The death of [48 Zealot] Terra - Baphomet's XXXth Legion (Drow Elf)

in Snow Capped Hills of the Tundra

from the perspective of [48 Zealot] Terra - Baphomet's XXXth Legion (Drow Elf)

<worn as a badge>    a necromantic death shroud [52%]
<worn on head>       an enormous steel warhelm of constitution
<worn on eyes>       glyphs of power tattooed around one eye [84%]
<worn on face>       an etched mithral faceguard [poor] (glowing) [72%]
<worn around neck>   a holy symbol of the Ravenkind (glowing)
<worn around neck>   a necklace of dancing shadows of dexterity
<worn on body>       a suit of platinum plate bearing the crest of Pelor
<worn about body>    the robe of the Red Dragons [68%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [85%]
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>the bloody skull of a githyanki of constitution (glowing)
<worn on arms>       the sleeves of impskin of regeneration [80%]
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  an etched mithral bracer of intelligence (humming)
<worn around wrist>  an elven bracelet of precision of power
<worn on hands>      some tricksters gloves
<worn on finger>     a sun ring (glowing)
<primary weapon>     the holy warhammer 'Discipline' of regeneration
<worn on legs>       a pair of brimstone leggings of regeneration
<worn on feet>       the boots of the war giant Torg (humming)

(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
( 8th circle)  3 - dispel magic
               2 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  4 - curse
               2 - flame strike
( 5th circle)  2 - heal
               2 - vitality
               3 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               4 - invigorate
( 3rd circle)  5 - cure critic
               2 - remove poison
               2 - cause critical
( 2nd circle)  6 - blindness
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               5 - cure light

And you are currently praying for the following spells:
    4 seconds:  ( 6th) negative energy barrier
   10 seconds:  ( 9th) plane shift
   16 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 589h/595H 148v/160V Pos: sitting >
You start meditating...

< 589h/595H 149v/160V Pos: sitting >
You have finished praying for negative energy barrier.

< 592h/595H 159v/160V Pos: sitting >
You have finished praying for plane shift.

< 595h/595H 160v/160V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 595h/595H 160v/160V Pos: sitting >
You clamber to your feet.

< 595h/595H 160v/160V Pos: standing >
But you are a member of no group?!

< 595h/595H 160v/160V Pos: standing >
You start chanting...

< 595h/595H 160v/160V Pos: standing >
Casting: plane shift 

< 595h/595H 160v/160V Pos: standing >
You complete your spell...
You materialize in the air plane!
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East  -South -West  -Up    -Down 
*A powerful jann floats about here, looking for someone to kill.
*An air elemental is here, roaming his native plane.

< 595h/595H 160v/160V Pos: standing >
You start chanting...
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
-=[An air elemental's decent crush wounds you.]=-
[Damage:  7 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-

< 584h/595H 160v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: air sta EP: few scratches >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 584h/595H 160v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: air sta EP: few scratches >
 You attempt to flee...
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East  -South -West  -Up    -Down 
*An air elemental is here, roaming his native plane.
You flee downward!

< 584h/595H 137v/160V Pos: standing >
You start chanting...

< 584h/595H 137v/160V Pos: standing >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
-=[An air elemental's crush wounds you.]=-
[Damage:  7 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-

< 572h/595H 138v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: air sta EP: few scratches >
 Impossible! You can't concentrate enough!
You abort your prayer before it's done!

< 572h/595H 138v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: air sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 572h/595H 138v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: air sta EP: excellent >
 Your improved dexterity grants you an additional attack!
An air elemental dodges your futile attack.
[Damage: 10 ] -=[Your fine crush wounds an air elemental.]=-
Your holy warhammer 'Discipline' of regeneration pulses with a holy energy, unleashing a powerful blast of cold in an attempt to punish the essence of an air elemental!
[Damage: 54 ] -=[An air elemental wails in agony as frostbite eats at its exposed skin!]=-
You miss an air elemental.
You dodge an air elemental's vicious attack.
An air elemental misses you.
-=[An air elemental's crush wounds you.]=-
[Damage:  7 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
You dodge an air elemental's vicious attack.
Impossible! You can't concentrate enough!

< 561h/595H 138v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: air sta EP:  small wounds >
 You attempt to flee...
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East  -South -West  -Up    -Down 
*A powerful jann floats about here, looking for someone to kill.
*An air elemental is here, roaming his native plane.
You flee upward!
A powerful jann suddenly attacks YOU!
A powerful jann snaps into visibility.
-=[A powerful jann's crush wounds you.]=-
[Damage:  6 ] -=[A powerful jann shivers from the unnatural cold as it hits you!]=-
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.

< 551h/595H 113v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: jann sta EP: few scratches >
 Impossible! You can't concentrate enough!

< 551h/595H 113v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: jann sta EP: excellent >
 You attempt to flee...
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East  -South -West  -Up    -Down 
You flee southward!

< 551h/595H 85v/160V Pos: standing >
You start chanting...

< 551h/595H 88v/160V Pos: standing >
Casting: plane shift 

< 551h/595H 90v/160V Pos: standing >
You complete your spell...
Negative, Ethereal, Astral, Air, Water, Fire, Earth and Prime are the only valid targets!

< 551h/595H 91v/160V Pos: standing >
You don't have that spell memorized.

< 551h/595H 94v/160V Pos: standing >
You sit down and relax.

< 551h/595H 98v/160V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
( 8th circle)  3 - dispel magic
               2 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  4 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  2 - heal
               2 - vitality
               3 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               4 - invigorate
( 3rd circle)  5 - cure critic
               2 - remove poison
               2 - cause critical
( 2nd circle)  6 - blindness
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               5 - cure light

And you are currently praying for the following spells:
    5 seconds:  ( 9th) plane shift
   11 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 551h/595H 98v/160V Pos: sitting >
You start meditating...

< 551h/595H 99v/160V Pos: sitting >
You have finished praying for plane shift.

< 554h/595H 111v/160V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 558h/595H 124v/160V Pos: sitting >
You clamber to your feet.

< 559h/595H 127v/160V Pos: standing >
But you are a member of no group?!

< 559h/595H 128v/160V Pos: standing >
You start chanting...

< 560h/595H 129v/160V Pos: standing >
Casting: plane shift 

< 561h/595H 131v/160V Pos: standing >
You complete your spell...
You materialize in the prime plane!
 
  MMM^^.*^*   
 ^MMM^..^***  
 ^MMM^+M++++  
 MMM  @M ..^  
 ^MMM    .*^  
 ^MMM  M  .*  
  ^MM^        
Rapids of a Shallow River
Obvious exits: -North -East  -South -West 

< 562h/595H 132v/160V Pos: standing >
You sit down and relax.

< 564h/595H 136v/160V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - plane shift
( 8th circle)  3 - dispel magic
               2 - mass heal
( 7th circle)  6 - full heal
( 6th circle)  4 - curse
               2 - flame strike
               1 - negative energy barrier
( 5th circle)  2 - heal
               2 - vitality
               3 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               4 - invigorate
( 3rd circle)  5 - cure critic
               2 - remove poison
               2 - cause critical
( 2nd circle)  6 - blindness
               4 - cause serious
( 1st circle)  3 - armor
               3 - bless
               5 - cure light

And you are currently praying for the following spells:
    5 seconds:  ( 9th) plane shift

You can pray no more spells.
You continue your praying.

< 565h/595H 136v/160V Pos: sitting >
You start meditating...

< 565h/595H 137v/160V Pos: sitting >
You have finished praying for plane shift.
Your prayers are complete.

< 569h/595H 150v/160V Pos: sitting >
 
  MMM^^.*^*   
 ^MMM^..^***  
 ^MMM^++++++  
 MMM  @M ..^  
 ^MMM    .*^  
 ^MMM  M  .*  
  ^MM^        
Rapids of a Shallow River
Obvious exits: -North -East  -South -West 

< 570h/595H 156v/160V Pos: sitting >
You clamber to your feet.

< 571h/595H 157v/160V Pos: standing >
But you are a member of no group?!

< 571h/595H 159v/160V Pos: standing >
 
  MM^^.^.^*   
 ^MMM^^.*^**  
 ^MMM^..^***  
 ^MMM^@+++++  
 MMM   M ..^  
 ^MMM    .*^  
  MMM  M  .   
A Frozen Highway
Obvious exits: -North -East  -South -West 

< 572h/595H 158v/160V Pos: standing >
An Encampment of the Royal Paladins
   This area is currently being used by the royal paladins as a staging
area for the scouting they are conducting.  Several large tents have been
erected here, and a large silk banner flutters in the wind.  A large
wagon lies still, having been used by the paladins to cart in the arms
that may be needed in case hostilities occur between them and the church
members further down the road.
Obvious exits: -North -East 
A devout dwarven cleric prays to his diety.
A young paladin has already seen many battles.
(Q)A grey-haired paladin field general examines a large map.

< 574h/595H 157v/160V Pos: standing >
A devout dwarven cleric suddenly attacks YOU!
A devout dwarven cleric misses you.

< 575h/595H 157v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: devout sta EP: excellent >
 A grey-haired paladin field general suddenly attacks YOU!
A halo of white light descends upon a grey-haired paladin field general burning your soul.
-=[A grey-haired paladin field general's decent punch wounds you.]=-
[Damage:  2 ] -=[A grey-haired paladin field general suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A grey-haired paladin field general shivers from the unnatural cold as he hits you!]=-

< 562h/595H 157v/160V Pos: standing >
< T: Terra TP: sta TC:few scratches E: devout sta EP: excellent >
 A halo of white light descends upon a young paladin burning your soul.
[Damage:  1 ] -=[A young paladin suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A young paladin shivers from the unnatural cold as he hits you!]=-
You are knocked to the ground by a young paladin's mighty bash!
A young paladin misses you.
-=[A young paladin's fine punch wounds you.]=-
[Damage:  3 ] -=[A young paladin suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A young paladin shivers from the unnatural cold as he hits you!]=-

< 549h/595H 157v/160V Pos: sitting >
< T: Terra TP: sit TC:few scratches E: devout sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your devotion to your god causes you to unleash a Flurry of attacks against a devout dwarven cleric!
You say 'What once was lost, is now found upon your skull!'
[Damage: 10 ] -=[Your fine crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-
A devout dwarven cleric dodges your futile attack.
[Damage:  8 ] -=[Your crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-
You miss a devout dwarven cleric.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-

< 540h/595H 157v/160V Pos: sitting >
< T: Terra TP: sit TC:few scratches E: devout sta EP: few scratches >
 -=[A grey-haired paladin field general's punch strikes you.]=-
[Damage:  3 ] -=[A grey-haired paladin field general suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A grey-haired paladin field general shivers from the unnatural cold as he hits you!]=-
-=[A grey-haired paladin field general's punch wounds you.]=-
[Damage:  3 ] -=[A grey-haired paladin field general suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A grey-haired paladin field general shivers from the unnatural cold as he hits you!]=-
A devout dwarven cleric misses you.
A devout dwarven cleric suddenly looks stronger!

< 508h/595H 157v/160V Pos: sitting >
< T: Terra TP: sit TC: small wounds E: devout sta EP: few scratches >
 A young paladin misses you.
-=[A young paladin's punch strikes you.]=-
[Damage:  6 ] -=[A young paladin suffers from contact with the aura about you.]=-
[Damage:  3 ] -=[A young paladin shivers from the unnatural cold as he hits you!]=-

< 484h/595H 157v/160V Pos: sitting >
< T: Terra TP: sit TC: small wounds E: devout sta EP: few scratches >
 [Damage:  9 ] -=[Your fine crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-
Your holy warhammer 'Discipline' of regeneration pulses with a holy energy, unleashing a powerful blast of cold in an attempt to punish the essence of a devout dwarven cleric!
[Damage: 46 ] -=[A devout dwarven cleric wails in agony as frostbite eats at his exposed skin!]=-
The chilling cold causes a devout dwarven cleric to stammer, apparently weakened.
You miss a devout dwarven cleric.

< 481h/595H 157v/160V Pos: sitting >
< T: Terra TP: sit TC: small wounds E: devout sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 481h/595H 157v/160V Pos: sitting >
< T: Terra TP: sit TC: small wounds E: devout sta EP:  small wounds >
 -=[A grey-haired paladin field general's punch strikes you.]=-
[Damage:  3 ] -=[A grey-haired paladin field general suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A grey-haired paladin field general shivers from the unnatural cold as he hits you!]=-
You block a grey-haired paladin field general's lunge at you.
You duck under a grey-haired paladin field general's lame kick.
You clamber to your feet.

< 465h/595H 157v/160V Pos: standing >
< T: Terra TP: sta TC: small wounds E: devout sta EP:  small wounds >
 You attempt to flee...
Southern End of the Narrow Canyon
   The canyon narrows at this point, becoming so crowded as to barely allow
passage for people single-file, let alone in a group.  The steep canyon
walls are sheer, and just one glance at the thick foliage above shows the
futility of climbing or flying to the top, as the jungle is inpenetrable.
The canyon floor has been worn down to a smooth face by all of the traffic
that passes through on its way to the church.
Obvious exits: -North -South
A massive paladin is scouting the area.
You flee northward!

< 465h/595H 135v/160V Pos: standing >

< 465h/595H 136v/160V Pos: standing >
You dodge a bash from a massive paladin scout, who loses his balance and falls.
A halo of white light descends upon a massive paladin scout burning your soul.
You block a massive paladin scout's lunge at you.
You block a massive paladin scout's lunge at you.

< 465h/595H 136v/160V Pos: standing >
< T: Terra TP: sta TC: small wounds E: massive kne EP: excellent >
 You attempt to flee...
A Narrow Canyon leading to the Church
   This canyon is in very narrow quarters, barely wide enough to pass
through single-file.  The rocks are flaking off of the canyon walls and
several bounce down the steep sides.  A massive stone building can be
to the north against the horizon at the end of the canyon.  Several
strange markings on the rock facings are drawn in what looks like blood.
Obvious exits: -North -South
A brawny work-gang member shuffles furniture about.
A muscular work-gang member moves heavy objects about.
A brawny work-gang member shuffles furniture about.
A muscular work-gang member moves heavy objects about.
The leader of the work-gang directs their actions.
A warmage has been hired by the church to keep out unwanted intruders.
You flee northward!

< 465h/595H 108v/160V Pos: standing >
You attempt to flee...
Southern End of the Narrow Canyon
   The canyon narrows at this point, becoming so crowded as to barely allow
passage for people single-file, let alone in a group.  The steep canyon
walls are sheer, and just one glance at the thick foliage above shows the
futility of climbing or flying to the top, as the jungle is inpenetrable.
The canyon floor has been worn down to a smooth face by all of the traffic
that passes through on its way to the church.
Obvious exits: -North -South
A massive paladin scout crouches here.
You flee southward!

< 465h/595H 83v/160V Pos: standing >

< 466h/595H 85v/160V Pos: standing >
An Encampment of the Royal Paladins
   This area is currently being used by the royal paladins as a staging
area for the scouting they are conducting.  Several large tents have been
erected here, and a large silk banner flutters in the wind.  A large
wagon lies still, having been used by the paladins to cart in the arms
that may be needed in case hostilities occur between them and the church
members further down the road.
Obvious exits: -North -East 
A devout dwarven cleric prays to his diety.
A young paladin has already seen many battles.
(Q)A grey-haired paladin field general examines a large map.
A devout dwarven cleric suddenly attacks YOU!
A devout dwarven cleric misses you.

< 466h/595H 83v/160V Pos: standing >
< T: Terra TP: sta TC: small wounds E: devout sta EP: few scratches >
 You dodge a bash from a young paladin, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 466h/595H 84v/160V Pos: standing >
< T: Terra TP: sta TC: small wounds E: devout sta EP: few scratches >
 [Damage:  1 ] -=[A grey-haired paladin field general suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A grey-haired paladin field general shivers from the unnatural cold as he hits you!]=-
You are knocked to the ground by a grey-haired paladin field general's mighty bash!

< 465h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: small wounds E: devout sta EP: few scratches >
 [Damage: 10 ] -=[Your fine crush wounds a devout dwarven cleric.]=-
You resist the effects of a devout dwarven cleric's spell!
[Damage:  8 ] -=[Your fine crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-

< 463h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: small wounds E: devout sta EP: few scratches >
 -=[A grey-haired paladin field general's fine punch strikes you.]=-
[Damage:  3 ] -=[A grey-haired paladin field general suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A grey-haired paladin field general shivers from the unnatural cold as he hits you!]=-
You block a grey-haired paladin field general's lunge at you.

< 447h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: small wounds E: devout sta EP: few scratches >
 -=[A devout dwarven cleric's fine punch wounds you.]=-
[Damage:  3 ] -=[A devout dwarven cleric suffers from contact with the aura about you.]=-
[Damage:  1 ] -=[A devout dwarven cleric shivers from the unnatural cold as he hits you!]=-
A devout dwarven cleric starts casting an offensive spell.

< 437h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: few wounds E: devout sta EP: few scratches >
 -=[A young paladin's impressive punch strikes you.]=-
[Damage:  6 ] -=[A young paladin suffers from contact with the aura about you.]=-
[Damage:  3 ] -=[A young paladin shivers from the unnatural cold as he hits you!]=-

< 412h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: few wounds E: devout sta EP: few scratches >
 
< 412h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: few wounds E: devout sta EP: few scratches >
 A devout dwarven cleric completes his spell...
A devout dwarven cleric utters the words 'yrawz ghfutz'
-=[A devout dwarven cleric calls down a roaring flamestrike which hits you dead on!]=-

< 374h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: few wounds E: devout sta EP: few scratches >
 A massive paladin scout enters from the north.
The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against a devout dwarven cleric!
You say 'The non-believer must be punished!'
[Damage:  7 ] -=[Your fine crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-
[Damage:  8 ] -=[Your fine crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-
You miss a devout dwarven cleric.
[Damage:  7 ] -=[Your fine crush wounds a devout dwarven cleric.]=-
-=[Your spirit suffers from contact with a devout dwarven cleric's aura!]=-

< 368h/595H 84v/160V Pos: sitting >
< T: Terra TP: sit TC: few wounds E: devout sta EP: few scratches >
 A massive paladin scout suddenly attacks YOU!
A massive paladin scout misses you.
You clamber to your feet.

< 368h/595H 84v/160V Pos: standing >
< T: Terra TP: sta TC: few wounds E: devout sta EP: few scratches >
 You attempt to flee...
 
  MM^^.^.^*   
 ^MMM^^.*^**  
 ^MMM^..^***  
 ^MMM^@+++++  
 ^MM   .M..^  
 MMMM   M.*^  
  MMM     .   
A Frozen Highway
Obvious exits: -North -East  -South -West 
You flee eastward!

< 368h/595H 61v/160V Pos: standing >
You start chanting...

< 370h/595H 64v/160V Pos: standing >
Casting: full heal 

< 371h/595H 66v/160V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!

< 594h/595H 67v/160V Pos: standing >
 
  M^^.^.^**   
 MMM^^.*^***  
 MMM^..^***.  
 MMM^+@++++^  
 MM   .M..^^  
 MMM   M.*^^  
  MM     .*   
A Frozen Highway
Obvious exits: -North -East  -South -West 

< 595h/595H 69v/160V Pos: standing >
 
  MM^^.^***   
 MM^^.^.^***  
 MMM^^.*^***  
 MMM^.@^***.  
 MMM^++++++^  
 MM   .M..^^  
  MM   M.*^   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 595h/595H 69v/160V Pos: standing >
 
  MM^^.^***   
 MMM^^.^****  
 MM^^.^.^***  
 MMM^^@*^***  
 MMM^..^***.  
 MMM^++++++^  
  M   .M..^   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 

< 595h/595H 67v/160V Pos: standing >
 
  MMM^..^**   
 MMM^^.^****  
 MMM^^.^****  
 MM^^.@.^***  
 MMM^^.*^***  
 MMM^..^***.  
  MM^++++++   
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 

< 595h/595H 66v/160V Pos: standing >
A rakshasa guard sneaks in from the south.
A Centaur sneaks in from the south.

< 595h/595H 79v/160V Pos: standing >
A rakshasa guard snaps into visibility.
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
A rakshasa guard snaps into visibility.
-=[A rakshasa guard's fine pierce wounds you.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!

< 483h/595H 82v/160V Pos: standing >
< T: Terra TP: sta TC: small wounds E: a rakshasa guard sta EP: excellent >
 A rakshasa guard snaps into visibility.
-=[A rakshasa guard's impressive pierce strikes you.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
...Suddenly, a rakshasa guard is engulfed in a swwirling tornado of wind... Sweeping them from battle!
...Suddenly, a rakshasa guard is engulfed in a swwirling tornado of wind... Sweeping them from battle!
A rakshasa guard snaps into visibility.
A Centaur starts casting a spell.
A Centaur snaps into visibility.

< 468h/595H 82v/160V Pos: standing >

< 468h/595H 82v/160V Pos: standing >
A Centaur snaps into visibility.

< 469h/595H 83v/160V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'abrauztg gpahhzfuio uqzbarr'
A Centaur points at you.
-=[You reel in pain as a Centaur's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!
Your shield proclaimed 'Hope' is weakened from the intense cold!

< 299h/595H 84v/160V Pos: standing >
<A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.

< 299h/595H 84v/160V Pos: standing >
<A rakshasa guard snaps into visibility.
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
OUCH!  That really did HURT!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
With a swift tug a rakshasa guard wrenches the weapon free, ramming it into you again.
A rakshasa guard snaps into visibility.
-=[Out of nowhere, a rakshasa guard stabs you in the back.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
A rakshasa guard snaps into visibility.
-=[A rakshasa guard's fine pierce strikes you.]=-
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
The globe around a rakshasa guard's body flares as it bears the brunt of your assault!
A rakshasa guard's Tiamat's poison tail stinger strikes at you with a blur of speed!
A rakshasa guard's Tiamat's poison tail stinger strikes out in a blur of speed at you.
A rakshasa guard snaps into visibility.

< 141h/595H 84v/160V Pos: standing >
<Your improved dexterity grants you an additional attack!
A Centaur snaps into visibility.
[Damage:  8 ] -=[Your crush grazes a Centaur.]=-
You resist the effects of a Centaur's spell!
A Centaur snaps into visibility.
A Centaur dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive crush wounds a Centaur.]=-
You resist the effects of a Centaur's spell!
A Centaur snaps into visibility.

< 141h/595H 84v/160V Pos: standing >
< T: Terra TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
 A Centaur snaps into visibility.

< 141h/595H 84v/160V Pos: standing >
< T: Terra TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
 A rakshasa guard attempts to flee.
A rakshasa guard leaves north.

< 141h/595H 84v/160V Pos: standing >
< T: Terra TP: sta TC:pretty hurt E: A Centaur sta EP: few scratches >
 A Centaur snaps into visibility.
A Centaur completes his spell...
A Centaur utters the words 'abrauztg gpahhzfuio uqzbarr'
A Centaur points at you.
A Centaur snaps into visibility.
-=[You reel in pain as a Centaur's iceball shatters upon impacting you.]=-
Your carved jade ring of constitution freezes and shatters into million pieces from the intense cold!
Your dangling dematite earring of strength freezes and shatters into million pieces from the intense cold!
Your carved turquoise stud of strength freezes and shatters into million pieces from the intense cold!