The death of [52 Necrolyte] Spinna *-* The Veterans of Bloodlust *-* (Drider)

in A Palace Foyer

from the perspective of [55 Spiritualist] Islamia (_/Eye of Odin\_) (Grey Elf)

<floating about head>a BRIGHT blue ioun stone[237h 20m 4s]
<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       eyes of the tanar'ri (magic) [84%]
<worn in ear>        a mithril stud carved like a fist (magic) [47%]
<worn in ear>        a brightly flaming earring
<worn on face>       the mask of wildmagic[237h 20m 4s]
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" of regeneration (humming)
<worn on body>       the platemail of the DragonLord (magic)[237h 20m 4s]
<worn about body>    a blue mantle embroided with symbols of fortune (magic)
<worn on back>       a double-buckled Alatorin backpack [74%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash of endurance
<worn on belt buckle>a totem of the planes (magic) [68%]
<attached to belt>   a metal flask marked "teleport" (glowing) [50%]
<attached to belt>   a metal flask marked "molecular control" (glowing) [47%]
<worn on arms>       some blue dragonscale shoulder guards of constitution (magic) [65%]
<held as shield>     the spiked shield of a MaDMaN (illuminating)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming) [69%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [59%]
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     a gleaming platinum ring [superior] (magic)
<worn on finger>     the ring of the mind flayer of regeneration (magic) (glowing)
<held>               the Totem of Mastery (magic) (glowing)[237h 20m 10s]
<worn on legs>       some leggings of red flames [superior] (magic) [81%]
<worn on feet>       a pair of clawed demon-hide moccasins

A Narrow Cobblestone Road
Obvious exits: -E -S -W
Hate enters from the west.
Eirik enters from the west.
Albo enters from the west.
Ayla sneaks in from the west.

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -E -W
A wretched vagabond begs for some food.(Red Aura)
A filthy vagabond begs for some food.
Hate enters from the west.
Eirik enters from the west.
Albo enters from the west.
Ayla sneaks in from the west.

< 922h/922H 233v/235V Pos: standing >

< 922h/922H 233v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -E -S -W
Hate enters from the east.
Eirik enters from the east.
Albo enters from the east.

< 922h/922H 233v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.

< 922h/922H 233v/235V Pos: standing >

< 922h/922H 235v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
A desert peasant sinks deeper into his tent.
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.
Ayla sneaks in from the north.

< 922h/922H 233v/235V Pos: standing >

		Score information for Islamia

Level: 55   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 922(922)  Moves: 233(235)
Coins carried:    0 platinum     0 gold     9 silver    12 copper
Compression ratio: 84%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +7.23   Deaths:   28
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.77 
Leaderboard Points: 1962 
Paladin auras:   Battle Lust

Active Spells:
--------------
improved invisibility (26 minutes)
lionrage (59 minutes)
elephantstrength (49 minutes)
dexterity (16 minutes)
strength (16 minutes)
fly (21 minutes)
pantherspeed (60 minutes)
hawkvision (29 minutes)
spirit armor (65 minutes)
ravenflight (59 minutes)
sense spirit (64 minutes)
guardian spirits (13 minutes)
vitality (6 minutes)
stone skin (1 minute)


< 922h/922H 233v/235V Pos: standing >
Pardon?

< 922h/922H 235v/235V Pos: standing >
Pardon?

< 922h/922H 235v/235V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your north.
Deraisem who is a brief walk away to your south.

< 922h/922H 235v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
Obvious exits: -N -S
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.
Ayla sneaks in from the north.

< 922h/922H 233v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.
Ayla sneaks in from the north.

< 922h/922H 232v/235V Pos: standing >
You quickly scan the area.
A desert peasant who is rather far off to your north.
An ordinary peasant who is not far off to your east.

< 922h/922H 233v/235V Pos: standing >
Looks like an exit.
You extend your sights southward.
Before the Sultan's Palace
Obvious exits: -N -S# -SW#

< 922h/922H 235v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.

< 922h/922H 234v/235V Pos: standing >

< 922h/922H 234v/235V Pos: standing >
Ok.

< 922h/922H 234v/235V Pos: standing >
The gates is open.
You extend your sights southwestward.
A Castle Courtyard
Obvious exits: -SW -NE
An armed bodyguard protects his client.(Red Aura)
An armed bodyguard protects his client.(Red Aura)
A servant sits here.

< 922h/922H 234v/235V Pos: standing >
Ok.

< 922h/922H 234v/235V Pos: standing >
Ok.

< 922h/922H 234v/235V Pos: standing >
The door is open.
You extend your sights southward.
The Soldiers' Barracks
Obvious exits: -N -E -S
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
The corpse of a GIGANTIC tarantula is lying here.
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
The corpse of a GIGANTIC tarantula is lying here.
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.

< 922h/922H 233v/235V Pos: standing >

< 922h/922H 233v/235V Pos: standing >
Ok.

< 922h/922H 235v/235V Pos: standing >

< 922h/922H 235v/235V Pos: standing >
Hate says 'fly' to the staff of blue flames.
Hate's staff of blue flames glows intently!
A sleepy soldier flies through the air, free as a bird!
A sleepy soldier flies through the air, free as a bird!

< 922h/922H 235v/235V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Soldiers' Barracks
Obvious exits: -E -S -W
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Hate says 'stone' to the staff of blue flames.
Hate's staff of blue flames glows intently!
Albo's flesh magically hardens, turning to stone.
Eirik's flesh magically hardens, turning to stone.
A sleepy soldier's flesh magically hardens, turning to stone.
A sleepy soldier's flesh magically hardens, turning to stone.

< 922h/922H 235v/235V Pos: standing >
Hate says 'globe' to the staff of blue flames.
Hate's staff of blue flames glows intently!
Albo begins to shimmer.
A sleepy soldier begins to shimmer.
A sleepy soldier begins to shimmer.

< 922h/922H 235v/235V Pos: standing >
Hate says 'haste' to the staff of blue flames.
Hate's staff of blue flames glows intently!
A sleepy soldier starts to move with uncanny speed!
A sleepy soldier starts to move with uncanny speed!

< 922h/922H 235v/235V Pos: standing >

< 922h/922H 235v/235V Pos: standing >

< 922h/922H 235v/235V Pos: standing >
Ok.

< 922h/922H 235v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW#
Hate enters from the south.
Eirik enters from the south.
Albo enters from the south.

< 922h/922H 234v/235V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.

< 922h/922H 234v/235V Pos: standing >

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.

< 922h/922H 233v/235V Pos: standing >

< 922h/922H 233v/235V Pos: standing >
Ayla closes the door.

< 922h/922H 235v/235V Pos: standing >
The door seems to be closed.

< 922h/922H 235v/235V Pos: standing >
You quickly scan the area.
A sleepy soldier who is close by to your east.
A sleepy soldier who is close by to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is not far off to your east.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.

< 922h/922H 235v/235V Pos: standing >

		Score information for Islamia

Level: 55   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 922(922)  Moves: 235(235)
Coins carried:    0 platinum     0 gold     9 silver    12 copper
Compression ratio: 83%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +7.23   Deaths:   28
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs:          Medicus
Combat Pulse:   16 Spell Pulse:  0.77 
Leaderboard Points: 1962 
Paladin auras:   Battle Lust

Active Spells:
--------------
improved invisibility (26 minutes)
lionrage (59 minutes)
elephantstrength (49 minutes)
dexterity (16 minutes)
strength (16 minutes)
fly (120 minutes)
pantherspeed (60 minutes)
hawkvision (29 minutes)
spirit armor (65 minutes)
ravenflight (59 minutes)
sense spirit (64 minutes)
guardian spirits (13 minutes)
vitality (6 minutes)
stone skin (1 minute)


< 922h/922H 235v/235V Pos: standing >
Ok.

< 922h/922H 235v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW
Hate enters from the south.
Eirik enters from the south.
Albo enters from the south.
Ayla sneaks in from the south.

< 922h/922H 234v/235V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
An armed bodyguard who is close by to your southwest.
A servant who is close by to your southwest.
A jolly old merchant who is not far off to your southwest.
A black dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.

< 922h/922H 234v/235V Pos: standing >

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Hate enters from the south.
Eirik enters from the south.
Albo enters from the south.
Ayla sneaks in from the south.

< 922h/922H 233v/235V Pos: standing >

< 922h/922H 233v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.

< 922h/922H 234v/235V Pos: standing >

< 922h/922H 234v/235V Pos: standing >
Obvious exits:
    North- An Oasis
    South- (open door) The Soldiers' Barracks
Southwest- (open gates) A Castle Courtyard

< 922h/922H 234v/235V Pos: standing >
Pardon?

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Hate enters from the north.
Eirik enters from the north.
Albo enters from the north.
Ayla sneaks in from the north.

< 922h/922H 233v/235V Pos: standing >

< 922h/922H 233v/235V Pos: standing >
Ok.

< 922h/922H 234v/235V Pos: standing >
Ok.

< 922h/922H 235v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW
Hate enters from the south.
Eirik enters from the south.
Albo enters from the south.
Ayla sneaks in from the south.

< 922h/922H 234v/235V Pos: standing >

< 922h/922H 234v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Castle Courtyard
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Castle Courtyard
</map>
A Castle Courtyard
Obvious exits: -SW -NE
A servant hurries through the corridor with a task at hand.
Hate enters from the northeast.
Eirik enters from the northeast.
Albo enters from the northeast.

< 922h/922H 233v/235V Pos: standing >

< 922h/922H 233v/235V Pos: standing >
Ok.

< 922h/922H 235v/235V Pos: standing >
You quickly scan the area.
A Drider who is close by to your southwest.
A jolly old merchant who is close by to your southwest.
A black dracolich who is close by to your southwest.
A blue dracolich who is close by to your southwest.

< 922h/922H 235v/235V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.

< 922h/922H 235v/235V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Palace Foyer
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Palace Foyer
</map>
A Palace Foyer
Obvious exits: -W -NE
The corpse of a nobleman is lying here.
A flaring torch lights the way. (illuminating)
A Drider (large) #DridaLivesMatter *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A jolly old merchant stands in mid-air here, fighting a black dracolich. (Casting) (Red Aura)
A black dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) (Red Aura)
A blue dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) (Red Aura)
Hate enters from the northeast.
Eirik enters from the northeast.
Albo enters from the northeast.
Ayla sneaks in from the northeast.
Eirik suddenly attacks a Drider!
Eirik snaps into visibility.
A halo of white light settles over Eirik as he charges into battle.
Eirik's slash wounds a Drider.

< 922h/922H 234v/235V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'pzar jioculoae'
A Drider reaches out at a black dracolich, touching it. 
A black dracolich appears to gain power from the sudden deadly chill around it.
Albo snaps into visibility.
Albo suddenly looks a bit dumb, and madly slams at a Drider!

< 922h/922H 234v/235V Pos: standing >
Albo's powerful slash strikes a Drider.
Albo's powerful pierce strikes a Drider.
Albo's powerful slash strikes a Drider.
Albo's slash strikes a Drider.

< 922h/922H 234v/235V Pos: standing >
Hate starts casting an offensive spell.
Hate snaps into visibility.

< 922h/922H 234v/235V Pos: standing >
A jolly old merchant completes his spell...
A jolly old merchant utters the word 'zabrahpdjatz'
A jolly old merchant causes an EARTHQUAKE!
Ayla staggers and almost falls!
Ayla snaps into visibility.
Albo staggers and almost falls!
Eirik staggers and almost falls!
Hate staggers and almost falls!
Hate snaps into visibility.
You stagger and almost break your leg!
You snap into visibility.
A black dracolich staggers and almost falls!
A blue dracolich staggers and almost falls!
A jolly old merchant gracefully whirls around your attack.
A jolly old merchant nimbly swivels out of the path of your attack.
Ayla's fine slash grazes a jolly old merchant.
A jolly old merchant completely sidesteps Ayla's blow, shifts his balance, and strikes back at her!
A jolly old merchant's punch wounds Ayla.
Ayla's decent pierce hits a jolly old merchant on the torso making him grimace in pain.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant nimbly swivels out of the path of Ayla's attack.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant nimbly swivels out of the path of Ayla's attack.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 894h/922H 234v/235V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 An armed bodyguard enters from the west.

< 894h/922H 234v/235V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
You point at a Drider.
[Damage: 149 ] -=[Your iceball shatters upon impacting a Drider, rending flesh and sending blood flying.]=-
An armed bodyguard suddenly attacks a Drider!
An armed bodyguard's punch strikes a Drider very hard.
Hate completes his spell...
Hate utters the words 'aihu-waouq grul'
Hate points at a Drider, and a powerful ray of anti-magic lances forth from his fingertip!
A jolly old merchant nimbly swivels out of the path of a black dracolich's attack.
A black dracolich's fine pierce grazes a jolly old merchant.
A black dracolich's impressive slash grazes a jolly old merchant.

< 894h/922H 234v/235V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 A jolly old merchant's punch wounds a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's punch wounds a black dracolich.
A black dracolich dodges a jolly old merchant's attack.
A jolly old merchant's punch strikes a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's punch wounds a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's decent punch wounds a black dracolich.
A black dracolich dodges a jolly old merchant's attack.
A black dracolich dodges a jolly old merchant's attack.
A jolly old merchant starts casting a spell.
A blue dracolich's fine slash grazes a jolly old merchant.
A blue dracolich's fine crush grazes a jolly old merchant.
A blue dracolich's impressive slash wounds a jolly old merchant.
A blue dracolich's slash grazes a jolly old merchant.

< 894h/922H 234v/235V Pos: standing >
< T: black TP: sta TC: nasty wounds E: jolly sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 894h/922H 234v/235V Pos: standing >
< T: black TP: sta TC: nasty wounds E: jolly sta EP:  small wounds >
 Hate starts casting an offensive spell.
Hate snaps into visibility.

< 894h/922H 234v/235V Pos: standing >
< T: black TP: sta TC: nasty wounds E: jolly sta EP:  small wounds >
 Eirik's powerful slash enshrouds a Drider in a mist of blood.
Eirik's powerful slash grievously wounds a Drider.
Eirik's frost brand named 'Stormbringer' [poor] summons up a storm!
The gale force of Eirik's spell sends a Drider flying through the room!
Eirik's cyclone tears at a Drider, pounding and rending flesh!
A Drider's chimaera scale was completely destroyed by the massive blow!
A Drider's shadowmage band was completely destroyed by the massive blow!
A Drider's belt of skulls was completely destroyed by the massive blow!
A black dracolich stops following a Drider.
A blue dracolich stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 13333333.
The smell of fresh blood enters your body, infusing you with power!