The death of [17 Dreadlord] Xalaxin (Vampire)

in A Large Ravine

from the perspective of [21 Dreadlord] Pokula (Vampire)

<worn as a badge>    a necromantic death shroud
<worn on head>       a boreal diamond cap from The Surface Realm of Duris
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming) [73%]
<worn in ear>        a lightning earring
<worn in ear>        a carved turquoise stud [poor] (glowing) (illuminating)
<worn on face>       a translucent crystal hemisphere [superior] (glowing) (illuminating)
<worn around neck>   a beautiful electrum gorget from The Prisons of Carthapia [78%]
<worn around neck>   a nearly imperceptible death shroud [poor] (glowing)
<worn on body>       a hardened bronze platemail from The Prisons of Carthapia [88%]
<worn about body>    an unearthly stone bodycloak from The Prisons of Carthapia [86%]
<worn as quiver>     the quiver of the ages
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a petrified bone shard [superior] (humming)
<worn on arms>       some cockatrice feathers [82%]
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  an etched mithral bracer [poor] (humming)
<worn on hands>      some rusty ivory gauntlets from The Prisons of Carthapia [71%]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a carved jade ring [superior] (glowing)
<wielding twohanded> a longsword of Sevenoaks
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       the cubes of protection (humming)

 *******+.******  
  ******+M*****   
   *****+*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
A thri-kreen chitters as it walks through, peering about.

< 285h/285H 76v/140V Pos: standing >
 
   ^^^M^M..^^*    
  ^*^MMM+^.M^**   
 *MM^M^M+^.^.***  
 **^^^.^M^...***  
 ****M^.@....***  
 *****^^M...****  
 *****M*+.*.****  
  ******+.*****   
   *****+M****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 76v/140V Pos: standing >
 
   ^.MMMM^MM.^    
  *^^^M^M..^^**   
 *M*^MMM+^.M^***  
 *^M^M^M+^.^.***  
 **^^^.^@^...***  
 ****M^.+....***  
 *****^^M...****  
  ****M*+.*.***   
   *****+.****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
A huge grey ape swings lumbers through here with stern confidence.

< 285h/285H 75v/140V Pos: standing >
 
   ^MMM++^M^..    
  *^.MMMM^MM.^*   
 ^*^^^M^M..^^***  
 *M*^MMM+^.M^***  
 *^M^M^M@^.^.***  
 **^^^.^M^...***  
 ****M^.+....***  
  ****^^M...***   
   ***M*+.*.**    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 74v/140V Pos: standing >
 
   .M.^+^MM^^^    
  ^^MMM++^M^..*   
 ^*^.MMMM^MM.^**  
 ^*^^^M^M..^^***  
 *M*^MMM@^.M^***  
 *^M^M^M+^.^.***  
 **^^^.^M^...***  
  ***M^.+....**   
   ***^^M...**    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 74v/140V Pos: standing >
You feel your skin soften and return to normal.
 
   ^^^^+^M^...    
  ..M.^+^MM^^^.   
 *^^MMM++^M^..**  
 ^*^.MMMM^MM.^**  
 ^*^^^M^@..^^***  
 *M*^MMM+^.M^***  
 *^M^M^M+^.^.***  
  *^^^.^M^...**   
   **M^.+....*    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
A thri-kreen chitters as it walks through, peering about.

< 285h/285H 73v/140V Pos: standing >
You feel your skin harden to stone.
The spirits of The Prisons of Carthapia grant you their protection.
 
   +++++MM^.^^    
  .^^^^+^M^....   
 ^..M.^+^MM^^^.*  
 *^^MMM++^M^..**  
 ^*^.MMM@^MM.^**  
 ^*^^^M^M..^^***  
 *M*^MMM+^.M^***  
  ^M^M^M+^.^.**   
   ^^^.^M^...*    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W
A young ape swings through the jungle and leaps across the rocks.

< 285h/285H 72v/140V Pos: standing >
 
   ^^^^^^^^..^    
  ++++++MM^.^^^   
 ..^^^^+^M^.....  
 ^..M.^+^MM^^^.*  
 *^^MMM+@^M^..**  
 ^*^.MMMM^MM.^**  
 ^*^^^M^M..^^***  
  M*^MMM+^.M^**   
   M^M^M+^.^.*    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 72v/140V Pos: standing >
 
   .^^M^.^^^^.    
  ^^^^^^^^^..^^   
 +++++++MM^.^^^^  
 ..^^^^+^M^.....  
 ^..M.^+@MM^^^.*  
 *^^MMM++^M^..**  
 ^*^.MMMM^MM.^**  
  *^^^M^M..^^**   
   *^MMM+^.M^*    
A Rolling Hillside
Obvious exits: -N -E -S -W

< 285h/285H 73v/140V Pos: standing >
 
   ..^^M^.^^^^    
  .^^^^^^^^^..^   
 ++++++++MM^.^^^  
 ^..^^^^+^M^....  
 ^^..M.^@^MM^^^.  
 **^^MMM++^M^..*  
 *^*^.MMMM^MM.^*  
  ^*^^^M^M..^^*   
   M*^MMM+^.M^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 71v/140V Pos: standing >
 
   ***...^^...    
  ^..^^M^.^^^^.   
 ^.^^^^^^^^^..^^  
 ++++++++MM^.^^^  
 ^..^^^^@^M^....  
 ^^..M.^+^MM^^^.  
 **^^MMM++^M^..*  
  ^*^.MMMM^MM.^   
   *^^^M^M..^^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 70v/140V Pos: standing >
 
   ***^..^..^.    
  ^***...^^....   
 .^..^^M^.^^^^..  
 ^.^^^^^^^^^..^^  
 +++++++@MM^.^^^  
 ^..^^^^+^M^....  
 ^^..M.^+^MM^^^.  
  *^^MMM++^M^..   
   *^.MMMM^MM.    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 70v/140V Pos: standing >
 
   .***^..^..^    
  .^***...^^...   
 ..^..^^M^.^^^^.  
 .^.^^^^^^^^^..^  
 +++++++@+MM^.^^  
 .^..^^^^+^M^...  
 .^^..M.^+^MM^^^  
  **^^MMM++^M^.   
   ^*^.MMMM^MM    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 69v/140V Pos: standing >
 
   ^.***^..^..    
  ..^***...^^..   
 ^..^..^^M^.^^^^  
 *.^.^^^^^^^^^..  
 +++++++@++MM^.^  
 *.^..^^^^+^M^..  
 *.^^..M.^+^MM^^  
  ***^^MMM++^M^   
   *^*^.MMMM^M    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 69v/140V Pos: standing >
 
   .^.***^..^.    
  ...^***...^^.   
 *^..^..^^M^.^^^  
 **.^.^^^^^^^^^.  
 +++++++@+++MM^.  
 **.^..^^^^+^M^.  
 **.^^..M.^+^MM^  
  ****^^MMM++^M   
   **^*^.MMMM^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 68v/140V Pos: standing >
 
   *.^.***^..^    
  *...^***...^^   
 **^..^..^^M^.^^  
 ***.^.^^^^^^^^^  
 +++++++@++++MM^  
 ***.^..^^^^+^M^  
 ***.^^..M.^+^MM  
  *****^^MMM++^   
   ***^*^.MMMM    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 67v/140V Pos: standing >
 
   **.^.***^..    
  **...^***...^   
 ^**^..^..^^M^.^  
 ****.^.^^^^^^^^  
 +++++++@+++++MM  
 ****.^..^^^^+^M  
 ****.^^..M.^+^M  
  ******^^MMM++   
   ****^*^.MMM    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 66v/140V Pos: standing >
 
   ***.^.***^.    
  .**...^***...   
 ^^**^..^..^^M^.  
 *****.^.^^^^^^^  
 +++++++@++++++M  
 *****.^..^^^^+^  
 *****.^^..M.^+^  
  *******^^MMM+   
   *****^*^.MM    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 66v/140V Pos: standing >
 
   .***.^.***^    
  ^.**...^***..   
 ^^^**^..^..^^M^  
 ^*****.^.^^^^^^  
 +++++++@+++++++  
 .*****.^..^^^^+  
 ******.^^..M.^+  
  ********^^MMM   
   ******^*^.M    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 65v/140V Pos: standing >
 
   ..***.^.***    
  ^^.**...^***.   
 .^^^**^..^..^^M  
 ^^*****.^.^^^^^  
 +++++++@+++++++  
 ..*****.^..^^^^  
 .******.^^..M.^  
  *********^^MM   
   *******^*^.    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 64v/140V Pos: standing >
 
   ^..***.^.**    
  .^^.**...^***   
 ..^^^**^..^..^^  
 *^^*****.^.^^^^  
 ^++++++@+++++++  
 *..*****.^..^^^  
 *.******.^^..M.  
  .*********^^M   
   ********^*^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 64v/140V Pos: standing >
 
   ^^..***.^.*    
  ^.^^.**...^**   
 ^..^^^**^..^..^  
 **^^*****.^.^^^  
 ^^+++++@+++++++  
 ^*..*****.^..^^  
 **.******.^^..M  
  *.*********^^   
   .********^*    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 63v/140V Pos: standing >
 
   ^^^..***.^.    
  ^^.^^.**...^*   
 ^^..^^^**^..^..  
 .**^^*****.^.^^  
 .^^++++@+++++++  
 *^*..*****.^..^  
 ***.******.^^..  
  **.*********^   
   ..********^    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 62v/140V Pos: standing >
 
   M^^^..***.^    
  M^^.^^.**...^   
 M^^..^^^**^..^.  
 M.**^^*****.^.^  
 ^.^^+++@+++++++  
 .*^*..*****.^..  
 ^***.******.^^.  
  ***.*********   
   *..********    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 62v/140V Pos: standing >
 
   MM^^^..***.    
  MM^^.^^.**...   
 MM^^..^^^**^..^  
 MM.**^^*****.^.  
 M^.^^++@+++++++  
 ^.*^*..*****.^.  
 .^***.******.^^  
  ****.********   
   **..*******    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 61v/140V Pos: standing >
 
   MMM^^^..***    
  MMM^^.^^.**..   
 MMM^^..^^^**^..  
 MMM.**^^*****.^  
 MM^.^^+@+++++++  
 M^.*^*..*****.^  
 ^.^***.******.^  
  *****.*******   
   ***..******    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 60v/140V Pos: standing >
 
    MMM^^^..**    
   MMM^^.^^.**.   
  MMM^^..^^^**^.  
  MMM.**^^*****.  
 MMM^.^^@+++++++  
 MM^.*^*..*****.  
 M^.^***.******.  
  .*****.******   
   ****..*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -N -E -S -W

< 285h/285H 60v/140V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.

< 285h/285H 60v/140V Pos: standing >

		Character attributes for Pokula

Level: 21   Race: Vampire   Class: Dreadlord 
Age: 305 yrs / 0 mths  Height: 70 inches Weight: 175 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 128 (107)    Pow: 101 ( 92)
Dex: 133 (106)    Int: 112 ( 93)   
Agi: 101 ( 88)    Wis:  87 ( 87)
Con: 107 (107)    Cha: 108 ( 90)   Luk:  91 ( 91)
Equipped Items:  22     Carried weight:   46

Armor Points: -119  Reduces melee damage taken by 11.9% 
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 112% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: awesome	Damroll: quite awesome
Alignment: extremely good

Saving Throws: PAR[average]  FEA[above average]
               BRE[good]  SPE[superior]

Load carried: Not a problem

< 285h/285H 61v/140V Pos: standing >
Up a Tall Tree
Obvious exits: -U -D

< 285h/285H 63v/140V Pos: standing >
A small squirrel enters from above.
Up a Tall Tree
Obvious exits: -W -U -D
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.

< 285h/285H 62v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 62v/140V Pos: standing >
Up a Tall Tree
Obvious exits: -E -U -D

< 285h/285H 64v/140V Pos: standing >
Along a Tree Branch
Obvious exits: -W
An old owl sits perched upon a branch.

< 285h/285H 63v/140V Pos: standing >
You snap into visibility.
[Damage: 13 ] -=[Your impressive slash enshrouds an old owl in a mist of blood.]=-

< 285h/285H 64v/140V Pos: standing >
< T: Pokula TP: sta TC:excellent E: wise sta EP:  few wounds >
 An old owl dodges your futile attack.
You feel your skill in 2h slashing improving.
[Damage: 13 ] -=[Your slash causes an old owl to grimace in pain.]=-

< 285h/285H 65v/140V Pos: standing >
< T: Pokula TP: sta TC:excellent E: wise sta EP:  awful >
 A sense of awareness flows over you as you move into battle.
You dodge an old owl's vicious attack.
An old owl starts casting a spell.

< 285h/285H 65v/140V Pos: standing >
< T: Pokula TP: sta TC:excellent E: wise sta EP:  awful >
 You turn your eyeless stare toward an old owl freezing it with your gaze.
An old owl stops chanting abruptly!

< 285h/285H 65v/140V Pos: standing >
< T: Pokula TP: sta TC:excellent E: wise sta EP:  awful >
 [Damage: 13 ] -=[Your impressive slash hits an old owl.]=-
An old owl is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an old owl's gurgling and choking signals its demise.

< 285h/285H 65v/140V Pos: standing >
You find an owl feather!

< 285h/285H 65v/140V Pos: standing >
You get an owl feather from the corpse of an old owl.

< 285h/285H 65v/140V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 6 silver, and 8 copper coins into a bottomless bag of the illithids.

< 285h/285H 65v/140V Pos: standing >
You stop using a longsword of Sevenoaks.

< 285h/285H 65v/140V Pos: standing >
You hold an owl feather.

< 285h/285H 66v/140V Pos: standing >
You direct an owl feather at you!
Your skin gains the texture and toughness of bark.

< 285h/285H 68v/140V Pos: standing >
You stop using an owl feather.

< 285h/285H 76v/140V Pos: standing >
You wield a longsword of Sevenoaks.

< 285h/285H 76v/140V Pos: standing >
Ok.

< 285h/285H 77v/140V Pos: standing >
You are using:
<worn as a badge>    a necromantic death shroud
<worn on head>       a boreal diamond cap from The Surface Realm of Duris
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming) [73%]
<worn in ear>        a lightning earring
<worn in ear>        a carved turquoise stud [poor] (glowing) (illuminating)
<worn on face>       a translucent crystal hemisphere [superior] (glowing) (illuminating)
<worn around neck>   a beautiful electrum gorget from The Prisons of Carthapia [78%]
<worn around neck>   a nearly imperceptible death shroud [poor] (glowing)
<worn on body>       a hardened bronze platemail from The Prisons of Carthapia [88%]
<worn about body>    an unearthly stone bodycloak from The Prisons of Carthapia [86%]
<worn as quiver>     the quiver of the ages
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a diamondine axe covered in blood
<worn on arms>       some cockatrice feathers [82%]
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  an etched mithral bracer [poor] (humming)
<worn on hands>      some rusty ivory gauntlets from The Prisons of Carthapia [71%]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a carved jade ring [superior] (glowing)
<wielding twohanded> a longsword of Sevenoaks
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       the cubes of protection (humming)

< 285h/285H 79v/140V Pos: standing >
You stop using a diamondine axe covered in blood.

< 285h/285H 82v/140V Pos: standing >
You attach a petrified bone shard [superior] to your belt.

< 285h/285H 87v/140V Pos: standing >
You appear to be Vampire and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is encased in killing ice!
He's surrounded by a diffuse globe of light!
A strange darkness flows around him.

<worn as a badge>    a necromantic death shroud
<worn on head>       a boreal diamond cap from The Surface Realm of Duris
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming) [73%]
<worn in ear>        a lightning earring
<worn in ear>        a carved turquoise stud [poor] (glowing) (illuminating)
<worn on face>       a translucent crystal hemisphere [superior] (glowing) (illuminating)
<worn around neck>   a beautiful electrum gorget from The Prisons of Carthapia [78%]
<worn around neck>   a nearly imperceptible death shroud [poor] (glowing)
<worn on body>       a hardened bronze platemail from The Prisons of Carthapia [88%]
<worn about body>    an unearthly stone bodycloak from The Prisons of Carthapia [86%]
<worn as quiver>     the quiver of the ages
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a petrified bone shard [superior] (humming)
<worn on arms>       some cockatrice feathers [82%]
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  an etched mithral bracer [poor] (humming)
<worn on hands>      some rusty ivory gauntlets from The Prisons of Carthapia [71%]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a carved jade ring [superior] (glowing)
<wielding twohanded> a longsword of Sevenoaks
<worn on legs>       a pair of vapor leggings [superior]
<worn on feet>       the cubes of protection (humming)

< 285h/285H 89v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 285h/285H 90v/140V Pos: standing >
Up a Tall Tree
Obvious exits: -E -U -D

< 285h/285H 90v/140V Pos: standing >
Up a Tall Tree
Obvious exits: -W -U -D
A small squirrel scurries along a branch.

< 285h/285H 90v/140V Pos: standing >
Along a Tree Branch
Obvious exits: -E
An old owl sits perched upon a branch.

< 285h/285H 90v/140V Pos: standing >
Up a Tall Tree
Obvious exits: -W -U -D
A small squirrel scurries along a branch.

< 285h/285H 91v/140V Pos: standing >
Up a Tall Tree
Obvious exits: -U -D
A small squirrel scurries along a branch.
A small squirrel scurries along a branch.

< 285h/285H 91v/140V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
A flesh eatting ant stands here, fighting a Vampire.
A Vampire (medium) (HardCore) stands here, fighting a flesh eatting ant.

< 285h/285H 89v/140V Pos: standing >
Deep Within a Ravine
Obvious exits: -U -D

< 285h/285H 88v/140V Pos: standing >
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
A flesh eatting ant is lying here, incapacitated.
A Vampire (medium) (HardCore) stands here, fighting a flesh eatting ant.

< 285h/285H 88v/140V Pos: standing >
You miss a Vampire.

< 285h/285H 89v/140V Pos: standing >
< T: flesh TP: sta TC: bleeding, close to death E: A Vampire sta EP:  awful >
 A Vampire's slash hits a flesh eatting ant.
A flesh eatting ant is mortally wounded, and will die soon, if not aided.

< 285h/285H 89v/140V Pos: standing >
< T: flesh TP: sta TC: bleeding, close to death E: A Vampire sta EP:  awful >
 You miss a Vampire.
You miss a Vampire.
A Vampire parries your futile lunge at him.

< 285h/285H 89v/140V Pos: standing >
< T: flesh TP: sta TC: bleeding, close to death E: A Vampire sta EP:  awful >
 Your victim is eyeless like you, thus your gaze has no effect!

< 285h/285H 89v/140V Pos: standing >
< T: flesh TP: sta TC: bleeding, close to death E: A Vampire sta EP:  awful >
 A Vampire's slash hits a flesh eatting ant.
A flesh eatting ant is dead! R.I.P.
You feel a carnal satisfaction as a flesh eatting ant's gurgling and choking signals its demise.

< 285h/285H 89v/140V Pos: standing >
<You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your impressive slash hits a Vampire.]=-
A Vampire is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] -=[Your feeble slash hits a Vampire.]=-
A Vampire's suit of spiked leather armor was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!