The death of [30 Wizard] Svam (Vampire)

in The Massive Gates Before The City of Torrhan

from the perspective of [30 Wizard] Svam (Vampire)

<worn as a badge>    a necromantic death shroud [86%]
<worn on head>       a glowing green cap [superior]
<worn on eyes>       a finely-woven mesh eyepatch [superior]
<worn in ear>        a diamond earring [superior]
<worn in ear>        a lightning earring [superior]
<worn on face>       a translucent crystal hemisphere [superior] (glowing) (illuminating)
<worn around neck>   an honor of guards medallion [poor]
<worn around neck>   a legendary iron necklace
<worn on body>       a well-crafted silver tunic from City of Torrhan
<worn about body>    a spiked steel cloak
<worn about waist>   a stained cooking apron
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a spellbook bearing the insignia of Svam (glowing)
<worn on arms>       some armplates of dust [poor] (illuminating)
<held as shield>     a shimmering hemp tower shield
<worn around wrist>  a well-used leather wristguard
<worn around wrist>  a superior reptile scale bracer from The Forest City of Aravne
<worn on finger>     a frost-rimed adamantium signet
<worn on finger>     a bloody mithril band
<primary weapon>     the globe of stars [superior] (glowing) (humming)
<worn on legs>       some static mithril pants from City of Torrhan


< 271h/271H 152v/152V Pos: standing >
Hint: Trying to remember what someone said?  You can use the 'recall' command.  Use 'recall ?' for a list of options with descriptions.

< 271h/271H 152v/152V Pos: standing >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 271h/271H 152v/152V Pos: standing >
Nirrel starts casting a spell called 'fireshield'.

< 271h/271H 152v/152V Pos: standing >
Nirrel completes his spell...
Nirrel utters the word 'yufzgpuzre'
Nirrel is surrounded by burning flames!

< 271h/271H 152v/152V Pos: standing >
Wildmage - Last Edited: 2014-07-31 03:40:27 by lohrr
====================================================
The Wildmage draws power from beyond reality, the realm of Chaos. This
realm has immense magical reserves, but it is extremely hard to control. This 
will manifest itself by letting the mage get random results (often more 
powerful) when he casts his spells. The drawback is that he can lose control 
over the magic and harm random people in the room, be it friend of foe.

==See also==
* Sorcerer

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Minotaur, Shade, Goblin, Vampire, Githzerai, Drider, Kobold

==Innate abilities==
*wildmagic (obtained at level 41)
'*' Designates passive ability.

==Skills==
None.

==Spells==
9th Circle: chaos volley
11th Circle: chaos shield
12th Circle: chaotic ripple


< 271h/271H 152v/152V Pos: standing >

< 271h/271H 152v/152V Pos: standing >
Chaos volley - Last Edited: 2008-09-16 14:14:58 by Blaize
=========================================================
* Area of effect: <target>
* Aggressive: Yes
* Cumulative: Yes
* Duration: Instantaneous
* Type of spell: Varies

Chaos Volley hurls bolts of very strong, very chaotic wildmagic at the target. The type spell
damage (Fire, Cold, ect) varies on each bolt due to the chaotic nature of the spell. Casting this
spell takes a toll on the caster, reducing his or her hitpoints by a portion of the damage the spell
incurs each time it is cast; however, the more vitality it strips from the caster, the stronger
the spell becomes.

==See Also==
* Wildmage

< 271h/271H 152v/152V Pos: standing >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 271h/271H 152v/152V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 271h/271H 152v/152V Pos: standing >
Nirrel starts casting a spell.

< 271h/271H 152v/152V Pos: standing >
Nirrel completes his spell...
Nirrel utters the words 'shadow shield'
Shadows start to swirl around and cover Nirrel's skin.

< 271h/271H 152v/152V Pos: standing >
A tower guard enters from the west.

< 271h/271H 152v/152V Pos: standing >
Nirrel starts casting a spell called 'globe of invulnerability'.

< 271h/271H 152v/152V Pos: standing >
Nirrel completes his spell...
Nirrel utters the words 'orabz ay uizjrizfaburuhl'
A tower guard begins to shimmer.

< 271h/271H 152v/152V Pos: standing >
You can choose from the following specializations:
Wildmage
Wizard
Shadowmage

< 271h/271H 152v/152V Pos: standing >
Shadowmage - Last Edited: 2014-07-31 02:45:59 by lohrr
======================================================
The Master of the paths of magic and silent transference. A Shadowmage deeply
studied will not feel the discomfort, unease and disorientation as other
casters do upon using spells such as teleport, relocate and dimension door.
They can also "Blink" out of the way causing foes hitting them bodily to fall
as they fail their swing, possibly causing them to abort offensive magics
against this Mage. The spell concealment grants a Shadowmage the same effects
as the hide skill.

==See also==
* Sorcerer

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Minotaur, Shade, Goblin, Vampire, Githzerai, Drider, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
6th Circle: blink
12th Circle: obtenebration


< 271h/271H 152v/152V Pos: standing >
Nirrel says 'From this day onwards you will follow the path of the Wizard!'

< 271h/271H 152v/152V Pos: standing >
The Room of Sorcerers
Obvious exits: -West 
A tower guard keeps a close eye on the area.
The powerful sorcerer, Nirrel, practices his arcane magic.

< 271h/271H 152v/152V Pos: standing >

< 271h/271H 152v/152V Pos: standing >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 271h/271H 152v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 271h/271H 151v/152V Pos: standing >
You utter a magical formula summoning your spellbook..

< 271h/271H 151v/152V Pos: standing >
You are carrying: (4/12)
a rugged adventurers satchel (magic) (illuminating)
a large iron fragment
[2] a spellbook

< 271h/271H 151v/152V Pos: standing >
A magical spellbook materializes slowly in your hands.

< 271h/271H 151v/152V Pos: standing >
You are carrying: (5/12)
a spellbook bearing the insignia of Svam (magic) (glowing)
a rugged adventurers satchel (magic) (illuminating)
a large iron fragment
[2] a spellbook

< 271h/271H 151v/152V Pos: standing >
Ok.

< 271h/271H 151v/152V Pos: standing >
Ok.

< 271h/271H 151v/152V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook, but too high level]
detect invisibility         [in spellbook, but too high level]
haste                       [in spellbook, but too high level]
improved invisibility       [in spellbook, but too high level]
power word blind            [in spellbook, but too high level]
power word stun             [in spellbook, but too high level]
reveal true name            [in spellbook, but too high level]

8th CIRCLE:
dispel invisible            [in spellbook, but too high level]
fly                         [in spellbook, but too high level]
immolate                    [in spellbook, but too high level]
power word kill             [in spellbook, but too high level]
shadow shield               [in spellbook, but too high level]

9th CIRCLE:
electrical execution        [in spellbook, but too high level]
incendiary cloud            [in spellbook, but too high level]
mass invisibility           [in spellbook, but too high level]
prismatic ray               [in spellbook, but too high level]
relocate                    [in spellbook, but too high level]

10th CIRCLE:
bigbys crushing hand        [in spellbook, but too high level]
chain lightning             [in spellbook, but too high level]
meteorswarm                 [in spellbook, but too high level]

11th CIRCLE:
anti-magic ray              [in spellbook, but too high level]
enlarge                     [in spellbook, but too high level]
reduce                      [in spellbook, but too high level]

12th CIRCLE:
deflect                     [in spellbook, but too high level]
globe of invulnerability    [in spellbook, but too high level]
mordenkainens lucubration   [in spellbook, but too high level]


< 271h/271H 152v/152V Pos: standing >
A Short Hallway
Obvious exits: -North -East  -West  -Up    -Down 

< 271h/271H 152v/152V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 271h/271H 152v/152V Pos: standing >
attack is an unknown body location.

< 271h/271H 152v/152V Pos: standing >
You attach a spellbook bearing the insignia of Svam to your belt.

< 271h/271H 152v/152V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook, but too high level]
detect invisibility         [in spellbook, but too high level]
haste                       [in spellbook, but too high level]
improved invisibility       [in spellbook, but too high level]
power word blind            [in spellbook, but too high level]
power word stun             [in spellbook, but too high level]
reveal true name            [in spellbook, but too high level]

8th CIRCLE:
dispel invisible            [in spellbook, but too high level]
fly                         [in spellbook, but too high level]
immolate                    [in spellbook, but too high level]
power word kill             [in spellbook, but too high level]
shadow shield               [in spellbook, but too high level]

9th CIRCLE:
electrical execution        [in spellbook, but too high level]
incendiary cloud            [in spellbook, but too high level]
mass invisibility           [in spellbook, but too high level]
prismatic ray               [in spellbook, but too high level]
relocate                    [in spellbook, but too high level]

10th CIRCLE:
bigbys crushing hand        [in spellbook, but too high level]
chain lightning             [in spellbook, but too high level]
meteorswarm                 [in spellbook, but too high level]

11th CIRCLE:
anti-magic ray              [in spellbook, but too high level]
enlarge                     [in spellbook, but too high level]
reduce                      [in spellbook, but too high level]

12th CIRCLE:
deflect                     [in spellbook, but too high level]
globe of invulnerability    [in spellbook, but too high level]
mordenkainens lucubration   [in spellbook, but too high level]


< 271h/271H 152v/152V Pos: standing >
Saving Svam.

< 271h/271H 152v/152V Pos: standing >
An elven woman enters from above.

< 271h/271H 152v/152V Pos: standing >
You have memorized the following spells:
( 6th circle)  2 - fireball
               1 - fireshield
               1 - color spray
( 5th circle)  3 - cone of cold
               2 - dimension door
( 4th circle)  3 - lightning bolt
               1 - levitate
( 3rd circle)  1 - agility
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) shocking grasp
   13 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   27 seconds:  ( 3rd) shocking grasp
   33 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 3rd) shocking grasp
   48 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt

You can memorize 1 3rd, 1 4th and 1 5th circle spell(s).

< 271h/271H 152v/152V Pos: standing >
You sit down and relax.

< 271h/271H 152v/152V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - fireball
               1 - fireshield
               1 - color spray
( 5th circle)  3 - cone of cold
               2 - dimension door
( 4th circle)  3 - lightning bolt
               1 - levitate
( 3rd circle)  1 - agility
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) shocking grasp
   13 seconds:  ( 3rd) shocking grasp
   20 seconds:  ( 3rd) shocking grasp
   27 seconds:  ( 3rd) shocking grasp
   33 seconds:  ( 3rd) shocking grasp
   40 seconds:  ( 3rd) shocking grasp
   48 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt

You can memorize 1 3rd, 1 4th and 1 5th circle spell(s).
You continue your study.

< 271h/271H 152v/152V Pos: sitting >
You start meditating...

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 271h/271H 152v/152V Pos: sitting >
You are memorizing shocking grasp, which will take about 6 seconds.

< 271h/271H 152v/152V Pos: sitting >
A tower guard enters from the east.

< 271h/271H 152v/152V Pos: sitting >
You are memorizing lightning bolt, which will take about 7 seconds.

< 271h/271H 152v/152V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook, but too high level]
detect invisibility         [in spellbook, but too high level]
haste                       [in spellbook, but too high level]
improved invisibility       [in spellbook, but too high level]
power word blind            [in spellbook, but too high level]
power word stun             [in spellbook, but too high level]
reveal true name            [in spellbook, but too high level]

8th CIRCLE:
dispel invisible            [in spellbook, but too high level]
fly                         [in spellbook, but too high level]
immolate                    [in spellbook, but too high level]
power word kill             [in spellbook, but too high level]
shadow shield               [in spellbook, but too high level]

9th CIRCLE:
electrical execution        [in spellbook, but too high level]
incendiary cloud            [in spellbook, but too high level]
mass invisibility           [in spellbook, but too high level]
prismatic ray               [in spellbook, but too high level]
relocate                    [in spellbook, but too high level]

10th CIRCLE:
bigbys crushing hand        [in spellbook, but too high level]
chain lightning             [in spellbook, but too high level]
meteorswarm                 [in spellbook, but too high level]

11th CIRCLE:
anti-magic ray              [in spellbook, but too high level]
enlarge                     [in spellbook, but too high level]
reduce                      [in spellbook, but too high level]

12th CIRCLE:
deflect                     [in spellbook, but too high level]
globe of invulnerability    [in spellbook, but too high level]
mordenkainens lucubration   [in spellbook, but too high level]


< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 271h/271H 152v/152V Pos: sitting >
An elven woman leaves west.

< 271h/271H 152v/152V Pos: sitting >
You are memorizing dimension door, which will take about 8 seconds.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 271h/271H 152v/152V Pos: sitting >
A tower guard leaves north.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 271h/271H 152v/152V Pos: sitting >
A tower guard enters from the north.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 271h/271H 152v/152V Pos: sitting >
An elven woman enters from the west.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 271h/271H 152v/152V Pos: sitting >
An elven woman leaves down.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 271h/271H 152v/152V Pos: sitting >
A tower guard leaves down.

< 271h/271H 152v/152V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 271h/271H 152v/152V Pos: sitting >
You clamber to your feet.

< 271h/271H 152v/152V Pos: standing >
A Short Hallway
Obvious exits: -North -East  -West  -Up    -Down 

< 271h/271H 152v/152V Pos: standing >
The Room of Conjurers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East 
A LARGE water elemental is here, flowing like a living current.
A LARGE earth elemental stands here, looking like a living rock.
A LARGE fire elemental is here blazing with heat!
Llyren conjures up elementals here, smiling broadly.

< 271h/271H 151v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 271h/271H 150v/152V Pos: standing >

< 271h/271H 150v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
A tower guard keeps a close eye on the area.
An elven woman shops around town here.(Gold Aura)

< 271h/271H 150v/152V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 271h/271H 150v/152V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 271h/271H 151v/152V Pos: standing >

< 271h/271H 151v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 

< 271h/271H 151v/152V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
The corpse of a Vampire is lying here.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
An elite member of the city guard patrols the streets.
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.(Gold Aura)

< 271h/271H 150v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 

< 271h/271H 151v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 271h/271H 150v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 271h/271H 149v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
A human stands here, looking gloomy.

< 271h/271H 149v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 271h/271H 149v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 271h/271H 148v/152V Pos: standing >
You start chanting...

< 271h/271H 151v/152V Pos: standing >
Casting: shocking grasp *

< 271h/271H 152v/152V Pos: standing >
You complete your spell...
The globe around a retired sailor's body flares as it bears the brunt of your assault!
A retired sailor misses you.
You dodge a retired sailor's vicious attack.
You are knocked to the ground by a retired sailor's mighty bash!

< 269h/271H 152v/152V Pos: sitting >
< T: Svam TP: sit TC:few scratches E: sailor sta EP: excellent >
 You miss a retired sailor.

< 270h/271H 152v/152V Pos: sitting >
< T: Svam TP: sit TC:few scratches E: sailor sta EP: excellent >
 -=[A retired sailor's fine punch strikes you.]=-
-=[A retired sailor's fine punch strikes you.]=-

< 233h/271H 152v/152V Pos: sitting >
< T: Svam TP: sit TC: small wounds E: sailor sta EP: excellent >
 A young guard enters from the east.

< 234h/271H 152v/152V Pos: sitting >
< T: Svam TP: sit TC: small wounds E: sailor sta EP: excellent >
 You can't do this sitting!

< 234h/271H 152v/152V Pos: sitting >
< T: Svam TP: sit TC: small wounds E: sailor sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a retired sailor.
You miss a retired sailor.
You clamber to your feet.

< 234h/271H 152v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP: excellent >
 A retired sailor misses you.
A retired sailor misses you.
-=[A retired sailor kicks you and your bones crumble.]=-

< 227h/271H 152v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP: excellent >
 Autosaving...

< 228h/271H 152v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP: excellent >
 You attempt to flee...
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.
You flee eastward!

< 228h/271H 126v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.

< 229h/271H 126v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 229h/271H 125v/152V Pos: standing >
A retired sailor enters from the east.

< 229h/271H 126v/152V Pos: standing >
You dodge a bash from a retired sailor, who loses his balance and falls.

< 230h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 230h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a retired sailor.
You miss a retired sailor.

< 230h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: excellent >
 You start chanting...

< 230h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: excellent >
 You complete your spell...
The globe around a retired sailor's body flares as it bears the brunt of your assault!
The globe around a retired sailor's body flares as it bears the brunt of your assault!
The globe around a retired sailor's body flares as it bears the brunt of your assault!
The globe around a retired sailor's body flares as it bears the brunt of your assault!
The globe around a retired sailor's body flares as it bears the brunt of your assault!

< 231h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: excellent >
 You start chanting...

< 231h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: excellent >
 A retired sailor misses you.

< 231h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: excellent >
 You complete your spell...
[Damage: 41 ] -=[The lightning bolt hits a retired sailor with full impact.]=-

< 232h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: few scratches >
 You start chanting...

< 232h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: few scratches >
 A young guard enters from the east.

< 232h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor kne EP: few scratches >
 A retired sailor rises to his feet.
You complete your spell...
[Damage: 43 ] -=[The lightning bolt hits a retired sailor with full impact.]=-
A retired sailor dodges your futile attack.

< 232h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You dodge a retired sailor's vicious attack.
You dodge a retired sailor's vicious attack.

< 233h/271H 127v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You attempt to flee...
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
A human stands here, looking gloomy.
You flee southward!

< 233h/271H 104v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.

< 234h/271H 104v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
A human stands here, looking gloomy.

< 234h/271H 103v/152V Pos: standing >
A retired sailor enters from the north.

< 234h/271H 103v/152V Pos: standing >
A retired sailor suddenly attacks YOU!
A retired sailor misses you.

< 234h/271H 104v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 A gloomy looking human tells you 'No magic in here!'.

< 234h/271H 104v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 A young guard enters from the north.

< 235h/271H 104v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You attempt to flee...
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
You flee northward!

< 235h/271H 75v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
A human stands here, looking gloomy.

< 236h/271H 75v/152V Pos: standing >
A retired sailor suddenly attacks YOU!
-=[A retired sailor's fine punch strikes you.]=-
Sorry, you aren't allowed to do that in combat.

< 223h/271H 76v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 223h/271H 76v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 The night has begun.

< 224h/271H 76v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You attempt to flee...
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
You flee westward!

< 224h/271H 55v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northwest.
Obvious exits: -North -West 
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
A human stands here, looking gloomy.

< 225h/271H 55v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 

< 225h/271H 54v/152V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 225h/271H 53v/152V Pos: standing >
A retired sailor enters from the north.

< 225h/271H 54v/152V Pos: standing >
A retired sailor suddenly attacks YOU!
-=[A retired sailor's punch strikes you.]=-

< 211h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You start chanting...

< 212h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 Casting: lightning bolt *

< 212h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  small wounds >
 You complete your spell...
[Damage: 38 ] -=[The lightning bolt hits a retired sailor with full impact.]=-

< 213h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: small wounds E: sailor sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss a retired sailor.
You miss a retired sailor.
You dodge a retired sailor's vicious attack.
-=[A retired sailor's fine punch strikes you.]=-
-=[A retired sailor kicks you and your bones crumble.]=-

< 186h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You start chanting...

< 186h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 Casting: lightning bolt *

< 186h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits a retired sailor with full impact.]=-

< 187h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You start chanting...

< 187h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You dodge a retired sailor's vicious attack.
You dodge a retired sailor's vicious attack.

< 187h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 Casting: lightning bolt *

< 187h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 48 ] -=[The lightning bolt hits a retired sailor with full impact.]=-

< 188h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You start chanting...

< 188h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 52 ] -=[The lightning bolt hits a retired sailor with full impact.]=-

< 188h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You miss a retired sailor.
You miss a retired sailor.
You dodge a retired sailor's vicious attack.
-=[A retired sailor's impressive punch strikes you very hard.]=-
OUCH!  That really did HURT!
You sneer as you sidestep a retired sailor's kick.

< 159h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 You don't have that spell memorized.

< 159h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 You don't have that spell memorized.

< 160h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 A retired sailor dodges your futile attack.
A retired sailor misses you.

< 161h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 You start chanting...

< 161h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 You complete your spell...
[Damage: 53 ] -=[You throw a fireball at a retired sailor and have the satisfaction of seeing him enveloped in flames.]=-
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 162h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: few wounds E: sailor sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
A retired sailor dodges your futile attack.
A retired sailor dodges your futile attack.
You dodge a retired sailor's vicious attack.
-=[A retired sailor's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A retired sailor kicks you and your bones crumble.]=-
You start chanting...

< 120h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: nasty wounds E: sailor sta EP: pretty hurt >
 You complete your spell...
[Damage: 124 ] -=[You throw a fireball at a retired sailor and have the satisfaction of seeing him enveloped in flames.]=-

< 120h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 You don't have that spell memorized.

< 121h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 You don't have that spell memorized.

< 121h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You miss a retired sailor.
You miss a retired sailor.
-=[A retired sailor's impressive punch seriously wounds you.]=-
You dodge a retired sailor's vicious attack.

< 97h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 A retired sailor dodges your futile attack.
You dodge a retired sailor's vicious attack.
-=[A retired sailor's punch strikes you very hard.]=-
-=[A retired sailor kicks you and your bones crumble.]=-

< 77h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC:pretty hurt E: sailor sta EP:  awful >
 You start chanting...

< 77h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC:pretty hurt E: sailor sta EP:  awful >
 Casting: cone of cold *

< 77h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC:pretty hurt E: sailor sta EP:  awful >
 Casting: cone of cold 

< 77h/271H 54v/152V Pos: standing >
< T: Svam TP: sta TC:pretty hurt E: sailor sta EP:  awful >
 You complete your spell...
[Damage: 15 ] -=[Your blast of cold strikes a retired sailor dead on, who shudders from the pain.]=-
A retired sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a retired sailor's last actions in this world.

< 77h/271H 54v/152V Pos: standing >
You get a few coins from the corpse of a retired sailor.
There were: 1 platinum coin, 24 gold coins. 

< 78h/271H 54v/152V Pos: standing >
Ok.
You put 1 platinum, 24 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 78h/271H 55v/152V Pos: standing >
You sit down and relax.

< 79h/271H 55v/152V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - fireshield
               1 - color spray
( 5th circle)  2 - cone of cold
               3 - dimension door
( 4th circle)  1 - levitate
( 3rd circle)  6 - shocking grasp
               1 - agility
( 2nd circle)  5 - chill touch
               2 - sleep
               1 - strength
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) shocking grasp
   10 seconds:  ( 1st) magic missile
   18 seconds:  ( 4th) lightning bolt
   26 seconds:  ( 4th) lightning bolt
   33 seconds:  ( 4th) lightning bolt
   41 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt
   57 seconds:  ( 4th) lightning bolt
   66 seconds:  ( 6th) fireball
   76 seconds:  ( 6th) fireball
   84 seconds:  ( 5th) cone of cold

You can memorize no more spells.
You continue your study.

< 79h/271H 56v/152V Pos: sitting >
You start meditating...

< 79h/271H 57v/152V Pos: sitting >
You have finished memorizing shocking grasp.

< 85h/271H 81v/152V Pos: sitting >
You have finished memorizing magic missile.

< 88h/271H 94v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 94h/271H 122v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 97h/271H 135v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 101h/271H 149v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 104h/271H 152v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 107h/271H 152v/152V Pos: sitting >
You have finished memorizing lightning bolt.

< 114h/271H 152v/152V Pos: sitting >
You have finished memorizing fireball.

< 122h/271H 152v/152V Pos: sitting >
You have finished memorizing fireball.

< 126h/271H 152v/152V Pos: sitting >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 131h/271H 152v/152V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 133h/271H 152v/152V Pos: sitting >
You clamber to your feet.

< 133h/271H 152v/152V Pos: standing >
An elven woman enters from the south.

< 145h/271H 152v/152V Pos: standing >
A Vampire snaps into visibility.

< 148h/271H 152v/152V Pos: standing >
A Vampire completes his spell...
A Vampire utters the words 'qpaahuq fussrz'
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
Your some crude dragonscale claws from City of Torrhan was completely destroyed by the massive blow!
Your some pitted gem boots from Cloud Giant Kingdom was completely destroyed by the massive blow!
Your frost-rimed dragonscale quiver was completely destroyed by the massive blow!