The death of [40 Guardian] Ved (Grey Elf)

in A Grove of Tall Elm Trees

from the perspective of [56 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a frost dragon's eye [poor] (glowing)
<worn on head>       the spiked crown of mental resistance [superior]
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming)
<worn in ear>        a sphere of entrapped souls [72%]
<worn in ear>        a polished scale of Tiamat (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   an oathstone pendant [superior] (humming) [81%]
<worn around neck>   a carnelian and ruby inlaid gorget [poor]
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    an ethereal symbiote of the inner planes (invis) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing)
<worn about waist>   a belt of skulls
<worn on belt buckle>an orb of mental toughness [superior] (humming) [53%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance
<held as shield>     the shield of the earthwyrm [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn around wrist>  the bracelet of emeralds [83%]
<worn on hands>      the gloves of the adept [poor] [86%]
<worn on finger>     an ancient ring of liquid rock [82%]
<worn on finger>     a gleaming platinum ring [superior]
<primary weapon>     a rune-covered svalich wood quarterstaff [superior]
<worn on legs>       some stitched leggings of the Knights of the Raven [87%]
<worn on feet>       a pair of clawed demon-hide moccasins

Obvious exits: -North -East  -South -West 

< 1000h/777H 174v/183V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your north.
A gnomish grenadier who is a brief walk away to your north.
Volo the Traveler who is almost out of sight to your north.

< 1000h/777H 175v/183V Pos: standing >
 
 .****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1000h/777H 175v/183V Pos: standing >
You quickly scan the area.
A Centaur who is a brief walk away to your north.

< 1000h/777H 176v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1000h/777H 176v/183V Pos: standing >
 
 *****  
 **@**  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1000h/777H 175v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1000h/777H 175v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1000h/777H 174v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 174v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 173v/183V Pos: standing >
 
 ****^  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 172v/183V Pos: standing >
 
 ***^*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 172v/183V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 171v/183V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 999h/777H 171v/183V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 170v/183V Pos: standing >
 
 *^***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 170v/183V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 999h/777H 172v/183V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 999h/777H 172v/183V Pos: standing >
The sun vanishes behind the southern horizon.
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South
A zealous gnome cleric talks incessantly as he meanders through the area.

< 999h/777H 171v/183V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 999h/777H 171v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 998h/777H 172v/183V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A quiet little man sits before the gates, guarding them.

< 998h/777H 175v/183V Pos: standing >

< 998h/777H 183v/183V Pos: standing >

< 996h/777H 183v/183V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -North# -South
A quiet little man sits before the gates, guarding them.

< 996h/777H 183v/183V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -North# -South
A quiet little man sits before the gates, guarding them.

< 996h/777H 183v/183V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 995h/777H 181v/183V Pos: standing >
You quickly scan the area.
Brahvinos, the gatekeeper who is close by to your north.
The great gnome zealot Burbrumly who is close by to your west.

< 995h/777H 181v/183V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South
A zealous gnome cleric talks incessantly as he meanders through the area.

< 995h/777H 179v/183V Pos: standing >
You quickly scan the area.
You see nothing.

< 995h/777H 179v/183V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 995h/777H 179v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 995h/777H 181v/183V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A quiet little man sits before the gates, guarding them.

< 995h/777H 181v/183V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 994h/777H 179v/183V Pos: standing >

< 994h/777H 183v/183V Pos: standing >
The great gnome zealot Burbrumly enters from the west.
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A quiet little man sits before the gates, guarding them.

< 994h/777H 181v/183V Pos: standing >
The great gnome zealot Burbrumly enters from the south.
The great gnome zealot Burbrumly suddenly attacks YOU!
You snap into visibility.
-=[The great gnome zealot Burbrumly's feeble punch grazes you.]=-

< 993h/777H 181v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: burbrumly sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 992h/777H 181v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: burbrumly sta EP: excellent >
 You attempt to flee...
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 
You flee southward!

< 992h/777H 153v/183V Pos: standing >
You find a secret entrance!

< 992h/777H 153v/183V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 991h/777H 175v/183V Pos: standing >

< 991h/777H 177v/183V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Syl stands before you!

< 991h/777H 178v/183V Pos: standing >

< 990h/777H 183v/183V Pos: standing >
Syl sits down in a comfortable spot.

< 989h/777H 183v/183V Pos: standing >
Syl opens a cloth-bound tome of magical study and begins studying it intently.

< 989h/777H 183v/183V Pos: standing >
Syl closes his book and grins malevolently.

< 989h/777H 183v/183V Pos: standing >
You attempt to give consent...

< 989h/777H 183v/183V Pos: standing >
You say 'dispel plz'

< 988h/777H 183v/183V Pos: standing >
Syl clambers to his feet.

< 988h/777H 183v/183V Pos: standing >
Syl starts casting a spell.

< 988h/777H 183v/183V Pos: standing >
Syl completes his spell...
Syl utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Syl's skin.

< 987h/777H 183v/183V Pos: standing >
You get a fiery red potion from a portable hole.

< 987h/777H 183v/183V Pos: standing >
Syl starts casting an offensive spell called 'dispel magic'.
Syl snaps into visibility.

< 987h/777H 183v/183V Pos: standing >
Syl completes his spell...
Syl utters the words 'eugszr waouq'
Syl tries to dispel your magic!
You feel your skin soften and return to normal.
Your heroic urges slowly fade away.
You feel less vitalized.
You feel less strong.
Unseen things vanish from your sight.
You are no longer feeling the healing effects of the medicus.

< 853h/643H 183v/183V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
Your eyes tingle.

< 852h/643H 183v/183V Pos: standing >
Syl sits down in a comfortable spot.

< 1072h/863H 183v/183V Pos: standing >
Syl opens a cloth-bound tome of magical study and begins studying it intently.

< 1072h/863H 183v/183V Pos: standing >
Syl closes his book and grins malevolently.

< 1072h/863H 183v/183V Pos: standing >
You start chanting...

< 1071h/863H 183v/183V Pos: standing >
Casting: protect undead 

< 1071h/863H 183v/183V Pos: standing >
Syl clambers to his feet.

< 1071h/863H 183v/183V Pos: standing >
You complete your spell...
You begin to shimmer.
You is already protected by a magical barrier.

< 1071h/863H 183v/183V Pos: standing >
You get some landrace Medicus from a portable hole.

< 1070h/863H 183v/183V Pos: standing >
You get an obsidian hookah from a portable hole.

< 1070h/863H 183v/183V Pos: standing >
You pack some landrace Medicus into an obsidian hookah.
You kindle some landrace Medicus and contently puff the smoke from an obsidian hookah.
Your innate elven magic resists the affects of the herbs.
The smoke begins to help your body mend itself.
You finish smoking some landrace Medicus.
You don't think your lungs could handle smoking for a bit.

< 1070h/863H 183v/183V Pos: standing >
You put 1 items into a portable hole.

< 1070h/863H 183v/183V Pos: standing >
A Bend In The Dark Trail
Obvious exits: -East  -South
Syl  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.

< 1070h/863H 183v/183V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1070h/863H 183v/183V Pos: standing >
You sit down and relax.

< 1097h/891H 183v/183V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
( 8th circle)  6 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - reveal true name
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               1 - wither
               7 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               8 - sleep
               1 - protection from living
( 1st circle)  4 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) dimension door
    2 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 1097h/891H 183v/183V Pos: sitting >
You have finished memorizing dimension door.

< 1097h/891H 183v/183V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 1097h/891H 183v/183V Pos: sitting >
You clamber to your feet.

< 1096h/891H 183v/183V Pos: standing >

< 1096h/891H 183v/183V Pos: standing >
It's mild out today.

< 1096h/891H 183v/183V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South
Syl sneaks in from the north.

< 1096h/891H 181v/183V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the north.

< 1096h/891H 179v/183V Pos: standing >
 
 ***^*  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the east.

< 1096h/891H 177v/183V Pos: standing >
 
 ****^  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the east.

< 1096h/891H 176v/183V Pos: standing >
 
 *****  
 **@*^  
 **P**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the south.

< 1096h/891H 175v/183V Pos: standing >
 
 *****  
 **@**  
 **P*^  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the south.

< 1095h/891H 175v/183V Pos: standing >
 
 *****  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the east.

< 1095h/891H 174v/183V Pos: standing >
 
 *****  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1095h/891H 174v/183V Pos: standing >
 
 .****  
 **@**  
 **P**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1095h/891H 173v/183V Pos: standing >
 
 ...**  
 .*@**  
 **P**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1095h/891H 174v/183V Pos: standing >
 
 ....*  
 C.@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the east.

< 1095h/891H 175v/183V Pos: standing >
 
   M.^..^^^...    
  MM.^....^...M   
 .M.^M..^....C..  
 MM^^.^^....****  
 M^^^^..@.******  
 M^M..C.********  
 M^.^.**********  
  ^^^.*********   
   ^.********^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 1095h/891H 175v/183V Pos: standing >
 
 ..P.*  
 C.@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1095h/891H 176v/183V Pos: standing >
 
   MM.^....^..    
  .M.^M..^....C   
 +MM^^.^^....***  
 +M^^^^....*****  
 +M^M..C@*******  
 +M^.^.*********  
 +M^^^.*********  
  MM^.********^   
   M^.********    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
Syl sneaks in from the east.

< 1095h/891H 175v/183V Pos: standing >
 
   .MM.^....^.    
  +.M.^M..^....   
 ++MM^^.^^....**  
 ^+M^^^^....****  
 ^+M^M..@P******  
 ^+M^.^.********  
 .+M^^^.********  
  +MM^.********   
   ^M^.*******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a gnomish grenadier is lying here.

< 1095h/891H 175v/183V Pos: standing >
 
 ..P.*  
 ^.@**  
 ^.***  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the north.

< 1095h/891H 175v/183V Pos: standing >
 
 ^.P**  
 ^.@**  
 .*P**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the north.

< 1094h/891H 175v/183V Pos: standing >
 
 .****  
 .P@**  
 *P***  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1094h/891H 176v/183V Pos: standing >
 
 *****  
 *P@**  
 P****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the west.

< 1094h/891H 175v/183V Pos: standing >
 
 .****  
 .*@P*  
 *P***  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 1094h/891H 175v/183V Pos: standing >
 
 ^.***  
 ^.@P*  
 .*P**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
Syl sneaks in from the east.

< 1094h/891H 174v/183V Pos: standing >
 
 ^.P**  
 .*@**  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
A gnomish grenadier stands, floating here, fighting a Grey Elf.
A Grey Elf (medium) stands in mid-air here, fighting a gnomish grenadier. (Non-Fraggable)
A Centaur (large) stands, floating here. (Casting) 
Syl sneaks in from the north.

< 1094h/891H 174v/183V Pos: standing >
You start chanting...
You snap into visibility.

< 1094h/891H 175v/183V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at a gnomish grenadier!

< 1094h/891H 177v/183V Pos: standing >
Syl starts casting an offensive spell called 'solbeeps missile barrage'.
Syl snaps into visibility.

< 1094h/891H 178v/183V Pos: standing >
You complete your spell...
[Damage: 126 ] -=[You drain a Grey Elf of some of his energy.]=-

< 1195h/891H 183v/183V Pos: standing >
A Centaur trots east.

< 1194h/891H 183v/183V Pos: standing >
A Grey Elf parries a gnomish grenadier's lunge at him.
A Grey Elf parries a gnomish grenadier's lunge at him.
A Grey Elf blocks a gnomish grenadier's lunge at him.
A gnomish grenadier's crude punch strikes a Grey Elf.
A gnomish grenadier shivers as he hits a Grey Elf.
A Grey Elf avoids being bashed by a gnomish grenadier, who loses his balance and falls.
Syl stops invoking abruptly!

< 1194h/891H 183v/183V Pos: standing >
You start chanting...
You snap into visibility.

< 1194h/891H 183v/183V Pos: standing >
A Grey Elf's fine slash seriously wounds a gnomish grenadier.
A Grey Elf's fine slash seriously wounds a gnomish grenadier.

< 1194h/891H 183v/183V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 101 ] -=[You drain a Grey Elf of some of his energy.]=-

< 1275h/891H 183v/183V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1274h/891H 183v/183V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 123 ] -=[You drain a Grey Elf of some of his energy.]=-

< 1363h/891H 183v/183V Pos: standing >
A Grey Elf parries a gnomish grenadier's lunge at him.
A Grey Elf parries a gnomish grenadier's lunge at him.

< 1363h/891H 183v/183V Pos: standing >
Syl starts casting an offensive spell called 'immolate'.

< 1363h/891H 183v/183V Pos: standing >
You start chanting...
You snap into visibility.

< 1362h/891H 183v/183V Pos: standing >
A Grey Elf's fine slash seriously wounds a gnomish grenadier.

< 1362h/891H 183v/183V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 23 ] -=[You drain a Grey Elf of some of his energy.]=-
A Grey Elf's shimmering dragonscale heater shield from the Surface Realm of Duris was disintegrated by the negative energy!
A Grey Elf's hardened dragonscale gorget was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.