The death of [51 Dark Dreamer] Kamen (_/Eye of Odin\_) (Shade)

in An Entrance to a Huge Cavern

from the perspective of [52 Guardian] Dis *-* The Veterans of Bloodlust *-* (Duergar)

<worn on head>       some donkey ears (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a dwarven earring (magic)
<worn on body>       a suit of fire salamander scalemail (magic)
<worn on back>       an adventurers backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>an illithid-skin sack [poor] (magic) (glowing) [83%]
<worn on arms>       some moss-covered sleeves (glowing)
<held as shield>     a shield made of lizard skin [superior] (magic)
<worn on hands>      a harpy claw (magic)
<worn on finger>     a jeweled adamantium ring
<primary weapon>     a gleaming dwarven warhammer covered with runic script (magic)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some pathfinders boots (magic)

  .^^^^^MMMMMM+   
   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
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 ^M^MMM.@MM^^^^*  
 M^^^^MMMMMM^^..  
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  .^^^^^MMMMMM+   
   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
  .*.**MMM^^^.*   
 M*.*.**MM^^^^**  
 MMMMM^^MMM^^^**  
 ^M^MMM.@MM^^^^*  
 M^^^^MMMMMM^^..  
 .^^.^^MMMMMM^++  
  .^^^^^MMMMMM+   
   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
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 MM^MMM.@MM^^^^*  
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   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 953h/953H 131v/131V Pos: standing >
It's really c-c-c-cold!!

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
  .*.**MMM^^^.*   
 M*.*.**MM^^^^**  
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 MM^MMM.@MM^^^^*  
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  .^^^^^MMMMMMM   
   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
  .*.**MMM^^^.*   
 M*.*.**MM^^^^**  
 MMMMM^^MMM^^^**  
 MM^MMM.@MM^^^^*  
 ^^^^^MMMMMM^^..  
 .^^.^^MMMMMM^++  
  .^^^^^MMMMMM+   
   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
Autosaving...

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
  .*.**MMM^^^.*   
 M*.*.**MM^^^^**  
 MMMMM^^MMM^^^**  
 M^MMMM.@MM^^^^*  
 ^^^^^MMMMMM^^..  
 .^^.^^MMMMMM^++  
  .^^^^^MMMMMM+   
   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
  .*.**MMM^^^.*   
 M*.*.**MM^^^^**  
 MMMMM^^MMM^^^**  
 ^^MMMM.@MM^^^^*  
 ^^^^^MMMMMM^^..  
 .^^.^^MMMMMM^++  
  .^^^^^MMMMMM+   
   *.^.^^MMMMM    

< 953h/953H 131v/131V Pos: standing >
   .***MMMM^^^    
  .*.**MMM^^^.*   
 M*.*.**MM^^^^**  
 MMMMM^^MMM^^^**  
 M^MMMM.@MM^^^^*  
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< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >
   ***MMMM^^    
  *.**MMM^^^.   
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< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >
   ***MMMM^^    
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 ^^MMM.@MM^^^^  
 MM^^MMMMMM^^.  
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< 953h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.

< 953h/953H 131v/131V Pos: standing >
   ***MMMM^^    
  *.**MMM^^^.   
 *.*.**MM^^^^*  
 MMMM^^MMM^^^*  
 ^^MMM.@MM^^^^  
 M^^^MMMMMM^^.  
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< 953h/953H 131v/131V Pos: standing >
   ***MMMM^^    
  *.**MMM^^^.   
 *.*.**MM^^^^*  
 MMMM^^MMM^^^*  
 M^MMM.@MM^^^^  
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< 953h/953H 131v/131V Pos: standing >
   ***MMMM^^    
  *.**MMM^^^.   
 *.*.**MM^^^^*  
 MMMM^^MMM^^^*  
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< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >
   ***MMMM^^    
  *.**MMM^^^.   
 *.*.**MM^^^^*  
 MMMM^^MMM^^^*  
 ^^MMM.@MM^^^^  
 ^^^^MMMMMM^^.  
 ^^.^^MMMMMM^+  
  ^^^^^MMMMMM   
   .^.^^MMMM    

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >
The sun rises over the northern horizon.

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >

< 953h/953H 131v/131V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (evil)          
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (very good)     
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly good) 
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (good)          
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (extremely good)
   Dragonnia                                     (good)          
   The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 953h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 938h/953H 131v/131V Pos: standing >

< 938h/953H 131v/131V Pos: standing >

< 938h/953H 131v/131V Pos: standing >
Zloin sits down in a comfortable spot.

< 938h/953H 131v/131V Pos: standing >
Zloin opens a spellbook and begins studying it intently.

< 938h/953H 131v/131V Pos: standing >
A shadow monster sits down in a comfortable spot.

< 938h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.
A shadow monster opens a midnight blue tome with silver bindings made by Mori and begins studying it intently.

< 938h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 918h/953H 131v/131V Pos: standing >
A shadow monster closes her book and grins malevolently.

< 918h/953H 131v/131V Pos: standing >
A shadow monster clambers to her feet.

< 918h/953H 131v/131V Pos: standing >
Riq quaffs a dark misty potion.

< 918h/953H 131v/131V Pos: standing >
Zloin closes his book and grins malevolently.

< 918h/953H 131v/131V Pos: standing >
Zloin clambers to his feet.

< 918h/953H 131v/131V Pos: standing >
Zloin starts casting a spell.

< 918h/953H 131v/131V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'paghz'
Zloin starts to move with uncanny speed!

< 918h/953H 131v/131V Pos: standing >
A pitch-black sphere suddenly appears over Zloin's head!

< 918h/953H 131v/131V Pos: standing >

< 918h/953H 131v/131V Pos: standing >

< 918h/953H 131v/131V Pos: standing >

< 918h/953H 131v/131V Pos: standing >
A shadow monster starts casting a spell.

< 918h/953H 131v/131V Pos: standing >
A shadow monster completes her spell...
A shadow monster utters the word 'iaiznughunsoqz'
Someone shimmers in and out of view as a shadow monster's illusion starts to cover him.
Someone shimmers in and out of view as a shadow monster's illusion starts to cover him.
You shimmer in and out of existence as a shadow monster's illusion starts to cover you.
Zloin shimmers in and out of view as a shadow monster's illusion starts to cover him.
Someone shimmers in and out of view as a shadow monster's illusion starts to cover him.
Someone shimmers in and out of view as a shadow monster's illusion starts to cover him.
A shadow monster shimmers in and out of view as a shadow monster's illusion starts to cover her.

< 918h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 905h/953H 131v/131V Pos: standing >

< 905h/953H 131v/131V Pos: standing >
The day has begun.
The heat from the sun saps your life away!

< 891h/953H 131v/131V Pos: standing >

< 891h/953H 131v/131V Pos: standing >

< 891h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 874h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.

< 874h/953H 131v/131V Pos: standing >

< 874h/953H 131v/131V Pos: standing >

< 874h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 855h/953H 131v/131V Pos: standing >
Autosaving...

< 855h/953H 131v/131V Pos: standing >

< 855h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 844h/953H 131v/131V Pos: standing >

< 844h/953H 131v/131V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 844h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.

< 844h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 832h/953H 131v/131V Pos: standing >
  **MM^   
 M^^MMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   
An Entrance to a Huge Cavern
Obvious exits: -North -East  -South -West 

< 832h/953H 131v/131V Pos: standing >

< 832h/953H 131v/131V Pos: standing >

< 832h/953H 131v/131V Pos: standing >
You do not see that here.

< 832h/953H 131v/131V Pos: standing >

< 832h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 815h/953H 131v/131V Pos: standing >
You are using:
<worn on head>       some donkey ears (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a dwarven earring (magic)
<worn on body>       a suit of fire salamander scalemail (magic)
<worn on back>       an adventurers backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>an illithid-skin sack [poor] (magic) (glowing) [83%]
<worn on arms>       some moss-covered sleeves (glowing)
<held as shield>     a shield made of lizard skin [superior] (magic)
<worn on hands>      a harpy claw (magic)
<worn on finger>     a jeweled adamantium ring
<primary weapon>     a gleaming dwarven warhammer covered with runic script (magic)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some pathfinders boots (magic)

< 815h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 800h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.

< 800h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 786h/953H 131v/131V Pos: standing >
  **MM^   
 D^^MMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 786h/953H 131v/131V Pos: standing >
The heat from the sun saps your life away!

< 780h/953H 131v/131V Pos: standing >
  **MM^   
 MD^MMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by someone.
  **MM^   
 M^DMMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >
A shadow monster says 'incoming'

< 780h/953H 131v/131V Pos: standing >
A shadow monster says 'incoming'

< 780h/953H 131v/131V Pos: standing >
  **MM^   
 M^^DMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >
A shadow monster says 'incoming'

< 780h/953H 131v/131V Pos: standing >
Far above, Krrlytstalarryn, the ancient red dragon flies in from the the north.
  **MM^   
 M^^MMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >

< 780h/953H 131v/131V Pos: standing >
Krrlytstalarryn, the ancient red dragon lands.
A large apeman dismounts Krrlytstalarryn, the ancient red dragon.
Krrlytstalarryn, the ancient red dragon launches himself into the air.

< 780h/953H 131v/131V Pos: standing >

< 780h/953H 131v/131V Pos: standing >
Riq snaps into visibility.
A large apeman snaps into visibility.
Riq dances an acrobatic maneuver in battle, and trips up a large apeman!

< 780h/953H 131v/131V Pos: standing >
Ra snaps into visibility.

< 780h/953H 131v/131V Pos: standing >
Far above, Krrlytstalarryn, the ancient red dragon flies north.
Riq parries a large apeman's lunge at him.
Riq parries a large apeman's lunge at him.
A large apeman snaps into visibility.
A large apeman snaps into visibility.
Riq's pierce grazes a large apeman.
Riq's weak pierce grazes a large apeman.
Riq's weak pierce grazes a large apeman.
  **MM^   
 M^^DMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a large apeman's skin to smolder and burn!
A large apeman snaps into visibility.
A large apeman screams and doubles over in agony as searing heat ignites within his body.
A large apeman snaps into visibility.
The illusion surrounding a Shade fades apart!
A Shade's suit embodying ethereal soul shards of constitution cracks as the tortured body writhes!
A Shade suddenly looks in pain as he moves.
  **MM^   
 M^DMMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >
  **MM^   
 MD^MMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   
A shadow monster starts casting a spell.

< 780h/953H 131v/131V Pos: standing >
  **MM^   
 D^^MMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >
Zloin starts casting a spell.

< 780h/953H 131v/131V Pos: standing >
A Shade snaps into visibility.
Riq's weak pierce grazes a Shade.
Riq's weak pierce grazes a Shade.
Riq's weak pierce grazes a Shade.
Riq's weak pierce grazes a Shade.
Riq's weak pierce grazes a Shade.

< 780h/953H 131v/131V Pos: standing >
A shadow monster completes her spell...
A shadow monster utters the words 'urrjguaiabral xarr'

< 780h/953H 131v/131V Pos: standing >
Riq dodges a Shade's attack.
Riq parries a Shade's lunge at him.
A Shade snaps into visibility.
Selzz starts casting an offensive spell.
Selzz snaps into visibility.

< 780h/953H 131v/131V Pos: standing >
Ra wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
A Shade screams and doubles over in agony as searing heat ignites within his body.
A Shade snaps into visibility.
A Shade clambers to his feet.

< 780h/953H 131v/131V Pos: standing >
Selzz completes his spell...
Selzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Selzz points at a Shade.
A Shade snaps into visibility.
Selzz's iceball shatters upon impacting a Shade, rending flesh and sending blood flying.

< 780h/953H 131v/131V Pos: standing >
A Shade starts casting a spell.

< 780h/953H 131v/131V Pos: standing >
Kes suddenly attacks a Shade!
Kes snaps into visibility.
A Shade snaps into visibility.
Kes's crude crush wounds a Shade.

< 780h/953H 131v/131V Pos: standing >
Selzz grasps his totem tightly, and begins communing with the spirits.
Selzz starts casting an offensive spell.

< 780h/953H 131v/131V Pos: standing >
A Shade completes his spell...
A Shade utters the word 'candusyrzqhuai'
A Shade sssppllliiitttsss into many images!
Selzz stops invoking abruptly!
Ra's face flushes white for a moment.
Kes parries a Shade's lunge at him.
  **MM^   
 M^^MMM^  
 MM.@MM^  
 ^MMMMMM  
  ^MMMM   

< 780h/953H 131v/131V Pos: standing >
Riq's pierce strikes a Shade.
Riq's pierce strikes a Shade.
Riq's fine pierce strikes a Shade.
A Shade dodges Riq's attack.

< 780h/953H 131v/131V Pos: standing >
Riq dances an acrobatic maneuver in battle, and trips up a Shade!

< 780h/953H 131v/131V Pos: standing >
Selzz grasps his totem tightly, and begins communing with the spirits.
Selzz starts casting an offensive spell.

< 780h/953H 131v/131V Pos: standing >
A Shade starts casting a spell.

< 780h/953H 131v/131V Pos: standing >
Selzz completes his spell...
Selzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Selzz points at a Shade.
Selzz's iceball shatters upon impacting a Shade, rending flesh and sending blood flying.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a Shade.
Ra's face flushes white for a moment.
You snap into visibility.
[Damage:  1 ] Your skillful bash knocks a Shade to the ground!

< 780h/953H 131v/131V Pos: standing >
< T: Dis TP: sta TC: small wounds E: A Shade sit EP: pretty hurt >
 Zloin completes his spell...
Zloin utters the words 'xarr ay ghaiz'

< 780h/953H 131v/131V Pos: standing >
< T: Dis TP: sta TC: small wounds E: A Shade sit EP: pretty hurt >
 A Shade stops invoking abruptly!

< 780h/953H 131v/131V Pos: standing >
< T: Dis TP: sta TC: small wounds E: A Shade sit EP: pretty hurt >
 Selzz grasps his totem tightly, and begins communing with the spirits.
Selzz starts casting an offensive spell.

< 780h/953H 131v/131V Pos: standing >
< T: Dis TP: sta TC: small wounds E: A Shade sit EP: pretty hurt >
 You parry a Shade's lunge at you.
You block a Shade's lunge at you.
A Shade snaps into visibility.

< 780h/953H 131v/131V Pos: standing >
< T: Dis TP: sta TC: small wounds E: A Shade sit EP: pretty hurt >
 Kes suddenly attacks a Shade!
A Shade snaps into visibility.
Kes's crush wounds a Shade.

< 780h/953H 131v/131V Pos: standing >
< T: Dis TP: sta TC: small wounds E: A Shade sit EP: pretty hurt >
 Selzz completes his spell...
Selzz utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Selzz's fingertips!
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
The scathing gust of wind hits a Shade, burning flesh from his body.
The intense flames cause a Shade's skin to smolder and burn!
The scathing gust of wind hits a Shade, burning flesh from his body.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a Shade.
The intense flames cause a Shade's skin to smolder and burn!
The scathing gust of wind hits a Shade, burning flesh from his body.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a Shade.
The intense flames cause a Shade's skin to smolder and burn!
The scathing gust of wind hits a Shade, burning flesh from his body.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a Shade.

< 780h/953H 131v/131V Pos: standing >
< T: Dis TP: sta TC: small wounds E: A Shade sit EP:  awful >
 Ra wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
A Shade screams and doubles over in agony as searing heat ignites within his body.
A Shade is stunned!
A Shade's some fused stony gauntlets is burned from the blast!
A Shade snaps into visibility.
A Shade's psionicist locket of power [superior] shattered in bits as the tortured body spasms and quivers!
A Shade's necromantic death shroud of endurance shattered in bits as the tortured body spasms and quivers!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dis by 13333333.
The smell of fresh blood enters your body, infusing you with power!