sentinel sta EP:  awful >
 [Damage:  9 ] -=[Your slash hits a troglodyte sentinel.]=-
A troglodyte sentinel is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a troglodyte sentinel dies in agony.
Gurn stops invoking abruptly!

< 339h/412H 122v/122V Pos: standing >
Saving Zar.

< 337h/410H 122v/122V Pos: standing >
You wouldn't know where to begin.

< 337h/410H 122v/122V Pos: standing >
You get a small pile of coins from the corpse of a troglodyte sentinel.
There were: 1 platinum coin, 35 gold coins. 

< 337h/410H 122v/122V Pos: standing >
the corpse of a troglodyte sentinel does not contain the essence.

< 337h/410H 122v/122V Pos: standing >
Ok.
You put 1 platinum, 35 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 337h/410H 122v/122V Pos: standing >
Autosaving...

< 337h/410H 122v/122V Pos: standing >
Gurn sits down in a comfortable spot.

< 336h/408H 122v/122V Pos: standing >
Gurn stares off into space, entering a meditative trance.

< 337h/408H 122v/122V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 334h/400H 122v/122V Pos: standing >
A troglodyte female leaves north.

< 331h/388H 122v/122V Pos: standing >
A troglodyte female enters from the west.

< 329h/384H 122v/122V Pos: standing >
A troglodyte female leaves north.

< 326h/376H 122v/122V Pos: standing >
Gurn snaps out of his meditative trance, smiling placidly.

< 322h/360H 122v/122V Pos: standing >

		Score information for Zar

Level: 34   Race: Githzerai   Class: Paladin / Crusader Sex: Male
Hit points: 322(360)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Enchantments:   Ultravision Armor Aware
Combat Pulse:   16 Spell Pulse:  0.87 
Leaderboard Points:  342 
Paladin auras:   Precision

Active Spells:
--------------
bless (4 minutes)
armor (less than a minute remaining)
well-rested bonus (129 minutes)


< 322h/360H 122v/122V Pos: standing >
Gurn clambers to his feet.

< 322h/360H 122v/122V Pos: standing >
You do not see or have the satchel.

< 321h/358H 122v/122V Pos: standing >
You get a large hairy crab from a large leather backpack.

< 321h/358H 122v/122V Pos: standing >
You feel sated already.

< 321h/358H 122v/122V Pos: standing >
Ok.

< 321h/358H 122v/122V Pos: standing >
Gurn leaves west.
You follow Gurn.

In the Dark Troglodyte Caves
   The dark troglodyte caverns continue into the dark stone of the underground
labrynth.  The air here is thick with the musty scents of the lizard-like
creatures that live here.  The ground is quite rough and painful on unprotected
feet.  The sharp edges of the various jutting rocks are deadly and painful.
The ceiling rising aproximately ten feet off of the floor allowing room for
the taller creatures that wander down here.  The width of the tunnels is ever
varying and seems to be naturally forming.  The creatures that live, flourish
and expand in these caves are a hearty race, legends of the night, hunters of
the fair races.  The stories of the troglodyte race are widely though of as a
myth or legend, but the very existence of these caves are proof beyond a shadow
of a doubt.  The sounds of shrieking reptiles can be heard in the unending
night of these caves.  One may travel to the east or south from this point.
Obvious exits: -East  -South
Gurn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 319h/352H 121v/122V Pos: standing >
Gurn leaves south.
You follow Gurn.

In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East  -South
Gurn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)

< 319h/352H 120v/122V Pos: standing >
Gurn leaves east.
You follow Gurn.

In the Dark Troglodyte Caves
   The troglodyte caves continue to wind through the hard stone that lies
far below the surface.  The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed.  The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles.  Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions.  The air is thick and musky making it sometimes quite
hard to breathe.  The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard.  One wrong step could seriously
injure even the thickest skinned creature.  The cave system here is at least
twenty feet above the tunnel that is located down from this point.  One may
travel down or west from this point.
Obvious exits: -West  -Down 
Gurn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte female wanders around snarling.(Red Aura)

< 318h/350H 120v/122V Pos: standing >
Gurn leaves down.
You follow Gurn.

In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East  -Up   
Gurn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 319h/350H 121v/122V Pos: standing >
Gurn leaves east.
You follow Gurn.

In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West 
Gurn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte female wanders around snarling.(Red Aura)
A troglodyte male runs his fingers along the wall.(Red Aura)

< 319h/350H 120v/122V Pos: standing >
Gurn leaves north.
You follow Gurn.

In the Dark Troglodyte Caves
   The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region.  The darkness here is an
ever present menace, always lurking nearby like a monster in the mist.  The
sense of being watched is unshakable, as if the stone itself has eyes which
follow.  The ground here is naturally rough and covered with bits and pieces of
bone and flesh.  The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation.  The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West 
Gurn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte female wanders around snarling.(Red Aura)

< 318h/348H 120v/122V Pos: standing >
Gurn leaves west.
You follow Gurn.

A Secluded and Small Troglodyte Cave
   This small cave is located deep in the troglodyte cave complex.  The air
is musty and stale here, as if a good deal of time has passed without fresh air
being introduced into the environment.  The cold stone does not hold heat very
well, so the family of troglodytes nest is a very large pile of skins.  Small
scraps of food and feces lie near the caves entrance.  The cave ceiling is a
mere twelve feet from the cavern floor, providing a secluded and secure home
dwelling.  Small nooks and crannys have been carved into the cave wall and are
used for storage and organization of the families possessions.  This cave is
rather simple and unremarkable, but never the less, it is the only home of the
troglodyte family the lives here.  One may travel east to leave this small
troglodyte cavern.
Obvious exits: -East 
Gurn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A troglodyte berserker charges through the tunnels here.(Red Aura)
A troglodyte mother watches over her nest here.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)

< 318h/348H 120v/122V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your fine slash wounds a troglodyte berserker.]=-

< 316h/340H 122v/122V Pos: standing >
< T: Zar TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Gurn starts casting an offensive spell.

< 398h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC:few scratches E: troglodyte sta EP: few scratches >
 Gurn completes his spell...
Gurn utters the words 'ofzahzf gajr eughjfbaiqz'
Gurn points at a troglodyte berserker.
A troglodyte berserker's entire body spasms uncontrollably as his soul is viciously attacked by Gurn.

< 398h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 [Damage:  4 ] -=[Your decent slash grazes a troglodyte berserker.]=-
[Damage:  6 ] -=[Your fine slash wounds a troglodyte berserker.]=-

< 398h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC:few scratches E: troglodyte sta EP:  small wounds >
 A troglodyte berserker misses you.
-=[A troglodyte berserker's fine punch strikes you.]=-
Gurn starts casting an offensive spell.

< 378h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  small wounds >
 Gurn completes his spell...
Gurn utters the words 'gqafqpuio hajqp'
A troglodyte berserker gasps in pain as Gurn touches him with his outstretched hand.

< 378h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  few wounds >
 Gurn starts casting an offensive spell.

< 378h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  few wounds >
 [Damage:  3 ] -=[Your slash grazes a troglodyte berserker.]=-

< 378h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  few wounds >
 Gurn completes his spell...
Gurn utters the words 'gqafqpuio hajqp'
A troglodyte berserker gasps in pain as Gurn touches him with his outstretched hand.
-=[A troglodyte berserker's fine punch strikes you.]=-
-=[A troglodyte berserker's fine punch strikes you.]=-
A troglodyte berserker fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 340h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  few wounds >
 -=[A troglodyte berserker's punch strikes you.]=-
A troglodyte berserker misses you.

< 320h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  few wounds >
 Gurn starts casting an offensive spell.

< 320h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  few wounds >
 Gurn completes his spell...
Gurn utters the words 'gqafqpuio hajqp'
A troglodyte berserker gasps in pain as Gurn touches him with his outstretched hand.

< 320h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 You parry a troglodyte berserker's lunge at you.
You parry a troglodyte berserker's lunge at you.

< 320h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 Gurn starts casting an offensive spell.

< 320h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive slash strikes a troglodyte berserker.]=-
[Damage:  6 ] -=[Your fine slash wounds a troglodyte berserker.]=-
The holy power of your a large two-handed sword replenishes your soul with holy energy!
You feel a lot better!

< 340h/422H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 You feel less protected.

< 338h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 Gurn completes his spell...
Gurn utters the words 'gqafqpuio hajqp'
A troglodyte berserker gasps in pain as Gurn touches him with his outstretched hand.
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 338h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 -=[A troglodyte berserker's fine punch strikes you.]=-
-=[A troglodyte berserker's fine punch strikes you.]=-

< 300h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: troglodyte sta EP:  nasty wounds >
 Gurn starts casting a spell.

< 300h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: troglodyte sta EP:  nasty wounds >
 You parry a troglodyte berserker's lunge at you.
-=[A troglodyte berserker's fine punch strikes you.]=-
-=[A troglodyte berserker's kick hits you directly in the face.]=-

< 269h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: troglodyte sta EP:  nasty wounds >
 You miss a troglodyte berserker.
[Damage:  4 ] -=[Your slash wounds a troglodyte berserker.]=-

< 269h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: troglodyte sta EP:  nasty wounds >
 Gurn completes his spell...
Gurn utters the words 'ofzahzf wunsoeuio'
Gurn points at you.
You shudder as an immense rush of life flows into your body!

< 352h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 You dodge a troglodyte berserker's vicious attack.
You deflect a troglodyte berserker's blow and strike back at him!
You miss a troglodyte berserker.

< 352h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 Gurn starts casting an offensive spell.

< 352h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 You dodge a troglodyte berserker's vicious attack.
-=[A troglodyte berserker's fine punch strikes you.]=-
[Damage:  4 ] -=[Your decent slash wounds a troglodyte berserker.]=-
The holy power of your a large two-handed sword replenishes your soul with holy energy!
You feel a lot better!
[Damage:  7 ] -=[Your fine slash wounds a troglodyte berserker.]=-

< 355h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  nasty wounds >
 Gurn completes his spell...
Gurn utters the words 'warhunso gsfal'
Gurn points at a troglodyte berserker.
A blast of molten spray sent by Gurn coats a troglodyte berserker with searing agony.

< 355h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
 Gurn starts casting an offensive spell.

< 355h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
 -=[A troglodyte berserker's fine punch strikes you.]=-
-=[A troglodyte berserker's fine punch strikes you.]=-
A troglodyte berserker loses control, veins bulging with anger.


< 318h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP: pretty hurt >
 Gurn completes his spell...
Gurn utters the words 'warhunso gsfal'
Gurn points at a troglodyte berserker.
A blast of molten spray sent by Gurn coats a troglodyte berserker with searing agony.

< 318h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  awful >
 A troglodyte berserker returns to normal as his rage abates.

< 318h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  awful >
 Gurn starts casting an offensive spell.

< 318h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  awful >
 You miss a troglodyte berserker.
[Damage:  5 ] -=[Your slash strikes a troglodyte berserker.]=-

< 318h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: small wounds E: troglodyte sta EP:  awful >
 -=[A troglodyte berserker's punch strikes you hard.]=-
-=[A troglodyte berserker's impressive punch strikes you very hard.]=-
-=[A troglodyte berserker's punch strikes you very hard.]=-

< 218h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: troglodyte sta EP:  awful >
 Gurn completes his spell...
Gurn utters the words 'warhunso gsfal'
Gurn points at a troglodyte berserker.
A blast of molten spray sent by Gurn coats a troglodyte berserker with searing agony.

< 218h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: troglodyte sta EP:  awful >
 Gurn starts casting an offensive spell.

< 218h/420H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: troglodyte sta EP:  awful >
 Gurn completes his spell...
Gurn utters the words 'warhunso gsfal'
Gurn points at a troglodyte berserker.
A blast of molten spray sent by Gurn coats a troglodyte berserker with searing agony.
A troglodyte berserker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a troglodyte berserker.

< 218h/420H 122v/122V Pos: standing >
Saving Zar.

< 218h/420H 122v/122V Pos: standing >
You wouldn't know where to begin.

< 218h/420H 122v/122V Pos: standing >
You get a small pile of coins from the corpse of a troglodyte berserker.
There were: 1 platinum coin, 29 gold coins. 

< 218h/420H 122v/122V Pos: standing >
the corpse of a troglodyte berserker does not contain the essence.

< 216h/418H 122v/122V Pos: standing >
Ok.
You put 1 platinum, 29 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 216h/418H 122v/122V Pos: standing >
Gurn starts casting a spell.

< 216h/418H 122v/122V Pos: standing >
Gurn completes his spell...
Gurn utters the words 'ofzahzf wunsoeuio'
Gurn points at you.
You shudder as an immense rush of life flows into your body!

< 291h/416H 122v/122V Pos: standing >
Gurn starts casting a spell.

< 290h/414H 122v/122V Pos: standing >
Gurn completes his spell...
Gurn utters the words 'ofzahzf wunsoeuio'
Gurn points at you.
You shudder as an immense rush of life flows into your body!

< 400h/412H 122v/122V Pos: standing >
Gurn sits down in a comfortable spot.

< 399h/410H 122v/122V Pos: standing >
Gurn stares off into space, entering a meditative trance.

< 399h/410H 122v/122V Pos: standing >
You are almost ready to attain your next level!

< 387h/396H 122v/122V Pos: standing >
You are almost ready to attain your next level!

< 365h/368H 122v/122V Pos: standing >

		Character attributes for Zar

Level: 34   Race: Githzerai   Class: Paladin / Crusader 
Age: 25 yrs / 12 mths  Height: 71 inches Weight: 216 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  97 ( 97)    Pow: 107 ( 89)
Dex:  98 ( 98)    Int: 102 ( 89)   
Agi:  99 ( 99)    Wis: 102 ( 93)
Con:  99 ( 99)    Cha:  74 ( 82)   Luk:  90 ( 90)
Equipped Items:  13     Carried weight:   42

Armor Points: -62  Reduces melee damage taken by 6.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 118% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 18   Damroll: 19
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[46]  FEA[41]
               BRE[43]  SPE[28]

Load carried: Paltry

< 365h/368H 122v/122V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on face>       a burnt marble mask
<worn around neck>   a cracked ivory choker
<worn on body>       a suit of spiked leather armor
<worn about body>    a cracked emerald mantle
<worn about waist>   a well-used silver belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some tarnished bronze sleeves
<worn on hands>      some human-made bronze gauntlets
<worn on finger>     a red hawk signet ring
<wielding twohanded> a large two-handed sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some jeweled glass shoes

< 363h/366H 122v/122V Pos: standing >

		Score information for Zar

Level: 34   Race: Githzerai   Class: Paladin / Crusader Sex: Male
Hit points: 360(362)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Enchantments:   Ultravision Aware
Combat Pulse:   16 Spell Pulse:  0.87 
Leaderboard Points:  342 
Paladin auras:   Precision

Active Spells:
--------------
bless (3 minutes)
well-rested bonus (128 minutes)


< 360h/362H 122v/122V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 358h/360H 122v/122V Pos: standing >
You start chanting...

< 355h/356H 122v/122V Pos: standing >
Casting: soulshield 

< 355h/356H 122v/122V Pos: standing >
You complete your spell...
A holy aura forms around you!

< 354h/354H 122v/122V Pos: standing >
You start chanting...

< 352h/352H 122v/122V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!

< 350h/350H 122v/122V Pos: standing >
You sit down and relax.

< 348h/348H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - soulshield
( 6th circle)  3 - cure critic
( 5th circle)  3 - cure serious
( 4th circle)  4 - dispel evil
( 3rd circle)  1 - bless
               1 - protection from evil

And you are currently praying for the following spells:
    9 seconds:  ( 3rd) bless
   24 seconds:  ( 7th) soulshield
   34 seconds:  ( 3rd) armor

You can pray no more spells.
You continue your praying.

< 348h/348H 122v/122V Pos: sitting >
You start meditating...

< 348h/348H 122v/122V Pos: sitting >

		Score information for Zar

Level: 34   Race: Githzerai   Class: Paladin / Crusader Sex: Male
Hit points: 344(344)  Moves: 122(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Sitting around, resting.
         Soulshielded Praying Meditating
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good
Enchantments:   Ultravision Armor Aware
Combat Pulse:   16 Spell Pulse:  0.87 
Leaderboard Points:  342 
Paladin auras:   Precision

Active Spells:
--------------
armor (20 minutes)
soulshield (15 minutes)
bless (2 minutes)
well-rested bonus (127 minutes)


< 344h/344H 122v/122V Pos: sitting >
A Troll enters from the east.

< 340h/340H 122v/122V Pos: sitting >
A Troll starts casting an offensive spell.

< 340h/340H 122v/122V Pos: sitting >
A Troll completes his spell...
A Troll points at you.
-=[Your soul is engulfed by unbearable pain as a Troll finishes incanting his spell.]=-
OUCH!  That really did HURT!
You abandon your praying.

< 282h/340H 122v/122V Pos: sitting >
<You miss a Troll.

< 334h/392H 122v/122V Pos: sitting >
< T: Zar TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.

< 334h/392H 122v/122V Pos: sitting >
< T: Zar TP: sit TC: small wounds E: A Troll sta EP: excellent >
 Gurn clambers to his feet.
Gurn snaps out of his trance, looking frustrated.

< 334h/392H 122v/122V Pos: sitting >
< T: Zar TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'ofzahzf gajr eughjfbaiqz'
A Troll points at you.
-=[Your soul is engulfed by unbearable pain as a Troll finishes incanting his spell.]=-
OUCH!  That really did HURT!

< 278h/392H 122v/122V Pos: sitting >
< T: Zar TP: sit TC: few wounds E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.

< 278h/392H 122v/122V Pos: sitting >
< T: Zar TP: sit TC: few wounds E: A Troll sta EP: excellent >
 You scramble madly to your feet!

< 278h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.
You miss a Troll.

< 278h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'ofzahzf gajr eughjfbaiqz'
A Troll points at you.
You resist the effects of a Troll's spell!

< 278h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.

< 278h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 278h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!

< 213h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.

< 213h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You miss a Troll.
You miss a Troll.
Gurn leaves east.

< 213h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH!  That really did HURT!

< 145h/392H 122v/122V Pos: standing >
< T: Zar TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
 You attempt to flee...
In the Dark Troglodyte Caves
   The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region.  The darkness here is an
ever present menace, always lurking nearby like a monster in the mist.  The
sense of being watched is unshakable, as if the stone itself has eyes which
follow.  The ground here is naturally rough and covered with bits and pieces of
bone and flesh.  The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation.  The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West 
You flee eastward!

< 145h/392H 94v/122V Pos: standing >
A Troll enters from the west.

< 143h/390H 95v/122V Pos: standing >
A Troll starts casting an offensive spell.

< 141h/388H 97v/122V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES!  Another hit like that, and you've had it!!

< 69h/392H 98v/122V Pos: standing >
<A Troll starts casting an offensive spell.

< 69h/392H 98v/122V Pos: standing >
<A Troll dodges your futile attack.
[Damage:  5 ] -=[Your decent slash grazes a Troll.]=-
-=[You ignite into black flames as you hit a Troll!]=-

< 66h/392H 98v/122V Pos: standing >
< T: Zar TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll completes his spell...
A Troll utters the words 'warhunso gsfal'
A Troll points at you.
-=[A Troll fires a blast of molten spray at you, causing unbearable pain.]=-
Your pair of studded leather leggings melted from the intense heat!