The death of [51 Enslaver] Sphyris *-* The Veterans of Bloodlust *-* (Githyanki)

in An Unholy Duergar Shrine

from the perspective of [50 Forest Druid] Bis (_/Eye of Odin\_) (Centaur)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       the helm of light (illuminating)
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        a hoop of twisting obsidian (humming)
<worn in ear>        a pair of silver earrings with red rubies [83%]
<worn on face>       a lithixl beak [superior]
<worn around neck>   the neck-charm of Savannah of Broken Trusts [superior] [76%]
<worn around neck>   an adamantium necklace
<worn on body>       a darksteel chainmail shirt (glowing) [76%]
<worn on horse body> a golden saddle studded with aquamarines of endurance
<worn about body>    a hooded black cape (glowing)
<worn on back>       a large leather backpack [88%]
<worn on tail>       a tail ring of gilded sunpetals [75%]
<worn as quiver>     a silken backsheath of flight [80%]
<worn about waist>   a belt of fresh blood [superior] [73%]
<worn on belt buckle>a long elegant peacock feather (illuminating)
<worn on arms>       some fur-lined horned ram-skull shoulder guards
<held as shield>     a crystalline tower shield (glowing) [81%]
<worn around wrist>  a bracelet of dracolich hide (humming) [55%]
<worn around wrist>  a bracelet of woven willow leaves [poor] (illuminating)
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a ring of twisted gray mist
<worn on finger>     the ring of a duergar elder (glowing)
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on feet>       a set of bloodied horseshoes of endurance [86%]

A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting Lielz.(Red Aura)
A young apprentice is lying here, mortally wounded.(Red Aura)
An air sylph stands in mid-air here, fighting a burly ogre guard. (Minion) 
A burly ogre guard stands here, fighting an air sylph.(Red Aura)

< 1152h/1152H 328v/330V Pos: standing >

< 1152h/1152H 328v/330V Pos: standing >
Electrical arcs continue to blacken and pincushion a Shade.
A young necromancer completes his spell...
A young necromancer utters the words 'qaiz ay qare'
The sphere circling Lielz's body darts in front of a young necromancer's assault!

< 1152h/1152H 330v/330V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'zrzqhfuqar znzjudihuai'
A Shade is engulfed by a shower of arcing electricity sent by Lielz.
Upon being struck, a Shade disappears into thin air.
A Shade stops following a Shade.
Slay whom?

< 1152h/1152H 330v/330V Pos: standing >
Lielz misses a young necromancer.
A young necromancer dodges Lielz's attack.
A young necromancer misses Lielz.
A young necromancer starts casting an offensive spell.
A Gloomy Hallway
Obvious exits: -East  -South -West 
A greyish stone wall is here to the south.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a patrolling guard is lying here.
The spectre of a rotten corpse stands in mid-air here, fighting Lielz.(Red Aura)
A young necromancer stands in mid-air here, fighting Lielz. (Casting) (Red Aura)
Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here, fighting a young necromancer.
A young apprentice is lying here, mortally wounded.(Red Aura)
An air sylph stands in mid-air here, fighting a burly ogre guard. (Minion) 
A burly ogre guard stands here, fighting an air sylph.(Red Aura)

< 1152h/1152H 330v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bloody Room, Stocked With Corpses
</map>

<map>
Zone: The Outcasts Tower.
Room: A Bloody Room, Stocked With Corpses
</map>
A Bloody Room, Stocked With Corpses
   This room appears to be one of the most vile rooms in the entire tower.
It is none other than the necromancer training room, where the young lads,
who are the best apprentices in the tower, use their arcane powers to raise
the dead into hideous undead.  Corpses are piled around the room in a circle,
and in the center of the circle is where the training exercises take place.
The majority of these corpses are enemies slain in battle, brought here
by magical means, and dumped in a pile.  This room has an almost magical
glow to it, which seems to preserve the corpses until they can be used.
Obvious exits: -East 
Fresh blood covers everything in the area.
An air sylph stands in mid-air here, fighting the lich of a rotten corpse. (Minion) 
A powerful djinni stands in mid-air here, fighting the lich of a rotten corpse. (Minion) 
The lich of a rotten corpse stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)
The spectre of a beheaded adventurer stands here.(Red Aura)
The skeleton of a rotten corpse stands here.(Red Aura)
A young necromancer stands in mid-air here, fighting an air sylph.(Red Aura)
Trankula, the orc necromancer stands in mid-air here, fighting an air sylph.(Red Aura)

< 1152h/1152H 329v/330V Pos: standing >

< 1152h/1152H 329v/330V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
An air sylph's decent crush grazes the lich of a rotten corpse.
An air sylph is burned severely as it hits the lich of a rotten corpse!
The lich of a rotten corpse dodges an air sylph's attack.
An air sylph's crush grazes the lich of a rotten corpse.
An air sylph is burned severely as it hits the lich of a rotten corpse!
An air sylph's crude crush grazes the lich of a rotten corpse.
An air sylph is burned severely as it hits the lich of a rotten corpse!

< 1152h/1152H 329v/330V Pos: standing >
Slay whom?

< 1152h/1152H 329v/330V Pos: standing >
The skeleton of a rotten corpse says 'Today is a good day to die!'
The skeleton of a rotten corpse suddenly attacks an air sylph!
The skeleton of a rotten corpse misses an air sylph.
The lich of a rotten corpse completes its spell...
The lich of a rotten corpse utters the words 'sfugwahuq grul'
The lich of a rotten corpse sends a shimmering shaft of light streaking towards an air sylph!
The lich of a rotten corpse sends a green shaft of light streaking towards an air sylph!
The lich of a rotten corpse sends a orange shaft of light streaking towards an air sylph!
A young necromancer's fine punch wounds an air sylph.
A young necromancer misses an air sylph.
A young necromancer starts casting an offensive spell.

< 1152h/1152H 329v/330V Pos: standing >
Trankula, the orc necromancer's punch strikes an air sylph.
Trankula, the orc necromancer misses an air sylph.
An air sylph dodges Trankula, the orc necromancer's attack.
Trankula, the orc necromancer starts casting an offensive spell.

< 1152h/1152H 329v/330V Pos: standing >
A Bloody Room, Stocked With Corpses
Obvious exits: -East 
Fresh blood covers everything in the area.
An air sylph stands in mid-air here, fighting the lich of a rotten corpse. (Minion) 
A powerful djinni stands in mid-air here, fighting the lich of a rotten corpse. (Minion) 
The lich of a rotten corpse stands in mid-air here, fighting an air sylph.(Red Aura)
The spectre of a beheaded adventurer stands here.(Red Aura)
The skeleton of a rotten corpse stands in mid-air here, fighting an air sylph.(Red Aura)
A young necromancer stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)
Trankula, the orc necromancer stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)

< 1152h/1152H 329v/330V Pos: standing >
The lich of a rotten corpse's punch wounds an air sylph.
An air sylph dodges the lich of a rotten corpse's attack.
The lich of a rotten corpse starts casting a spell.

< 1152h/1152H 329v/330V Pos: standing >
A young necromancer completes his spell...
A young necromancer utters the words 'qaiz ay qare'
A young necromancer fires a blast of cold at an air sylph, who screams out in pain!

< 1152h/1152H 329v/330V Pos: standing >
The spectre of a beheaded adventurer says 'Today is a good day to die!'
The spectre of a beheaded adventurer suddenly attacks an air sylph!
The spectre of a beheaded adventurer misses an air sylph.
Trankula, the orc necromancer completes his spell...
Trankula, the orc necromancer utters the words 'izoahuzz qaijudigguai bragh'
Trankula, the orc necromancer's concussion blast rips into an air sylph, shattering its soul!
The lich of a rotten corpse dodges a powerful djinni's attack.
A powerful djinni misses the lich of a rotten corpse.
A powerful djinni's crush wounds the lich of a rotten corpse.
A powerful djinni is burned severely as it hits the lich of a rotten corpse!
The lich of a rotten corpse dodges a powerful djinni's attack.
The forest closes in around you.

< 1152h/1152H 329v/330V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 1152h/1152H 329v/330V Pos: standing >
A gloomy hallway lies towards the east.
You extend your sights eastward.
A Gloomy Hallway
   This gloomy hallway extends northward from the second floor foyer.  This
section of the tower appears to be the spellcasting training area, and
studies associated within that genre of skills.  This area is much cleaner
than the first floor, and hardly any trolls or ogres are allowed down this
hallway, except for the burly ogre guard.  To the east and west lie different
study rooms for the students.
Obvious exits: -East  -South -West 
A greyish stone wall is here to the south.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a patrolling guard is lying here.
The spectre of a rotten corpse stands in mid-air here, fighting Lielz.(Red Aura)
A young necromancer stands in mid-air here, fighting Lielz. (Casting) (Red Aura)
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here, fighting a young necromancer.
A young apprentice is lying here, mortally wounded.(Red Aura)
An air sylph stands in mid-air here, fighting a burly ogre guard. (Minion) 
A burly ogre guard stands here, fighting an air sylph.(Red Aura)

< 1152h/1152H 330v/330V Pos: standing >
An air sylph misses the lich of a rotten corpse.
An air sylph's decent crush grazes the lich of a rotten corpse.
An air sylph is burned severely as it hits the lich of a rotten corpse!
An air sylph's crude crush grazes the lich of a rotten corpse.
An air sylph is burned severely as it hits the lich of a rotten corpse!
An air sylph misses the lich of a rotten corpse.
An air sylph's decent crush grazes the lich of a rotten corpse.
An air sylph is burned severely as it hits the lich of a rotten corpse!

< 1152h/1152H 330v/330V Pos: standing >
The skeleton of a rotten corpse misses an air sylph.
An air sylph dodges the skeleton of a rotten corpse's attack.
Two eerie points of red light flare in the skeleton of a rotten corpse's hollow eye sockets.

< 1152h/1152H 330v/330V Pos: standing >
The lich of a rotten corpse completes its spell...
The lich of a rotten corpse utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the lich of a rotten corpse's skin.
An air sylph dodges a young necromancer's attack.
A young necromancer misses an air sylph.
A young necromancer starts casting an offensive spell.

< 1152h/1152H 330v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Gloomy Hallway
</map>

<map>
Zone: The Outcasts Tower.
Room: A Gloomy Hallway
</map>
A Gloomy Hallway
   This gloomy hallway extends northward from the second floor foyer.  This
section of the tower appears to be the spellcasting training area, and
studies associated within that genre of skills.  This area is much cleaner
than the first floor, and hardly any trolls or ogres are allowed down this
hallway, except for the burly ogre guard.  To the east and west lie different
study rooms for the students.
Obvious exits: -East  -South -West 
A greyish stone wall is here to the south.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a patrolling guard is lying here.
The spectre of a rotten corpse stands in mid-air here, fighting Lielz.(Red Aura)
A young necromancer stands in mid-air here, fighting Lielz. (Casting) (Red Aura)
*Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here, fighting a young necromancer.
A young apprentice is lying here, mortally wounded.(Red Aura)
A burly ogre guard stands here, fighting Lielz.(Red Aura)

< 1152h/1152H 329v/330V Pos: standing >

< 1152h/1152H 329v/330V Pos: standing >
A young necromancer completes his spell...
A young necromancer utters the words 'qaiz ay qare'
A young necromancer's spell flows around Lielz, leaving him unharmed!

< 1152h/1152H 329v/330V Pos: standing >
The spectre of a rotten corpse misses Lielz.
You hear a low groaning sound from the spectre of a rotten corpse.
The spectre of a rotten corpse groans loudly.
Lielz snaps into visibility.

< 1152h/1152H 329v/330V Pos: standing >
The winds of time have reclaimed the corpse of a patrolling guard.
The corpse of a patrolling guard crumbles to dust and blows away.

< 1152h/1152H 329v/330V Pos: standing >
A Gloomy Hallway
Obvious exits: -East  -South -West 
A greyish stone wall is here to the south.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The spectre of a rotten corpse stands in mid-air here, fighting Lielz.(Red Aura)
A young necromancer stands in mid-air here, fighting Lielz.(Red Aura)
Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here, fighting a young necromancer.
A young apprentice is lying here, mortally wounded.(Red Aura)
A burly ogre guard stands here, fighting Lielz.(Red Aura)

< 1152h/1152H 329v/330V Pos: standing >

< 1152h/1152H 329v/330V Pos: standing >

< 1152h/1152H 329v/330V Pos: standing >
Lielz misses a young necromancer.
Lielz misses a young necromancer.
Lielz dodges a young necromancer's attack.
A young necromancer starts casting a spell.

< 1152h/1152H 329v/330V Pos: standing >
The second floor foyer lies to the south.
You extend your sights southward.
The Second Floor Foyer
   This foyer of the second floor of the great tower is rather plain and
simple.  Stairs leading towards the first floor lie dowward, while hallways
intersect at this point.  The stairs to the third floor appears a ways
off towards the west.  This area is completely made of a hard stone, possibly
granite.  There are several muddy foot prints in the surrounding area,
showing the manners of the inhabitants of this tower.
Obvious exits: -North -East  -South -West  -Down 
A greyish stone wall is here to the north.
The corpse of a burly ogre guard is lying here.
The corpse of a large duergar stair guard is lying here.

< 1152h/1152H 329v/330V Pos: standing >
Lielz dodges the spectre of a rotten corpse's attack.
The spectre of a rotten corpse misses Lielz.
The spectre of a rotten corpse suddenly becomes incorporeal and vanishes from your sight!
The spectre of a rotten corpse suddenly ceases to be only to materialize nearby.

< 1152h/1152H 329v/330V Pos: standing >

< 1152h/1152H 329v/330V Pos: standing >
A young necromancer completes his spell...
A young necromancer utters the words 'qpurr hajqp'
The globe around your body flares as it bears the brunt of a young necromancer's assault!
You snap into visibility.
A small study, littered with spellbooks, lies towards the east.
You extend your sights eastward.
A Small Study, Littered With Spellbooks
   This small study appears to be the apprentice sorcerer's study.  There
are several spellbooks, lying in piles about the room.  In the center of
the room lies a magical circle, drawn in blood, for their conjuring and
spellcasting area.  One of the clan elders, a drow elf, stands in the middle
of the circle instructing the students on their form and technique.  Only
three students are allowed in this area at one time.  Towards the west lies
a gloomy hallway.
Obvious exits: -West 
A pitch-black gate stands like a pillar here.
[3] The corpse of a young apprentice is lying here.
An air sylph stands in mid-air here, fighting a young apprentice. (Minion) 
A young apprentice stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)
A young apprentice stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)
Aracnalis stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)

< 1152h/1152H 329v/330V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: young sta EP:  small wounds >
 
< 1152h/1152H 329v/330V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: young sta EP:  small wounds >
 Lielz dodges a burly ogre guard's attack.
Lielz dodges a burly ogre guard's attack.

< 1152h/1152H 329v/330V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: young sta EP:  small wounds >
 A Gloomy Hallway
Obvious exits: -East  -South -West 
A greyish stone wall is here to the south.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The spectre of a rotten corpse stands here.(Red Aura)
A young necromancer stands in mid-air here, fighting Lielz.(Red Aura)
Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here, fighting a young necromancer.
A young apprentice is lying here, mortally wounded.(Red Aura)
A burly ogre guard stands here, fighting Lielz.(Red Aura)

< 1152h/1152H 329v/330V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: young sta EP:  small wounds >
 
< 1152h/1152H 329v/330V Pos: standing >
< T: Lielz TP: sta TC:few scratches E: young sta EP:  small wounds >
 Lielz attempts to flee.
Lielz leaves west.

< 1152h/1152H 329v/330V Pos: standing >
<You miss a young necromancer.
A young necromancer dodges your futile attack.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 
< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 You dodge a young necromancer's vicious attack.
A young necromancer misses you.
A young necromancer starts casting an offensive spell.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 
< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 A Gloomy Hallway
Obvious exits: -East  -South -West 
A greyish stone wall is here to the south.
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The spectre of a rotten corpse stands here.(Red Aura)
A young necromancer stands in mid-air here, fighting YOU! (casting) (Red Aura)
A young apprentice is lying here, mortally wounded.(Red Aura)
A burly ogre guard patrols the second floor.(Red Aura)

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 Lielz enters from the west.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 
< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 Lielz starts casting an offensive spell.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 A young necromancer completes his spell...
A young necromancer utters the words 'qpurr hajqp'
The globe around your body flares as it bears the brunt of a young necromancer's assault!

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 The spectre of a rotten corpse suddenly attacks YOU!
The spectre of a rotten corpse misses you.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 A burly ogre guard suddenly attacks Lielz!
A burly ogre guard's maul wounds Lielz.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 Lielz completes his spell...
Lielz utters the words 'dispel magic'
A greyish stone wall crumbles to dust and blows away.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 A young necromancer dodges your futile attack.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 Trankula, the orc necromancer enters from the west.
The lich of a rotten corpse enters from the west.
The spectre of a beheaded adventurer enters from the west.
You dodge a young necromancer's vicious attack.
A young necromancer misses you.
A young necromancer starts casting an offensive spell.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 Trankula, the orc necromancer suddenly attacks YOU!
Trankula, the orc necromancer misses you.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 
< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 The spectre of a beheaded adventurer says 'For glory!'
The spectre of a beheaded adventurer suddenly attacks YOU!
The spectre of a beheaded adventurer misses you.
The spectre of a rotten corpse misses you.
You dodge the spectre of a rotten corpse's vicious attack.
A Gloomy Hallway
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The spectre of a beheaded adventurer stands in mid-air here, fighting YOU!(Red Aura)
The lich of a rotten corpse stands here.(Red Aura)
Trankula, the orc necromancer stands in mid-air here, fighting YOU!(Red Aura)
Lielz Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here, fighting a burly ogre guard.
The spectre of a rotten corpse stands in mid-air here, fighting YOU!(Red Aura)
A young necromancer stands in mid-air here, fighting YOU! (casting) (Red Aura)
A young apprentice is lying here, mortally wounded.(Red Aura)
A burly ogre guard stands here, fighting Lielz.(Red Aura)

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 Lielz attempts to flee.
Lielz leaves west.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 A young necromancer completes his spell...
A young necromancer utters the words 'qpurr hajqp'
The globe around your body flares as it bears the brunt of a young necromancer's assault!
Lielz enters from the west.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!
Lielz leaves south.

< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 
< 1152h/1152H 329v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Outcasts Tower.
Room: A Small Study, Littered With Spellbooks
</map>

<map>
Zone: The Outcasts Tower.
Room: A Small Study, Littered With Spellbooks
</map>
A Small Study, Littered With Spellbooks
   This small study appears to be the apprentice sorcerer's study.  There
are several spellbooks, lying in piles about the room.  In the center of
the room lies a magical circle, drawn in blood, for their conjuring and
spellcasting area.  One of the clan elders, a drow elf, stands in the middle
of the circle instructing the students on their form and technique.  Only
three students are allowed in this area at one time.  Towards the west lies
a gloomy hallway.
Obvious exits: -West 
[3] The corpse of a young apprentice is lying here.
An air sylph stands in mid-air here, fighting a young apprentice. (Minion) 
A young apprentice stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)
A young apprentice stands in mid-air here, fighting an air sylph.(Red Aura)
Aracnalis stands in mid-air here, fighting an air sylph. (Casting) (Red Aura)
You flee eastward!

< 1152h/1152H 306v/330V Pos: standing >

< 1152h/1152H 306v/330V Pos: standing >
An air sylph's decent crush seriously wounds a young apprentice.
An air sylph is burned severely as it hits a young apprentice!
An air sylph's decent crush seriously wounds a young apprentice.
A young apprentice's spell flows around an air sylph, leaving it unharmed!
An air sylph's fine crush grievously wounds a young apprentice.
A young apprentice is incapacitated and will slowly die, if not aided.
An air sylph is burned severely as it hits a young apprentice!
An air sylph's decent crush hits a young apprentice.
A young apprentice is mortally wounded, and will die soon, if not aided.
An air sylph is burned severely as it hits a young apprentice!
An air sylph turns to focus its attack on a young apprentice!

< 1152h/1152H 308v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Gloomy Hallway
</map>

<map>
Zone: The Outcasts Tower.
Room: A Gloomy Hallway
</map>
A Gloomy Hallway
   This gloomy hallway extends northward from the second floor foyer.  This
section of the tower appears to be the spellcasting training area, and
studies associated within that genre of skills.  This area is much cleaner
than the first floor, and hardly any trolls or ogres are allowed down this
hallway, except for the burly ogre guard.  To the east and west lie different
study rooms for the students.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The spectre of a beheaded adventurer stands here.(Red Aura)
The lich of a rotten corpse stands here. (casting) (Red Aura)
Trankula, the orc necromancer displays the proper form in raising undead.(Red Aura)
The spectre of a rotten corpse stands here.(Red Aura)
A young necromancer tries to control his undead (casting) (Red Aura)
A young apprentice is lying here, mortally wounded.(Red Aura)
A burly ogre guard patrols the second floor.(Red Aura)

< 1152h/1152H 308v/330V Pos: standing >

< 1152h/1152H 309v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Second Floor Foyer
</map>
The Second Floor Foyer
   This foyer of the second floor of the great tower is rather plain and
simple.  Stairs leading towards the first floor lie dowward, while hallways
intersect at this point.  The stairs to the third floor appears a ways
off towards the west.  This area is completely made of a hard stone, possibly
granite.  There are several muddy foot prints in the surrounding area,
showing the manners of the inhabitants of this tower.
Obvious exits: -North -East  -South -West  -Down 
The corpse of a burly ogre guard is lying here.
The corpse of a large duergar stair guard is lying here.

< 1152h/1152H 310v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Hallway Filled With Darkness
</map>
A Hallway Filled With Darkness
   This hallway appears to be almost entirely dark, sometimes the darkness
even has a magical warmth to it.  This section of the tower appears to be
the priest's temple.  There are two different temples, one that worships to
Lolth, and another to a lesser duergar god.  Towards the west appears to
be a great shrine to Lolth, where many sacrafices are offered.  Towards
the east appears to be a more simple temple, containing only a few duergar,
most of them being students.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.

< 1152h/1152H 310v/330V Pos: standing >

< 1152h/1152H 311v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 1152h/1152H 314v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 1152h/1152H 316v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 1152h/1152H 317v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 1152h/1152H 320v/330V Pos: standing >

< 1152h/1152H 321v/330V Pos: standing >
A Hallway Filled With Darkness
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.

< 1152h/1152H 325v/330V Pos: standing >

< 1152h/1152H 327v/330V Pos: standing >
Alas, you cannot go that way. . . .

< 1152h/1152H 328v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Unholy Duergar Shrine
</map>

<map>
Zone: The Outcasts Tower.
Room: An Unholy Duergar Shrine
</map>
An Unholy Duergar Shrine
   This duergar temple is quite simple, compared to the glorious drow elven
temple to the west, which is run by a devious drow elven priestess.  The
duergar live a more tribal existence, composing of clans and other different
sects.  This duergar temple is run by a small male battle priest.  This
temple seems to have the purpose of curing the sick and the dying, and
has little to do with offering sacrafice to the gods.
Obvious exits: -West 
A young drow cleric stands here, fighting a Githyanki. (Casting) (Red Aura)
A burly ogre guard stands here, fighting a Githyanki.(Red Aura)
A Githyanki (medium) |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a duergar priest. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A young cleric stands here, fighting a Githyanki.(Red Aura)
A young cleric stands here, fighting a Githyanki.(Red Aura)
A duergar priest stands here, fighting a Githyanki.(Red Aura)

< 1152h/1152H 329v/330V Pos: standing >

< 1152h/1152H 329v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Hallway Filled With Darkness
</map>
A Hallway Filled With Darkness
   This hallway appears to be almost entirely dark, sometimes the darkness
even has a magical warmth to it.  This section of the tower appears to be
the priest's temple.  There are two different temples, one that worships to
Lolth, and another to a lesser duergar god.  Towards the west appears to
be a great shrine to Lolth, where many sacrafices are offered.  Towards
the east appears to be a more simple temple, containing only a few duergar,
most of them being students.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.

< 1152h/1152H 328v/330V Pos: standing >

< 1152h/1152H 328v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Second Floor Foyer
</map>
The Second Floor Foyer
   This foyer of the second floor of the great tower is rather plain and
simple.  Stairs leading towards the first floor lie dowward, while hallways
intersect at this point.  The stairs to the third floor appears a ways
off towards the west.  This area is completely made of a hard stone, possibly
granite.  There are several muddy foot prints in the surrounding area,
showing the manners of the inhabitants of this tower.
Obvious exits: -North -East  -South -West  -Down 
The corpse of a burly ogre guard is lying here.
The corpse of a large duergar stair guard is lying here.

< 1152h/1152H 328v/330V Pos: standing >

< 1152h/1152H 329v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Hallway Filled With Darkness
</map>
A Hallway Filled With Darkness
   This hallway appears to be almost entirely dark, sometimes the darkness
even has a magical warmth to it.  This section of the tower appears to be
the priest's temple.  There are two different temples, one that worships to
Lolth, and another to a lesser duergar god.  Towards the west appears to
be a great shrine to Lolth, where many sacrafices are offered.  Towards
the east appears to be a more simple temple, containing only a few duergar,
most of them being students.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.

< 1152h/1152H 329v/330V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Unholy Duergar Shrine
</map>

<map>
Zone: The Outcasts Tower.
Room: An Unholy Duergar Shrine
</map>
An Unholy Duergar Shrine
   This duergar temple is quite simple, compared to the glorious drow elven
temple to the west, which is run by a devious drow elven priestess.  The
duergar live a more tribal existence, composing of clans and other different
sects.  This duergar temple is run by a small male battle priest.  This
temple seems to have the purpose of curing the sick and the dying, and
has little to do with offering sacrafice to the gods.
Obvious exits: -West 
A young drow cleric stands here, fighting a Githyanki.(Red Aura)
A burly ogre guard stands here, fighting a Githyanki.(Red Aura)
A Githyanki (medium) |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting a duergar priest.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A young cleric stands here, fighting a Githyanki.(Red Aura)
A young cleric stands here, fighting a Githyanki.(Red Aura)
A duergar priest stands here, fighting a Githyanki.(Red Aura)

< 1152h/1152H 328v/330V Pos: standing >
A Githyanki's decent pierce grazes a duergar priest.
A Githyanki misses a duergar priest.
A Githyanki misses a duergar priest.
A duergar priest misses a Githyanki.
A duergar priest starts casting a spell.

< 1152h/1152H 328v/330V Pos: standing >
A Githyanki parries a young cleric's lunge at him.
A young cleric starts casting a spell.
A Githyanki dodges a young cleric's attack.
A young cleric starts casting an offensive spell.

< 1152h/1152H 329v/330V Pos: standing >
A Githyanki dodges a young drow cleric's attack.
A young drow cleric starts casting an offensive spell.

< 1152h/1152H 330v/330V Pos: standing >
A duergar priest's eyes briefly cloud over as his body is painfully ripped apart from within.
A duergar priest falls to their knees, grasping his head and screaming in pain!
A duergar priest bursts into tears.
You start chanting...
You snap into visibility.

< 1152h/1152H 330v/330V Pos: standing >
A Githyanki dodges a burly ogre guard's attack.
A Githyanki dodges a burly ogre guard's attack.
A burly ogre guard hits a Githyanki with a mighty kick to his chest.

< 1152h/1152H 330v/330V Pos: standing >
A duergar priest continues preparing his spell from the ground...

< 1152h/1152H 330v/330V Pos: standing >
A young cleric completes his spell...
A young cleric utters the words 'yrawz ghfutz'
A young cleric's spell flows around a Githyanki, leaving him unharmed!

< 1152h/1152H 330v/330V Pos: standing >
Casting: sunray *

< 1152h/1152H 330v/330V Pos: standing >
A duergar priest stops chanting abruptly!

< 1152h/1152H 330v/330V Pos: standing >
Casting: sunray 
A young cleric completes his spell...
A young cleric utters the words 'yrawz ghfutz'
A young cleric calls down a roaring flamestrike at a Githyanki who starts to melt!

< 1152h/1152H 330v/330V Pos: standing >
A duergar priest's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1152h/1152H 330v/330V Pos: standing >
You complete your spell...
[Damage: 118 ] -=[You unleash light in a focused, searing ray at a Githyanki!]=-

< 1152h/1152H 330v/330V Pos: standing >

< 1152h/1152H 330v/330V Pos: standing >
A young drow cleric completes her spell...
A young drow cleric utters the words 'eugszr waouq'
A young drow cleric tries to dispel a Githyanki's magic!
And fails miserably...

< 1152h/1152H 330v/330V Pos: standing >
A Githyanki dodges a young drow cleric's attack.
A Githyanki parries a young cleric's lunge at him.
A young cleric starts casting a spell.
A young cleric misses a Githyanki.
A young cleric starts casting a spell.

< 1152h/1152H 330v/330V Pos: standing >
A duergar priest rises to his feet.
You start chanting...
You snap into visibility.

< 1152h/1152H 330v/330V Pos: standing >
A duergar priest's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1152h/1152H 330v/330V Pos: standing >
Casting: sunray *

< 1152h/1152H 330v/330V Pos: standing >
A young necromancer enters from the west.
The spectre of a rotten corpse enters from the west.

< 1152h/1152H 330v/330V Pos: standing >
A young cleric completes his spell...
A young cleric utters the word 'yzabra'
A Githyanki steels himself against the fearsome visage and presses his attack.
A young necromancer suddenly attacks YOU!
A young necromancer misses you.

< 1152h/1152H 330v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 A Githyanki dodges a burly ogre guard's attack.
A burly ogre guard's fine maul seriously wounds a Githyanki.
A burly ogre guard almost sweeps a Githyanki off of his feet with a well placed leg sweep.

< 1152h/1152H 330v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 Casting: sunray 

< 1152h/1152H 330v/330V Pos: standing >
< T: Bis TP: sta TC:excellent E: young sta EP:  small wounds >
 You complete your spell...
You snap into visibility.
[Damage: 81 ] -=[You unleash light in a focused, searing ray at a Githyanki!]=-
A Githyanki's shield of silver dragon scales melted from the intense heat!
A Githyanki's pair of taut dwarfhide gloves [superior] melted from the intense heat!
A Githyanki's collar of firestones melted from the intense heat!
A Githyanki's misshaped bronze quiver melted from the intense heat!
A Githyanki's necromantic death shroud melted from the intense heat!
A Githyanki is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Bis by 13333333.
The smell of fresh blood enters your body, infusing you with power!