The death of [27 Rogue] Sttring (Goblin)

in The Intersection of the Lower Road and the Street of the Dead

from the perspective of [11 Necromancer] Domnic (Kobold)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<held>               a quill
<held>               a spellbook
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots



<map>
Zone: The Town of Moregeeth.
Room: Along the Street of the Dead
</map>

<map>
Zone: The Town of Moregeeth.
Room: Along the Street of the Dead
</map>
Along the Street of the Dead
   To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously.  To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far.  A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
Sttring leaves south.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
You quickly scan the area.
A goblin warrior who is close by to your east.
A goblin warrior who is not far off to your east.
A goblin warrior who is not far off to your east.
An elite goblin guard who is close by to your south.
An elite goblin guard who is close by to your south.
A goblin mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
Olog who is close by to your west.

< 57h/57H 113v/114V Pos: standing >
Sttring leaves east.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Sttring (Goblin)(small) stands here.
A warrior stands here practicing for battle.
A warrior stands here practicing for battle.
Horns begin to bellow and drums thunder to the call to arms!

< 57h/57H 113v/114V Pos: standing >

< 57h/57H 113v/114V Pos: standing >
Sttring gets a small bandage.
Sttring gets a small bandage.
Sttring gets a small bandage.
Sttring gets a small bandage.
Sttring gets a small bandage.

< 57h/57H 113v/114V Pos: standing >
Sttring puts a small bandage into a large moth-eaten leather sack.

< 57h/57H 113v/114V Pos: standing >
Sttring puts a small bandage into a large moth-eaten leather sack.

< 57h/57H 113v/114V Pos: standing >
You quickly scan the area.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your south.
A goblin warrior who is close by to your south.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
Olog who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.

< 57h/57H 113v/114V Pos: standing >
Sttring puts a small bandage into a large moth-eaten leather sack.

< 57h/57H 113v/114V Pos: standing >
Sttring puts a small bandage into a large moth-eaten leather sack.

< 57h/57H 113v/114V Pos: standing >
Sttring puts a small bandage into a large moth-eaten leather sack.

< 57h/57H 113v/114V Pos: standing >
You quickly scan the area.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your south.
A goblin warrior who is close by to your south.
A goblin mercenary who is not far off to your west.
A goblin mercenary who is not far off to your west.
Olog who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.

< 57h/57H 113v/114V Pos: standing >
Sttring leaves west.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
Sttring leaves west.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East  -South -West 
Sttring (Goblin)(small) stands here.
A mercenary stands here practicing his battle moves.
A mercenary stands here practicing his battle moves.
Olog, the troll mercenary stands here training goblin recruits.

< 57h/57H 111v/114V Pos: standing >

< 57h/57H 111v/114V Pos: standing >
Sttring leaves west.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East  -South
Sttring (Goblin)(small) stands here.
A goblin mercenary is stretched out, sound asleep.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
Sttring leaves east.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>
Within Some Barracks
   These barracks house the town's special forces troops.  These troops have
been trained work behind enemy lines to wreak havoc on the enemy.  These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East  -South -West 
Sttring (Goblin)(small) stands here.
A mercenary stands here practicing his battle moves.
A mercenary stands here practicing his battle moves.
Olog, the troll mercenary stands here training goblin recruits.

< 57h/57H 113v/114V Pos: standing >

< 57h/57H 113v/114V Pos: standing >
Sttring sizes up Olog with a quick glance.

< 57h/57H 113v/114V Pos: standing >
Sttring leaves east.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 57h/57H 113v/114V Pos: standing >
Sttring leaves east.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Within Some Barracks
</map>
Within Some Barracks
   Here within the barracks the conscripts the city employs are allowed to
lodge while they await their next shift.  Several rusty cots have been laid
out along side upturned barrels being used as card tables.  Broken cots and
broken bottles line the corners from previous "games".
Obvious exits: -East  -South -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Sttring (Goblin)(small) stands here.
A warrior stands here practicing for battle.
A warrior stands here practicing for battle.

< 57h/57H 113v/114V Pos: standing >

< 57h/57H 113v/114V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 57h/57H 113v/114V Pos: standing >
Sttring sizes up a goblin warrior with a quick glance.

< 57h/57H 114v/114V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 57h/57H 114v/114V Pos: standing >
Sttring leaves west.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 113v/114V Pos: standing >

< 57h/57H 113v/114V Pos: standing >
You quickly scan the area.
The skeleton of a commoner who is a brief walk away to your north.
The zombie of a commoner who is rather far off to your north.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is not far off to your east.
A goblin warrior who is not far off to your east.
An elite goblin guard who is close by to your south.
A goblin mercenary who is close by to your west.
Olog who is close by to your west.
A goblin mercenary who is not far off to your west.

< 57h/57H 113v/114V Pos: standing >
Sttring leaves south.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: The Mess Hall
</map>

<map>
Zone: The Town of Moregeeth.
Room: The Mess Hall
</map>
The Mess Hall
   A large wooden table runs the length of the room providing a place for
off-duty guards to eat and socialize.  Half eaten meals still lie on the
table, the guards having eaten as much of it as they could stand.  The odors
in the room leave little doubt the food served here is long passed its prime.
Obvious exits: -North
Sttring (Goblin)(small) stands here.
An elite goblin guard sits here relaxing after a hard day.
An elite goblin guard sits here relaxing after a hard day.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
Sttring leaves north.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 113v/114V Pos: standing >

< 57h/57H 113v/114V Pos: standing >
Sttring has lost his link.

< 57h/57H 113v/114V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (very good)     
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (pure good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (good)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (good)          
  *Ruined Temple of Tezcatlipoca                 (extremely good)
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (very good)     
   Sevenoaks                                     (very good)     
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (extremely good)
  *The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (pure good)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
  *Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
Sttring has reconnected.
Sttring has just given you his consent.

< 57h/57H 113v/114V Pos: standing >
You quickly scan the area.
The skeleton of a commoner who is rather far off to your north.
The zombie of a commoner who is in the distance to your north.
A goblin warrior who is close by to your east.
A goblin warrior who is close by to your east.
A goblin warrior who is not far off to your east.
A goblin warrior who is not far off to your east.
An elite goblin guard who is close by to your south.
An elite goblin guard who is close by to your south.
A goblin mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
Olog who is close by to your west.
A goblin mercenary who is not far off to your west.

< 57h/57H 113v/114V Pos: standing >
You quickly scan the area.
The skeleton of a commoner who is rather far off to your north.
The zombie of a commoner who is in the distance to your north.
A goblin warrior who is close by to your east.
A goblin warrior who is not far off to your east.
A goblin warrior who is not far off to your east.
An elite goblin guard who is close by to your south.
An elite goblin guard who is close by to your south.
A goblin mercenary who is close by to your west.
A goblin mercenary who is close by to your west.
Olog who is close by to your west.
A goblin mercenary who is not far off to your west.

< 57h/57H 113v/114V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 57h/57H 113v/114V Pos: standing >
Sttring leaves south.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: The Mess Hall
</map>

<map>
Zone: The Town of Moregeeth.
Room: The Mess Hall
</map>
The Mess Hall
   A large wooden table runs the length of the room providing a place for
off-duty guards to eat and socialize.  Half eaten meals still lie on the
table, the guards having eaten as much of it as they could stand.  The odors
in the room leave little doubt the food served here is long passed its prime.
Obvious exits: -North
Sttring (Goblin)(small) stands here.
An elite goblin guard sits here relaxing after a hard day.
An elite goblin guard sits here relaxing after a hard day.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
Sttring leaves north.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>

<map>
Zone: The Town of Moregeeth.
Room: Entry Hall into the Guards Barracks
</map>
Entry Hall into the Guards Barracks
   While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection.  As well as the dirt of many feet the floor has
bits of glass and dried blood.  To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 113v/114V Pos: standing >

< 57h/57H 113v/114V Pos: standing >
Sttring leaves north.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: Along the Street of the Dead
</map>

<map>
Zone: The Town of Moregeeth.
Room: Along the Street of the Dead
</map>
Along the Street of the Dead
   To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously.  To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far.  A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East  -South -West 
Sttring (Goblin)(small) stands here.

< 57h/57H 112v/114V Pos: standing >

< 57h/57H 112v/114V Pos: standing >
Sttring leaves east.
You follow Sttring.


<map>
Zone: The Town of Moregeeth.
Room: The Intersection of the Lower Road and the Street of the Dead
</map>

<map>
Zone: The Town of Moregeeth.
Room: The Intersection of the Lower Road and the Street of the Dead
</map>
The Intersection of the Lower Road and the Street of the Dead
   This is the armpit of Moregeeth, and the lowest point in town.  To the
north is the Lower Road along which lives most of the poor and dejected in
town.  To the west is the street the townsfolk call the Street of the Dead
because it has the cemetery and guards barracks.  As the townspeople like to
joke, the dead and the soon to be dead.  A large hole above has been lined
with two ladders and leads upto the upper quarters of the town.  The streets
here are dirt roads, a ditch along the side helps drain water to this point
where it flows out of town along with an underground stream.  The same
underground stream that enters town at the end of the Lower Road with clean
clear water.
Obvious exits: -North -West  -Up   
The corpse of golgash is lying here.
The corpse of a goblin noble is lying here.
Sttring (Goblin)(small) stands here.
A baby goblin sits here bawling its eyes out.

< 57h/57H 113v/114V Pos: standing >

< 57h/57H 113v/114V Pos: standing >
Sttring places a thin steel dagger in the back of a baby goblin, resulting in some strange noises and some blood.
A baby goblin is mortally wounded, and will die soon, if not aided.

< 57h/57H 113v/114V Pos: standing >
Sttring's decent pierce hits a baby goblin.
A baby goblin is dead! R.I.P.
You receive your share of experience.
The last gasps of a baby goblin cause a sickening chill to run up your spine.

< 57h/57H 113v/114V Pos: standing >
It appears to be the corpse of a baby goblin.
a copper coin

< 57h/57H 113v/114V Pos: standing >
Saving Domnic.

< 57h/57H 113v/114V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 57h/57H 114v/114V Pos: standing >
Sttring gets a small pile of coins from the corpse of Golgash.

< 57h/57H 114v/114V Pos: standing >
Sttring gets a few coins from the corpse of a goblin noble.

< 57h/57H 114v/114V Pos: standing >
You start chanting...

< 57h/57H 114v/114V Pos: standing >
Casting: animate dead **

< 57h/57H 114v/114V Pos: standing >
Casting: animate dead *

< 57h/57H 114v/114V Pos: standing >
You complete your spell...
You are not powerful enough to animate that corpse!

< 57h/57H 114v/114V Pos: standing >
You don't have that spell memorized.

< 57h/57H 114v/114V Pos: standing >
You don't have that spell memorized.

< 57h/57H 114v/114V Pos: standing >
You don't have that spell memorized.

< 57h/57H 114v/114V Pos: standing >

< 57h/57H 114v/114V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
Obvious exits: -North -West  -Up   
Fresh blood covers everything in the area.
The corpse of a baby goblin is lying here.
The corpse of golgash is lying here.
The corpse of a goblin noble is lying here.
Sttring (Goblin)(small) stands here.

< 57h/57H 114v/114V Pos: standing >
You have memorized the following spells:
( 2nd circle)  5 - chill touch
               1 - sleep
( 1st circle)  7 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) animate dead

You can memorize no more spells.

< 57h/57H 114v/114V Pos: standing >
You sit down and relax.

< 57h/57H 114v/114V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  5 - chill touch
               1 - sleep
( 1st circle)  7 - slashing darkness

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) animate dead

You can memorize no more spells.
You continue your study.

< 57h/57H 114v/114V Pos: sitting >
You have memorized the following spells:
( 2nd circle)  5 - chill touch
               1 - sleep
( 1st circle)  7 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) animate dead

You can memorize no more spells.

< 57h/57H 114v/114V Pos: sitting >
You have finished memorizing animate dead.
Your studies are complete.

< 57h/57H 114v/114V Pos: sitting >
You clamber to your feet.

< 57h/57H 114v/114V Pos: standing >
A Githzerai snaps into visibility.
Sttring is knocked to the ground by a Githzerai's mighty bash!

< 57h/57H 114v/114V Pos: standing >

< 57h/57H 114v/114V Pos: standing >
Sttring suddenly appears a bit confused!
Sttring misses someone.
Someone anticipates Sttring's attack and masterfully parries the incoming blow.
Someone dodges Sttring's attack.
A Githzerai snaps into visibility.

< 57h/57H 114v/114V Pos: standing >
A Githzerai snaps into visibility.
A Githzerai's impressive slash strikes Sttring very hard.
A Githzerai's impressive slash seriously wounds Sttring.
A Githzerai's impressive slash seriously wounds Sttring.
A Githzerai's impressive slash enshrouds Sttring in a mist of blood.

< 57h/57H 114v/114V Pos: standing >
Someone anticipates Sttring's attack and masterfully parries the incoming blow.
Someone parries Sttring's lunge at him.
Someone dodges Sttring's attack.
Someone parries Sttring's lunge at him.
A Githzerai snaps into visibility.

< 57h/57H 114v/114V Pos: standing >
You failed.

< 57h/57H 114v/114V Pos: standing >
A Githzerai snaps into visibility.
A Githzerai's slash enshrouds Sttring in a mist of blood.
A Githzerai's impressive slash causes Sttring to grimace in pain.
A Githzerai's impressive slash hits Sttring.
Sttring's thin steel dagger was completely destroyed by the massive blow!
Sttring's black leather mask was completely destroyed by the massive blow!
Sttring is dead! R.I.P.