The death of [29 Warrior] Tadish (Thri-Kreen)

in The Fountain of the Celestial Bazaar

from the perspective of [53 Thief] Wysp (_/Eye of Odin\_) (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water [86%]
<worn on head>       the diamond crown of Winduin of dexterity (glowing) [86%]
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a steel hoop earring [superior]
<worn in ear>        a glowing jade earring (glowing) [78%]
<worn on face>       a fanged jaw piece [88%]
<worn around neck>   a slaadi necklace of Chaos of regeneration (glowing)
<worn around neck>   a scarf of enhanced stealth of regeneration (magic) [58%]
<worn on body>       a suit of flaming ringmail [superior]
<worn about body>    a tattered dragon-scale bodycloak [superior]
<worn on back>       a tarnished dematite quiver of dexterity
<worn as quiver>     a silken backsheath of flight (magic) [88%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing) [88%]
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [72%]
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     a ring of souls [superior] (magic) (glowing)
<worn on finger>     an obsidian circle of agility (magic)
<primary weapon>     a darksteel rapier with a strange black stone (magic) (glowing)
<secondary weapon>   an astral forged kris [superior] with a strange black stone (magic) (glowing) (humming)
<worn on legs>       a pair of vapor leggings
<worn on feet>       the boots of speed [poor] (magic)

  *..^..*******   
 ++^...^...*****  
 .+^.^.^.*****.*  
 M++++++@+++++++  
 MMM..^^.^..^...  
 ^MMM.^.^^M...^^  
  ^^MM....^^^..   
   ^^^M....^^.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   **.^^^*****    
  .*..^..******   
 +++^...^...****  
 M.+^.^.^.*****.  
 MM+++++@+++++++  
 MMMM..^^.^..^..  
 ^^MMM.^.^^M...^  
  ^^^MM....^^^.   
    ^^^M....^^    
Along a Gravel Highway
Obvious exits: -N -E -S -W
A steel bastard sword lies discarded here.

< 829h/829H 371v/381V Pos: standing >
   ***.^^^****    
  ..*..^..*****   
 ++++^...^...***  
 MM.+^.^.^.*****  
 MMM++++@+++++++  
  MMMM..^^.^..^.  
  ^^MMM.^.^^M...  
   ^^^MM....^^^   
     ^^^M....^    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   M***.^^^***    
  +..*..^..****   
 M++++^...^...**  
 MMM.+^.^.^.****  
 MMMM+++@+++++++  
 M MMMM..^^.^..^  
 M ^^MMM.^.^^M..  
    ^^^MM....^^   
      ^^^M....    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   +M***.^^^**    
  .+..*..^..***   
 MM++++^...^...*  
 MMMM.+^.^.^.***  
 MMMMM++@+++++++  
 MM MMMM..^^.^..  
 MM ^^MMM.^.^^M.  
  M  ^^^MM....^   
   ^   ^^^M...    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   ++M***.^^^*    
  M.+..*..^..**   
 MMM++++^...^...  
 MMMMM.+^.^.^.**  
  MMMMM+@+++++++  
  MM MMMM..^^.^.  
  MM ^^MMM.^.^^M  
  MM  ^^^MM....   
   M^   ^^^M..    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 372v/381V Pos: standing >
   ^++M***.^^^    
  MM.+..*..^..*   
  MMM++++^...^..  
  MMMMM.+^.^.^.*  
   MMMMM@+++++++  
   MM MMMM..^^.^  
   MM ^^MMM.^.^^  
   MM  ^^^MM...   
   MM^   ^^^M.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   +...**^^.^.    
  M^++M***.^^^*   
 MMM.+..*..^..**  
  MMM++++^...^..  
  MMMMM.@^.^.^.*  
   MMMMM++++++++  
   MM MMMM..^^.^  
   MM ^^MMM.^.^   
   MM  ^^^MM..    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   ^M^***^^^.*    
  M+...**^^.^..   
 ^M^++M***.^^^**  
 MMM.+..*..^..**  
  MMM+++@^...^..  
  MMMMM.+^.^.^.*  
   MMMMM++++++++  
   MM MMMM..^^.   
   MM ^^MMM.^.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 372v/381V Pos: standing >
   ^^M^***^^^.    
  MM+...**^^.^.   
  ^M^++M***.^^^*  
  MMM.+..*..^..*  
   MMM++@+^...^.  
   MMMMM.+^.^.^.  
    MMMMM+++++++  
    MM MMMM..^^   
    MM ^^MMM.^    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 372v/381V Pos: standing >
   ^M.^***^^^.    
  MM+...**^^.^.   
  ^M^++M***.^^^*  
  MMM.+..*..^..*  
   MMM++@+^...^.  
   MMMMM.+^.^.^.  
    MMMMM+++++++  
    MM MMMM..^^   
    MM ^^MMM.^    
   M^M.^***^^^    
   MM+...**^^.^   
   ^M^++M***.^^^  
   MMM.+..*..^..  
    MMM+@++^...^  
    MMMMM.+^.^.^  
     MMMMM++++++  
     MM MMMM..^   
     MM ^^MMM.    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   MM^M.^***^^    
    MM+...**^^.   
    ^M^++M***.^^  
    MMM.+..*..^.  
     MMM@+++^...  
     MMMMM.+^.^.  
      MMMMM+++++  
      MM MMMM..   
      MM ^^MMM    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 371v/381V Pos: standing >
   MM.^^**^^^^    
   MM^M.^***^^^   
    MM+...**^^.^  
    ^M^++M***.^^  
    MMM.@..*..^.  
     MMM++++^...  
     MMMMM.+^.^.  
      MMMMM++++   
      MM MMMM.    
Along a Gravel Highway
Obvious exits: -N -E -S -W
[2] A steel broadsword lies upon the ground.
[7] A compact pile of bones lies here. (magic)
A crimson longsword crafted from steel lies here. (magic)
A heavy stone tankard has been left here.

< 829h/829H 371v/381V Pos: standing >
   M.^****^M^^    
  MMM.^^**^^^^^   
   MM^M.^***^^^.  
    MM+...**^^.^  
    ^M^+@M***.^^  
    MMM.+..*..^.  
     MMM++++^...  
     MMMMM.+^.^   
      MMMMM+++    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 372v/381V Pos: standing >
   MM.^****^M^    
   MMM.^^**^^^^   
    MM^M.^***^^^  
     MM+...**^^.  
     ^M^@+M***.^  
     MMM.+..*..^  
      MMM++++^..  
      MMMMM.+^.   
       MMMMM++    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 378v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W

< 829h/829H 378v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W

< 829h/829H 378v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -W

< 829h/829H 377v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)

< 829h/829H 376v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)

< 829h/829H 375v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along a Gravel Highway
</map>
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 829h/829H 375v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Outside the Eastern Gates of Winterhaven
</map>
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
This bluejay sits gracefully on a branch, chirping out a song.

< 829h/829H 374v/381V Pos: standing >
The gate seems to be closed.

< 829h/829H 376v/381V Pos: standing >
Ok.

< 829h/829H 377v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>

<map>
Zone: The City of Winterhaven.
Room: Inside The Eastern Gates of Winterhaven
</map>
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 829h/829H 375v/381V Pos: standing >
Ok.

< 829h/829H 376v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A member of the city militia patrols the area here.(Gold Aura)

< 829h/829H 376v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A wealthy merchant who is a brief walk away to your north.
A wealthy merchant who is rather far off to your north.
A wealthy merchant who is rather far off to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A filthy beggar who is close by to your south.
A city guard who is not far off to your south.
A religious follower who is in the distance to your south.
A religious follower who is in the distance to your south.
A religious follower who is in the distance to your south.
A religious preacher who is in the distance to your south.
A city guard who is not far off to your west.
A black crow who is not far off to your west.
A member of the city patrol who is not far off to your west.
A black crow who is a brief walk away to your west.
A street sweeper who is in the distance to your west.

< 829h/829H 377v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W

< 829h/829H 377v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
A member of the city militia stands here, looking bored.(Gold Aura)
A black crow flaps its wings and caws at you.(Red Aura)
A massive guard is patrolling the city of Winterhaven.

< 829h/829H 376v/381V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A city guard who is not far off to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A black crow who is close by to your west.
A street sweeper who is a brief walk away to your west.
A poor commoner who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 829h/829H 377v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)

< 829h/829H 377v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A city guard who is close by to your east.
A black crow who is close by to your east.
A member of the city patrol who is close by to your east.
A city guard who is a brief walk away to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A member of the city patrol who is close by to your south.
Thorl who is close by to your south.
A street sweeper who is not far off to your west.
A poor commoner who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
A black crow who is in the distance to your west.

< 829h/829H 378v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 829h/829H 378v/381V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is close by to your east.
A city guard who is not far off to your east.
A black crow who is not far off to your east.
A member of the city patrol who is not far off to your east.
A city guard who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A street sweeper who is close by to your west.
A poor commoner who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 829h/829H 379v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning the road.

< 829h/829H 378v/381V Pos: standing >
You quickly scan the area.
A small yellow cat who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A black crow who is not far off to your east.
A city guard who is a brief walk away to your east.
A black crow who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is in the distance to your east.
A male commoner who is close by to your south.
A female commoner who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A poor commoner who is not far off to your west.
A white-clad Monk who is not far off to your west.
A black crow who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A city noble who is in the distance to your west.
Muredach who is in the distance to your west.

< 829h/829H 379v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W

< 829h/829H 379v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A black crow who is a brief walk away to your east.
A city guard who is rather far off to your east.
A black crow who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A Thri-Kreen who is close by to your west.
A poor commoner who is close by to your west.
A white-clad Monk who is close by to your west.
A city noble who is rather far off to your west.
Muredach who is rather far off to your west.
A tiny brown cat who is in the distance to your west.

< 829h/829H 380v/381V Pos: standing >

< 829h/829H 381v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.

< 829h/829H 380v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W

< 829h/829H 379v/381V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.

< 829h/829H 381v/381V Pos: standing >

< 829h/829H 381v/381V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A black crow who is a brief walk away to your east.
A city guard who is rather far off to your east.
A black crow who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
Theft who is close by to your west.
A poor commoner who is close by to your west.
A white-clad Monk who is close by to your west.
A black crow who is not far off to your west.
A Thri-Kreen who is a brief walk away to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
Muredach who is rather far off to your west.
A city noble who is in the distance to your west.
A tiny brown cat who is in the distance to your west.

< 829h/829H 381v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
Theft the Halfling Rogue balances a dagger on the tip of his tongue.
A poor commoner walks the streets with empty pockets.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.

< 829h/829H 380v/381V Pos: standing >
Theft leaves west.

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
Theft the Halfling Rogue balances a dagger on the tip of his tongue.
A black crow flaps its wings and caws at you.(Red Aura)

< 829h/829H 379v/381V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
A Thri-Kreen (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
The High Priest of Winterhaven is busy assisting the people.

< 829h/829H 378v/381V Pos: standing >
You snap into visibility.
[Damage: 70 ] A Thri-Kreen makes a strange sound as you place a darksteel rapier with a strange black stone in his back.

< 829h/829H 378v/381V Pos: standing >
< T: Wysp TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] [Damage: 15 ] -=[You attack a Thri-Kreen.]=- [2 Hits]

< 829h/829H 379v/381V Pos: standing >
< T: Wysp TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 The Priest says, 'Grouping with other adventurers increases your odds of survival.'

Theft enters from the east.

< 829h/829H 379v/381V Pos: standing >
< T: Wysp TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Theft suddenly attacks a Thri-Kreen!
A Thri-Kreen is stunned!

< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You have no idea how to even begin.
A Thri-Kreen seems to be trying to shake off his woozy feeling.

< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You think you noticed an opening in your victim defenses...

< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 
< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You snap into visibility.
You do an amazing maneuver, tripping a Thri-Kreen.

< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen ass EP:  awful >
 A Thri-Kreen attacks Theft. [0 Hits]

< 829h/829H 379v/381V Pos: standing >
< T: theft TP: sta TC: few wounds E: A Thri-Kreen ass EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's pair of gloves with razor-sharp talons was completely destroyed by the massive blow!
A Thri-Kreen's wristguard made from chipmunk hide was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.