The death of [50 Elementalist] Kelli (Shadow Beast)

in Bank of Nax'Varan

from the perspective of [52 Storm Druid] Igo -*- Night Raven Watch -*- (Centaur)

<worn as a badge>    an emblem of the dragonslayer of power [83%]
<worn on head>       the royal crown of Aravne [superior]
<worn on eyes>       devil eyes of the ghargatula of intelligence [87%]
<worn in ear>        a pulsating gemstone earring of wisdom
<worn in ear>        a strip of Tiamat's flesh (invis) (glowing) [87%]
<worn on face>       vampiric fangs of subduction of charisma (humming) [31%]
<worn around neck>   a troglodyte witchdoctor's spirit pouch (glowing) [87%]
<worn around neck>   the holy symbol of sanctity [poor] (glowing) (humming) [76%]
<worn on body>       the ghostly armor of the abyssal lord of health (humming)
<worn on horse body> a white leather saddle lined with gold and silver [superior]
<worn about body>    a cloak of deva's feathers [superior] [72%]
<worn on tail>       a fine woven braid of silver and gold [poor]
<worn as quiver>     a drow-made dragonscale quiver [77%]
<worn about waist>   a waistband of rock and stone of dexterity [72%]
<worn on belt buckle>the sacred braid of Lady Sklera [poor] (glowing)
<worn on arms>       a pair of bronze spiked arm plates [superior]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  the ancient bracelet of Oberon, the elven king (humming)
<worn around wrist>  a carved diorite bracer
<worn on hands>      the hands of justice (glowing) [78%]
<worn on finger>     ring of the past of greater agility (glowing) [88%]
<worn on finger>     a ring called 'Soulcatcher' (invis) [87%]
<primary weapon>     the mighty scepter of the Valhalla with a strange black stone (glowing) (illuminating)
<worn on feet>       a set of bloodied horseshoes [superior]

The door seems to be closed.

< 1150h/1150H 393v/426V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 1150h/1150H 398v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 1150h/1150H 398v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 1150h/1150H 397v/426V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 1150h/1150H 397v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 1150h/1150H 401v/426V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 1150h/1150H 407v/426V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 1150h/1150H 411v/426V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1150h/1150H 423v/426V Pos: standing >
You start chanting...
You snap into visibility.

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
A flaming hulk grunts, and comes forth to join the swarm!
A flaming hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
An ethereal hulk grunts, and comes forth to join the swarm!
An ethereal hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
A water hulk grunts, and comes forth to join the swarm!
A water hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
A flaming hulk disappears as quickly as it came, fading back to its home plane!
A flaming hulk stops following you.
a flaming hulk is no longer in your group.
You feel nature's energy flow into your 11th circle of knowledge.

< 1150h/1150H 426v/426V Pos: standing >
An ethereal hulk disappears as quickly as it came, fading back to its home plane!
An ethereal hulk stops following you.
an ethereal hulk is no longer in your group.

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
An earthen hulk grunts, and comes forth to join the swarm!
An earthen hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 1150h/1150H 426v/426V Pos: standing >
An earthen hulk's skin seems to turn to stone.

< 1150h/1150H 426v/426V Pos: standing >
A water hulk disappears as quickly as it came, fading back to its home plane!
A water hulk stops following you.
a water hulk is no longer in your group.

< 1150h/1150H 426v/426V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
An earthen hulk stands here, seething with anger. (minion) 
Gonx, the banker, settles his eyes upon his new patrons.

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...

< 1150h/1150H 426v/426V Pos: standing >
Your cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
The feathers swirl around an earthen hulk!
An earthen hulk floats up in the air!
An earthen hulk flies through the air, free as a bird!
The feathers swirl around you!
You float up in the air!

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
Casting: lightning curtain ****

< 1150h/1150H 426v/426V Pos: standing >
Casting: lightning curtain ***

< 1150h/1150H 426v/426V Pos: standing >
Casting: lightning curtain **

< 1150h/1150H 426v/426V Pos: standing >
Casting: lightning curtain *

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
Your communion with nature is now complete...

< 1150h/1150H 426v/426V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A rippling curtain of lightning crackles to the east. (Illusion)
A large wooden counter is here, with a sign posted on it.
An earthen hulk stands here, seething with anger. (minion) 
Gonx, the banker, settles his eyes upon his new patrons.

< 1150h/1150H 426v/426V Pos: standing >
You have studied the following creatures:

< 1150h/1150H 426v/426V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A rippling curtain of lightning crackles to the east. (Illusion)
A large wooden counter is here, with a sign posted on it.
An earthen hulk stands here, seething with anger. (minion) 
Gonx, the banker, settles his eyes upon his new patrons.

< 1150h/1150H 426v/426V Pos: standing >
An earthen hulk disappears as quickly as it came, fading back to its home plane!
An earthen hulk stops following you.
Your group has been disbanded.

< 1150h/1150H 426v/426V Pos: standing >
Pardon?

< 1150h/1150H 426v/426V Pos: standing >
You are already standing.

< 1150h/1150H 426v/426V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A rippling curtain of lightning crackles to the east. (Illusion)
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.

< 1150h/1150H 426v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A rippling curtain of lightning crackles to the west. (Illusion)
OUCH!  You step through the lightning curtain!

< 1104h/1150H 425v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A rippling curtain of lightning crackles to the west. (Illusion)

< 1113h/1150H 425v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 1125h/1150H 424v/426V Pos: standing >
The door seems to be closed.

< 1131h/1150H 426v/426V Pos: standing >
Ok.

< 1135h/1150H 426v/426V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1136h/1150H 425v/426V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 1137h/1150H 424v/426V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 1143h/1150H 425v/426V Pos: standing >
Alas, you cannot go that way. . . .

< 1144h/1150H 425v/426V Pos: standing >
Alas, you cannot go that way. . . .

< 1146h/1150H 425v/426V Pos: standing >

< 1150h/1150H 425v/426V Pos: standing >
You get a small pile of coins from your bottomless bag of the Tinkers.
There were: 51 platinum coins, 13 gold coins, 17 silver coins, 24 copper coins. 

< 1150h/1150H 425v/426V Pos: standing >
Autosaving...

< 1150h/1150H 425v/426V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 3 g, 5 s, and 1 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 1150h/1150H 426v/426V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 1 platinum, and 4 s.'
You hand over the money.
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 1150h/1150H 426v/426V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 34 platinum, and 8 g and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 1150h/1150H 426v/426V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 1 platinum, and 4 s.'
You hand over the money.
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 1150h/1150H 426v/426V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 34 platinum, and 8 g and I'll take care of your task!'
You dont have that much money...

< 1150h/1150H 426v/426V Pos: standing >
Syrm says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 1150h/1150H 426v/426V Pos: standing >
You are carrying: (4/10)
a bottomless bag of the Tinkers
some angelic leather boots
an unique ivory veil
a fine dragonscale bodycloak

< 1150h/1150H 426v/426V Pos: standing >
You put 3 items into a bottomless bag of the Tinkers.

< 1150h/1150H 426v/426V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 1150h/1150H 426v/426V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 1150h/1150H 425v/426V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1150h/1150H 424v/426V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 1150h/1150H 425v/426V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1150h/1150H 425v/426V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1150h/1150H 425v/426V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1150h/1150H 425v/426V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1150h/1150H 425v/426V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1150h/1150H 425v/426V Pos: standing >
You start chanting...
You snap into visibility.

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
A water hulk grunts, and comes forth to join the swarm!
A water hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...

< 1150h/1150H 426v/426V Pos: standing >
A water hulk disappears as quickly as it came, fading back to its home plane!
A water hulk stops following you.
Your group has been disbanded.
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
An earthen hulk grunts, and comes forth to join the swarm!
An earthen hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
An earthen hulk's skin seems to turn to stone.

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...

< 1150h/1150H 426v/426V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
An earthen hulk stands here, seething with anger. (minion) 
Grym, the innkeeper, sits on his stool.

< 1150h/1150H 426v/426V Pos: standing >
An earthen hulk has an indifferent look.

< 1150h/1150H 426v/426V Pos: standing >
An earthen hulk disappears as quickly as it came, fading back to its home plane!
An earthen hulk stops following you.
Your group has been disbanded.

< 1150h/1150H 426v/426V Pos: standing >
You are already standing.

< 1150h/1150H 426v/426V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 1150h/1150H 426v/426V Pos: standing >
None here are loyal subjects of yours!

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
A flaming hulk grunts, and comes forth to join the swarm!
A flaming hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm **

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm *

< 1150h/1150H 426v/426V Pos: standing >
Casting: elemental swarm 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
An earthen hulk grunts, and comes forth to join the swarm!
An earthen hulk starts following you.

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
An earthen hulk's skin seems to turn to stone.

< 1150h/1150H 426v/426V Pos: standing >
Ok.
An earthen hulk leaves down.
A flaming hulk leaves down.

< 1150h/1150H 426v/426V Pos: standing >
A flaming hulk stops following you.
a flaming hulk is no longer in your group.

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
Slay whom?

< 1150h/1150H 426v/426V Pos: standing >
You are already standing.

< 1150h/1150H 426v/426V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 1150h/1150H 426v/426V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
An earthen hulk stands here, seething with anger. (minion) 

< 1150h/1150H 425v/426V Pos: standing >
An earthen hulk disappears as quickly as it came, fading back to its home plane!
An earthen hulk stops following you.
Your group has been disbanded.

< 1150h/1150H 425v/426V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1150h/1150H 425v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1150h/1150H 425v/426V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.

< 1150h/1150H 424v/426V Pos: standing >
You can buy:
 1) A high quality mining pick                    for 4 platinum, 5 g, and 4 c.
 2) A leather waterskin of water                  for 4 g, 2 s, and 8 c.
 3) A large oak barrel of water                   for 7 g, and 5 s.
 4) An iron ration                                for 4 s, and 9 c.
 5) Some venison strips                           for 9 g, 7 s, and 9 c.
 6) A sausage                                     for 9 g, 8 s, and 8 c.

< 1150h/1150H 426v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1150h/1150H 425v/426V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1150h/1150H 424v/426V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 1150h/1150H 423v/426V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 1150h/1150H 424v/426V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 1150h/1150H 425v/426V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1150h/1150H 424v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1150h/1150H 423v/426V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.

< 1150h/1150H 422v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1150h/1150H 425v/426V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 1150h/1150H 424v/426V Pos: standing >
You can buy:
 1) A large medicated bandage                     for 10 platinum, 7 g, 2 s, and 4 c.
 2) A gauze tourniquet bandage                    for 4 platinum, 2 g, 8 s, and 9 c.
 3) A gauze bandage                               for 1 platinum, 7 s, and 2 c.
 4) Some henbane leaves and flowers               for 6 c.
 5) A sack of strange herbs                       for 1 platinum, 1 s, and 8 c.
 6) A bunch of dried herbs                        for 1 s.
 7) A green herb                                  for 7 s.
 8) A pile of herb true-love roots                for 8 c.
 9) A marbled quartz totem                        for 4 platinum, 7 g, 1 s, and 2 c.
10) A squat obsidian totem                        for 3 platinum, 6 g, and 4 s.
11) A firwood bear totem                          for 2 platinum, 5 g, 6 s, and 5 c.

< 1150h/1150H 426v/426V Pos: standing >

< 1150h/1150H 426v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1150h/1150H 425v/426V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A rippling curtain of lightning crackles to the west. (Illusion)
An commoner walks the road, intent on his destination.

< 1150h/1150H 424v/426V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A rippling curtain of lightning crackles to the east. (Illusion)
A large wooden counter is here, with a sign posted on it.
A Shadow Beast (large) stands here.(Red Aura)
Gonx, the banker, settles his eyes upon his new patrons.
OUCH!  You step through the lightning curtain!

< 1104h/1150H 425v/426V Pos: standing >
You start chanting...

< 1130h/1150H 425v/426V Pos: standing >
Casting: sunray *

< 1136h/1150H 425v/426V Pos: standing >
Casting: sunray 

< 1141h/1150H 425v/426V Pos: standing >
You complete your spell...
The intense flames cause a Shadow Beast's skin to smolder and burn!
[Damage: 191 ] -=[You unleash light in a focused, searing ray at a Shadow Beast!]=-
A Shadow Beast's dented crystal veil is burned from the blast!
You block a Shadow Beast's lunge at you.
You snap into visibility.

< 1143h/1150H 425v/426V Pos: standing >
You start chanting...
You snap into visibility.

< 1150h/1150H 426v/426V Pos: standing >
Casting: sunray *

< 1150h/1150H 426v/426V Pos: standing >
Casting: sunray 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
The intense flames cause a Shadow Beast's skin to smolder and burn!
You snap into visibility.
[Damage: 190 ] -=[You unleash light in a focused, searing ray at a Shadow Beast!]=-

< 1150h/1150H 426v/426V Pos: standing >
You block a Shadow Beast's lunge at you.
You snap into visibility.

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1150h/1150H 426v/426V Pos: standing >
You start chanting...
You snap into visibility.

< 1150h/1150H 426v/426V Pos: standing >
Casting: sunray *

< 1150h/1150H 426v/426V Pos: standing >
Casting: sunray 

< 1150h/1150H 426v/426V Pos: standing >
You complete your spell...
The intense flames cause a Shadow Beast's skin to smolder and burn!
You snap into visibility.
[Damage: 198 ] -=[You unleash light in a focused, searing ray at a Shadow Beast!]=-

< 1150h/1150H 426v/426V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 1150h/1150H 426v/426V Pos: standing >
A Shadow Beast misses you.
You snap into visibility.

< 1150h/1150H 426v/426V Pos: standing >
< T: Igo TP: sta TC:excellent E: A Shadow Beast sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 1150h/1150H 426v/426V Pos: standing >
< T: Igo TP: sta TC:excellent E: A Shadow Beast sta EP: pretty hurt >
 Casting: sunray *

< 1150h/1150H 426v/426V Pos: standing >
< T: Igo TP: sta TC:excellent E: A Shadow Beast sta EP: pretty hurt >
 Casting: sunray 

< 1150h/1150H 426v/426V Pos: standing >
< T: Igo TP: sta TC:excellent E: A Shadow Beast sta EP: pretty hurt >
 You complete your spell...
The intense flames cause a Shadow Beast's skin to smolder and burn!
You snap into visibility.
[Damage: 114 ] -=[You unleash light in a focused, searing ray at a Shadow Beast!]=-
A Shadow Beast's helm of light melted from the intense heat!
A Shadow Beast's some blood covered horn caps [superior] melted from the intense heat!
A Shadow Beast's dwarven holy symbol [poor] melted from the intense heat!
A Shadow Beast's some armplates of dust [superior] melted from the intense heat!
A Shadow Beast's serpentine seal of Bozk melted from the intense heat!
A Shadow Beast is dead! R.I.P.