The death of [35 Bounty Hunter] Bleeder (Drow Elf)

in West of an Odd Hill

from the perspective of [35 Bounty Hunter] Bleeder (Drow Elf)

<worn on eyes>       a troll-skin eyepatch
<worn in ear>        an emerald lizard earring [superior] (magic) (humming)
<worn in ear>        a steel earring (magic)
<worn on face>       a sparkling bone mask
<worn around neck>   a fine steel amulet
<worn around neck>   a humming bronze medallion
<worn on body>       a patched platinum breastplate from The Forest City of Aravne [68%]
<worn about body>    a magenta cloak [poor]
<worn about waist>   a pitted obsidian girth [87%]
<worn on belt buckle>a brutal ruby belt buckle
<worn on arms>       some fragile ruby sleeves from Enclave of the Opal Phoenix
<worn around wrist>  a well-crafted dragonscale bracer from The Forest City of Aravne
<worn on hands>      some rusty ivory gloves
<secondary weapon>   a blood dagger of Tezcatlipoca [poor] (magic)
<worn on legs>       some diabolical diamond leg plates from The Forest City of Aravne
<worn on feet>       a pair of black boots (magic)

[Damage:  4 ] -=[Your decent slash strikes a hill giant.]=-

< 331h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  nasty wounds >
 You dodge a hill giant's vicious attack.

< 334h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  nasty wounds >
 You miss a hill giant.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive pierce seriously wounds a hill giant.]=-
[Damage:  5 ] -=[Your fine slash strikes a hill giant hard.]=-
[Damage:  6 ] -=[Your fine slash strikes a hill giant very hard.]=-

< 335h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP: pretty hurt >
 You dodge a bash from a leucrotta, who loses his balance and falls.

< 336h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP: pretty hurt >
 Headbutt requires you to be able to reach his head!

< 337h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP: pretty hurt >
 A leucrotta misses you.

< 338h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP: pretty hurt >
 You miss a hill giant.
[Damage:  4 ] -=[Your pierce strikes a hill giant hard.]=-
[Damage:  4 ] -=[Your slash strikes a hill giant very hard.]=-
You miss a hill giant.

< 339h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 A hill giant misses you.
You dodge a hill giant's vicious attack.
A hill giant misses you with his clumsy kick at your chest.

< 339h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 Headbutt requires you to be able to reach his head!

< 341h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 You parry a leucrotta's lunge at you.

< 342h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 You miss a hill giant.
[Damage:  5 ] -=[Your fine pierce strikes a hill giant very hard.]=-
[Damage:  4 ] -=[Your decent slash strikes a hill giant very hard.]=-
You miss a hill giant.
Headbutt requires you to be able to reach his head!

< 343h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 You dodge a hill giant's vicious attack.
You dodge a hill giant's vicious attack.

< 345h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 West of an Odd Hill
Obvious exits: -North -South
A leucrotta crouches here, fighting YOU!
A hill giant stands here, fighting YOU!

< 345h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 A leucrotta rises to his feet.

< 346h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  awful >
 You miss a hill giant.
[Damage:  6 ] -=[Your pierce enshrouds a hill giant in a mist of blood.]=-
[Damage:  4 ] -=[Your decent slash seriously wounds a hill giant.]=-
[Damage:  5 ] -=[Your fine slash enshrouds a hill giant in a mist of blood.]=-

< 347h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  bleeding, close to death >
 A leucrotta misses you.
A leucrotta misses you.
-=[A leucrotta's kick crashes into your chest.]=-
[Damage:  5 ] -=[A leucrotta shivers from the unnatural cold as he hits you!]=-

< 340h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  bleeding, close to death >
 A hill giant misses you.
You parry a hill giant's lunge at you.
A hill giant misses you with his clumsy kick at your chest.

< 343h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: hill sta EP:  bleeding, close to death >
 The sun rises over the northern horizon.
The cursed sun of the surface world burns into your skin!

< 331h/351H 19v/153V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: hill sta EP:  bleeding, close to death >
 You miss a red shape.
You miss a red shape.
[Damage:  5 ] -=[Your fine slash grievously wounds a red shape.]=-
A red shape is mortally wounded, and will die soon, if not aided.

< 331h/351H 19v/153V Pos: standing >
You feel your skill in headbutt improving.
[Damage: 20 ] -=[You slam your head into a red shape, leaving a huge, red swollen lump.]=-

< 331h/351H 19v/153V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: leucrotta sta EP:  nasty wounds >
 You parry a red shape's lunge at you.
A red shape misses you.

< 331h/351H 19v/153V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: leucrotta sta EP:  nasty wounds >
 [Damage:  5 ] -=[Your fine slash strikes a red shape.]=-
[Damage:  7 ] -=[Your fine pierce strikes a red shape very hard.]=-
[Damage:  7 ] -=[Your fine slash strikes a red shape very hard.]=-
[Damage:  7 ] -=[Your fine slash strikes a red shape very hard.]=-

< 331h/351H 19v/153V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: leucrotta sta EP: pretty hurt >
 You dodge a red shape's vicious attack.
You dodge a red shape's vicious attack.

< 331h/351H 19v/153V Pos: standing >
< T: a red shape TP: sta TC:few scratches E: leucrotta sta EP: pretty hurt >
 A pitch-black sphere appears over your head!

< 331h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: leucrotta sta EP: pretty hurt >
 [Damage:  6 ] -=[Your slash strikes a leucrotta very hard.]=-
[Damage:  7 ] -=[Your fine pierce seriously wounds a leucrotta.]=-
[Damage:  5 ] -=[Your fine slash seriously wounds a leucrotta.]=-
[Damage:  7 ] -=[Your fine slash enshrouds a leucrotta in a mist of blood.]=-

< 332h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: leucrotta sta EP:  awful >
 You parry a leucrotta's lunge at you.

< 334h/351H 19v/153V Pos: standing >
< T: Bleeder TP: sta TC:few scratches E: leucrotta sta EP:  awful >
 [Damage:  8 ] -=[You nail a leucrotta from behind, sending him reeling.]=-
A leucrotta is incapacitated and will slowly die, if not aided.

< 335h/351H 19v/153V Pos: standing >
West of an Odd Hill
Obvious exits: -North -South
A leucrotta is lying here, incapacitated.
A hill giant is lying here, mortally wounded.

< 349h/351H 19v/153V Pos: standing >

		Score information for Bleeder

Level: 35   Race: Drow Elf   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 349(351)  Moves: 19(153)
Coins carried:    0 platinum    43 gold     2 silver     4 copper
Compression ratio: 81%
Status:  Standing.
         Coldshielded Strained Lungs
Frags:   +0.00   Deaths:   15
Detecting:      Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Haste Levitation Listen GlobeOfDarkness
Herbs:          Blue Haze Medicus
Combat Pulse:   15 Spell Pulse:  0.89 
Leaderboard Points:  348 

Active Spells:
--------------
globe of darkness (9 minutes)
levitate (30 minutes)
coldshield (1 minute)
protection from cold (18 minutes)
well-rested bonus (136 minutes)


< 349h/351H 19v/153V Pos: standing >
A large leather backpack contains:

a bottled elixir
[4] some heirloom Blue Haze
[9] a large medicated bandage
[4] a dark misty potion
[5] a bubbling brown potion

< 351h/351H 19v/153V Pos: standing >
Kick who?

< 351h/351H 19v/153V Pos: standing >
West of an Odd Hill
Obvious exits: -North -South
A leucrotta is lying here, incapacitated.
A hill giant is lying here, mortally wounded.

< 351h/351H 19v/153V Pos: standing >
[Damage:  8 ] -=[A leucrotta makes a strange sound as you place a blood dagger of Tezcatlipoca [poor] in his back.]=-
A leucrotta is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a leucrotta's gurgling and choking signals his demise.

< 351h/351H 19v/153V Pos: standing >
The corpse of a leucrotta appears to be empty.

< 351h/351H 21v/153V Pos: standing >
It appears to be the corpse of a leucrotta.
Nothing.

< 351h/351H 21v/153V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 351h/351H 21v/153V Pos: standing >
[Damage:  4 ] -=[A hill giant makes a strange sound as you place a blood dagger of Tezcatlipoca [poor] in his back.]=-
A hill giant is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a hill giant dies in agony.

< 351h/351H 23v/153V Pos: standing >
You get a few coins from the corpse of a hill giant.
There were: 3 gold coins, 6 silver coins, 7 copper coins. 

< 351h/351H 25v/153V Pos: standing >
It appears to be the corpse of a hill giant.
Nothing.

< 351h/351H 25v/153V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 351h/351H 26v/153V Pos: standing >
You are carrying: (6/11)
[3] a grilled steak
a tarnished crystal eyepatch
a mistweyd nose-pipe
a large leather backpack

< 351h/351H 26v/153V Pos: standing >
A large leather backpack contains:

a bottled elixir
[4] some heirloom Blue Haze
[9] a large medicated bandage
[4] a dark misty potion
[5] a bubbling brown potion

< 351h/351H 30v/153V Pos: standing >
You eat the grilled steak.

< 351h/351H 31v/153V Pos: standing >
You get a bottled elixir from a large leather backpack.

< 351h/351H 38v/153V Pos: standing >
As you quaff a bottled elixir, the vial disappears in a bright flash of light!
Your skin gains the texture and toughness of bark.
You're already affected by an armor-type spell.
You're already affected by an armor-type spell.

< 351h/351H 40v/153V Pos: standing >
West of an Odd Hill
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.

< 351h/351H 45v/153V Pos: standing >

		Score information for Bleeder

Level: 35   Race: Drow Elf   Class: Mercenary / Bounty Hunter Sex: Female
Hit points: 351(351)  Moves: 45(153)
Coins carried:    0 platinum    46 gold     8 silver    11 copper
Compression ratio: 81%
Status:  Standing.
         Coldshielded Strained Lungs
Frags:   +0.00   Deaths:   15
Detecting:      Invisible Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Enchantments:   Ultravision Armor Haste Levitation Listen GlobeOfDarkness
Herbs:          Blue Haze Medicus
Combat Pulse:   15 Spell Pulse:  0.89 
Leaderboard Points:  348 

Active Spells:
--------------
barkskin (25 minutes)
globe of darkness (8 minutes)
levitate (29 minutes)
coldshield (less than a minute remaining)
protection from cold (17 minutes)
well-rested bonus (135 minutes)


< 351h/351H 45v/153V Pos: standing >
West of an Odd Hill
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.

< 351h/351H 47v/153V Pos: standing >
A Split in the Trail
   The trail splits in two directions here.  To the east, it winds its
way around a large, oddly shaped hill.  To the south, and towards the
heart of the Halfcut Hills, it continues.

   To your west is a large, smooth plateau.
Obvious exits: -North -East  -South

< 351h/351H 46v/153V Pos: standing >
You quickly scan the area.
A Grey Elf who is rather far off to your north.

< 351h/351H 46v/153V Pos: standing >
A Trail in the Halfcut Hills
   The trail through the hills continues to the north and south from
here.  The ground is cracked and dry.  To the west is a large hill, you
can make out the entrance to some sort of cave.  To the northeast you
see an oddly shaped hill, and to the southeast a long, narrow hill can
be seen.
Obvious exits: -North -South
An evil harpy perches on a branch here.
*(Q)Remi Threepockets stands here.

< 351h/351H 46v/153V Pos: standing >
[Damage:  1 ] -=[A harpy shivers from the unnatural cold as he hits you!]=-
You are knocked to the ground by a harpy's mighty bash!
-=[A harpy's fine punch strikes you.]=-
[Damage:  9 ] -=[A harpy shivers from the unnatural cold as he hits you!]=-
A harpy misses you.

< 336h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC:few scratches E: harpy sta EP: few scratches >
 A harpy dodges your futile attack.
A harpy dodges your futile attack.
A harpy dodges your futile attack.
A harpy dodges your futile attack.

< 337h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC:few scratches E: harpy sta EP: few scratches >
 A Grey Elf sneaks in from the north.

< 339h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC:few scratches E: harpy sta EP: few scratches >
 -=[A harpy's fine punch strikes you.]=-
[Damage: 10 ] -=[A harpy shivers from the unnatural cold as he hits you!]=-
-=[A harpy's fine punch strikes you.]=-
[Damage:  9 ] -=[A harpy shivers from the unnatural cold as he hits you!]=-

< 310h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC: small wounds E: harpy sta EP: few scratches >
 Remi Threepockets starts casting a spell.
A Grey Elf looks at you.

< 310h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC: small wounds E: harpy sta EP: few scratches >
 A harpy dodges your futile attack.
A harpy dodges your futile attack.
A harpy dodges your futile attack.
You miss a harpy.
A Grey Elf sizes you up with a quick glance.

< 311h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC: small wounds E: harpy sta EP: few scratches >
 A Grey Elf snaps into visibility.
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
-=[A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!]=-
YIKES!  Another hit like that, and you've had it!!

< 148h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC: nasty wounds E: harpy sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 149h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC: nasty wounds E: harpy sta EP: few scratches >
 Remi Threepockets completes his spell...
Remi Threepockets utters the words 'iahjcandusg hajqp'
Remi Threepockets gently touches a harpy's body, and his wounds begin to heal!

< 149h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC: nasty wounds E: harpy sta EP: few scratches >
 -=[A harpy's punch strikes you hard.]=-
[Damage:  9 ] -=[A harpy shivers from the unnatural cold as he hits you!]=-
A harpy misses you.

< 136h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC: nasty wounds E: harpy sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
A Grey Elf seems to focus for a moment, and his spell bursts through your magical barrier!
A Grey Elf snaps into visibility.
-=[A Grey Elf laughs maniacally as their devastating ray of pure energy collides with your body!]=-
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 103h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC:pretty hurt E: harpy sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 103h/351H 47v/153V Pos: sitting >
< T: Bleeder TP: sit TC:pretty hurt E: harpy sta EP: excellent >
 You clamber to your feet.

< 103h/351H 47v/153V Pos: standing >
< T: Bleeder TP: sta TC:pretty hurt E: harpy sta EP: excellent >
 You miss a harpy.
[Damage:  5 ] -=[Your fine pierce wounds a harpy.]=-
You miss a harpy.
A harpy dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 104h/351H 47v/153V Pos: standing >
< T: Bleeder TP: sta TC:pretty hurt E: harpy sta EP: few scratches >
 You attempt to flee...
A Split in the Trail
   The trail splits in two directions here.  To the east, it winds its
way around a large, oddly shaped hill.  To the south, and towards the
heart of the Halfcut Hills, it continues.

   To your west is a large, smooth plateau.
Obvious exits: -North -East  -South
You flee northward!

< 104h/351H 20v/153V Pos: standing >
You quickly scan the area.
A carnivorous ape who is a brief walk away to your east.
A Grey Elf who is close by to your south.
A harpy who is close by to your south.
Remi Threepockets who is close by to your south.

< 104h/351H 20v/153V Pos: standing >
West of an Odd Hill
   The trail continues here to the north and south.  Directly to your
east lies an oddly-shaped hill, larger than the average here in the
Halfcut.  The stone of the hill has an odd-looking shadowy color,
and an protrusion on this side of the hill seems almost avian in shape.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.

< 105h/351H 17v/153V Pos: standing >
You attempt to flee...
A Trail Through the Halfcut Hills
   To the east and west of the trail here larger hills standout against
the dull brown background of the Halfcut.  Very little vegetation
grows here, and the rocky outcroppings provide the only unusual
features of the hills.
Obvious exits: -North -South
You flee northward!

< 105h/351H 0v/153V Pos: standing >
You're too exhausted.

< 106h/351H 0v/153V Pos: standing >
You're too exhausted.

< 106h/351H 1v/153V Pos: standing >
You're too exhausted.

< 107h/351H 1v/153V Pos: standing >
You're too exhausted.

< 107h/351H 1v/153V Pos: standing >
You're too exhausted.

< 108h/351H 2v/153V Pos: standing >
You're too exhausted.

< 108h/351H 2v/153V Pos: standing >
You're too exhausted.
A Grey Elf sneaks in from the south.

< 109h/351H 2v/153V Pos: standing >
A Split in the Trail
   The trail splits here.  To the east you can make your way around the
northern edge of an oddly shaped hill.  Southward, the way continues
into the heart of the Halfcut Hills.  Jagged rocks of sandstone jut
out into the path around you, slowing your travel through the hills.
Obvious exits: -North -East  -South

< 110h/351H 0v/153V Pos: standing >
You're too exhausted.

< 111h/351H 1v/153V Pos: standing >
You're too exhausted.

< 112h/351H 1v/153V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.

< 113h/351H 1v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 113h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 114h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You tackle a Grey Elf square in the chest knocking the wind out of him!

< 117h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
 A Grey Elf snaps into visibility.
[Damage:  1 ] -=[Your weak slash grazes a Grey Elf.]=-
You miss a Grey Elf.
You miss a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak slash grazes a Grey Elf.]=-

< 117h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
 You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.
You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
A Grey Elf snaps into visibility.

< 118h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
 The day has begun.

< 119h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
 You miss a Grey Elf.
You miss a Grey Elf.
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[Your slash grazes a Grey Elf.]=-
[Damage:  1 ] -=[Your weak slash grazes a Grey Elf.]=-

< 121h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
 You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.

< 123h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 125h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sit EP: excellent >
 A Grey Elf snaps into visibility.
[Damage:  1 ] -=[Your slash grazes a Grey Elf.]=-
You miss a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your slash grazes a Grey Elf.]=-
You miss a Grey Elf.
Headbutt requires you to be able to reach his head!
A Grey Elf stops sitting around and gets to his knees.

< 125h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf kne EP: excellent >
 A Grey Elf rises to his feet.

< 126h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 127h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'uwwarahz'
A flaming conflagration spews from a Grey Elf striking you full on!
You resist the effects of a Grey Elf's spell!

< 127h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive bludgeon strikes you.]=-
A Grey Elf snaps into visibility.
[Damage:  4 ] -=[A Grey Elf shivers from the unnatural cold as he hits you!]=-
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.

< 119h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf raises his voice in a loud cry of "SPOOOOOOOOOOOOOOOOOOON!!"

< 119h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You are already standing.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 120h/351H 2v/153V Pos: standing >
< T: Bleeder TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 [Damage: 20 ] -=[You leave a huge, red swollen lump on a Grey Elf's temple.]=-
A Grey Elf is stunned!

< 120h/351H 2v/153V Pos: standing >
A Grey Elf stops invoking abruptly!

< 122h/351H 2v/153V Pos: standing >
A Grey Elf snaps into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
OUCH!  That really did HURT!

< 81h/351H 4v/153V Pos: standing >
You resist the effects of a Grey Elf's spell!
A Split in the Trail
Obvious exits: -North -East  -South
*A Grey Elf (large) Eddie Wizzard (_/Eye of Odin\_) stands in mid-air here.

< 89h/351H 9v/153V Pos: standing >
You attempt to flee...
A Trail Through the Halfcut Hills
   To the east and west of the trail here larger hills standout against
the dull brown background of the Halfcut.  Very little vegetation
grows here, and the rocky outcroppings provide the only unusual
features of the hills.
Obvious exits: -North -South
You flee southward!

< 90h/351H 0v/153V Pos: standing >
Tackle who?

< 90h/351H 0v/153V Pos: standing >
You're too exhausted.

< 93h/351H 2v/153V Pos: standing >
West of an Odd Hill
   The trail continues here to the north and south.  Directly to your
east lies an oddly-shaped hill, larger than the average here in the
Halfcut.  The stone of the hill has an odd-looking shadowy color,
and an protrusion on this side of the hill seems almost avian in shape.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a hill giant is lying here.
The corpse of a leucrotta is lying here.

< 95h/351H 0v/153V Pos: standing >
A Grey Elf snaps into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
OUCH!  That really did HURT!
You attempt to hide yourself.

< 59h/351H 1v/153V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 66h/351H 5v/153V Pos: standing >
The flaming conflagration subsides!

< 68h/351H 6v/153V Pos: standing >
You feel like you can smoke again.
The killing ice around your body melts.

< 69h/351H 7v/153V Pos: standing >
A Grey Elf snaps into visibility.

< 71h/351H 8v/153V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from a Grey Elf's fingertips!
A Grey Elf snaps into visibility.
-=[You are enveloped in a cloud of incendiary gases sent by a Grey Elf - OUCH!!]=-
Your wicked waraxe covered in runes [superior] melted from the intense heat!
Your Khildarak's battle helmet melted from the intense heat!