The death of [21 Sorcerer] Marell (Grey Elf)

in Room #1

from the perspective of [56 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    the emblem of a MaDMaN
<worn on head>       the spiked crown of mental resistance [superior] [66%]
<worn on eyes>       a slimy aboleth eye [poor] (glowing) (humming)
<worn in ear>        a sphere of entrapped souls [77%]
<worn in ear>        a polished scale of Tiamat (glowing)
<worn on face>       the mask of stone form (humming) [85%]
<worn around neck>   a carnelian and ruby inlaid gorget [poor]
<worn around neck>   a carnelian and ruby inlaid gorget
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    an ethereal symbiote of the inner planes (invis) (humming) [85%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [78%]
<worn about waist>   a belt of skulls
<worn on belt buckle>an orb of mental toughness [superior] (humming) [53%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     the shield of the earthwyrm [superior]
<worn around wrist>  the ancestral bracelet of Sevenoaks [80%]
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the gloves of the adept [poor]
<worn on finger>     an ancient ring of liquid rock [86%]
<worn on finger>     a gleaming platinum ring [superior]
<primary weapon>     a rune-covered svalich wood quarterstaff [superior]
<worn on legs>       some stitched leggings of the Knights of the Raven
<worn on feet>       a pair of clawed demon-hide moccasins

A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1261h/869H 181v/183V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A shady looking mercenary stands here, eyeing you with open contempt.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the north.
A tharnadian thief-hunter sneers in contempt.
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter misses you.
You snap into visibility.

< 1261h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1260h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 1260h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 A shady mercenary says 'If you got a job for me, I'll get it done.'
A shady mercenary cracks his knuckles.
Sorry, you aren't allowed to do that in combat.

< 1260h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 A militia guard enters from the south.

< 1260h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 You dodge a bash from a militia guard, who loses his balance and falls.
You dodge a militia guard's vicious attack.
A militia guard misses you.

< 1260h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 
< 1259h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 You start chanting...

< 1259h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 Casting: negative concussion blast *
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's sweep catches you in the side and you almost stumble.]=-

< 1257h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 You dodge a militia guard's vicious attack.
-=[A militia guard's kick hits you directly in the face.]=-

< 1256h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 A militia guard enters from the north.

< 1256h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: excellent >
 You complete your spell...
[Damage: 91 ] -=[Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!]=-
You dodge a bash from a militia guard, who loses his balance and falls.
A militia guard misses you.
A militia guard misses you.

< 1256h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  small wounds >
 A militia guard misses you.
You dodge a militia guard's vicious attack.
You start chanting...

< 1255h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  small wounds >
 A shady mercenary glares at you wondering why you are watching him.
You complete your spell...
[Damage: 95 ] -=[Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!]=-

< 1255h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 A militia guard enters from the north.

< 1254h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 A silver dracolich says 'For glory!'

< 1254h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1254h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 Your shield of the earthwyrm [superior] blocks a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.

< 1254h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 You complete your spell...
[Damage: 107 ] -=[Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!]=-
A militia guard misses you.

< 1254h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 Your lifeforce is assimilated into a tharnadian thief-hunter's body!

< 1229h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.

< 1228h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1228h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  few wounds >
 You complete your spell...
[Damage: 101 ] -=[Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!]=-

< 1228h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 A shady mercenary leaves south.
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.

< 1228h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You start chanting...

< 1228h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 [Damage: 13 ] A silver dracolich's fine claw strikes a tharnadian thief-hunter.
[Damage: 13 ] A silver dracolich's fine claw strikes a tharnadian thief-hunter.
[Damage: 26 ] A silver dracolich's impressive claw strikes a tharnadian thief-hunter hard.
[Damage: 12 ] A silver dracolich's claw strikes a tharnadian thief-hunter.
[Damage: 27 ] A silver dracolich's claw strikes a tharnadian thief-hunter hard.
[Damage: 28 ] A silver dracolich's impressive claw strikes a tharnadian thief-hunter very hard.

< 1227h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  nasty wounds >
 You complete your spell...
[Damage: 98 ] -=[Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!]=-

< 1227h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You miss a tharnadian thief-hunter.
You miss a tharnadian thief-hunter.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A tharnadian thief-hunter's punch grazes you.]=-
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's decent punch grazes you.]=-
This being a hometown, you receive fewer exps...
[Damage:  2 ] -=[A tharnadian thief-hunter suffers from contact with the aura about you.]=-
-=[A tharnadian thief-hunter's kick crashes into your chest.]=-
[Damage:  1 ] -=[A tharnadian thief-hunter suffers from contact with the aura about you.]=-

< 1210h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 A militia guard misses you.
You snap into visibility.

< 1210h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You start chanting...

< 1210h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'

< 1209h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 A militia guard misses you.
A militia guard misses you.

< 1209h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 Casting: negative concussion blast *

< 1209h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You dodge a militia guard's vicious attack.
A militia guard misses you.
A militia guard clambers to his feet.
-=[A militia guard's kick hits you in your side.]=-

< 1202h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP: pretty hurt >
 You complete your spell...
[Damage: 101 ] -=[Your concussion blast rips into a tharnadian thief-hunter, shattering his soul!]=-

< 1202h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  awful >
 A militia guard suddenly attacks YOU!
A militia guard misses you.

< 1201h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: thief sta EP:  awful >
 [Damage: 13 ] A silver dracolich's fine claw critically injures a tharnadian thief-hunter.
A tharnadian thief-hunter is incapacitated and will slowly die, if not aided.
[Damage:  6 ] A silver dracolich's crude claw hits a tharnadian thief-hunter.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 426.
The unmistakable scent of fresh blood can be smelled as a tharnadian thief-hunter dies in agony.
You don't have that spell memorized.

< 1201h/869H 182v/183V Pos: standing >
A militia guard clambers to his feet.

< 1201h/869H 182v/183V Pos: standing >
A militia guard misses you.
You dodge a militia guard's feeble leg sweep.

< 1201h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: excellent >
 You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
You dodge a militia guard's feeble leg sweep.

< 1200h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: excellent >
 [Damage:  3 ] -=[Your decent bludgeon strikes a militia guard.]=-
[Damage:  4 ] -=[Your fine bludgeon strikes a militia guard hard.]=-

< 1200h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  small wounds >
 -=[A militia guard's crude punch grazes you.]=-
A militia guard misses you.
Keats Street
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
A militia guard stands here, fighting YOU!
A militia guard stands here, fighting YOU!
A militia guard stands here, fighting YOU!
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
A militia guard stands here, fighting YOU!

< 1194h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  small wounds >
 A militia guard misses you.
You dodge a militia guard's vicious attack.
A militia guard misses you with his clumsy kick at your chest.

< 1194h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  small wounds >
 Ok.
You are rescued by a silver dracolich, you are confused, but grateful!

< 1193h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  small wounds >
 Autosaving...

< 1193h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  small wounds >
 You dodge a militia guard's vicious attack.
You snap into visibility.

< 1193h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  small wounds >
 You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.

< 1192h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  small wounds >
 A militia guard dodges your futile attack.
[Damage:  4 ] -=[Your fine bludgeon strikes a militia guard hard.]=-

< 1192h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 You dodge a militia guard's vicious attack.
A militia guard turns to focus his attack on a silver dracolich!

< 1192h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 
< 1192h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 A militia guard misses a silver dracolich.
Your group consists of ( 2/30):
( Head)  1192/869   hit,  182/183  move Zlo
(Front)  2762/3019  hit,  481/482  move a silver dracolich

< 1192h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 [Damage: 29 ] A silver dracolich's impressive claw grievously wounds a militia guard.
[Damage: 16 ] A silver dracolich's claw hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 0.
A militia guard's death cry reverberates in your head as he falls to the ground.
You start chanting...

< 1191h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 Casting: summon ghasts **

< 1191h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 Your shield of the earthwyrm [superior] blocks a militia guard's vicious attack.
You dodge a bash from a militia guard, who loses his balance and falls.

< 1191h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 Casting: summon ghasts *
You dodge a militia guard's vicious attack.
-=[A militia guard's punch grazes you.]=-
You block a militia guard's feeble kick with your arm.

< 1185h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 A silver dracolich says 'Prepare to fight me, too!'

< 1184h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 You complete your spell...
A silver dracolich dodges a militia guard's attack.
A silver dracolich dodges a militia guard's attack.
A militia guard kicks a silver dracolich causing parts of a silver dracolich to cave in!

< 1184h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 A shady mercenary enters from the south.

< 1184h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 You feel your skin harden to stone.

< 1184h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 The first rays of sunlight signal that day is approaching.

< 1183h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
You snap into visibility.

< 1183h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 You dodge a militia guard's vicious attack.
A militia guard misses you.

< 1183h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard ass EP:  few wounds >
 [Damage: 34 ] A silver dracolich's impressive claw hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 0.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 1183h/869H 182v/183V Pos: standing >
You start chanting...

< 1182h/869H 182v/183V Pos: standing >
A silver dracolich dodges a militia guard's attack.
A silver dracolich dodges a militia guard's attack.

< 1182h/869H 182v/183V Pos: standing >
Casting: summon ghasts 

< 1182h/869H 182v/183V Pos: standing >
You complete your spell...

< 1182h/869H 182v/183V Pos: standing >
A silver dracolich says 'Today is a good day to die!'

< 1181h/869H 182v/183V Pos: standing >
Your creatures from beyond the grave look to you for guidance.
[Damage: 48 ] -=[You direct a ghast towards a shady mercenary, and its shadowy fingers brush him.]=-
A shady mercenary is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 0.
The last gasps of a shady mercenary cause a sickening chill to run up your spine.
[Damage: 95 ] -=[You direct a ghast towards a militia guard, and its shadowy fingers brush him.]=-
This being a hometown, you receive fewer exps...
[Damage: 79 ] -=[You direct a ghast towards a militia guard, and its shadowy fingers brush him.]=-
You dodge a militia guard's vicious attack.
You dodge a militia guard's vicious attack.
-=[A militia guard's kick hits you in your side.]=-

< 1180h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 [Damage:  4 ] -=[Your fine bludgeon wounds a militia guard.]=-
You miss a militia guard.

< 1180h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 A militia guard's fine punch grazes a silver dracolich.
A silver dracolich dodges a militia guard's attack.
A silver dracolich sneers at a militia guard while sidestepping his kick.

< 1179h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP:  few wounds >
 Your creatures from beyond the grave look to you for guidance.
[Damage: 97 ] -=[You direct a ghast towards a militia guard, and its shadowy fingers brush him.]=-
[Damage: 85 ] -=[You direct a ghast towards a militia guard, and its shadowy fingers brush him.]=-
You start chanting...

< 1179h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Casting: summon ghasts **

< 1179h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Casting: summon ghasts *

< 1178h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You dodge a militia guard's vicious attack.

< 1178h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You complete your spell...

< 1178h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 A silver dracolich misses a militia guard.
[Damage: 22 ] A silver dracolich's impressive claw seriously wounds a militia guard.
[Damage: 26 ] A silver dracolich's impressive claw enshrouds a militia guard in a mist of blood.
[Damage: 23 ] A silver dracolich's impressive claw enshrouds a militia guard in a mist of blood.
[Damage: 26 ] A silver dracolich's impressive claw grievously wounds a militia guard.
A militia guard misses a silver dracolich.
A silver dracolich dodges a militia guard's attack.

< 1178h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 -=[A militia guard's punch grazes you.]=-
You dodge a militia guard's vicious attack.
A militia guard's attack glances off of your stone hide!
-=[A militia guard's kick hits you directly in the face.]=-
Sorry, you aren't allowed to do that in combat.

< 1174h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your fine bludgeon strikes a militia guard.]=-
You miss a militia guard.
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 7th circle)  5 - protect undead
               1 - reveal true name
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               1 - wither
               7 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               8 - sleep
               1 - protection from living
( 1st circle)  4 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) negative concussion blast
    2 seconds:  ( 8th) negative concussion blast
    3 seconds:  ( 8th) negative concussion blast
    4 seconds:  ( 8th) negative concussion blast
    5 seconds:  ( 8th) negative concussion blast
    6 seconds:  ( 8th) negative concussion blast
    7 seconds:  (11th) summon ghasts
    8 seconds:  (11th) summon ghasts
    9 seconds:  (11th) summon ghasts

You can memorize no more spells.

< 1174h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1174h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 [Damage: 15 ] A silver dracolich's claw hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 3.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 1174h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You don't have that spell memorized.

< 1173h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Your creatures from beyond the grave look to you for guidance.
[Damage: 74 ] -=[You direct a ghast towards a militia guard, and its shadowy fingers brush him.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 3.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 1173h/869H 182v/183V Pos: standing >
What a sicko. Go home.

< 1172h/869H 182v/183V Pos: standing >
You sit down and relax.

< 1172h/869H 182v/183V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 7th circle)  5 - protect undead
               1 - reveal true name
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               1 - wither
               7 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               8 - sleep
               1 - protection from living
( 1st circle)  4 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) negative concussion blast
    2 seconds:  ( 8th) negative concussion blast
    3 seconds:  ( 8th) negative concussion blast
    4 seconds:  ( 8th) negative concussion blast
    5 seconds:  ( 8th) negative concussion blast
    6 seconds:  ( 8th) negative concussion blast
    7 seconds:  (11th) summon ghasts
    8 seconds:  (11th) summon ghasts
    9 seconds:  (11th) summon ghasts

You can memorize no more spells.
You continue your study.

< 1172h/869H 182v/183V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1172h/869H 183v/183V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1172h/869H 183v/183V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1171h/869H 183v/183V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1171h/869H 183v/183V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1171h/869H 183v/183V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1171h/869H 183v/183V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1171h/869H 183v/183V Pos: sitting >
You have finished memorizing summon ghasts.

< 1170h/869H 183v/183V Pos: sitting >
You have finished memorizing summon ghasts.

< 1170h/869H 183v/183V Pos: sitting >
You have finished memorizing summon ghasts.
Your studies are complete.

< 1170h/869H 183v/183V Pos: sitting >
You clamber to your feet.

< 1170h/869H 183v/183V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A silver dracolich enters from the north.

< 1170h/869H 182v/183V Pos: standing >
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A shady mercenary who is close by to your west.
A stray cat who is close by to your west.
The shady youth who is close by to your west.
A woman who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1170h/869H 182v/183V Pos: standing >
Saving Zlo.

< 1169h/869H 182v/183V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A shady looking mercenary stands here, eyeing you with open contempt.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
A woman is standing here, shopping about the town.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
A silver dracolich enters from the east.

< 1168h/869H 182v/183V Pos: standing >
It's already open!

< 1168h/869H 182v/183V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A silver dracolich enters from the north.

< 1167h/869H 181v/183V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A shady mercenary who is close by to your north.
A stray cat who is close by to your north.
The shady youth who is close by to your north.
A woman who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1167h/869H 181v/183V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
A silver dracolich enters from below.
A tharnadian illusionist suddenly attacks a silver dracolich!
A tharnadian illusionist's decent punch grazes a silver dracolich.
An elite guard suddenly attacks a silver dracolich!
An elite guard's fine punch grazes a silver dracolich.
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
The receptionist suddenly attacks YOU!
-=[The receptionist's punch grazes you.]=-

< 1164h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1164h/869H 182v/183V Pos: standing >
< T: Zlo TP: sta TC:excellent E: elite sta EP: excellent >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
You flee westward!

< 1164h/869H 159v/183V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A silver dracolich who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
A Grey Elf who is close by to your south.
Ithilin, the travelling bard. Who is close by to your south.

< 1163h/869H 164v/183V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 1163h/869H 164v/183V Pos: standing >
You quickly scan the area.
A silver dracolich who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 1163h/869H 165v/183V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 1162h/869H 171v/183V Pos: standing >
Room #1
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
[2] A large wooden torch has been discarded here.
A steel bastard sword lies discarded here.
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
A Grey Elf (medium) stands, floating here (Newbie). (Non-Fraggable)
(Q)A halfling in brightly colored garb sits here, studying his map.

< 1162h/869H 178v/183V Pos: standing >
Ok.

< 1162h/869H 179v/183V Pos: standing >
You start chanting...
You snap into visibility.

< 1161h/869H 182v/183V Pos: standing >
You complete your spell...
[Damage: 100 ] -=[You drain a Grey Elf of some of his energy.]=-

< 1241h/869H 183v/183V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1240h/869H 183v/183V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 43 ] -=[You drain a Grey Elf of some of his energy.]=-
A Grey Elf's silver dagger [superior] was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.