The death of [25 Sorcerer] Gringo (Drider)

in A Rocky Dark Mountain Trail

from the perspective of [54 Assassin] Isfat (_/Eye of Odin\_) (Dwarf)

<floating about head>a LARGE green ioun stone[239h 33m 36s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of constitution (magic)
<worn on head>       the helm of the dragonkind (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing) [84%]
<worn in ear>        an ancient elven symbol of wisdom [superior] (magic) (illuminating)
<worn in ear>        an earring of bone [superior]
<worn on face>       mask of the flayed mind of constitution (magic)
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn around neck>   a werewolf tooth necklace [superior] (magic)
<worn on body>       a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body>    the terrifying shroud of undead power of constitution (magic)
<worn as quiver>     the frost giant's axe [superior] (magic)
<worn about waist>   a vortex of air forming a sash of damage
<worn on belt buckle>a trophy skull
<attached to belt>   a metal flask marked "molecular control" (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<worn around wrist>  a dracolich-bone bracelet [superior] (magic) (humming)
<worn around wrist>  the power infused bracelet of dark-mithril of damage
<worn on hands>      a pair of pale, misty gloves[239h 33m 36s]
<worn on finger>     an obsidian circle of damage (magic)
<worn on finger>     an obsidian circle of health (magic)
<primary weapon>     the dagger of Wind (magic)[239h 33m 36s]
<secondary weapon>   Tiamat's poison tail stinger (magic)[239h 33m 36s]
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       Krindor's Boots of the Night[239h 33m 36s]

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Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 1024h/1024H 271v/280V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1024h/1024H 270v/280V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1024h/1024H 271v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 271v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 270v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 270v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 269v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 269v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 269v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 268v/280V Pos: standing >
                
                
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are Drider tracks going west.

< 1024h/1024H 268v/280V Pos: standing >
                
                
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are Drider tracks going south.

< 1024h/1024H 267v/280V Pos: standing >

< 1024h/1024H 280v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 278v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 1024h/1024H 276v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 274v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 273v/280V Pos: standing >
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< 1024h/1024H 278v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 277v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 1024h/1024H 277v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 276v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 1024h/1024H 276v/280V Pos: standing >
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You quickly scan the area.
A wandering hill giant who is rather far off to your east.

< 1024h/1024H 277v/280V Pos: standing >
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< 1024h/1024H 279v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 278v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 276v/280V Pos: standing >
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A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 1024h/1024H 274v/280V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1024h/1024H 273v/280V Pos: standing >
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Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 1024h/1024H 273v/280V Pos: standing >
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Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 1024h/1024H 272v/280V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 1024h/1024H 272v/280V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A Drider (large) stands here. (Non-Fraggable)(Red Aura)

< 1024h/1024H 271v/280V Pos: standing >
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Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -W
There are some tracks heading east.

< 1024h/1024H 271v/280V Pos: standing >
Backstab who?

< 1024h/1024H 272v/280V Pos: standing >
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		Score information for Isfat

Level: 54   Race: Dwarf   Class: Rogue / Assassin Sex: Male
Hit points: 1024(1024)  Moves: 274(280)
Coins carried:    0 platinum    16 gold     9 silver    19 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Disguised as: a vampire antipaladin (Good)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision UD Vision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Fearless Sparkling
Combat Pulse:   16 Spell Pulse:  0.93 
Leaderboard Points:  613 

Active Spells:
--------------
stone skin (3 minutes)
lionrage (9 minutes)
lifelust (8 minutes)
vitality (2 minutes)
strength (13 minutes)
dexterity (13 minutes)
elephantstrength (29 minutes)
regeneration (2 minutes)


< 1024h/1024H 274v/280V Pos: standing >
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< 1024h/1024H 277v/280V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
There are some tracks heading west.

< 1024h/1024H 276v/280V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
Backstab who?

< 1024h/1024H 279v/280V Pos: standing >
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Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A sparrow stands here, looking for some meat.
There are Dwarf tracks going south.
There are some tracks heading south.
There are Dwarf tracks going east.

< 1024h/1024H 278v/280V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: A Rocky Dark Mountain Trail
</map>
A Rocky Dark Mountain Trail
Obvious exits: -E -W
A Drider (large) stands here, fighting a forest lurker. (Non-Fraggable)(Red Aura)
A forest lurker stands here, fighting a Drider.
There are some tracks heading west.

< 1024h/1024H 276v/280V Pos: standing >
You quickly scan the area.
You see nothing.

< 1024h/1024H 276v/280V Pos: standing >

< 1024h/1024H 280v/280V Pos: standing >
You snap into visibility.
[Damage: 123 ] -=[A Drider makes a strange sound as you place the dagger of Wind in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Drider's spine!.
[Damage: 15 ] -=[A Drider makes a strange sound as you place the dagger of Wind in his back.]=-
A Drider's amber-colored rod was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.