The death of [17 Mercenary] Tec (Minotaur)

in The Commonroom of the Brawling Foot Inn

from the perspective of [17 Mercenary] Tec (Minotaur)

<worn in ear>        a crucifix marbled earring [superior]
<worn in nose>       a brass nose ring
<worn around neck>   a frayed cloth collar [poor] (illuminating)
<worn on body>       a suit of spiked leather armor
<worn about body>    a white robe
<worn on arms>       a pair of studded leather sleeves
<secondary weapon>   a wickedly curved dagger [superior]
<worn on legs>       some white leggings [80%]

The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West # -Up   
An commoner walks the road, intent on his destination.

< 391h/391H 171v/171V Pos: standing >
Sorry, you must be at least level 30 to toggle who!

< 391h/391H 171v/171V Pos: standing >

< 391h/391H 171v/171V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel

< 391h/391H 171v/171V Pos: standing >
You are using:
<worn in ear>        a crucifix marbled earring [superior]
<worn in nose>       a brass nose ring
<worn around neck>   a frayed cloth collar [poor] (illuminating)
<worn on body>       a suit of spiked leather armor
<worn about body>    a white robe
<worn about waist>   a light reed belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a steel long sword
<secondary weapon>   a wickedly curved dagger [superior]
<worn on legs>       some white leggings [80%]

< 391h/391H 171v/171V Pos: standing >
The night has begun.

< 391h/391H 171v/171V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 391h/391H 171v/171V Pos: standing >
An commoner leaves east.

< 391h/391H 171v/171V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 391h/391H 171v/171V Pos: standing >

< 391h/391H 171v/171V Pos: standing >

< 391h/391H 171v/171V Pos: standing >

< 391h/391H 171v/171V Pos: standing >

< 391h/391H 171v/171V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 391h/391H 171v/171V Pos: standing >
An commoner enters from the east.

< 391h/391H 171v/171V Pos: standing >
The snow is coming down faster now.

< 391h/391H 171v/171V Pos: standing >

< 391h/391H 171v/171V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 391h/391H 171v/171V Pos: standing >
Someone closes the door.

< 391h/391H 171v/171V Pos: standing >
A Thri-Kreen snaps into visibility.
You withstand a bash from a Thri-Kreen, who bounces back and falls.

< 391h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Thri-Kreen kne EP: excellent >
 You miss a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.

< 391h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:excellent E: A Thri-Kreen kne EP: excellent >
 An commoner leaves up.

< 391h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:excellent E: someone kne EP: excellent >
 A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's impressive slash wounds you.]=-
You dodge a Thri-Kreen's vicious attack.

< 383h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:few scratches E: A Thri-Kreen kne EP: excellent >
 You miss someone.
Someone blocks your futile lunge at him.
A Thri-Kreen snaps into visibility.

< 383h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:few scratches E: A Thri-Kreen kne EP: excellent >
 A Thri-Kreen snaps into visibility.
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 371h/391H 171v/171V Pos: sitting >
< T: Tec TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 An commoner enters from above.

< 371h/391H 171v/171V Pos: sitting >
< T: Tec TP: sit TC:few scratches E: someone sta EP: excellent >
 A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's impressive slash wounds you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
As a katana called 'Retribution' slices through the air towards you, a green glow infuses the blade!
A Thri-Kreen points at you.
A Thri-Kreen snaps into visibility.
-=[You scream out in anguish as your spirit is viciously attacked by a Thri-Kreen.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's powerful slash strikes you.]=-

< 261h/391H 171v/171V Pos: sitting >
< T: Tec TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 Someone parries your futile lunge at him.
A Thri-Kreen snaps into visibility.

< 261h/391H 171v/171V Pos: sitting >
< T: Tec TP: sit TC: few wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's mighty slash strikes you very hard.]=-
-=[A Thri-Kreen's slash strikes you very hard.]=-
-=[A Thri-Kreen's powerful slash strikes you hard.]=-
-=[A Thri-Kreen's slash strikes you very hard.]=-
-=[A Thri-Kreen's powerful slash strikes you very hard.]=-
-=[A Thri-Kreen's powerful whip strikes you very hard.]=-
-=[A Thri-Kreen's slash strikes you very hard.]=-
-=[A Thri-Kreen's powerful slash strikes you very hard.]=-

< 75h/391H 171v/171V Pos: sitting >
< T: Tec TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 Someone dodges your futile attack.
A Thri-Kreen snaps into visibility.
You clamber to your feet.
-=[A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.]=-
You feel very sick.

< 61h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 You are already about as tense as you can get.

< 61h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Autosaving...
You are already standing.

< 61h/391H 171v/171V Pos: standing >
< T: Tec TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You attempt to flee...
The Commonroom of the Brawling Foot Inn
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East  -West 
You flee eastward!

< 61h/391H 145v/171V Pos: standing >
You attempt to hide yourself.

< 61h/391H 145v/171V Pos: standing >
A Thri-Kreen snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 44h/391H 149v/171V Pos: sitting >
< T: Tec TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
-=[A Thri-Kreen's mighty slash critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
-=[You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...