The death of [35 Swordsman] Bads (Gnome)

in Moonstone's Office

from the perspective of [51 Thief] Rex *-* The Veterans of Bloodlust *-* (Goblin)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood hawk headdress [49%]
<worn on eyes>       a dead eyestalk [poor] (magic) (glowing) (humming) [86%]
<worn in ear>        a tiny earring of dried blood
<worn in ear>        an earring of congealed blood
<worn on face>       a fanged jaw piece
<worn around neck>   a necklace of dancing shadows (magic) [55%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the chameleon suit of transformation [superior] [73%]
<worn about body>    a shimmering white cloak [poor]
<worn as quiver>     the masters quiver [superior] (magic) (glowing) [77%]
<worn about waist>   a tattered belt of dwarven scalps [35%]
<worn on belt buckle>a jagged titanium boomerang
<worn on arms>       the sleeves of impskin
<worn around wrist>  a steel wire (magic) (glowing) [64%]
<worn around wrist>  an elven bracelet of precision [superior] (magic) [59%]
<worn on hands>      a pair of pale, misty gloves[239h 6m 26s]
<worn on finger>     a red earthstone ring
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing) [70%]
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       a random encrust object of endurance (magic) (humming) [83%]

Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
   Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation.  A single yellow orchid
hangs from the branch of a small osage tree.  The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds.  Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest.  The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East  -South -West 
A yellow flower hangs from a vine here.

< 747h/747H 172v/177V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
   Several of the more quickly growing trees stand in this area, and it is
clear from the droppings and garbage in the area that a large group of
monkeys has made their home up above.  One of the trees actually has branches
that are low enough they can be climbed to reach the higher branches that the
monkeys have claimed as their home.  Aside from the tree that can be climbed
here, the jungle continues in every direction.
Obvious exits: -North -East  -South -West  -Up   
A brightly colored parrot flies through the branches.

< 747h/747H 171v/177V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
   Monkeys can be heard screaming from somewhere in the treetops above, and
occasionally a fruit rind drops down to the jungle floor to add to the
already rotting refuse.  It is the continual cycle of life, death, and decay
that keeps the jungle a healthy and powerful testament to the strength of
nature.  Animals can be heard screaming at each other throughout the forest,
some of the cries are obviously of distress.  In the rainforest, only the
strong survive.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
A kenku adventurer wanders the forest seeking fame and fortune.(Red Aura)

< 747h/747H 170v/177V Pos: standing >

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>
The Jungle Darkens
   The forest east of this point is dark and foreboding, at least the swamps
to the north show a bit more light through the trees.  South and east of here
there is only dark forest, the gloom seems almost impenetrable, and there is
little to encourage one to take the risks of trying.  Rumours of lost cities
and treasures in the jungle beyond here are easy to believe.  In fact, it
would be easy to pass an entire city by in the darkness of the forest.
Halfling scouts can rarely be seen traveling this far into the forest, but
never into the darkness beyond.  The jungle continues in every direction.
Obvious exits: -North -East  -South -West 
A wooden sign has been nailed to one of the trees here.
A huge warthog wanders the forest looking for food.(Red Aura)

< 747h/747H 169v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   Gloomy darkness and dense, humid air make this jungle almost unbearable.
Trees stretch upward until they fan out, creating a dense canopy that blocks
out almost all light.  The little light that does get this far down serves
only to create strange shadows, shadows that can't even be chased away with
bright torches and magical lights.  Moist earth is made even softer by the
rotting vegetation, the leaves and branches that have fallen from the trees
above.  Few adventurers travel even this far into the jungle, most find the
stench unbearable, and the almost ever-present darkness unnerving.  The
trackless jungle continues in every direction.
Obvious exits: -North -East  -South -West 
A large azurian eats bark as it marches across the jungle floor.
A man in tattered red merchant's robes wanders here.
A young striped tiger slinks through the forest.(Red Aura)

< 747h/747H 168v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   Soft humus pads the steps of every wanderer, both the hunter and the
hunted.  Despite the darkness, there is a beauty here, the beauty of nature
and its ability to thrive under any condition, but there is also an ugliness,
a breath of evil that seems to float through the air.  Some creatures have
been designed to thrive here in the stinking, moist air, others must simply
make do, and try to avoid becoming something else's next meal.  The darkness
that frightens away so many is a cloak of mystery to those brave souls that
come here seeking fame and fortune.
Obvious exits: -North -East  -South -West 
A white and purple bromeliard sits on the jungle floor.
A wild boar roots through the humus searching for food.

< 747h/747H 167v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A giant alligator floats around lazily.(Red Aura)
An apprentice shaman parades its new-found power for all to see. (casting) (Red Aura)

< 747h/747H 166v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East  -South -West 
A white and purple bromeliard sits on the jungle floor.

< 747h/747H 165v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A bullywug scout searches for victims.(Red Aura)

< 747h/747H 164v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East  -South -West 
An eagle with a bright red head patrols the canopy.(Red Aura)

< 747h/747H 163v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 747h/747H 162v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 747h/747H 161v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 

< 747h/747H 160v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   It is a bit lighter here, due to a river to the northeast that has thinned
out some of the larger trees to allow more sunlight in.  The added light has
its drawbacks however, the vegetation here is much thicker and more
treacherous.  Some of the plants and vines appear to be reaching out to embrace
whatever comes near them, and in this foul-smelling jungle such an embrace
would probably mean death.
Obvious exits: -North -East  -South -West 

< 747h/747H 159v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Along a River in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Along a River in the Rift Valley Jungle
</map>
Along a River in the Rift Valley Jungle
   A wide river to the north moves quite slowly until it hits the deep gorge
just to the east.  As the water squeezes down into the gorge it falls about 30
feet and become a roiling torrent of white water that continues its passage
down the gorge until it disappears into the face of the cliff far to the
south.  The think plants growing here make it difficult to find the edge of the
gorge to the west so travelers must be wary, a fall into that river, though not
certain death, is certainly an unwelcome added adventure.  The far edge of the
gorge to the west appears to be a mere 20-30 feet away, but appearances may be
deceiving.
Obvious exits: -North -East  -South -West 
A stony quiren flies through the jungle.
An elderly bullywug woman waddles through town.(Red Aura)

< 747h/747H 158v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Above a Frothing River
</map>
Above a Frothing River
   As one hangs in mid-air here, beautiful jungle flowers and plants can be
seen lining both sides of the deep ravine immediately below.  A swift,
churning river drops deeper and deeper into the ground until it finally drops
into a hole in the mountains to the south.  The river flows so quickly that
even the most powerful fish would have problems swimming in its torrid current,
anyone unfortunate enough to fall into the river is unlikely to ever leave it,
alive.
Obvious exits: -East  -South -West  -Down 

< 747h/747H 156v/177V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Rift Valley Jungle.
Room: Above a River in the Rift Valley Jungle
</map>
Above a River in the Rift Valley Jungle
   Immediately to the west the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East  -South -West 

< 747h/747H 155v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   A massive ebonwood, surrounded by strangling liana's stands here, thrusting
its way toward the heavens.  The vines are wrapped so closely around its trunk
they provide a means to climb up its straight trunk to the canopy high above.
Despite the lack of light a variety of fungi have found the ability to grow
here, as well as some parasitic flowers, and their bright colors add life to
the darkness that seems to encompass everything.
Obvious exits: -North -East  -South -West  -Up   

< 747h/747H 154v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A rare star orchid hangs from a nearby tree.
A flaming beetle searches for food.

< 747h/747H 153v/177V Pos: standing >

< 747h/747H 154v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   A massive slab of granite thrusts its way through the jungle floor here.
Something about the rock itself seems magical, it has withstood all the jungles
assaults upon its barren face, something not even the cliffs that surround this
valley can claim.  Even more surprising, someone has taken the time to make a
delicate carving in the face of the rock itself, work that was clearly done
quite recently because chips of stone lie on top of the jungle humus, not
having had time to be covered up.  The carving itself has an eloquence and
artistry that speaks of true mastery, leading one to wonder why someone would
waste their time carving a stone that few, if any, will every see.
Obvious exits: -North -East  -South -West 
A massive slab of granite stands here.
(Q)An ancient elven woman is here doing some weaving.

< 747h/747H 153v/177V Pos: standing >

< 747h/747H 154v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East  -South -West 
A rare star orchid hangs from a nearby tree.
A bright yellow millipede swirls about in a show of color.(Red Aura)
A halfling bard wanders the jungle searching for more songs to sing.
A deep black grison slinks through the shadows.(Red Aura)

< 747h/747H 153v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large.  Thick vines
cling to the rocks, as well as the many trees that stand here.  Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is.  It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West 
A bright red snake slithers here.(Red Aura)

< 747h/747H 152v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 153v/177V Pos: standing >
You quickly scan the area.
A monkey eagle who is close by to your north.
A bullywug warrior who is not far off to your north.
A young tapir who is a brief walk away to your north.
A wild-elf guard who is in the distance to your north.
An army ant who is close by to your south.
A poisonous millipede who is close by to your west.
The halfling bard who is close by to your west.
An elderly woman who is not far off to your west.
A fire beetle who is a brief walk away to your west.

< 747h/747H 158v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
   Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks.  Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West 
A black monkey eagle swoops through the canopy.(Red Aura)

< 747h/747H 161v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Near a Jodani Wood Wall Deep in the Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Near a Jodani Wood Wall Deep in the Jungle
</map>
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle.  The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it.  Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond.  The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West 
A bullywug warrior sharpens his blades.(Red Aura)

< 747h/747H 160v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Before a Huge Jodani Tree
</map>

<map>
Zone: Rift Valley Jungle.
Room: Before a Huge Jodani Tree
</map>
Before a Huge Jodani Tree
   An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort.  Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley.  The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself.  Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer.  Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West 
A striped tapir searches for grubs to eat.

< 747h/747H 159v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Within a Jodani Tree
</map>
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north.  It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time.  A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway.  The tight quarters and humid air make the
strong aroma of the wood almost overpowering.  Gates flanking either side of
the passageway are drawn up out of view from the outside.  Small holes in the
roof of the passage indicate that there is another room above.  In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be devoid of magic!
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 747h/747H 158v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 747h/747H 158v/177V Pos: standing >

< 747h/747H 159v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Meeting of Paths
</map>
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East  -South -West 

< 747h/747H 159v/177V Pos: standing >

< 747h/747H 160v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Cluster of Young Ebonwood Trees
</map>
A Cluster of Young Ebonwood Trees
   A group of young ebonwood trees blocks a clear approach to the cliff to the
south and east.  The trees appear to be tightly confined by the cliff and the
rubble that has fallen down from above.  A moss-lined path leads back toward
the west and a narrow gravel path heads north toward a sturdy stone building
hidden in the trees.
Obvious exits: -North -West 
[3] The corpse of a wild-elf guard is lying here.

< 747h/747H 160v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 747h/747H 161v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: In Front of Teglaron's Armory
</map>
In Front of Teglaron's Armory
   Dwarven construction is evident in the stone building to the east.
All of the stone have been cut to fit together so smoothly it is hard to
make out where one stone ends and another begins.  Gray granite was used
to make a majority of the building and a thin line of green granite
about four feet above the ground seems to split it into halves.  The
open doorway to the south is framed with a light pink stone of some
sort.  The pounding of a blacksmith's hammer can be heard from within
the building, along with the wheeze of a bellows.  The lose stones line
the narrow path that heads south from here.
Obvious exits: -East  -South

< 747h/747H 162v/177V Pos: standing >

< 747h/747H 163v/177V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your east.
An elven shopkeeper who is close by to your east.

< 747h/747H 166v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Teglaron's Armory
</map>

<map>
Zone: Rift Valley Jungle.
Room: Teglaron's Armory
</map>
Teglaron's Armory
   Teglaron, a dwarven blacksmith, moved here some time ago to set up his own
shop.  His skill, and temper are known throughout the area, but his reasons for
living here are still unclear.  The elves have made no effort to make him
leave, welcoming him as one of their own, and providing him with almost
anything he requests, his skills are sorely needed here.  Beautifully made
weapons and armor line the wall.  Swords of all shapes and sizes, as well as
beautifully engraved warhammers and battle-axes, line the walls.  ALL of
Teglaron's weapons are perfectly balanced, to test one before buying would be
an insult and it is always unwise to insult a dwarf.  Shields and chainmail
also line the walls, but only a few of each seem to actually be for sale.  A
small stairway leads downward into Teglaron's home and open doorways lead north
to his forge and west back out of the store.
Obvious exits: -North -West  -Down 
A scarred elven warrior patrols the village.
A young elf tends Teglaron's armory.

< 747h/747H 169v/177V Pos: standing >
You quickly scan the area.
A poor woman who is close by to your north.
Teglaron who is close by to your north.

< 747h/747H 170v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: In Front of Teglaron's Armory
</map>
In Front of Teglaron's Armory
   Dwarven construction is evident in the stone building to the east.
All of the stone have been cut to fit together so smoothly it is hard to
make out where one stone ends and another begins.  Gray granite was used
to make a majority of the building and a thin line of green granite
about four feet above the ground seems to split it into halves.  The
open doorway to the south is framed with a light pink stone of some
sort.  The pounding of a blacksmith's hammer can be heard from within
the building, along with the wheeze of a bellows.  The lose stones line
the narrow path that heads south from here.
Obvious exits: -East  -South

< 747h/747H 175v/177V Pos: standing >

< 747h/747H 176v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Cluster of Young Ebonwood Trees
</map>
A Cluster of Young Ebonwood Trees
   A group of young ebonwood trees blocks a clear approach to the cliff to the
south and east.  The trees appear to be tightly confined by the cliff and the
rubble that has fallen down from above.  A moss-lined path leads back toward
the west and a narrow gravel path heads north toward a sturdy stone building
hidden in the trees.
Obvious exits: -North -West 
[3] The corpse of a wild-elf guard is lying here.

< 747h/747H 176v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Meeting of Paths
</map>
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East  -South -West 

< 747h/747H 175v/177V Pos: standing >

< 747h/747H 175v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South
A young elven child plays quietly.
A young woman in merchant's robes wanders the village.

< 747h/747H 176v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South

< 747h/747H 175v/177V Pos: standing >

< 747h/747H 175v/177V Pos: standing >
You quickly scan the area.
An elven child who is close by to your north.
A human merchant who is close by to your north.
A wild-elf guard who is a brief walk away to your north.

< 747h/747H 175v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: At the Base of the cliffs
</map>
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up   

< 747h/747H 176v/177V Pos: standing >
You quickly scan the area.
An elven child who is not far off to your north.
A human merchant who is not far off to your north.
A wild-elf guard who is rather far off to your north.

< 747h/747H 176v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down 
[3] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)

< 747h/747H 175v/177V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.

< 747h/747H 175v/177V Pos: standing >
You feel your skin soften and return to normal.

<map>
Zone: Rift Valley Jungle.
Room: A Small Cave
</map>
A Small Cave
   The five foot entryway widens swiftly into a twenty foot wide cave
that has been carved from the rock.  The sides and roof of the cave have
been left fairly rough and are unadorned with any decoration but green
granite slabs have been cut and polished to create a smooth floor.  A
plain table and some chairs are in the center of the room and a few pegs
line the wall near the doorway.  An open doorway leads to another room
to the east and the cave exits to a wooden walkway.
Obvious exits: -North -East 

< 747h/747H 176v/177V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A Gnome who is close by to your east.
The senior lieutenant who is close by to your east.
Moonstone who is close by to your east.

< 747h/747H 176v/177V Pos: standing >

< 747h/747H 177v/177V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Moonstone's Office
</map>

<map>
Zone: Rift Valley Jungle.
Room: Moonstone's Office
</map>
Moonstone's Office
   Moonstone, an ancient elven guardswoman, has made this small room her
office.  Her wisdom and organizational skills are what have placed her in
charge of all the elven guardsmen and warriors.   A small jodani wood desk
faces out toward the doorway from the eastern wall, and several Jodani wood
bookcases occupy the northeastern corner.  Near the bookcases is a leather
upholstered reading chair and a small lamp.  A marble shelf along the southern
wall holds many beautiful trinkets that have been given to Moonstone as gifts.
There are no exits but an open doorway to the east that leads back to the
guardroom.
Obvious exits: -West 
A carefully crafted jodani wood desk stands here.
A Gnome (small) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
The senior lieutenant discusses schedules with Moonstone.(Gold Aura)
Moonstone, head of the Moonhollow guards, goes over some papers.(Gold Aura)

< 747h/747H 176v/177V Pos: standing >
Autosaving...

< 747h/747H 176v/177V Pos: standing >
You snap into visibility.
[Damage: 80 ] -=[A Gnome makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
A Gnome has a RUDE awakening!
-=[You shiver from the unnatural cold as you hit a Gnome.]=-

< 737h/747H 176v/177V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Gnome ass EP:  few wounds >
 You feel your skin harden to stone.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash strikes a Gnome.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Gnome.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-
[Damage: 26 ] -=[Your powerful pierce strikes a Gnome hard.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-
[Damage: 22 ] -=[Your powerful pierce strikes a Gnome hard.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your slash strikes a Gnome very hard.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-

< 676h/747H 176v/177V Pos: standing >
< T: Rex TP: sta TC:few scratches E: A Gnome ass EP:  nasty wounds >
 You snap into visibility.
A Gnome is already on the ground!
But hey you try anyways and you fall on yer ass!

< 676h/747H 176v/177V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP:  nasty wounds >
 A skeletal guard starts casting an offensive spell.
A skeletal guard snaps into visibility.

< 676h/747H 176v/177V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome ass EP:  nasty wounds >
 Looking panicked, a Gnome scrambles madly to his feet!

< 676h/747H 176v/177V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome suddenly appears a bit confused!
You watch in glee as a Gnome looks dazzled.
You snap into visibility.
-=[A Gnome's feeble slash grazes you.]=-
-=[A Gnome's feeble slash grazes you.]=-
-=[A Gnome's feeble slash grazes you.]=-

< 673h/747H 176v/177V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Gnome.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Gnome hard.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-
A Gnome dodges your futile attack.
You miss a Gnome.
[Damage: 12 ] -=[Your slash strikes a Gnome.]=-
You snap into visibility.
-=[You shiver from the unnatural cold as you hit a Gnome.]=-
Your disguise falls apart!
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 87 ] -=[Your concussion blast rips into a Gnome, shattering his soul!]=-

< 651h/747H 176v/177V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Gnome sta EP:  awful >
 A skeletal guard completes her spell...
A skeletal guard utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 651h/747H 176v/177V Pos: sitting >
< T: Rex TP: sit TC: small wounds E: A Gnome sta EP:  awful >
 A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome's darkmail breastplate was completely destroyed by the massive blow!
A Gnome's soulstone helm was completely destroyed by the massive blow!
A Gnome's necklace of herbs and spices was completely destroyed by the massive blow!
A Gnome's black veil was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.