The death of [30 Necromancer] Based (Drow Elf)

in A Nameless Path

from the perspective of [30 Necromancer] Based (Drow Elf)

<worn as a badge>    the essence of Auril
<worn on head>       a gem studded silver headband [superior] (magic)
<worn on eyes>       the magenta eye of a beholder guardian (magic) (humming)
<worn in ear>        a dwarven earring (magic)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   a sparkling glassteel gorget [38%]
<worn around neck>   a necklace of human teeth (magic)
<worn on body>       a robe of lightning [superior] (glowing)
<worn about body>    a deep hooded cloak of sorrow
<worn about waist>   a belt of braided bearskin [poor] (magic) (humming)
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt>   a thick ledger with the frostmaiden insignia (magic)
<worn on arms>       some armplates of dust of agility
<held as shield>     a knight's dragonscale tower shield from Plane of Fire, Brass [87%]
<worn around wrist>  a crystalline wristguard [superior]
<worn around wrist>  a satanic bracelet of intelligence (magic) [88%]
<worn on hands>      some light reed claws
<worn on finger>     an enchanted ring of balor bone of power
<worn on finger>     a twisted emerald signet
<primary weapon>     the silvery staff of the githyanki arch-mage
<worn on legs>       some frost-rimed dragonscale pants from BogenTok
<worn on feet>       the boots of the four winds [poor] (magic)

You extend your sights westward.
A Nameless Path
   Sounds of dripping water and echoing, distorted voices filter their way
through the cavern.  A number of small dwellings dot this region of the
cavern with this narrow, nameless path winding its way through all of
them.  A long, narrow building stands to the south and the ruins of a
stone building lie to the north.  The path continues to the east and west.
Obvious exits: -North -East  -South# -West 

< 246h/246H 119v/121V Pos: standing >
You quickly scan the area.
An angry lieutenant who is not far off to your west.

< 246h/246H 119v/121V Pos: standing >
A Nameless Path
   Sounds of dripping water and echoing, distorted voices filter their way
through the cavern.  A number of small dwellings dot this region of the
cavern with this narrow, nameless path winding its way through all of
them.  A long, narrow building stands to the south and the ruins of a
stone building lie to the north.  The path continues to the east and west.
Obvious exits: -North -East  -South# -West 

< 246h/246H 117v/121V Pos: standing >
Ok.

< 246h/246H 117v/121V Pos: standing >
You quickly scan the area.
A dark human who is close by to your north.
A sleeping dockhand who is close by to your south.
A sleeping dockhand who is close by to your south.
An angry lieutenant who is close by to your west.

< 246h/246H 118v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
Some Rocky Ruins
   The collapsed building is a testament to the length of time this large
cavern has been used as a refuge.  It is clear that the stones were once
mortared together in some forgotten time and that the building finally
collapsed with the mortar succumbed to age.  The walls are almost
completely collapsed and the broken stone that lines the floor came from a
ceiling that must have covered the building long ago.
Obvious exits: -South
A human sailor walks cautiously through the streets.

< 246h/246H 119v/121V Pos: standing >
The door is open.
You extend your sights southward.
A Worker's Barracks
   This room houses 8 beds that have been lined up with just enough space
for people to walk between, and no more.  Dock workers in towns such as
this are usually here to make as much money as they can before leaving for
a more friendly place.  Nothing of value can be seen anywhere in the room,
the works that live here must hide their wealth well, or use the bank that
has been provided in town.
Obvious exits: -North
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.

< 246h/246H 120v/121V Pos: standing >
You quickly scan the area.
A dark human who is close by to your north.
An orcish pirate who is not far off to your east.
A sleeping dockhand who is close by to your south.
A sleeping dockhand who is close by to your south.
An angry lieutenant who is close by to your west.

< 246h/246H 120v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Nameless Path
   Rough rocks and other rubble have been dumped to the north creating an
impassable barrier.  A large, elegant home made of heavy black palm stands
to the south, a testament to some merchant's wealth.  The home, like most
in this cavern, has no windows but it does have a very sturdy wooden door.
The path continues to the east and west winding past buildings and
stalagmites as it makes its way through the cavern.
Obvious exits: -East  -South# -West 
(Q)An angry duergar glares at his surroundings.

< 246h/246H 121v/121V Pos: standing >
A Nameless Path
   Rough rocks and other rubble have been dumped to the north creating an
impassable barrier.  A large, elegant home made of heavy black palm stands
to the south, a testament to some merchant's wealth.  The home, like most
in this cavern, has no windows but it does have a very sturdy wooden door.
The path continues to the east and west winding past buildings and
stalagmites as it makes its way through the cavern.
Obvious exits: -East  -South# -West 
(Q)An angry duergar glares at his surroundings.

< 246h/246H 119v/121V Pos: standing >
It seems to be locked.

< 246h/246H 119v/121V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 246h/246H 119v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Nameless Path
   Bending from south to east here the path winds around a large home made
of black palm to the southeast and past a massive stalagmite to the west.
Sounds from as far away as the docks themselves echo through the cavern,
but the sounds are muted and distorted, subdued by their constant bouncing
off rough stone surfaces.
Obvious exits: -East  -South

< 246h/246H 119v/121V Pos: standing >
You quickly scan the area.
An orcish pirate who is a brief walk away to your east.
An angry lieutenant who is close by to your west.

< 246h/246H 119v/121V Pos: standing >
Obvious exits:
    East - A Nameless Path
    South- (closed door) 
    West - A Nameless Path

< 246h/246H 119v/121V Pos: standing >
A Nameless Path
   Bending from south to east here the path winds around a large home made
of black palm to the southeast and past a massive stalagmite to the west.
Sounds from as far away as the docks themselves echo through the cavern,
but the sounds are muted and distorted, subdued by their constant bouncing
off rough stone surfaces.
Obvious exits: -East  -South
(Q)An angry duergar glares at his surroundings.

< 246h/246H 117v/121V Pos: standing >
You see nothing special...

< 246h/246H 117v/121V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Nameless Path
   The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east.  It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe.  The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West 
(Q)A thin drow warrior carefully eyes her surroundings.

< 246h/246H 118v/121V Pos: standing >
You quickly scan the area.
An orcish pirate who is rather far off to your east.
A drow lieutenant who is close by to your south.

< 246h/246H 118v/121V Pos: standing >
A Nameless Path
   The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east.  It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe.  The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West 
(Q)A thin drow warrior carefully eyes her surroundings.

< 246h/246H 118v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Nameless Path
   This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley.  The wall of a ruined building stands
to the north and a massive stalagmite is to the south.  The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East  -West 

< 246h/246H 119v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 246h/246H 120v/121V Pos: standing >
A Nameless Path
   This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley.  The wall of a ruined building stands
to the north and a massive stalagmite is to the south.  The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East  -West 

< 246h/246H 119v/121V Pos: standing >
Pardon?

< 246h/246H 119v/121V Pos: standing >
A Split in the Path
   The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it.  Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets.  Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention.  A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East  -South -West #

< 246h/246H 117v/121V Pos: standing >
Ok.

< 246h/246H 118v/121V Pos: standing >
The door is open.
You extend your sights westward.
A Long Stone Barracks
   The stone building extends to the north and south, providing room
enough for a large number of people.  A number of cots and bunk-beds have
been spread around this room and the room to the north while a kitchen of
some sort lies to the south.  It is clear that a majority of the
dockhands must live here, sharing their living space to save money for
other purposes.  A single stone door leads out of the building to the west
and the room extends to the north and south.
Obvious exits: -North -East  -South
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.

< 246h/246H 119v/121V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your north.
An angry lieutenant who is not far off to your east.
A drow lieutenant who is not far off to your east.
A drow prostitute who is close by to your south.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.

< 246h/246H 119v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Nameless Path
   The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth.  The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside.  The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South
A tall minotaur in merchants robes stands here.

< 246h/246H 121v/121V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Nameless Path
   The stony path is covered with a thin layer of gravel and dirt as it
winds its way southward deeper into the cavern.  Sounds of dripping water
mingle with the echos of voices bouncing off the distant walls of the
cavern.  The path continues to the north where it forks in several
directions and to the south where it turns east.
Obvious exits: -North -South
A gaunt drow woman attempts to sell her body here.

< 246h/246H 121v/121V Pos: standing >
A Split in the Path
Obvious exits: -North -East  -South -West 

< 246h/246H 121v/121V Pos: standing >
You quickly scan the area.
A large minotaur who is close by to your north.
An angry lieutenant who is not far off to your east.
A drow lieutenant who is not far off to your east.
A drow prostitute who is close by to your south.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.

< 246h/246H 121v/121V Pos: standing >
The door is open.
You extend your sights westward.
A Long Stone Barracks
   The stone building extends to the north and south, providing room
enough for a large number of people.  A number of cots and bunk-beds have
been spread around this room and the room to the north while a kitchen of
some sort lies to the south.  It is clear that a majority of the
dockhands must live here, sharing their living space to save money for
other purposes.  A single stone door leads out of the building to the west
and the room extends to the north and south.
Obvious exits: -North -East  -South
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.

< 246h/246H 121v/121V Pos: standing >
A Long Stone Barracks
   The stone building extends to the north and south, providing room
enough for a large number of people.  A number of cots and bunk-beds have
been spread around this room and the room to the north while a kitchen of
some sort lies to the south.  It is clear that a majority of the
dockhands must live here, sharing their living space to save money for
other purposes.  A single stone door leads out of the building to the west
and the room extends to the north and south.
Obvious exits: -North -East  -South
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.

< 246h/246H 119v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Long Stone Barracks
   The plain stone walls have a greenish tint to them, a natural color
within the stone rather than something added after the construction of the
building.  A number of cots, chests, and footlockers dot the room.  This
is clearly a heavily used barracks that has been occupied by a number of
dock workers.
Obvious exits: -South
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.

< 246h/246H 119v/121V Pos: standing >
You see nothing special...

< 246h/246H 119v/121V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Large Kitchen
   Most of the cooking equipment, and even the utensils, have been made of
stone.  The variety of stones used for the stoves and ovens contrasts with
the pale green walls of the stone building.  Some of the stone appears to
be porous so that it cools down and heats up quickly, while certain large
pots and kettles have been made of a dense gray stone that looks has heavy
and sturdy as the finest steel.  Several tables and chairs stand along the
northern edge of the room as it stretches into the main part of the
barracks.
Obvious exits: -North
A solid stone oven stands in the corner
A one-eyed orc stands here cooking a large meal.
A globe of darkness floats near a one-eyed cook's head.

< 246h/246H 119v/121V Pos: standing >
A Long Stone Barracks
Obvious exits: -North -East  -South
A simple, but sturdy, metal cot stands here.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.
A sleeping dockhand is stretched out, sound asleep.

< 246h/246H 119v/121V Pos: standing >
A Split in the Path
   The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it.  Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets.  Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention.  A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East  -South -West 

< 246h/246H 117v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Nameless Path
   The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth.  The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside.  The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South

< 246h/246H 118v/121V Pos: standing >
A Nameless Path
   The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth.  The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside.  The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South

< 246h/246H 116v/121V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East  -South -West 
A tall minotaur in merchants robes stands here.

< 246h/246H 117v/121V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North# -East  -South -West 
A tall minotaur in merchants robes stands here.

< 246h/246H 116v/121V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Collapsed Ruins of a Stone Building
   A poorly built stone building once stood here, but its lack of decent
construction has allowed it to fall to the ground leaving nothing but
rubble and debris.  The rocks it was made from don't appear to have come
from the caverns, or even the mountains nearby.  Anyone spending the
effort to bring stone in from elsewhere only to build a shoddy home must
have been foolish indeed.
Obvious exits: -West 

< 246h/246H 118v/121V Pos: standing >
A Nameless Path
Obvious exits: -North# -East  -South -West 
A tall minotaur in merchants robes stands here.

< 246h/246H 118v/121V Pos: standing >
A large minotaur leaves east.

< 246h/246H 119v/121V Pos: standing >
That's impossible, I'm afraid.

< 246h/246H 119v/121V Pos: standing >
You are no longer feeling the healing effects of the medicus.
Your skin loses its barklike texture.
Looks like an exit.
You extend your sights westward.
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 

< 246h/246H 120v/121V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 246h/246H 120v/121V Pos: standing >
Ok.

< 246h/246H 121v/121V Pos: standing >
The door is open.
You extend your sights northward.
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.
A sleeping guard is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 246h/246H 121v/121V Pos: standing >
You quickly scan the area.
A sleeping guard who is close by to your north.
A sleeping guard who is close by to your north.
A sleeping mercenary who is close by to your north.
A sleeping mercenary who is close by to your north.
A large minotaur who is close by to your east.
A drow prostitute who is rather far off to your south.

< 246h/246H 121v/121V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North# -East  -South -West 

< 246h/246H 119v/121V Pos: standing >
Pardon?

< 246h/246H 119v/121V Pos: standing >
You quickly scan the area.
A large minotaur who is not far off to your east.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.

< 246h/246H 119v/121V Pos: standing >
Ok.

< 246h/246H 119v/121V Pos: standing >
You quickly scan the area.
A tired dockhand who is close by to your north.
A tired dockhand who is close by to your north.
A large minotaur who is not far off to your east.
A sturdy guard who is close by to your south.
A sturdy guard who is close by to your south.
A duergar banker who is close by to your south.

< 246h/246H 119v/121V Pos: standing >
The door is open.
You extend your sights northward.
A Small Wooden Shack
   The wooden walls support no ceiling, simply provide a little bit of
privacy for whoever lives here.  Three small cots line the eastern wall,
and are seemingly the only pieces of furniture here.  The people living
here must store their money and spare clothing someplace else because
there aren't even any dressers or chests here for storing anything.
Obvious exits: -South
A tired dockhand is stretched out, sound asleep.
A tired dockhand is stretched out, sound asleep.

< 246h/246H 119v/121V Pos: standing >
A Nameless Path
Obvious exits: -North -East  -South -West 

< 246h/246H 119v/121V Pos: standing >
Pardon?

< 246h/246H 119v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East  -West 
A small fountain made of green granite stands here.

< 246h/246H 119v/121V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Small Bank
   A small, but sturdy, vault has been set into the thick stone wall to
the west.  The Darvanu set up this small bank when they took over Quietus
Quay to make it easier for merchants and pirates to channel their money
through here.  The more wealth and goods that pass through Quietus Quay,
the more wealth flows to the Darvanu as well.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
A sturdy guard protects the vault.
A sturdy guard protects the vault.
A small duergar is here counting money.

< 246h/246H 119v/121V Pos: standing >
A Small Square
   Smooth stone floors here are coated with some sort of thin green lichen
that has a faint luminescence to it.  A small fountain has been placed
here in the square, the splashing water seems to be what supports the
growth of the lichen.  A small, nameless road winds off to the east
through the cavern and the main road through the cavern to the port lies
to the west.
Obvious exits: -East  -West 
A small fountain made of green granite stands here.

< 246h/246H 117v/121V Pos: standing >
Looks like an exit.
You extend your sights westward.
Broad Street
   Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay.  It is wide enough
for wagons and large cargoes to be transported through with relative ease.
Another street wanders off into the cavern as it extends to the east,
winding past a number of small stone buildings.  The exit to the cavern
lies further to the north.
Obvious exits: -North -East  -South
The corpse of a large swamp rat is lying here.

< 246h/246H 118v/121V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 118v/121V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 117v/121V Pos: standing >

< 246h/246H 117v/121V Pos: standing >
The Collapsed Ruins of a Stone Building
   A poorly built stone building once stood here, but its lack of decent
construction has allowed it to fall to the ground leaving nothing but
rubble and debris.  The rocks it was made from don't appear to have come
from the caverns, or even the mountains nearby.  Anyone spending the
effort to bring stone in from elsewhere only to build a shoddy home must
have been foolish indeed.
Obvious exits: -West 
A tall minotaur in merchants robes stands here.

< 246h/246H 115v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/246H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/246H 116v/121V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 115v/121V Pos: standing >
You quickly scan the area.
A sleeping guard who is close by to your north.
A sleeping guard who is close by to your north.
A sleeping mercenary who is close by to your north.
A sleeping mercenary who is close by to your north.
A large minotaur who is close by to your east.
A drow prostitute who is rather far off to your south.

< 246h/246H 116v/121V Pos: standing >
A Sturdy Stone Building
   This building bears the design of a simple barracks. There is no
kitchen, nor even a table to eat at.  A few simple wooden chairs dot the
room but it is otherwise full of beds and cots.  Stone pegs along the door
were clearly designed for hanging clothing and weapons, and several large
chests next to a few of the beds hint that this really is some sort of
barracks for the Darvanu mercenaries that perform guard duties in Quietus
Quay.
Obvious exits: -South
A simple, but sturdy, metal cot stands here.
A sleeping guard is stretched out, sound asleep.
A sleeping guard is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.
A sleeping mercenary is stretched out, sound asleep.

< 246h/246H 115v/121V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 115v/121V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 113v/121V Pos: standing >
A Small Wooden Shack
   The wooden walls support no ceiling, simply provide a little bit of
privacy for whoever lives here.  Three small cots line the eastern wall,
and are seemingly the only pieces of furniture here.  The people living
here must store their money and spare clothing someplace else because
there aren't even any dressers or chests here for storing anything.
Obvious exits: -South
A tired dockhand is stretched out, sound asleep.
A tired dockhand is stretched out, sound asleep.

< 246h/246H 113v/121V Pos: standing >
You quickly scan the area.
A sturdy guard who is not far off to your south.
A sturdy guard who is not far off to your south.
A duergar banker who is not far off to your south.

< 246h/246H 114v/121V Pos: standing >
A Nameless Path
   This nameless path passes through Quietus Quay winding through small
stone buildings and open-roofed shacks.  Many of the buildings look far
sturdier than they should need to be when protected from the elements by
the surrounding cavern.  A small shack lies to the north and an open door
leads into a sturdy stone building to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 112v/121V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 111v/121V Pos: standing >
The Collapsed Ruins of a Stone Building
   A poorly built stone building once stood here, but its lack of decent
construction has allowed it to fall to the ground leaving nothing but
rubble and debris.  The rocks it was made from don't appear to have come
from the caverns, or even the mountains nearby.  Anyone spending the
effort to bring stone in from elsewhere only to build a shoddy home must
have been foolish indeed.
Obvious exits: -West 
A tall minotaur in merchants robes stands here.

< 246h/246H 109v/121V Pos: standing >

< 246h/246H 109v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/246H 110v/121V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 109v/121V Pos: standing >
A Nameless Path
   The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth.  The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside.  The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South

< 246h/246H 107v/121V Pos: standing >
You quickly scan the area.
A sleeping guard who is not far off to your north.
A sleeping guard who is not far off to your north.
A sleeping mercenary who is not far off to your north.
A sleeping mercenary who is not far off to your north.
A drow prostitute who is not far off to your south.

< 246h/246H 107v/121V Pos: standing >
A Split in the Path
   The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it.  Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets.  Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention.  A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East  -South -West 

< 246h/246H 106v/121V Pos: standing >
You quickly scan the area.
A sleeping guard who is a brief walk away to your north.
A sleeping guard who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
A sleeping mercenary who is a brief walk away to your north.
An angry lieutenant who is not far off to your east.
A drow lieutenant who is not far off to your east.
A drow prostitute who is close by to your south.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.
A sleeping dockhand who is close by to your west.

< 246h/246H 107v/121V Pos: standing >
Obvious exits:
    North- A Nameless Path
    East - A Nameless Path
    South- A Nameless Path
    West - (open door) A Long Stone Barracks

< 246h/246H 108v/121V Pos: standing >
A Nameless Path
   This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley.  The wall of a ruined building stands
to the north and a massive stalagmite is to the south.  The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East  -West 
(Q)An angry duergar glares at his surroundings.

< 246h/246H 109v/121V Pos: standing >
A drow lieutenant enters from the east.
Obvious exits:
    East - A Nameless Path
    West - A Split in the Path

< 246h/246H 111v/121V Pos: standing >

< 246h/246H 111v/121V Pos: standing >
Obvious exits:
    East - A Nameless Path
    West - A Split in the Path

< 246h/246H 112v/121V Pos: standing >
A Nameless Path
   The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east.  It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe.  The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West 

< 246h/246H 111v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/246H 111v/121V Pos: standing >
A Nameless Path
   Bending from south to east here the path winds around a large home made
of black palm to the southeast and past a massive stalagmite to the west.
Sounds from as far away as the docks themselves echo through the cavern,
but the sounds are muted and distorted, subdued by their constant bouncing
off rough stone surfaces.
Obvious exits: -East  -South

< 246h/246H 110v/121V Pos: standing >
Obvious exits:
    East - A Nameless Path
    South- A Nameless Path

< 246h/246H 112v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/246H 113v/121V Pos: standing >
A Nameless Path
   The path seems almost an alley here, passing along the back of one
building to the south, and the side of another to the east.  It is quiet
here, despite the muffled echos and voices that float in from various
directions, yet it doesn't seem altogether safe.  The path continues to
the north and west while the walls of buildings block the way to the south
and east.
Obvious exits: -North -West 

< 246h/246H 111v/121V Pos: standing >

< 246h/246H 111v/121V Pos: standing >
A Nameless Path
   This portion of the nameless path that winds its way through Quietus
Quay seems to be more of an alley.  The wall of a ruined building stands
to the north and a massive stalagmite is to the south.  The path continues
to the east where it winds past the blind side of several buildings, and
to the west where it meets an intersection.
Obvious exits: -East  -West 
(Q)A thin drow warrior carefully eyes her surroundings.
(Q)An angry duergar glares at his surroundings.

< 246h/246H 109v/121V Pos: standing >
A Split in the Path
   The small port town of Quietus Quay must not be deemed large enough to
require signs or markers for the paths that wind through it.  Only the
dock hands and mercenary guards actually seem to live here, though a fair
number of merchants can often be seen wandering the streets.  Since the
Darvanu mercenary house took over the town it has grown considerably, the
thriving commerce attracting wanted as well as un-wanted attention.  A
long stone building stands to the west and the path forks off to the
north, south, and east.
Obvious exits: -North -East  -South -West 

< 246h/246H 108v/121V Pos: standing >
A Nameless Path
   The cavern floor here must have started out relatively flat and stable,
and years of wear and tear have worn it smooth.  The path itself is made
of a light brown dirt that has worn away from the stone and seeped or
blown into the cavern from outside.  The path appears to split just to
the south where it moves through a collection of stone and wooden
buildings.
Obvious exits: -North -South

< 246h/246H 107v/121V Pos: standing >
A Nameless Path
   This nameless, yet heavily used, path winds through the vast cavern
containing Quietus Quay passing small stone buildings and wooden shacks.
Quietus Quay is a heavily used port, but has few permanent residents other
than those that work the docks or provide supplies to those that travel
through.  A sturdy stone building stands to the north and the collapsed
ruins of a small stone building lie to the east.  The path itself
continues to the west and winds to the south.
Obvious exits: -North -East  -South -West 

< 246h/246H 106v/121V Pos: standing >
You quickly scan the area.
A sleeping guard who is close by to your north.
A sleeping guard who is close by to your north.
A sleeping mercenary who is close by to your north.
A sleeping mercenary who is close by to your north.
A large minotaur who is close by to your east.
A drow prostitute who is a brief walk away to your south.

< 246h/246H 107v/121V Pos: standing >
Autosaving...

< 246h/246H 121v/121V Pos: standing >
Someone's body appears to recover from the affects of the potion.
Magical auras fade from your sight.

< 246h/246H 121v/121V Pos: standing >
A goblin guard snaps into visibility.
-=[Out of nowhere, a goblin guard stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a goblin guard's body flares as it bears the brunt of your assault!
A goblin guard snaps into visibility.
[Damage: 10 ] -=[A goblin guard shivers from the unnatural cold as he hits you!]=-
-=[Out of nowhere, a goblin guard stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
The globe around someone's body flares as it bears the brunt of your assault!
A goblin guard snaps into visibility.
[Damage: 14 ] -=[A goblin guard shivers from the unnatural cold as he hits you!]=-
A goblin guard twists the blade lodged in your back causing you to writhe in agony.

< 41h/246H 121v/121V Pos: standing >
< T: Based TP: sta TC:pretty hurt E: a goblin guard sta EP: few scratches >
 You miss someone.
A goblin guard snaps into visibility.

< 41h/246H 121v/121V Pos: standing >
< T: Based TP: sta TC:pretty hurt E: a goblin guard sta EP: few scratches >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 41h/246H 121v/121V Pos: standing >
< T: Based TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 A goblin guard snaps into visibility.
-=[Out of nowhere, a goblin guard stabs you in the back.]=-
Your quiver smeared with blood was completely destroyed by the massive blow!