The death of [31 BeRSeRKeR] Kardoma (Troll)

in The Training Grounds

from the perspective of [53 Storm Druid] Poktaur -*- Night Raven Watch -*- (Centaur)

<worn as a badge>    a badge of purity (glowing)
<worn on head>       a braided elfskin headband [poor] (humming)
<worn on eyes>       the bloody battle goggles [88%]
<worn in ear>        a light gold earring [89%]
<worn in ear>        a glowing marble stud from The Prisons of Carthapia [87%]
<worn on face>       a twisted tin veil from The Prisons of Carthapia
<worn around neck>   a mystical medallion shaped like an eye (humming)
<worn around neck>   a troglodyte witchdoctor's spirit pouch (glowing) [76%]
<worn on body>       an exquisite emerald tunic from The Prisons of Carthapia [81%]
<worn on horse body> the saddle of Xalandro's nightmare
<worn about body>    an earthen cloak of lordly might [poor] with a strange dark bloodstone [86%]
<worn on tail>       a tail ring of nightmares [superior]
<worn about waist>   a strip of su-monster skin [79%]
<worn on belt buckle>the dark heart of a githyanki (glowing) [60%]
<worn on arms>       some dark adamantium arm plates from The Prisons of Carthapia
<held as shield>     a well-polished mithril body shield of strength (illuminating)
<worn around wrist>  a glistening bracelet
<worn around wrist>  a bracelet of astrology [76%]
<worn on hands>      the hands of justice (glowing)
<worn on finger>     a polished scarlet ring
<worn on finger>     a ring of endless light [poor] (illuminating)
<primary weapon>     the oaken staff of the woodlands[236h 50m 7s]
<worn on feet>       a set of bloodied horseshoes [poor]


< 1188h/1226H 397v/397V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W#
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 1190h/1226H 397v/397V Pos: standing >
Yzar closes the door.
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1191h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1193h/1226H 397v/397V Pos: standing >
Yzar opens the door.

< 1195h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1197h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1199h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1201h/1226H 397v/397V Pos: standing >
Yzar plays a song to lift her spirit off the ground.
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1204h/1226H 397v/397V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 1207h/1226H 397v/397V Pos: standing >
Yzar closes the door.
You quickly scan the area.
A steeder who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A burly ogre traveller who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.

< 1208h/1226H 397v/397V Pos: standing >
Yzar sneaks north.
You follow Yzar.

Tvlar Street
Obvious exits: -N -E# -S -W#
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1210h/1226H 395v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A steeder who is close by to your south.

< 1211h/1226H 395v/397V Pos: standing >
Yzar opens the door.
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1215h/1226H 395v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1216h/1226H 395v/397V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W#
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1219h/1226H 395v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1220h/1226H 395v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1221h/1226H 395v/397V Pos: standing >
You sense the oaken staff of the woodlands's urgent longing to be outside.
You follow Yzar.

A Quiet Barracks
Obvious exits: -E -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1223h/1226H 393v/397V Pos: standing >
A Quiet Barracks
Obvious exits: -E -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1225h/1226H 394v/397V Pos: standing >
You follow Yzar.

Tvlar Street
Obvious exits: -N -E -S -W#
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 394v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 395v/397V Pos: standing >
Yzar closes the door.
Tvlar Street
Obvious exits: -N -E# -S -W#
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A drow guard who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 397v/397V Pos: standing >
Yzar opens the door.

< 1227h/1226H 397v/397V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 397v/397V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A gnoll commoner who is rather far off to your north.
A burly ogre traveller who is rather far off to your north.
A gnoll commoner who is rather far off to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A drow guard who is in the distance to your north.
A small child who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A drow guard who is in the distance to your north.
A steeder who is close by to your south.

< 1227h/1226H 397v/397V Pos: standing >
Yzar closes the door.

< 1227h/1226H 397v/397V Pos: standing >
Yzar plays a song to lift her spirit off the ground.
Yzar sneaks south.
You follow Yzar.

Tvlar Street
Obvious exits: -N -E# -S -W#
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
Tvlar Street
Obvious exits: -N -E# -S -W#
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A great flail has been carelessly left here.
A rolled section of tanned elf skin lies here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 1227h/1226H 395v/397V Pos: standing >
You follow Yzar.

Tvlar Street
Obvious exits: -N -E# -S# -W#
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.

< 1227h/1226H 393v/397V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.

< 1227h/1226H 396v/397V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S# -W#
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.

< 1227h/1226H 397v/397V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.

< 1227h/1226H 397v/397V Pos: standing >
Yzar opens the bone.
You quickly scan the area.
A steeder who is close by to your north.
A steeder who is rather far off to your north.

< 1227h/1226H 397v/397V Pos: standing >
You follow Yzar.

Entrance to the Army Training Grounds
Obvious exits: -N -S#
Fresh blood covers everything in the area.
[2] The corpse of a drow guard is lying here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Entrance to the Army Training Grounds
Obvious exits: -N -S#
Fresh blood covers everything in the area.
[2] The corpse of a drow guard is lying here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1227h/1226H 395v/397V Pos: standing >
As the oaken staff of the woodlands's aura dims considerably, it imparts you with a longing to be back outdoors.
You suddenly feel weaker as the oaken staff of the woodlands drains your life force.
You quickly scan the area.
A steeder who is not far off to your north.
A steeder who is in the distance to your north.

< 1191h/1226H 395v/397V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your north.
A steeder who is in the distance to your north.

< 1192h/1226H 395v/397V Pos: standing >
Yzar closes the gate.

< 1195h/1226H 395v/397V Pos: standing >
You quickly scan the area.
You see nothing.

< 1196h/1226H 395v/397V Pos: standing >
Entrance to the Army Training Grounds
Obvious exits: -N# -S#
Fresh blood covers everything in the area.
[2] The corpse of a drow guard is lying here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1200h/1226H 395v/397V Pos: standing >
You quickly scan the area.
You see nothing.

< 1201h/1226H 395v/397V Pos: standing >
You quickly scan the area.
You see nothing.

< 1202h/1226H 395v/397V Pos: standing >
Entrance to the Army Training Grounds
Obvious exits: -N# -S#
Fresh blood covers everything in the area.
[2] The corpse of a drow guard is lying here.
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1209h/1226H 395v/397V Pos: standing >
You quickly scan the area.
You see nothing.

< 1210h/1226H 395v/397V Pos: standing >
Yzar opens the gate.

< 1214h/1226H 395v/397V Pos: standing >
You follow Yzar.

The Training Grounds
Obvious exits: -N -E -S -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1215h/1226H 393v/397V Pos: standing >
Yzar plays a song to lift her spirit off the ground.
Yzar closes the gate.
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 1219h/1226H 396v/397V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 1223h/1226H 397v/397V Pos: standing >
The Training Grounds
Obvious exits: -N# -E -S -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1226h/1226H 397v/397V Pos: standing >
You sense the oaken staff of the woodlands's urgent longing to be outside.
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
The flind warrior who is close by to your east.
A warrior who is close by to your south.
A warrior who is close by to your south.
A warrior who is close by to your west.
A warrior who is close by to your west.
The ogre berserker who is close by to your west.

< 1226h/1226H 397v/397V Pos: standing >
You follow Yzar.

The Training Grounds
Obvious exits: -N -E -S -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)

< 1226h/1226H 395v/397V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
The duergar warrior who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.
The troll warrior who is close by to your west.

< 1226h/1226H 395v/397V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
The duergar warrior who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.
The troll warrior who is close by to your west.

< 1226h/1226H 395v/397V Pos: standing >
You follow Yzar.

The Training Grounds
Obvious exits: -N -E -S# -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
The Training Grounds
Obvious exits: -N -E -S# -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1226h/1226H 393v/397V Pos: standing >
You quickly scan the area.
A warrior who is close by to your north.
A warrior who is close by to your north.
A Troll who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.

< 1226h/1226H 393v/397V Pos: standing >
You quickly scan the area.
A warrior who is close by to your north.
A warrior who is close by to your north.
A Troll who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your east.
A warrior who is close by to your west.
A warrior who is close by to your west.

< 1226h/1226H 397v/397V Pos: standing >

< 1226h/1226H 397v/397V Pos: standing >
You follow Yzar.

The Training Grounds
Obvious exits: -W
Yzar (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A globe of darkness floats near a Troll's head.
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)

< 1226h/1226H 395v/397V Pos: standing >
Yzar starts casting an offensive spell.

< 1226h/1226H 395v/397V Pos: standing >
You start chanting...

< 1226h/1226H 395v/397V Pos: standing >
As the oaken staff of the woodlands's aura dims considerably, it imparts you with a longing to be back outdoors.
You suddenly feel weaker as the oaken staff of the woodlands drains your life force.

< 1189h/1226H 395v/397V Pos: standing >
Yzar plays a song to lift her spirit off the ground.
A warrior flies through the air, free as a bird!
A warrior flies through the air, free as a bird!

< 1190h/1226H 395v/397V Pos: standing >
Yzar completes her spell...
Yzar utters the words 'buoblg qrunsoqpze yugh'
Yzar's fist beats the life out of a Troll, blood pours from his body!

< 1192h/1226H 395v/397V Pos: standing >
Casting: sunray *
A Troll fills with BLooDLuST and makes a ferocious leap at a warrior!
A Troll knocks a warrior down with a mighty blow!

< 1194h/1226H 395v/397V Pos: standing >
A warrior attacks a Troll. [0 Hits]

< 1195h/1226H 395v/397V Pos: standing >
You complete your spell...
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 446 ] You unleash light in a focused, searing ray at a Troll!
A Troll's barbed dagger [superior] is burned from the blast!

< 1199h/1226H 395v/397V Pos: standing >
Yzar starts casting an offensive spell.

< 1202h/1226H 396v/397V Pos: standing >
You start chanting...

< 1207h/1226H 397v/397V Pos: standing >
Casting: sunray *

< 1213h/1226H 397v/397V Pos: standing >
A Troll attacks Yzar. [0 Hits]

< 1217h/1226H 397v/397V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 178 ] You unleash light in a focused, searing ray at a Troll!
A Troll's smoke dragon scalemail suit of damage melted from the intense heat!
A Troll's deep hooded cloak of sorrow melted from the intense heat!
A Troll's troglodyte spiked ring of wisdom melted from the intense heat!
A Troll's spiked ring [superior] melted from the intense heat!
A warrior moves to a different position.
A Troll is dead! R.I.P.
You receive your share of experience.