The death of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

in Reception Room

from the perspective of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

<worn in ear>        a dwarven earring (magic) [89%]
<worn on face>       a frogskin mask [poor]
<worn around neck>   a fragile brass charm from Rift Valley Jungle [69%]
<worn around neck>   a frost-rimed flesh torque from Ny'Neth's Stronghold Continued
<worn on body>       a tunic woven of hardened reed [superior]
<worn about body>    a colorful cloak of constitution (glowing)
<worn as quiver>     a burnt platinum quiver [70%]
<worn about waist>   a belt of skulls [poor] (magic)
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a circlet of red pine [poor] (magic)
<worn around wrist>  a circlet of red pine [poor] (magic) [89%]
<worn on finger>     an exquisite copper band
<worn on legs>       a pleated red and yellow kilt [superior]

Compression ratio: 86%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (36 minutes)
true seeing (57 minutes)
bless (10 minutes)
pantherspeed (37 minutes)
ravenflight (36 minutes)
hawkvision (10 minutes)


< 407h/407H 279v/279V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 407h/407H 279v/279V Pos: standing >
A gully dwarf enters from below.

< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (35 minutes)
true seeing (56 minutes)
bless (9 minutes)
pantherspeed (36 minutes)
ravenflight (35 minutes)
hawkvision (9 minutes)


< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (35 minutes)
true seeing (56 minutes)
bless (9 minutes)
pantherspeed (36 minutes)
ravenflight (35 minutes)
hawkvision (9 minutes)


< 407h/407H 279v/279V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
  *Pits of Cerberus                              (slightly evil) 
  *Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (very good)     
  *The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (extremely good)
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 88%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (35 minutes)
true seeing (56 minutes)
bless (9 minutes)
pantherspeed (36 minutes)
ravenflight (35 minutes)
hawkvision (9 minutes)


< 407h/407H 279v/279V Pos: standing >
An elite guard leaves down.

< 407h/407H 279v/279V Pos: standing >
A gully dwarf leaves down.

< 407h/407H 279v/279V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 88%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (34 minutes)
true seeing (55 minutes)
bless (8 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
hawkvision (8 minutes)


< 407h/407H 279v/279V Pos: standing >
Autosaving...

< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 88%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (34 minutes)
true seeing (55 minutes)
bless (8 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
hawkvision (8 minutes)


< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 88%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (34 minutes)
true seeing (55 minutes)
bless (8 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
hawkvision (8 minutes)


< 407h/407H 279v/279V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
  *Pits of Cerberus                              (slightly evil) 
  *Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (very good)     
  *The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (extremely good)
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 89%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (34 minutes)
true seeing (55 minutes)
bless (8 minutes)
pantherspeed (35 minutes)
ravenflight (34 minutes)
hawkvision (8 minutes)


< 407h/407H 279v/279V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 89%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (33 minutes)
true seeing (54 minutes)
bless (7 minutes)
pantherspeed (34 minutes)
ravenflight (33 minutes)
hawkvision (7 minutes)


< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 89%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (33 minutes)
true seeing (54 minutes)
bless (7 minutes)
pantherspeed (34 minutes)
ravenflight (33 minutes)
hawkvision (7 minutes)


< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 89%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (33 minutes)
true seeing (54 minutes)
bless (7 minutes)
pantherspeed (34 minutes)
ravenflight (33 minutes)
hawkvision (7 minutes)


< 407h/407H 279v/279V Pos: standing >

< 407h/407H 279v/279V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast enters from below.
An elite guard suddenly attacks a Shadow Beast!

< 407h/407H 279v/279V Pos: standing >
An elite guard suddenly attacks a Shadow Beast!

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast tackles an elite guard square in the chest knocking the wind out of him!

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast avoids being bashed by an elite guard, who loses his balance and falls.
A Shadow Beast snaps into visibility.
An elite guard attacks a Shadow Beast. [0 Hits]

< 407h/407H 279v/279V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 407(407)  Moves: 279(279)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 89%
Status:  Standing.
Frags:   -1.34   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  499 

Active Spells:
--------------
spirit armor (33 minutes)
true seeing (54 minutes)
bless (7 minutes)
pantherspeed (34 minutes)
ravenflight (33 minutes)
hawkvision (7 minutes)


< 407h/407H 279v/279V Pos: standing >
A Shadow Beast attacks an elite guard. [7 Hits]

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast gets past an elite guard's defenses and strikes with a mighty blow.
A Shadow Beast seems to fill with unearthly RAGE, and strikes an elite guard with all of their might!
An elite guard is stunned!

< 407h/407H 279v/279V Pos: standing >
An elite guard suddenly looks stronger!
A Shadow Beast snaps into visibility.
An elite guard attacks a Shadow Beast. [0 Hits]

< 407h/407H 279v/279V Pos: standing >
An elite guard attacks a Shadow Beast. [1 Hits]

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast attacks an elite guard. [6 Hits]

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast snaps into visibility.
An elite guard attacks a Shadow Beast. [2 Hits]

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast's skin seems to turn to stone.
An elite guard clambers to his feet.

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast snaps into visibility.
An elite guard kicks a Shadow Beast causing parts of a Shadow Beast to cave in!
An elite guard attacks a Shadow Beast. [1 Hits]

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast attempts to flee.
A Shadow Beast tries to flee, but can't make it out of here!

< 407h/407H 279v/279V Pos: standing >
A Shadow Beast attempts to flee.
A Shadow Beast leaves down.

< 407h/407H 279v/279V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
A Shadow Beast snaps into visibility.
Out of nowhere, a Shadow Beast stabs you in the back.
OUCH!  That really did HURT!
An elite guard suddenly attacks a Shadow Beast!

< 313h/407H 279v/279V Pos: standing >
< T: Pekpek TP: sta TC: small wounds E: A Shadow Beast sta EP: few scratches >
 -=[You attack a Shadow Beast.]=- [0 Hits]

< 313h/407H 279v/279V Pos: standing >
< T: Pekpek TP: sta TC: small wounds E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast avoids being bashed by an elite guard, who loses his balance and falls.
A Shadow Beast snaps into visibility.
-=[A Shadow Beast attacks you.]=- [7 Hits]

< 170h/407H 279v/279V Pos: standing >
< T: Pekpek TP: sta TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 An elite guard rises to his feet.
An elite guard suddenly attacks a Shadow Beast!
Sorry, you aren't allowed to do that in combat.

< 170h/407H 279v/279V Pos: standing >
< T: Pekpek TP: sta TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast snaps into visibility.

< 170h/407H 279v/279V Pos: standing >
< T: Pekpek TP: sta TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast snaps into visibility.
Everything is blurry after a Shadow Beast's head came crashing into your skull.
OUCH!  That really did HURT!
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 85h/407H 279v/279V Pos: standing >
A Shadow Beast snaps into visibility.
An elite guard attacks a Shadow Beast. [0 Hits]

< 85h/407H 279v/279V Pos: standing >
A Shadow Beast snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!