The death of [ 5 Sorcerer] Ghanzoo (Halfling)

in Beneath a Large Waterfall

from the perspective of [56 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic) [84%]
<worn on head>       the spiked crown of mental resistance [poor] [82%]
<worn on eyes>       a foggy visor [poor] [79%]
<worn in ear>        a brightly flaming earring [89%]
<worn in ear>        an earring of rainbows [poor] (invis)
<worn on face>       a mask of shadows (magic) [74%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    an ethereal symbiote of the inner planes of endurance (invis) (magic) (humming) [76%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [48%]
<attached to belt>   an arcane spellbook covered with runes [89%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [78%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [81%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the inquitous gloves of submission [superior] [89%]
<worn on finger>     a gleaming platinum ring of agility (magic)
<worn on finger>     the signet ring of Frenbar (magic) [76%]
<primary weapon>     the orb of destruction of endurance (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing) [89%]
<worn on feet>       a pair of pitch-black mindstone boots (magic) (glowing) [82%]

A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 856h/856H 181v/182V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
A huge sword has been dropped here on the ground. (glowing)
A tremendous black sword has been dropped here.
A full suit of black platemail has been left standing here.
A Huge diamond has been left here, sparkling brilliantly.
A small wooden ring with letter V carved onto it gathers dust here. (magic) [58%]
A small ring has been left here. [76%]
A Valoisian royal token lays here. (magic) (glowing)
A small charm of twigs and blond grass lies here forgotten. [59%]
A small charm of twigs and blond grass lies here forgotten. [65%]
A small charm of twigs and blond grass lies here forgotten.
The demonic head of a mutant troglodyte king rots here, emitting evil. (magic)
A pair of leggings made werewolf hide gathers dust here. (magic)
A pair of boots lie discarded here, glowing. (glowing) [85%]
Some angelic dragonscale sleeves from Arachdrathos Guilds lie here on the ground.
A blood-stained marble shield lies here on the ground.
A brutal dragonscale veil lies here on the ground.
A fragile dragonscale badge from The Valoisian Castle lies here on the ground.
A deep hooded cloak has been dropped here.
A dark sash has been left, spun from wire.
A staff of beasts has been left here, forgotten. (magic) (glowing)
A spider shaped eyepatch lies here. (magic) [59%]
A chain crucifix for the ear has been left here. (glowing) [26%]
A leather backpack lies here. [58%]
A thick book lays here.
A bright purple cloak lies here. (magic)

< 856h/856H 179v/182V Pos: standing >
You quickly scan the area.
A speckled duck who is a brief walk away above you.
The halfling adventurer who is a brief walk away above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 856h/856H 179v/182V Pos: standing >

< 856h/856H 181v/182V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 856h/856H 181v/182V Pos: standing >
 
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++++@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A bronze three-pronged dagger lies here.

< 856h/856H 179v/182V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 856h/856H 179v/182V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
A huge sword has been dropped here on the ground. (glowing)
A tremendous black sword has been dropped here.
A full suit of black platemail has been left standing here.
A Huge diamond has been left here, sparkling brilliantly.
A small wooden ring with letter V carved onto it gathers dust here. (magic) [58%]
A small ring has been left here. [76%]
A Valoisian royal token lays here. (magic) (glowing)
A small charm of twigs and blond grass lies here forgotten. [59%]
A small charm of twigs and blond grass lies here forgotten. [65%]
A small charm of twigs and blond grass lies here forgotten.
The demonic head of a mutant troglodyte king rots here, emitting evil. (magic)
A pair of leggings made werewolf hide gathers dust here. (magic)
A pair of boots lie discarded here, glowing. (glowing) [85%]
Some angelic dragonscale sleeves from Arachdrathos Guilds lie here on the ground.
A blood-stained marble shield lies here on the ground.
A brutal dragonscale veil lies here on the ground.
A fragile dragonscale badge from The Valoisian Castle lies here on the ground.
A deep hooded cloak has been dropped here.
A dark sash has been left, spun from wire.
A staff of beasts has been left here, forgotten. (magic) (glowing)
A spider shaped eyepatch lies here. (magic) [59%]
A chain crucifix for the ear has been left here. (glowing) [26%]
A leather backpack lies here. [58%]
A thick book lays here.
A bright purple cloak lies here. (magic)

< 856h/856H 178v/182V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 856h/856H 181v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 856h/856H 179v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up    -Down 

< 856h/856H 178v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up    -Down 

< 856h/856H 177v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up    -Down 

< 856h/856H 176v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   

< 856h/856H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 856h/856H 177v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 856h/856H 179v/182V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East  -South

< 856h/856H 181v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up   

< 856h/856H 180v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up    -Down 

< 856h/856H 181v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up    -Down 

< 856h/856H 179v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up    -Down 

< 856h/856H 177v/182V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up    -Down 

< 856h/856H 176v/182V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West  -Up    -Down 
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 856h/856H 176v/182V Pos: standing >
Your heroic urges slowly fade away.
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 
A huge sword has been dropped here on the ground. (glowing)
A tremendous black sword has been dropped here.
A full suit of black platemail has been left standing here.
A Huge diamond has been left here, sparkling brilliantly.
A small wooden ring with letter V carved onto it gathers dust here. (magic) [58%]
A small ring has been left here. [76%]
A Valoisian royal token lays here. (magic) (glowing)
A small charm of twigs and blond grass lies here forgotten. [59%]
A small charm of twigs and blond grass lies here forgotten. [65%]
A small charm of twigs and blond grass lies here forgotten.
The demonic head of a mutant troglodyte king rots here, emitting evil. (magic)
A pair of leggings made werewolf hide gathers dust here. (magic)
A pair of boots lie discarded here, glowing. (glowing) [85%]
Some angelic dragonscale sleeves from Arachdrathos Guilds lie here on the ground.
A blood-stained marble shield lies here on the ground.
A brutal dragonscale veil lies here on the ground.
A fragile dragonscale badge from The Valoisian Castle lies here on the ground.
A deep hooded cloak has been dropped here.
A dark sash has been left, spun from wire.
A staff of beasts has been left here, forgotten. (magic) (glowing)
A spider shaped eyepatch lies here. (magic) [59%]
A chain crucifix for the ear has been left here. (glowing) [26%]
A leather backpack lies here. [58%]
A thick book lays here.
A bright purple cloak lies here. (magic)

< 824h/824H 176v/182V Pos: standing >
Pardon?

< 824h/824H 182v/182V Pos: standing >

< 824h/824H 182v/182V Pos: standing >

< 824h/824H 182v/182V Pos: standing >
You quickly scan the area.
A speckled duck who is a brief walk away above you.
The halfling adventurer who is a brief walk away above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.

< 824h/824H 182v/182V Pos: standing >

< 824h/824H 182v/182V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 824h/824H 181v/182V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 824h/824H 180v/182V Pos: standing >
You quickly scan the area.
A speckled duck who is close by above you.
The halfling adventurer who is close by above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
A minotaur mercenary wizard who is not far off above you.
A minotaur mercenary guard who is not far off above you.
The burly guardian who is not far off above you.
A halfling guard who is not far off above you.
The smiling cleric who is a brief walk away below you.
The scarred mage who is a brief walk away below you.

< 824h/824H 180v/182V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
A speckled mother duck protects her young.
A halfling adventurer wanders here humming to himself.(Gold Aura)

< 824h/824H 181v/182V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 824h/824H 180v/182V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 

< 824h/824H 179v/182V Pos: standing >

< 824h/824H 181v/182V Pos: standing >
You quickly scan the area.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
A minotaur mercenary wizard who is close by to your east.
A minotaur mercenary guard who is close by to your east.
The burly guardian who is close by to your east.
A halfling guard who is close by to your east.
A salamander who is rather far off to your west.

< 824h/824H 182v/182V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 

< 824h/824H 181v/182V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling guard who is close by to your south.
The halfling thief who is not far off to your south.
A traveling mage who is not far off to your south.
A young duck who is a brief walk away to your south.
A tiny humming bird who is a brief walk away to your south.
A halfling woodcarver who is a brief walk away to your south.
The young adventurer who is a brief walk away to your south.
A salamander who is a brief walk away to your west.
A halfling child who is in the distance to your west.
The halfling warrior who is in the distance to your west.
The young adventurer who is in the distance to your west.

< 824h/824H 181v/182V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
The corpse of a halfling guard is lying here.
The corpse of a dwarf mercenary tracker and punisher is lying here.

< 824h/824H 180v/182V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
The corpse of a Human is lying here.

< 824h/824H 179v/182V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A small bright red salamander does his best to hide in the flowers.
Alarm bells sound, signalling an invasion!

< 824h/824H 179v/182V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
A blood hawk who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A salamander who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
Clora who is close by to your south.
A halfling child who is not far off to your west.
The halfling warrior who is not far off to your west.
The young adventurer who is not far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
The muscular farmer who is in the distance to your west.

< 824h/824H 180v/182V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
The corpse of a Human is lying here.

< 824h/824H 181v/182V Pos: standing >
You quickly scan the area.
A father duck who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A halfling child who is a brief walk away to your north.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The halfling boy who is close by to your south.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
A salamander who is close by to your west.
A halfling child who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 824h/824H 181v/182V Pos: standing >

< 824h/824H 181v/182V Pos: standing >
It appears to be the corpse of Ar.
a gnomish toolbox
a copper-plated mask (magic)
a sparkling diamond bracer [superior] (magic)
a bracelet of flesh hooks [poor] (magic)
a soft leather belt
some wolverine claws [superior]
a sparkling crown of diamonds (magic)
a dragonbone ring [poor]
a humming gold band from Abandoned Elven Homestead
a few coins
a backpack of tazten bark

< 824h/824H 181v/182V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
A small bright red salamander does his best to hide in the flowers.

< 824h/824H 180v/182V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 
The corpse of a halfling guard is lying here.

< 824h/824H 179v/182V Pos: standing >
Petalrich Lane
   A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it.  A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner.  Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area.  Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East  -South -West 
The corpse of a halfling guard is lying here.
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)

< 824h/824H 179v/182V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your east.
A halfling child who is close by to your south.
A blind woodcarver who is close by to your south.
The Woodseer Quartermaster who is not far off to your west.
The muscular farmer who is rather far off to your west.
A halfling woman who is rather far off to your west.
A young duck who is rather far off to your west.
The fisherman who is in the distance to your west.

< 824h/824H 180v/182V Pos: standing >
Petalrich Lane
   Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south.  The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money.  Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East  -South# -West 

< 824h/824H 181v/182V Pos: standing >
You quickly scan the area.
The halfling thief who is close by to your north.
The halfling councilor who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling warrior who is close by to your east.
The young adventurer who is close by to your east.
A salamander who is a brief walk away to your east.
The Woodseer Quartermaster who is close by to your west.
The muscular farmer who is a brief walk away to your west.
A halfling woman who is a brief walk away to your west.
A young duck who is a brief walk away to your west.
The fisherman who is rather far off to your west.

< 824h/824H 181v/182V Pos: standing >

< 824h/824H 181v/182V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate.  River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East  -South -West 
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)

< 824h/824H 180v/182V Pos: standing >
River Circle
   Huge boulders to the north prevent any possible passage in that direction as
well as cutting off any clear view.  Children can be seen wading in a small
river further to the west and a beautiful jodani cottage is tucked behind some
tall tazten trees to the south.  River Circle meets a four-way intersection to
the east and continues to the west where it bends south.
Obvious exits: -East  -West 

< 824h/824H 179v/182V Pos: standing >
River Circle
   As the narrow road bends from south to east it rises a bit higher above the
river.  An open doorway to the west leads into a plain cottage built on stilts
over the river.  A small pool to the north is fed by a waterfall to the
northwest.  The pool then feeds the river that flows along the outer edge of
the plateau.  Water laps against the rocks lining the edge of River Circle to
the north, a short five foot jump down.  River Circle continues to the south
and east.
Obvious exits: -East  -South -West  -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A young duck searches for food here.

< 824h/824H 179v/182V Pos: standing >
You quickly scan the area.
The Woodseer Quartermaster who is not far off to your east.
The halfling warrior who is rather far off to your east.
The young adventurer who is rather far off to your east.
A halfling guard who is close by to your south.
The fisherman who is close by to your west.
A yellow perch who is close by below you.

< 824h/824H 180v/182V Pos: standing >
A Fisherman's Cottage
   Built of simple ordinary woods, the cottage rests on stilts well above the
shallow river that flows underneath it.  Windows in the northern and western
walls look out toward the beautiful waterfall that feeds the river from high
above.  A simple bed rests in the southwestern corner and a small table with
several chairs is near the northern window.  Fishing poles and fishing nets
hang from pegs on the wall, most of the equipment is functional but still
appears to be in need of a few repairs.  Two brass lanterns frame the open
doorway out to River Circle.
Obvious exits: -East 
A tired fisherman rests here so he is ready to wake up early.(Gold Aura)

< 824h/824H 181v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 824h/824H 181v/182V Pos: standing >
You quickly scan the area.
The muscular farmer who is close by to your east.
A halfling woman who is close by to your east.
A young duck who is close by to your east.
The Woodseer Quartermaster who is a brief walk away to your east.
The halfling warrior who is in the distance to your east.
The young adventurer who is in the distance to your east.

< 824h/824H 181v/182V Pos: standing >
River Circle
   As the narrow road bends from south to east it rises a bit higher above the
river.  An open doorway to the west leads into a plain cottage built on stilts
over the river.  A small pool to the north is fed by a waterfall to the
northwest.  The pool then feeds the river that flows along the outer edge of
the plateau.  Water laps against the rocks lining the edge of River Circle to
the north, a short five foot jump down.  River Circle continues to the south
and east.
Obvious exits: -East  -South -West  -Down 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)

< 824h/824H 180v/182V Pos: standing >
You quickly scan the area.
The Woodseer Quartermaster who is not far off to your east.
The halfling warrior who is rather far off to your east.
The young adventurer who is rather far off to your east.
A young duck who is close by to your south.
A halfling guard who is close by to your south.
The fisherman who is close by to your west.
A yellow perch who is close by below you.

< 824h/824H 180v/182V Pos: standing >

< 824h/824H 182v/182V Pos: standing >
In a Wide Pool
   Ground below the shallow pool is somehow both muddy and rocky at the same
time.  A coating of mud lines the smaller stones but the gentle current is
just strong enough to wash the mud off of the larger rocks.  A huge boulder
is to the east but the muddy slope to the south is just gradual enough that
it can be climbed without slipping.  The pool extends to the north and west
and a muddy incline can be climbed to get to River Circle to the south.
Obvious exits: -North -West  -Up   
A young halfling child plays here.
A small yellow perch swims by.

< 824h/824H 181v/182V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your west.
A fuzzy duckling who is close by to your west.
A brown duck who is not far off to your west.
A yellow perch who is not far off to your west.
The wandering merchant who is not far off to your west.
A giant dragonfly who is not far off to your west.
A yellow perch who is not far off to your west.
A giant dragonfly who is not far off to your west.
The muscular farmer who is close by above you.
A halfling woman who is close by above you.

< 824h/824H 181v/182V Pos: standing >

< 824h/824H 181v/182V Pos: standing >
A yellow perch leaves north.

< 824h/824H 181v/182V Pos: standing >
In a Wide Pool
   Slow moving eddies stir up some of the silt as the water swirls by the
huge boulder to the east helping obscure the bottom.  The water is not deep
though, even halfling children can be seen wading throughout it, trying to
catch the frogs and salamanders that hide among the rushes.  Water swirls by
as the pool continues to the west toward a large waterfall and south where
several cottages can be seen along the water.
Obvious exits: -South -West 
A small yellow perch swims by.

< 824h/824H 179v/182V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your south.
A Halfling who is not far off to your west.

< 824h/824H 179v/182V Pos: standing >
In a Wide Pool
   A thin layer of water coats the rough cliff face bordering the pool to the
north and thin reeds line the edges of the pool as it extends to the east
toward a huge boulder.  Water sprays outward from the tremendous waterfall to
the east, showering everything with a fine mist.  Reeds and rushes grow in
the shallow pool as it extends to the south, east and west.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 824h/824H 180v/182V Pos: standing >
You quickly scan the area.
A yellow perch who is close by to your east.
A fuzzy duckling who is close by to your south.
A fuzzy duckling who is not far off to your south.
A young duck who is a brief walk away to your south.
The halfling warrior who is a brief walk away to your south.
A yellow perch who is rather far off to your south.
A yellow perch who is rather far off to your south.
A Halfling who is close by to your west.

< 824h/824H 180v/182V Pos: standing >

< 824h/824H 180v/182V Pos: standing >
Beneath a Large Waterfall
   A wide shallow pool extends to the south and east away from the harsh
spray of the waterfall.  Water droplets fall throughout the area due to the
many jagged rocks the waterfall tumbles over on its way down to the surface.
The water droplets make it difficult to make out many details of the
surrounding pool by refracting any light into thousands of tiny rainbows
making the mist even more difficult to see through.
Obvious exits: -East  -South
A Halfling (small) stands here. (Non-Fraggable)(Gold Aura)

< 824h/824H 178v/182V Pos: standing >
You start chanting...
You snap into visibility.

< 824h/824H 178v/182V Pos: standing >
You complete your spell...
A Halfling crumples as you kill him by draining his energy.
A Halfling is dead! R.I.P.
You receive your share of experience.