The death of [51 Elementalist] Kelli (Shadow Beast)

in Mock Combat Chamber

from the perspective of [56 Crusader] Tanken (_/Eye of Odin\_) (Githzerai)

<floating about head>a bright green ioun stone[239h 54m 36s]
<worn as a badge>    an emblem of the dragonslayer of endurance (magic)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[239h 54m 36s]
<worn in ear>        a wispy astral-twined mindstone ring[239h 54m 36s]
<worn in ear>        an enchanted earring of dexterity of constitution (illuminating)
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[239h 54m 36s]
<worn around neck>   a slaadi necklace of Chaos of constitution (glowing) [87%]
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming)
<worn on body>       a blazing suit of devil platemail of regeneration (magic) (glowing)
<worn about body>    the cloak of the stalker (magic)[239h 54m 36s]
<worn on back>       a big big bag for a little person (illuminating) [65%]
<worn as quiver>     a pantherhide quiver of regeneration (magic) (glowing) (illuminating)
<worn about waist>   a thin black belt of accuracy of health (magic) [78%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist>  the glistening bracelet of a MaDMaN of strength (illuminating)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of damage (illuminating)
<worn on finger>     the ring of the void of damage (magic)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[239h 54m 36s]
<worn on legs>       greaves of cracked bluestone of health (glowing)
<worn on feet>       a pair of pitch-black mindstone boots of regeneration (magic) (glowing)

Grym, the innkeeper, sits on his stool.

< 1297h/1135H 188v/191V Pos: standing >
Your heroic urges slowly fade away.

< 1264h/1102H 191v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 1263h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U

< 1263h/1102H 190v/191V Pos: standing >
You quickly scan the area.
An commoner who is close by to your east.
An agitated minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
A shady chemist who is not far off to your west.
An agitated minotaur who is not far off to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 1263h/1102H 190v/191V Pos: standing >

		Score information for Tanken

Level: 56   Race: Githzerai   Class: Paladin / Crusader Sex: Male
Hit points: 1263(1102)  Moves: 190(191)
Coins carried:    2 platinum    49 gold    20 silver    19 copper
Compression ratio: 85%
Status:  Standing.
         Sanctuary Hellfire Negative Shielded
Frags:   +11.04   Deaths:   39
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.87 
Leaderboard Points: 2354 
Paladin auras:   Battle Lust

Active Spells:
--------------
biofeedback (1 minute)
dexterity (41 minutes)
strength (41 minutes)
armor (14 minutes)
hellfire (3 minutes)
divine blessing (3 minutes)
sanctuary (3 minutes)
bless (22 minutes)
soulshield (8 minutes)
elephantstrength (12 minutes)
well-rested bonus (95 minutes)
fly (69 minutes)
vitality (9 minutes)


< 1263h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 1263h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An commoner walks the road, intent on his destination.

< 1263h/1102H 188v/191V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
Gonx who is close by to your west.

< 1263h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 1263h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1263h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 1263h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 1263h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 1263h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1263h/1102H 191v/191V Pos: standing >
You quickly scan the area.
An commoner who is in the distance to your north.

< 1263h/1102H 191v/191V Pos: standing >
You quickly scan the area.
An commoner who is in the distance to your north.

< 1263h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1263h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1263h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1263h/1102H 188v/191V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your east.

< 1263h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
[3] The corpse of a Shadow Beast is lying here.

< 1262h/1102H 190v/191V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
An commoner who is a brief walk away to your north.
An agitated minotaur who is not far off to your east.

< 1262h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1262h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.

< 1262h/1102H 189v/191V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your north.
A rugged commoner who is close by to your east.
A rugged commoner who is close by to your west.

< 1262h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W

< 1262h/1102H 189v/191V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A rugged commoner who is close by to your east.
An agitated minotaur who is close by to your south.
A rugged commoner who is close by to your west.

< 1262h/1102H 191v/191V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A rugged commoner who is close by to your east.
An agitated minotaur who is close by to your south.
A rugged commoner who is close by to your west.

< 1262h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.

< 1262h/1102H 190v/191V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
An agitated minotaur who is not far off to your south.
A rugged commoner who is close by to your west.

< 1262h/1102H 190v/191V Pos: standing >
You quickly scan the area.
A rugged commoner who is close by to your east.
An agitated minotaur who is not far off to your south.
A rugged commoner who is close by to your west.

< 1262h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Private Dwelling
</map>

<map>
Zone: Nax.
Room: Private Dwelling
</map>
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.

< 1261h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1261h/1102H 189v/191V Pos: standing >
You quickly scan the area.
An commoner who is close by to your west.
A rugged commoner who is not far off to your west.

< 1261h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.

< 1261h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 1261h/1102H 189v/191V Pos: standing >
You quickly scan the area.
An commoner who is close by to your south.
An agitated minotaur who is a brief walk away to your south.

< 1261h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -S

< 1261h/1102H 190v/191V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your south.
An agitated minotaur who is rather far off to your south.

< 1261h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Large Building
</map>
Before a Large Building
Obvious exits: -N -E -S

< 1261h/1102H 189v/191V Pos: standing >
You quickly scan the area.
A drunk minotaur who is not far off to your east.
A disheveled commoner who is a brief walk away to your east.
A small rat who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
An agitated minotaur who is in the distance to your south.

< 1261h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Shambled House
</map>
A Shambled House
Obvious exits: -S -U

< 1261h/1102H 190v/191V Pos: standing >
You quickly scan the area.
An commoner who is rather far off to your south.
Nika who is close by above you.

< 1261h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1102H 190v/191V Pos: standing >
You quickly scan the area.
An commoner who is rather far off to your south.
Nika who is close by above you.

< 1260h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Nika's Bedroom
</map>

<map>
Zone: Nax.
Room: Nika's Bedroom
</map>
Nika's Bedroom
Obvious exits: -D
Nika, the mercenary, sizes you up and down.

< 1260h/1102H 189v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 1260h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1260h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Shambled House
</map>
A Shambled House
Obvious exits: -S -U

< 1260h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Large Building
</map>
Before a Large Building
Obvious exits: -N -E -S

< 1260h/1102H 189v/191V Pos: standing >
You quickly scan the area.
A drunk minotaur who is not far off to your east.
A disheveled commoner who is a brief walk away to your east.
A small rat who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
An agitated minotaur who is in the distance to your south.

< 1260h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Justice Alley
</map>
Justice Alley
Obvious exits: -E -W

< 1260h/1102H 190v/191V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
A disheveled commoner who is not far off to your east.
A small rat who is not far off to your east.

< 1260h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Domed Courthouse
</map>

<map>
Zone: Nax.
Room: Before a Domed Courthouse
</map>
Before a Domed Courthouse
Obvious exits: -E -W
A drunk minotaur staggers about.

< 1259h/1102H 189v/191V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
You quickly scan the area.
A disheveled commoner who is close by to your east.
A small rat who is close by to your east.

< 1259h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: An Abandoned Courthouse
</map>

<map>
Zone: Nax.
Room: An Abandoned Courthouse
</map>
An Abandoned Courthouse
Obvious exits: -W
A disheveled commoner squats in a corner.
A small rat scurries along the floor.

< 1259h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1259h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1259h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Domed Courthouse
</map>

<map>
Zone: Nax.
Room: Before a Domed Courthouse
</map>
Before a Domed Courthouse
Obvious exits: -E -W
A drunk minotaur staggers about.

< 1259h/1102H 189v/191V Pos: standing >
Your vision became hazed for a few seconds.

<map>
Zone: Nax.
Room: Justice Alley
</map>
Justice Alley
Obvious exits: -E -W

< 1259h/1102H 188v/191V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
A disheveled commoner who is not far off to your east.
A small rat who is not far off to your east.

< 1259h/1102H 189v/191V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
A disheveled commoner who is not far off to your east.
A small rat who is not far off to your east.

< 1259h/1102H 191v/191V Pos: standing >
A drunk minotaur enters from the east.

< 1259h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Large Building
</map>
Before a Large Building
Obvious exits: -N -E -S

< 1259h/1102H 190v/191V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
A disheveled commoner who is a brief walk away to your east.
A small rat who is a brief walk away to your east.
An commoner who is a brief walk away to your south.
An agitated minotaur who is in the distance to your south.

< 1259h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Bloody Brick Way
</map>
Bloody Brick Way
Obvious exits: -N -S

< 1259h/1102H 189v/191V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your south.
An agitated minotaur who is rather far off to your south.

< 1259h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before the Warrior Brigade
</map>
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 1258h/1102H 190v/191V Pos: standing >
You quickly scan the area.
An commoner who is close by to your south.
An agitated minotaur who is a brief walk away to your south.

< 1258h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Staircase
</map>
A Narrow Staircase
Obvious exits: -W -D

< 1258h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1258h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Narrow Staircase
</map>
Before a Narrow Staircase
Obvious exits: -N -U

< 1258h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S

< 1258h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 1258h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Narrow Corridor
</map>
A Narrow Corridor
Obvious exits: -N -S

< 1258h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1258h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 1258h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>
Mock Combat Chamber
Obvious exits: -W
A Shadow Beast (large) stands here.(Red Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1258h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 1258h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Large Armory
</map>

<map>
Zone: Nax.
Room: A Large Armory
</map>
A Large Armory
Obvious exits: -E
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.

< 1257h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A War Room
</map>

<map>
Zone: Nax.
Room: A War Room
</map>
A War Room
Obvious exits: -E -S -W
Ackum, the master warrior, is here.

< 1257h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>

<map>
Zone: Nax.
Room: Mock Combat Chamber
</map>
Mock Combat Chamber
Obvious exits: -W
A Shadow Beast (large) stands here.(Red Aura)
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 1257h/1102H 189v/191V Pos: standing >
You snap into visibility.
As a Shadow Beast avoids your bash, you topple over and fall to the ground.
Divine power encases you as you turn to battle evil.

< 1257h/1102H 189v/191V Pos: kneeling >
< T: Tanken TP: kne TC:excellent E: A Shadow Beast sta EP:  awful >
 A Shadow Beast misses you.
You snap into visibility.

< 1359h/1204H 190v/191V Pos: kneeling >
< T: Tanken TP: kne TC:excellent E: A Shadow Beast sta EP:  awful >
 You exploit the evil creature's momentary weakness, and dive in for the killing blow!
You snap into visibility.
[Damage:  3 ] 
< 1359h/1204H 190v/191V Pos: kneeling >
< T: Tanken TP: kne TC:excellent E: A Shadow Beast sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] -=[Your fine slash hits a Shadow Beast.]=-
A Shadow Beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tanken by 13333333.
The smell of fresh blood enters your body, infusing you with power!