The death of [50 Assassin] Artem (Shade)

in Valhingen's Magic Shop

from the perspective of [50 Assassin] Artem (Shade)

<worn as a badge>    an emblem of Shanatar royalty of health [78%]
<worn on head>       the diamond crown of Winduin (glowing) [77%]
<worn on eyes>       the eyes of undead fire [superior] (glowing) [88%]
<worn in ear>        a tiny copper earring
<worn in ear>        an earring of negative energy [87%]
<worn on face>       an expression of pure madness [superior] (glowing) [63%]
<worn around neck>   a black diamond necklace with glowing spheres [poor]
<worn around neck>   an amulet of creation (humming)
<worn on body>       the chameleon suit of transformation [superior] [81%]
<worn about body>    the shadow wings of evernight [superior]
<worn on back>       a pantherhide quiver [superior] (glowing) (illuminating) [73%]
<worn as quiver>     a pantherhide quiver [poor] (glowing)
<worn on belt buckle>a petrified bone shard (humming)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a bracelet of dracolich hide (humming) [81%]
<worn around wrist>  the power infused bracelet of dark-mithril of strength
<worn on finger>     an obsidian circle [superior]
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a slimy troglodyte claw [superior] with a strange black stone
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of boots of stealth

   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very good)     
  *Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (very good)     
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 749h/760H 160v/160V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 749h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 751h/760H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 753(760)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
vitality (2 minutes)
rested bonus (74 minutes)
detect invisibility (45 minutes)


< 753h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 754h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 756h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 758h/760H 160v/160V Pos: standing >
Autosaving...

< 760h/760H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 760(760)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
vitality (2 minutes)
rested bonus (74 minutes)
detect invisibility (45 minutes)


< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 760(760)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
vitality (1 minute)
rested bonus (73 minutes)
detect invisibility (44 minutes)


< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 760(760)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
vitality (1 minute)
rested bonus (73 minutes)
detect invisibility (44 minutes)


< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
The taste of blood slowly fades from your body.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 760h/760H 160v/160V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
  *Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (good)          
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (extremely good)
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very good)     
  *Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (very good)     
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 760(760)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
vitality (less than a minute remaining)
rested bonus (72 minutes)
detect invisibility (43 minutes)


< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You attempt to hide yourself.

< 760h/760H 160v/160V Pos: standing >
You feel less vitalized.

< 540h/540H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 540(540)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
rested bonus (71 minutes)
detect invisibility (42 minutes)


< 540h/540H 160v/160V Pos: standing >
You attempt to hide yourself.

< 540h/540H 160v/160V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 540h/540H 160v/160V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E

< 540h/540H 160v/160V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 540h/540H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 540(540)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
rested bonus (71 minutes)
detect invisibility (42 minutes)


< 540h/540H 160v/160V Pos: standing >
You attempt to hide yourself.

< 540h/540H 160v/160V Pos: standing >
Skill
1h piercing                   86
apply poison                  40
appraise                      40
awareness                     70
backstab                      64
bandage                       40
blindfighting                 42
carve                         40
circle                        40
climb                         40
control flee                  59
critical shot                 40
critical stab             (obtained at level 51)
cursed arrows                 40
disguise                      40
double attack                 51
dual wield                    50
fishing                       40
garrote                       40
hide                          57
kick                          40
mount                         40
parry                         60
pick lock                     40
ranged weapons                40
retreat                       40
safe fall                     40
salvage                       40
sneak                         70
spinal tap                    67
subterfuge                    40
swim                          40
switch opponents              40
track                        100
unarmed damage                40

< 540h/540H 160v/160V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 540h/540H 160v/160V Pos: standing >
You attempt to hide yourself.

< 540h/540H 160v/160V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E

< 540h/540H 160v/160V Pos: standing >
You nod.

< 540h/540H 160v/160V Pos: standing >

		Score information for Artem

Level: 50   Race: Shade   Class: Rogue / Assassin Sex: Male
Hit points: 540(540)  Moves: 160(160)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Negative Shielded Coldshielded
HardCore pts:   +506.43
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  506 

Active Spells:
--------------
rested bonus (70 minutes)
detect invisibility (41 minutes)


< 540h/540H 160v/160V Pos: standing >
A Shadow Beast sneaks in from the east.

< 540h/540H 160v/160V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 540h/540H 160v/160V Pos: sitting >
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive slash strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
You snap into visibility.
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's pierce strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's powerful slash strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive pierce strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast strikes viciously at your wrist causing you to swing about madly.
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's pierce strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's slash strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive slash strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.

< 388h/540H 160v/160V Pos: sitting >
< T: Artem TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 The undead wizard says 'Do you require further training?'
The undead wizard raises his eyebrow at you.
The undead wizard throws back his head and cackles with insane glee!


< 388h/540H 160v/160V Pos: sitting >
< T: Artem TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 Your pair of gauntlets formed of dust [superior] drive into the ground causing the earth to buckle and break!
You cause the earth to shake, crack and buckle!
As the ceiling begins to cave in on you, you realize this may not have been a good idea!
A Shadow Beast staggers and almost falls!
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 23 ] The undead wizard staggers and almost falls!
[Damage: 23 ] The undead wizard misses you.
The undead wizard starts casting a spell.

< 388h/540H 160v/160V Pos: sitting >
< T: Artem TP: sit TC: few wounds E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's slash strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive pierce strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive slash strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive pierce strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive pierce strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive slash strikes you.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive slash strikes you hard.]=-
The globe around a Shadow Beast's body flares as it bears the brunt of your assault!
A Shadow Beast snaps into visibility.
You snap into visibility.

< 230h/540H 160v/160V Pos: sitting >
< T: Artem TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Shadow Beast dodges your futile attack.
You miss a Shadow Beast.
A Shadow Beast parries your futile lunge at him.
A Shadow Beast parries your futile lunge at him.
You snap into visibility.
A Shadow Beast snaps into visibility.

< 230h/540H 160v/160V Pos: sitting >
< T: Artem TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 
< 20h/540H 160v/160V Pos: sitting >
< T: Artem TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
 You scramble madly to your feet!

< 20h/540H 160v/160V Pos: standing >
< T: Artem TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
 Your Terminal mode is now: MSP .
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-
Your pair of gauntlets formed of dust [superior] was completely destroyed by the massive blow!
Your shiny crimson ring [superior] was completely destroyed by the massive blow!
Your mystical sash of the Netherworld was completely destroyed by the massive blow!