The death of [47 Dark Dreamer] Kaypee (Shade)

in The Glowing Sphere

from the perspective of [51 Dark Dreamer] Kamen (_/Eye of Odin\_) (Shade)

<worn as a badge>    a silverthorn corsage [superior] (magic) (glowing) [85%]
<worn on head>       the vapor crown of Limbo (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny diorite ear stud (magic)
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   a pentagram necklace [superior] (magic)
<worn around neck>   some kharma mind beads (magic) [79%]
<worn on body>       the robe of the mind (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a silken backsheath of flight (magic) [68%]
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a glowing blue crystal (magic) [79%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<worn on arms>       some sleeves bearing the seal of Verethorn [poor]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming) [89%]
<worn on hands>      the hands of justice [superior] with a strange dark bloodstone (magic) (glowing) [85%]
<worn on finger>     a finger band made from an illithids tentacle [poor] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<held>               a swirling staff of air conjuration (magic) (glowing)[112h 12m 26s]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [88%]
<worn on feet>       some gnomish rocket boots (magic) (humming) [85%]

   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (extremely good)
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 690h/690H 243v/243V Pos: standing >

		Score information for Kamen

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 690(690)  Moves: 243(243)
Coins carried:    0 platinum     0 gold     0 silver     1 copper
Compression ratio: 71%
Status:  Standing.
Frags:   +3.75   Deaths:   27
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points: 1387 

Active Spells:
--------------
detect illusion (6 minutes)
vitality (5 minutes)
reduce (51 minutes)
pantherspeed (42 minutes)
greater spirit ward (41 minutes)
improved invisibility (23 minutes)


< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
Casting: clone form *

< 690h/690H 243v/243V Pos: standing >
Casting: clone form 

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You blur and take on the form of a mechanized construct replica!

< 690h/690H 243v/243V Pos: standing >

< 690h/690H 243v/243V Pos: standing >

		Score information for Kamen

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 690(690)  Moves: 243(243)
Coins carried:    0 platinum     0 gold     0 silver     1 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +3.75   Deaths:   27
In the illusion of: a mechanized construct replica (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points: 1387 

Active Spells:
--------------
detect illusion (6 minutes)
vitality (5 minutes)
reduce (51 minutes)
pantherspeed (42 minutes)
greater spirit ward (41 minutes)
improved invisibility (23 minutes)


< 690h/690H 243v/243V Pos: standing >
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.(Red Aura)

< 690h/690H 243v/243V Pos: standing >

< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
Casting: gate to ardgral *

< 690h/690H 243v/243V Pos: standing >
Casting: gate to ardgral 

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

< 690h/690H 243v/243V Pos: standing >
You sit down and relax.

< 690h/690H 243v/243V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  1 - clone form
               1 - imprisonment
( 9th circle)  3 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  1 - dispel invisible
               5 - hammer
( 6th circle)  7 - reflection
( 5th circle)  1 - illusionary wall
               7 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  4 - blindness
               1 - mirror image
               5 - shadow monster
( 2nd circle)  2 - continual light
               7 - dispel magic
               1 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) vanish
    5 seconds:  (10th) clone form
    8 seconds:  (10th) gate to ardgral

You can memorize no more spells.
You continue your study.

< 690h/690H 243v/243V Pos: sitting >
You start meditating...

< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing vanish.

< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing clone form.

< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing gate to ardgral.
Your studies are complete.

< 690h/690H 243v/243V Pos: sitting >

		Score information for Kamen

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 690(690)  Moves: 243(243)
Coins carried:    0 platinum     0 gold     0 silver     1 copper
Compression ratio: 74%
Status:  Sitting around, resting.
Frags:   +3.75   Deaths:   27
In the illusion of: a mechanized construct replica (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points: 1387 

Active Spells:
--------------
detect illusion (6 minutes)
vitality (5 minutes)
reduce (51 minutes)
pantherspeed (42 minutes)
greater spirit ward (41 minutes)
improved invisibility (23 minutes)


< 690h/690H 243v/243V Pos: sitting >
You clamber to your feet.

< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Behemoth Herders.
Room: A Large Underground Cave
</map>
A Large Underground Cave
Obvious exits: -S#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic(Gold Aura)
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.(Red Aura)
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.(Red Aura)
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.(Red Aura)
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.(Red Aura)

< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You failed.

< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You failed.

< 690h/690H 243v/243V Pos: standing >
A lich dark wizard starts casting a spell called 'minor globe of invulnerability'.

< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)

< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.(Red Aura)

< 690h/690H 243v/243V Pos: standing >
You sit down and relax.

< 690h/690H 243v/243V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  2 - clone form
               1 - imprisonment
               1 - gate to ardgral
( 9th circle)  3 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
               1 - shadow merging
( 7th circle)  1 - dispel invisible
               5 - hammer
( 6th circle)  7 - reflection
( 5th circle)  1 - illusionary wall
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               4 - insects
( 3rd circle)  4 - blindness
               1 - mirror image
               5 - shadow monster
( 2nd circle)  2 - continual light
               7 - dispel magic
               1 - darkness
( 1st circle)  4 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) shadow travel
    4 seconds:  ( 5th) shadow travel
    6 seconds:  ( 5th) shadow travel
    8 seconds:  ( 5th) shadow travel
   10 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 690h/690H 243v/243V Pos: sitting >
You start meditating...

< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing shadow travel.

< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing shadow travel.

< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing shadow travel.

< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing shadow travel.

< 690h/690H 243v/243V Pos: sitting >

		Score information for Kamen

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 690(690)  Moves: 243(243)
Coins carried:    0 platinum     0 gold     0 silver     1 copper
Compression ratio: 77%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +3.75   Deaths:   27
In the illusion of: a mechanized construct replica (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points: 1387 

Active Spells:
--------------
detect illusion (6 minutes)
vitality (5 minutes)
reduce (51 minutes)
pantherspeed (42 minutes)
greater spirit ward (41 minutes)
improved invisibility (23 minutes)


< 690h/690H 243v/243V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 690h/690H 243v/243V Pos: sitting >
You clamber to your feet.

< 690h/690H 243v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
The Inn of Clowns
Obvious exits: -W
Stephan looks at you contently.

< 690h/690H 243v/243V Pos: standing >
You appear to be Construct and is in excellent condition.
He's tiny in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 690h/690H 243v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
A guard of the Bloodstone keep stands here looking alert.(Red Aura)

< 690h/690H 242v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -E -S -W
A peddler of the Keep is sitting here displaying his wares.

< 690h/690H 241v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 690h/690H 241v/243V Pos: standing >
You start chanting...

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 690h/690H 243v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S
An ugly black crow stands here squawking.

< 690h/690H 242v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -S

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -E -S -W
An elite watcher of the keep is standing here.(Red Aura)
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 690h/690H 240v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 690h/690H 242v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -E -S -W

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Citizen's Dwelling
</map>

<map>
Zone: Bloodstone Keep.
Room: In a Citizen's Dwelling
</map>
In a Citizen's Dwelling
Obvious exits: -S
A citizen stands here minding his own business.(Red Aura)

< 690h/690H 240v/243V Pos: standing >

		Score information for Kamen

Level: 51   Race: Shade   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 690(690)  Moves: 241(243)
Coins carried:    0 platinum     0 gold     0 silver     1 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +3.75   Deaths:   27
In the illusion of: a mechanized construct replica (fair)
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.68 
Leaderboard Points: 1387 

Active Spells:
--------------
shadow shield (4 minutes)
detect illusion (5 minutes)
vitality (4 minutes)
reduce (50 minutes)
pantherspeed (41 minutes)
greater spirit ward (40 minutes)
improved invisibility (22 minutes)


< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -E -S -W

< 690h/690H 242v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
A woman stands here humming a melody.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 690h/690H 240v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
A strong and stout looking miner is standing here.
A young squire stands here practicing his sword technique.(Red Aura)

< 690h/690H 240v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
A citizen stands here minding his own business.(Red Aura)

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S

< 690h/690H 242v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -E -S

< 690h/690H 240v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S

< 690h/690H 240v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S -W
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -E -S
A woman stands here humming a melody.(Red Aura)
A watcher of the keep stands ready to defend the citizenry.(Red Aura)

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>

<map>
Zone: Bloodstone Keep.
Room: In Cyloc Square
</map>
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.(Red Aura)

< 690h/690H 242v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
A citizen stands here minding his own business.(Red Aura)

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of the Gates of Bloodstone
</map>
At the Foot of the Gates of Bloodstone
Obvious exits: -N -E -S -W

< 690h/690H 240v/243V Pos: standing >
There is no portal here.

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Outside the Gates of Bloodstone
</map>
Outside the Gates of Bloodstone
Obvious exits: -N -S

< 690h/690H 242v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On the Drawbridge of Bloodstone
</map>
On the Drawbridge of Bloodstone
Obvious exits: -N -S

< 690h/690H 241v/243V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
Obvious exits: -N
A shimmering portal is here.

< 690h/690H 240v/243V Pos: standing >
You enter a shimmering portal.

<map>
Zone: Bloodstone Keep.
Room: The Glowing Sphere
</map>
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
A Shade (small) stands in mid-air here.(Red Aura)

< 690h/690H 241v/243V Pos: standing >
You start chanting...
You snap into visibility.

< 690h/690H 243v/243V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 112 ] -=[Your massive hammer causes a Shade to double over in pain!]=-

< 690h/690H 243v/243V Pos: standing >
You start chanting...
You snap into visibility.

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 109 ] -=[Your massive hammer causes a Shade to double over in pain!]=-

< 690h/690H 243v/243V Pos: standing >
You start chanting...
You snap into visibility.

< 690h/690H 243v/243V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 36 ] -=[Your massive hammer causes a Shade to double over in pain!]=-
A Shade's quill was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Kamen by 13333333.
The smell of fresh blood enters your body, infusing you with power!