The death of [48 Wizard] Allison - Baphomet's XXXth Legion (Drow Elf)

in In the Guardhouse

from the perspective of [56 Wildmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a golden crown set with diamonds (magic) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [81%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn around neck>   an amulet of fire dragon's blood (magic) [57%]
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of strength (magic) (glowing) [88%]
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [88%]
<attached to belt>   a small book bound in red dragon hatchling hide [superior] (magic)
<worn on arms>       some stitched sleeves of the Knights of the Raven [superior] (magic)
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  a glowing emerald bracelet [poor] with a strange dark bloodstone (glowing) (humming) [76%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      the hands of justice of constitution (magic) (glowing)
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic)
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<worn on legs>       some pantaloons covered in runes (magic) [55%]
<worn on feet>       mystical boots of Volo the Traveller of strength (magic) (glowing)

A dung beetle who is close by to your north.
A maljer who is not far off to your west.

< 900h/900H 218v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -N# -E -S -W#
Puddles of fresh blood cover the ground.
A dung beetle trudges across the sands.

< 900h/900H 220v/221V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Village of New Hope.
Room: In a Quiet Room
</map>
In a Quiet Room
Obvious exits: -E -S#

< 900h/900H 219v/221V Pos: standing >
Pardon?

< 900h/900H 219v/221V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -N# -E -S -W#
Puddles of fresh blood cover the ground.
A dung beetle trudges across the sands.

< 900h/900H 220v/221V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Village of New Hope.
Room: In the Clothier's Shop
</map>

<map>
Zone: The Village of New Hope.
Room: In the Clothier's Shop
</map>
In the Clothier's Shop
Obvious exits: -E#
A menacing troll stands near the drow.(Red Aura)
A menacing troll stands near the drow.(Red Aura)
A drow stands watching over his underlings.(Red Aura)

< 900h/900H 219v/221V Pos: standing >
You quickly scan the area.
A dung beetle who is close by to your east.
A desert squirrel who is not far off to your east.
A gnomish child who is a brief walk away to your east.
A male troll who is a brief walk away to your east.
A male ogre who is rather far off to your east.
A female ogre who is rather far off to your east.
An ogre child who is rather far off to your east.

< 900h/900H 219v/221V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -N# -E -S -W#
Puddles of fresh blood cover the ground.

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.
A desert squirrel darts along the walkway.

< 900h/900H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 900h/900H 219v/221V Pos: standing >
You quickly scan the area.
A female minotaur who is close by to your east.
A gnomish child who is close by to your east.
A male troll who is close by to your east.
A male ogre who is not far off to your east.
A female ogre who is not far off to your east.
An ogre child who is not far off to your east.
A male troll who is close by to your south.
A female troll who is close by to your south.
A troll child who is close by to your south.
A menacing troll who is not far off to your west.
A menacing troll who is not far off to your west.
A tempermental drow who is not far off to your west.

< 900h/900H 221v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -N -E# -S# -W -SE#
Fresh blood splatters cover the area.
A female minotaur strides along the walkway.(Red Aura)
A small gnome child runs past.
A male troll stomps along the walkway.(Red Aura)

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: A Sandy Walkway
</map>
A Sandy Walkway
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.

< 900h/900H 219v/221V Pos: standing >
Pardon?

< 900h/900H 219v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -E# -S -W#
Puddles of fresh blood cover the ground.
A female barbarian strides down the walkway.
A tiny maljer darts past, looking for a place to hide.(Red Aura)
A grey elf woman looks down as she walks along the walkway.

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -E# -S -W#
Fresh blood splatters cover the area.
An ant staggers about, trying to carry a drop of beer back to the nest.
A male storm giant scrutinzes everything around him.
A withered bird creeps past.(Red Aura)

< 900h/900H 219v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
A duergar child runs past, clutching something.(Red Aura)

< 900h/900H 218v/221V Pos: standing >
You feel less like a hawk and more like your normal self.
You feel like a potion could do you good once again.
Your body vibrates as you fan out your molecules.

<map>
Zone: The Village of New Hope.
Room: In the Jeweler's Space
</map>

<map>
Zone: The Village of New Hope.
Room: In the Jeweler's Space
</map>
In the Jeweler's Space
Obvious exits: -N -E -S#
A halfling stands fussing over his inventory.

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: In a Carving Room
</map>

<map>
Zone: The Village of New Hope.
Room: In a Carving Room
</map>
In a Carving Room
Obvious exits: -E -S -W#
A grey elf child runs along the walkway.

< 900h/900H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 900h/900H 221v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 900h/900H 221v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: In the Jeweler's Space
</map>

<map>
Zone: The Village of New Hope.
Room: In the Jeweler's Space
</map>
In the Jeweler's Space
Obvious exits: -N -E -S#
A halfling stands fussing over his inventory.

< 900h/900H 220v/221V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
A duergar child runs past, clutching something.(Red Aura)

< 900h/900H 219v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A withered bird creeps past.(Red Aura)

< 900h/900H 218v/221V Pos: standing >
You quickly scan the area.
A dwarven child who is close by to your north.
A maljer who is close by to your north.
A female dwarf who is close by to your north.
A human child who is not far off to your north.
A human child who is not far off to your north.
A maljer who is not far off to your north.
An aggravating do-gooder who is not far off to your north.
A male minotaur who is a brief walk away to your north.
A duergar child who is close by to your east.
A male dwarf who is not far off to your east.
A withered bird who is not far off to your east.

< 900h/900H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 900h/900H 221v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: An Intersection on a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: An Intersection on a Sandy Walkway
</map>
An Intersection on a Sandy Walkway
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A dwarf child runs past.
A tiny maljer darts past, looking for a place to hide.(Red Aura)
Dressed in leather armor, a female dwarf strides past.

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
A human child wanders around humming.
A human child wanders around humming.
A tiny maljer darts past, looking for a place to hide.(Red Aura)
An aggravating do-gooder struts his tiny tush down the walkway.

< 900h/900H 219v/221V Pos: standing >
Pardon?

< 900h/900H 219v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: An Intersection on a Sandy Walkway
</map>
An Intersection on a Sandy Walkway
Obvious exits: -E -S -W
Fresh blood splatters cover the area.

< 900h/900H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -E# -W
An orc moves about the keep, fussing over the little details.(Red Aura)

< 900h/900H 219v/221V Pos: standing >
You quickly scan the area.
A male goblin who is close by to your east.
A male orc who is close by to your east.
A male minotaur who is not far off to your west.
A troll child who is not far off to your west.
A withered bird who is rather far off to your west.
A withered bird who is in the distance to your west.

< 900h/900H 219v/221V Pos: standing >

< 900h/900H 221v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: An Intersection on a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: An Intersection on a Sandy Walkway
</map>
An Intersection on a Sandy Walkway
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A troll child runs along the walkway.(Red Aura)

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -E -W
Fresh blood covers everything in the area.
A male minotaur saunters along the walkway.(Red Aura)

< 900h/900H 219v/221V Pos: standing >
You quickly scan the area.
A troll child who is close by to your east.
An orc servant who is not far off to your east.
A male goblin who is a brief walk away to your east.
A male orc who is a brief walk away to your east.
A withered bird who is not far off to your west.
A withered bird who is a brief walk away to your west.

< 900h/900H 219v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At the Corner of an Open Sandy Area
</map>
At the Corner of an Open Sandy Area
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.

< 900h/900H 220v/221V Pos: standing >
Pardon?

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: At a Walkway by an Open Sandy Area
</map>

<map>
Zone: The Village of New Hope.
Room: At a Walkway by an Open Sandy Area
</map>
At a Walkway by an Open Sandy Area
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A withered bird creeps past.(Red Aura)

< 900h/900H 219v/221V Pos: standing >
You quickly scan the area.
A storm giant child who is close by to your north.
A bewildered bystander who is close by to your north.
A bewildered bystander who is close by to your north.
A nose-picking troll who is close by to your north.
An inquisitive ogre who is close by to your north.
An orcish child who is not far off to your north.
A bewildered bystander who is not far off to your north.
A bewildered bystander who is not far off to your north.
A withered bird who is not far off to your north.
A nose-picking troll who is not far off to your north.
An inquisitive ogre who is not far off to your north.
A female dwarf who is a brief walk away to your north.
A male centaur who is a brief walk away to your north.
A female goblin who is a brief walk away to your north.
A trash rat who is rather far off to your north.
A water elemental who is rather far off to your north.
An earth elemental who is rather far off to your north.
A keep guard who is rather far off to your north.
A keep guard who is rather far off to your north.
A trash rat who is in the distance to your north.
A male minotaur who is not far off to your east.
A troll child who is a brief walk away to your east.
An orc servant who is rather far off to your east.
A male goblin who is in the distance to your east.
A male orc who is in the distance to your east.
An orcish child who is close by to your south.
A withered bird who is close by to your south.
A striped mongoose who is not far off to your south.
A striped mongoose who is not far off to your south.
A female barbarian who is not far off to your south.
An orcish child who is a brief walk away to your south.
A tipsy ant who is rather far off to your south.
A patrolling guard who is in the distance to your south.
A dung beetle who is in the distance to your south.
A female dwarf who is in the distance to your south.
A withered bird who is close by to your west.
A troll child who is rather far off to your west.
A male centaur who is in the distance to your west.

< 900h/900H 221v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: In a Sandy Area
</map>

<map>
Zone: The Village of New Hope.
Room: In a Sandy Area
</map>
In a Sandy Area
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A withered bird creeps past.(Red Aura)

< 900h/900H 220v/221V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A desert squirrel who is close by to your north.
An ogre child who is close by to your north.
A gnomish child who is close by to your north.
A slimy thing who is not far off to your north.
A withered bird who is not far off to your north.
A female ogre who is a brief walk away to your north.
A withered bird who is a brief walk away to your north.
A withered bird who is close by to your east.
A male minotaur who is a brief walk away to your east.
A troll child who is rather far off to your east.
An orc servant who is in the distance to your east.
A troll child who is a brief walk away to your west.
A male centaur who is rather far off to your west.

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: An Intersection on a Sandy Walkway
</map>
An Intersection on a Sandy Walkway
Obvious exits: -N# -E -S -W
Fresh blood splatters cover the area.

< 900h/900H 219v/221V Pos: standing >
You quickly scan the area.
A thri-kreen child who is close by to your north.
A male gnome who is close by to your north.
A male ogre who is close by to your north.
A smiling woman who is close by to your north.
A smiling woman who is close by to your north.
A smirking goblin who is close by to your north.
A smirking goblin who is close by to your north.
A grinning human who is close by to your north.
A grinning human who is close by to your north.
A withered bird who is close by to your east.
A withered bird who is not far off to your east.
A male minotaur who is rather far off to your east.
A troll child who is in the distance to your east.
A female drow who is close by to your south.
A goblin child who is a brief walk away to your south.
A thri-kreen adult who is rather far off to your south.
A thri-kreen child who is in the distance to your south.
A barbarian child who is in the distance to your south.
An ogre child who is in the distance to your south.
A troll child who is not far off to your west.
A male centaur who is a brief walk away to your west.

< 900h/900H 219v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway
</map>
On a Sandy Walkway
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 900h/900H 220v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway in Front of the Armorsmithy
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway in Front of the Armorsmithy
</map>
On a Sandy Walkway in Front of the Armorsmithy
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
A troll child runs along the walkway.(Red Aura)

< 900h/900H 219v/221V Pos: standing >

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway by the Guardhouse
</map>

<map>
Zone: The Village of New Hope.
Room: On a Sandy Walkway by the Guardhouse
</map>
On a Sandy Walkway by the Guardhouse
Obvious exits: -N# -E
Fresh blood splatters cover the area.
A male centaur trots along the walkway.

< 900h/900H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .

< 900h/900H 220v/221V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll child who is close by to your east.
A withered bird who is rather far off to your east.
A withered bird who is in the distance to your east.

< 900h/900H 220v/221V Pos: standing >

< 900h/900H 220v/221V Pos: standing >

		Score information for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 900(900)  Moves: 220(221)
Coins carried:    4 platinum    49 gold     0 silver    18 copper
Compression ratio: 85%
Status:  Standing.
Frags:   +16.50   Deaths:   14
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2757 

Active Spells:
--------------
rested bonus (147 minutes)
chaos shield (12 minutes)
detect invisibility (44 minutes)
reduce (18 minutes)
lionrage (29 minutes)
elephantstrength (30 minutes)
pantherspeed (30 minutes)
spirit armor (36 minutes)
greater spirit ward (39 minutes)
ravenflight (29 minutes)
sense spirit (34 minutes)
vitality (10 minutes)
strength (29 minutes)
agility (29 minutes)
fly (109 minutes)
bless (10 minutes)
deflect (no expiration timer)
roar of heroes (1 minute)
stone skin (less than a minute remaining)


< 900h/900H 220v/221V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 900h/900H 220v/221V Pos: standing >
Your body vibrates as you fan out your molecules.

<map>
Zone: The Village of New Hope.
Room: In the Guardhouse
</map>

<map>
Zone: The Village of New Hope.
Room: In the Guardhouse
</map>
In the Guardhouse
Obvious exits: -S#
Fresh blood splatters cover the area.
A Drow Elf (medium)  - Baphomet's XXXth Legion  stands in mid-air here.(Red Aura)
A guard paces in the area.(Red Aura)
A guard paces in the area.(Red Aura)
A guard paces in the area.(Red Aura)

< 900h/900H 219v/221V Pos: standing >
You start chanting...
You snap into visibility.

< 900h/900H 221v/221V Pos: standing >
Casting: chaotic ripple 

< 900h/900H 221v/221V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
You send a wave of incredible visions toward a Drow Elf.
Your wave of visions seems to mesmerize a Drow Elf!
A Drow Elf is stunned!
[Damage: 141 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Drow Elf.]=-
Darkness flows from the rift encasing a Drow Elf in an impenetrable shell.
A Drow Elf seems to be blinded!
A glint of maddening touches a Drow Elf's eyes
as unseen powers corrupt her.
Clutching her head a Drow Elf tries to escape the
maddening images circling her.

< 900h/900H 221v/221V Pos: standing >
You start chanting...
You snap into visibility.

< 900h/900H 221v/221V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving her unharmed!
You snap into visibility.
[Damage: 25 ] -=[Crackling magical bolts erupt from your palms and slam into a Drow Elf!]=-
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 883h/900H 221v/221V Pos: standing >
You start chanting...
You snap into visibility.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!

< 883h/900H 221v/221V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
Your spell flows around a Drow Elf, leaving her unharmed!
You snap into visibility.
[Damage: 21 ] -=[Crackling magical bolts erupt from your palms and slam into a Drow Elf!]=-
You snap into visibility.
[Damage: 50 ] -=[Crackling magical bolts erupt from your palms and slam into a Drow Elf!]=-
A Drow Elf's iron shield bearing the crest of Alatorin was completely destroyed by the massive blow!
A Drow Elf's amulet of fire dragon's blood was completely destroyed by the massive blow!
A Drow Elf's beautiful crystal badge was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dod by 13333333.