The death of [ 1 Necromancer] Gruna (Human)

in A Cozy Sleeping Chamber

from the perspective of [ 1 Necromancer] Gruna (Human)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a hard leather cloak
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<held>               a large wooden torch
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots

An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 10h/20H 62v/112V Pos: standing >
A highwayman enters from the north.
 ..+..  
 ..@..  
 ..+..  
 ..+..  
 ..@..  
 ..M..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 10h/20H 61v/112V Pos: standing >
 ..+..  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 10h/20H 60v/112V Pos: standing >
 ..+.*  
 ..@..  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 10h/20H 59v/112V Pos: standing >
 ..+**  
 ..@.*  
 ..+..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 10h/20H 59v/112V Pos: standing >
 ..+**  
 ..@**  
 ..+.*  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 10h/20H 58v/112V Pos: standing >
 .+***  
 .+@**  
 .+.*.  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W

< 10h/20H 58v/112V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 10h/20H 58v/112V Pos: standing >

		Score information for Gruna

Level: 1   Race: Human   Class: Necromancer Sex: Male
Hit points: 11(20)  Moves: 59(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Enchantments:   Aware
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (148 minutes)


< 11h/20H 59v/112V Pos: standing >
 *+***  
 .+@**  
 .+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W

< 11h/20H 57v/112V Pos: standing >
 *+GM*  
 *+@**  
 .+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
A wall of shifting color is here to the north.

< 11h/20H 56v/112V Pos: standing >
 **+**  
 .*@**  
 ..+**  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 11h/20H 57v/112V Pos: standing >
 **+**  
 **@**  
 .*+**  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A wall of shifting color is here to the east.

< 11h/20H 56v/112V Pos: standing >
 *.+**  
 **@**  
 **+**  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 11h/20H 56v/112V Pos: standing >
 .+*M*  
 *+@**  
 *+GM*  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
A wall of shifting color is here to the south.

< 11h/20H 56v/112V Pos: standing >
 +*M**  
 +*@**  
 +GM**  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W

< 12h/20H 55v/112V Pos: standing >
 +****  
 +G@**  
 +****  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A wall of shifting color is here to the west.
A sturdy looking mount is here, all saddled up and ready to ride.

< 12h/20H 54v/112V Pos: standing >
 +****  
 +G@**  
 +****  

< 13h/20H 58v/112V Pos: standing >
 +****  
 +G@**  
 +****  

< 13h/20H 58v/112V Pos: standing >
 M****  
 +G@**  
 +****  

< 13h/20H 60v/112V Pos: standing >
 +****  
 MG@**  
 +****  

< 13h/20H 61v/112V Pos: standing >
 +****  
 +G@**  
 M****  

< 13h/20H 62v/112V Pos: standing >
 +****  
 +G@**  
 +****  

< 14h/20H 64v/112V Pos: standing >

		Score information for Gruna

Level: 1   Race: Human   Class: Necromancer Sex: Male
Hit points: 20(20)  Moves: 99(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Enchantments:   Aware
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (147 minutes)


< 20h/20H 99v/112V Pos: standing >

< 20h/20H 106v/112V Pos: standing >
 +****  
 +G@**  
 +****  

< 20h/20H 112v/112V Pos: standing >

< 20h/20H 112v/112V Pos: standing >
 M****  
 +G@**  
 +****  

< 20h/20H 112v/112V Pos: standing >
 +****  
 MG@**  
 +****  

< 20h/20H 112v/112V Pos: standing >
 +****  
 +G@**  
 M****  

< 20h/20H 112v/112V Pos: standing >
 +****  
 +G@**  
 +****  

< 20h/20H 112v/112V Pos: standing >

< 20h/20H 112v/112V Pos: standing >
 +****  
 +G@**  
 +****  

< 20h/20H 112v/112V Pos: standing >
 M****  
 +G@**  
 +****  

< 20h/20H 112v/112V Pos: standing >

		Score information for Gruna

Level: 1   Race: Human   Class: Necromancer Sex: Male
Hit points: 20(20)  Moves: 112(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Enchantments:   Aware
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (147 minutes)


< 20h/20H 112v/112V Pos: standing >
 +****  
 MG@**  
 +****  

< 20h/20H 112v/112V Pos: standing >
 +****  
 +G@**  
 M****  

< 20h/20H 112v/112V Pos: standing >
 +****  
 +G@**  
 +****  

< 20h/20H 112v/112V Pos: standing >
Your large wooden torch flickers as it slowly burns down.

< 20h/20H 112v/112V Pos: standing >
A prismatic wall crumbles to dust and blows away.

< 20h/20H 112v/112V Pos: standing >
 *+***  
 *+@M*  
 *+***  
A Small Forest with Thick Underbrush
Obvious exits: -N -E -S -W
The guildhall of (_/Eye of Odin\_) is here.

< 20h/20H 110v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
</map>
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.

< 20h/20H 110v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 20h/20H 109v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 110v/112V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your west.
A Thri-Kreen who is close by to your west.
A Duergar who is close by to your west.
A silver dracolich who is close by to your west.
A green dracolich who is close by to your west.
A Githyanki who is close by to your west.
A Drider who is close by to your west.

< 20h/20H 111v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
</map>
The High-Arched Foyer before The Hall of (_/Eye of Odin\_)
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.

< 20h/20H 111v/112V Pos: standing >

< 20h/20H 111v/112V Pos: standing >
Your large wooden torch flickers as it slowly burns down.

< 20h/20H 111v/112V Pos: standing >

< 20h/20H 112v/112V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A greyish stone wall is here to the west.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 20h/20H 111v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 111v/112V Pos: standing >

< 19h/20H 111v/112V Pos: standing >
Your large wooden torch flickers as it slowly burns down.

< 20h/20H 111v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 111v/112V Pos: standing >

		Score information for Gruna

Level: 1   Race: Human   Class: Necromancer Sex: Male
Hit points: 20(20)  Moves: 111(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (146 minutes)


< 20h/20H 111v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 111v/112V Pos: standing >
Your large wooden torch flickers as it slowly burns down.

< 19h/20H 111v/112V Pos: standing >

< 20h/20H 111v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 111v/112V Pos: standing >
Your large wooden torch glows dimly, barely illuminating the room.

< 19h/20H 111v/112V Pos: standing >
You quickly scan the area.
You see nothing.

< 20h/20H 111v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 111v/112V Pos: standing >
Your large wooden torch glows dimly, barely illuminating the room.

< 20h/20H 112v/112V Pos: standing >

		Score information for Gruna

Level: 1   Race: Human   Class: Necromancer Sex: Male
Hit points: 20(20)  Moves: 112(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (145 minutes)


< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Autosaving...

< 19h/20H 112v/112V Pos: standing >
Your large wooden torch just went out.

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >

		Score information for Gruna

Level: 1   Race: Human   Class: Necromancer Sex: Male
Hit points: 20(20)  Moves: 112(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (145 minutes)


< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
You have ranked up to Serf.

< 20h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Muni rides in on a playful kitten from the south.

< 20h/20H 112v/112V Pos: standing >
Oof! Muni bumps into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Muni dismounts a playful kitten.

< 19h/20H 112v/112V Pos: standing >
Muni tries to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Muni rolls on the floor laughing.

< 19h/20H 112v/112V Pos: standing >
Muni tries to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Muni tries to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Autosaving...

< 20h/20H 112v/112V Pos: standing >
Oof! You bump into a greyish stone wall...

< 20h/20H 112v/112V Pos: standing >
You try to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
Muni climbs on and rides a playful kitten.

< 19h/20H 112v/112V Pos: standing >
Muni dismounts a playful kitten.

< 19h/20H 112v/112V Pos: standing >
Muni tries to destroy a greyish stone wall...

< 19h/20H 112v/112V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 19h/20H 112v/112V Pos: standing >
-=[You stagger as a magic missile from a Kobold hits you.]=-
OUCH!  That really did HURT!
-=[You stagger as a magic missile from a Kobold hits you.]=-
OUCH!  That really did HURT!
-=[You stagger as a magic missile from a Kobold hits you.]=-
OUCH!  That really did HURT!
-=[You stagger as a magic missile from a Kobold hits you.]=-
OUCH!  That really did HURT!
-=[You stagger as a magic missile from a Kobold hits you.]=-
OUCH!  That really did HURT!

< 5h/20H 112v/112V Pos: standing >
-=[You are enveloped in flames from a fireball sent by a Kobold.  OUCH!]=-
Your thin leather belt melted from the intense heat!