The death of [51 Elementalist] Kelli (Shadow Beast)

in An Intersection of Roads

from the perspective of [56 Crusader] Tanken (_/Eye of Odin\_) (Githzerai)

<floating about head>a bright green ioun stone[239h 55m 54s]
<worn as a badge>    an emblem of the dragonslayer of endurance (magic)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[239h 55m 54s]
<worn in ear>        a wispy astral-twined mindstone ring[239h 55m 54s]
<worn in ear>        an enchanted earring of dexterity of constitution (illuminating)
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[239h 55m 54s]
<worn around neck>   a slaadi necklace of Chaos of constitution (glowing) [87%]
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming)
<worn on body>       a blazing suit of devil platemail of regeneration (magic) (glowing)
<worn about body>    the cloak of the stalker (magic)[239h 55m 54s]
<worn on back>       a big big bag for a little person (illuminating) [65%]
<worn as quiver>     a pantherhide quiver of regeneration (magic) (glowing) (illuminating)
<worn about waist>   a thin black belt of accuracy of health (magic) [78%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic)
<worn around wrist>  the glistening bracelet of a MaDMaN of strength (illuminating)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     Zorobabi's circular stone ring of damage (illuminating)
<worn on finger>     the ring of the void of damage (magic)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing) (illuminating)[239h 55m 54s]
<worn on legs>       greaves of cracked bluestone of health (glowing)
<worn on feet>       a pair of pitch-black mindstone boots of regeneration (magic) (glowing)

Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1481h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S

< 1481h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S
The head taskmaster silently cleans his whip.

< 1481h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 1481h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Forest
</map>

<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
A durable looking footman's flail lies discarded here.
[10] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.
[2] A steel dagger about a foot in length lies here.
A commoner walks toward his destination.

< 1481h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1480h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1480h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1480h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Steep Slope
</map>
A Steep Slope
Obvious exits: -N -W

< 1480h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Small Plateau
</map>
A Small Plateau
Obvious exits: -N -S

< 1480h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -S

< 1480h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.

< 1480h/1102H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1480h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 1479h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E# -W

< 1479h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1479h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1479h/1102H 190v/191V Pos: standing >
The stable seems to be closed.

< 1479h/1102H 191v/191V Pos: standing >
There is no tower here.

< 1479h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 1478h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E -S

< 1478h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1478h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1478h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1478h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W

< 1478h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S

< 1478h/1102H 189v/191V Pos: standing >
Your vision became hazed for a few seconds.
Alas, you cannot go that way. . . .

< 1478h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.

< 1477h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1477h/1102H 191v/191V Pos: standing >
You enter a tower of high sorcery.

<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U

< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1477h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1477h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D

< 1477h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>

<map>
Zone: Nax.
Room: The Chamber of the Archmage
</map>
The Chamber of the Archmage
Obvious exits: -S
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
A powerful looking Minotaur stands here, eyeing you suspiciously.(Red Aura)

< 1476h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1476h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D

< 1476h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Shoppe of Lost Magic
</map>

<map>
Zone: Nax.
Room: Shoppe of Lost Magic
</map>
Shoppe of Lost Magic
Obvious exits: -W
Vanailiux is here to sell his magical items.

< 1476h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Second Level
</map>
Second Level
Obvious exits: -N -E -D

< 1475h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1475h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1475h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Tower Base
</map>
A Tower Base
Obvious exits: -W -U

< 1475h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1475h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Forest Grove
</map>
A Forest Grove
Obvious exits: -W
A tower of high sorcery blocks out all light.

< 1475h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1475h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1475h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1474h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: On a Wooden Bridge
</map>
On a Wooden Bridge
Obvious exits: -E -S

< 1474h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a River
</map>
Before a River
Obvious exits: -N -W

< 1474h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1474h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1474h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Withered Cobblestone Road
</map>
A Withered Cobblestone Road
Obvious exits: -E -S

< 1474h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>

<map>
Zone: Nax.
Room: A Merchant's Intersection
</map>
A Merchant's Intersection
Obvious exits: -N -E -S
A large minotaur argues over some goods.
A stout duergar merchant haggles over some goods.

< 1474h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Beginnings of a Cobblestone Road
</map>
Beginnings of a Cobblestone Road
Obvious exits: -N -S
A commoner walks toward his destination.

< 1474h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Light Forest
</map>
A Light Forest
Obvious exits: -N -S

< 1473h/1102H 188v/191V Pos: standing >

		Character attributes for Tanken

Level: 56   Race: Githzerai   Class: Paladin / Crusader 
Age: 63 yrs / 13 mths  Height: 70 inches Weight: 213 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 118 (118)    Pow: 155 (129)
Dex: 146 (146)    Int: 125 (109)   
Agi: 121 (121)    Wis: 138 (126)
Con: 139 (139)    Cha:  86 ( 96)   Luk:  89 ( 89)
Equipped Items:  23     Carried weight:   53

Armor Points: -409  Reduces melee damage taken by 40.9% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 14%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 172% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 54   Damroll: 50
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[-21]  FEA[4]
               BRE[-17]  SPE[-42]

Load carried: Paltry

< 1473h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1473h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Small Plateau
</map>
A Small Plateau
Obvious exits: -N -S

< 1473h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Steep Slope
</map>
A Steep Slope
Obvious exits: -N -W

< 1473h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1473h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1473h/1102H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1473h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Forest
</map>

<map>
Zone: Nax.
Room: Before a Forest
</map>
Before a Forest
Obvious exits: -E -S -W#
A durable looking footman's flail lies discarded here.
[10] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.
[2] A steel dagger about a foot in length lies here.
A commoner walks toward his destination.

< 1472h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 1472h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -N -S

< 1472h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Bend in a Trail
</map>

<map>
Zone: Nax.
Room: A Bend in a Trail
</map>
A Bend in a Trail
Obvious exits: -N -S
The head taskmaster silently cleans his whip.

< 1472h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 1472h/1102H 189v/191V Pos: standing >
You quickly scan the area.
The head taskmaster who is close by to your north.
A commoner who is rather far off to your north.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A bulky minotaur guard who is not far off to your east.
A small snake who is a brief walk away to your west.

< 1472h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1471h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1471h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 1471h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W

< 1471h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.

< 1471h/1102H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1471h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1471h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W

< 1470h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 1470h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 1470h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1470h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 1470h/1102H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1470h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1470h/1102H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 1470h/1102H 191v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 1470h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W
An agitated commoner walks the road.

< 1469h/1102H 189v/191V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1469h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
An agitated commoner walks the road.
A Shadow Beast (large) stands here.(Red Aura)

< 1469h/1102H 188v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1469h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1469h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1469h/1102H 189v/191V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your east.
A Shadow Beast who is a brief walk away to your east.
An agitated minotaur who is in the distance to your east.

< 1469h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W

< 1468h/1102H 190v/191V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 1468h/1102H 189v/191V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W
An agitated commoner walks the road.
A Shadow Beast (large) stands here.(Red Aura)

< 1468h/1102H 188v/191V Pos: standing >
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  4 ] Your bash knocks a Shadow Beast to the ground!

< 1468h/1102H 189v/191V Pos: standing >
< T: Tanken TP: sta TC:excellent E: A Shadow Beast sit EP:  awful >
 You snap into visibility.
[Damage: 24 ] -=[Your impressive slash causes a Shadow Beast to grimace in pain.]=-
[Damage: 20 ] -=[Your impressive slash hits a Shadow Beast.]=-
A Shadow Beast is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] -=[Your feeble slash hits a Shadow Beast.]=-
A Shadow Beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tanken by 13333333.
The smell of fresh blood enters your body, infusing you with power!