The death of [50 Thug] Semat *-* The Veterans of Bloodlust *-* (Orc)

in Living Room of Berbrathus

from the perspective of [51 Holyman] Wodo (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a badge of Barlow's Brewery [superior]
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]
<worn in ear>        a pulsating gemstone earring
<worn in ear>        a pair of silver earrings with red rubies [79%]
<worn on face>       a lithixl beak [50%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing)
<worn on body>       the chainmail of the universe (magic) (glowing)
<worn as quiver>     a superior dragonscale quiver
<worn about waist>   a belt encrusted with black sapphires (magic)
<worn on belt buckle>a dreamcasters scepter of stars [poor] (illuminating)
<worn on arms>       some tempered mithril arm plates (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of rainbows [poor] (glowing)
<worn around wrist>  a feathered bracelet of Nax'Varan nobility (magic)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     an ice ring [poor] (magic) (illuminating)
<primary weapon>     the glorious rod of sanctity (magic)
<worn on legs>       some crude dragonscale pants [68%]
<worn on feet>       the boots of the dreamer (magic) [88%]

You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 219v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East  -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A street performer dances acrobatically here.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
A street performer dances acrobatically here.(Red Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 218v/221V Pos: standing >

< 769h/769H 218v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East  -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 220v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East  -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 219v/221V Pos: standing >
You quickly scan the area.
A daughter who is close by to your north.
A son who is close by to your north.
An Aravne mother who is close by to your north.
An Aravne father who is close by to your north.
Xealus who is close by to your east.
A street performer who is not far off to your west.
An off-duty worker who is not far off to your west.
A street performer who is not far off to your west.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East  -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xealus patrols the home district looking for signs of trouble.(Red Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 218v/221V Pos: standing >

< 769h/769H 218v/221V Pos: standing >
Islamia sneaks east.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: An Aravne Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: An Aravne Home
</map>
An Aravne Home
   This treehouse residence looks very cozy and safe.  Nestled here within
the branches, it is made completely of strong Aravne wood.  A fireplace sits
in the center of the living area surrounded by leafstone.  The beds are
hammocks suspended from rungs in the ceiling, and look extremely comfortable.
Entrance and exit to the treehouse can be made through various holes cut in the
walls, instead of a single doorway as most landside homes are likely to have.
Light is reflected into the dwelling from panels of large shiny leaves which
are suspended near the windows, reflecting ambient light into the living area.
Glass baubles filled with glowing bugs also hang from the ceiling, providing
an eerie light during the night hours.
Obvious exits: -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Balbus the barbarian has been hired to protect the people.(Red Aura)
A teenage daughter stands here with her family.
A teenage son stands here with his family
An Aravne citizen mother is here watching here children.
An Aravne citizen father is here tending his family.
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 219v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East  -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A strange man looks as though he was wearing a disguise.(Red Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Iona sneaks in from the north.
Tran enters from the north.

< 769h/769H 218v/221V Pos: standing >
You quickly scan the area.
Balbus who is not far off to your north.
A daughter who is not far off to your north.
A son who is not far off to your north.
An Aravne mother who is not far off to your north.
An Aravne father who is not far off to your north.
A daughter who is close by to your west.
A son who is close by to your west.
An Aravne mother who is close by to your west.
An Aravne father who is close by to your west.

< 769h/769H 218v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Abandoned Mansion
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Abandoned Mansion
</map>
Entrance to the Abandoned Mansion
   This northerly detour off of Home Avenue must have once been incredibly
beautiful.  Made by a skilled architect, the walkway is constructed of dark
polished wood which has stood the test of abandonment rather well.  The tiers
of cascading flower beds have not had the same luck, and probably began to
descend into wildness and disrepair soon after their maintanace began to wane.
The large treehouse mansion to the north also shows signs of abandonment and
unkemptness.  A feeling of danger fills the air, coming from the north.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Entry hall of Berbrathus Mansion
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry hall of Berbrathus Mansion
</map>
Entry hall of Berbrathus Mansion
   This grand hall must have once been truly magnificent to behold.  A giant
chandalier, once hanging grandly above, now lies in ruins upon the floor.
Truly strange however, is the fact that little, if any, theft of obviously
valueable items has occurred.  One vase in particular seems to be made of
solid gold, and sits undisturbed on a wooden cabinet.  Side hallways stretch
off to the east and west, while a door to the north leads further into the
mansion.
Obvious exits: -North -East  -South -West 
A well-used chitin band lies here on the ground.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Iona sneaks in from the south.
Tran enters from the south.

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 219v/221V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Main Hall of Berbrathus Mansion
</map>

<map>
Zone: The Forest City of Aravne.
Room: Main Hall of Berbrathus Mansion
</map>
Main Hall of Berbrathus Mansion
   This is the main hall of the house.  A heavy set of doors to the south
lead out toward the entrance hall.  Strangely, the dust and decay which has
plagued the entry halls of the mansion has not imposed itself here.  The walls
and furniture are in a perfect state of repair, and the hall looks immaculate.
Magnificent tapestries hang from the ceiling, depicting scenes thousands of
years old.  To the north, the living room of Berbrathus can be seen.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A Drow Elf who is close by to your north.
An Orc who is close by to your north.
A Shade who is close by to your north.
A Drow Elf who is close by to your north.
A Goblin who is close by to your north.
A Githyanki who is close by to your north.
A winged hellhound who is close by to your north.

< 769h/769H 220v/221V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A Drow Elf who is close by to your north.
An Orc who is close by to your north.
A Shade who is close by to your north.
A Drow Elf who is close by to your north.
A Goblin who is close by to your north.
A Githyanki who is close by to your north.
A winged hellhound who is close by to your north.

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Living Room of Berbrathus
</map>

<map>
Zone: The Forest City of Aravne.
Room: Living Room of Berbrathus
</map>
Living Room of Berbrathus
  This room is a statement in magnificence.  Incredibly valuable paintings
hang upon the walls, and magically glowing globes of crystal hang from the
ceiling.  Glass cabinets house antique artifacts that depect scenes from the
great war, and show not a hint of dust.  A huge cherry wood desk sits on the
far side of the room, behind which Berbrathus himself sits.
Obvious exits: -South
A bone wand has been dropped here. (magic) (glowing)
A pair of fiery eyes wait here for a new master. (magic) (glowing)
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drider (large)  *-* The Veterans of Bloodlust *-* sits resting.(Red Aura)
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Goblin (small) DefaultAggressive *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Goblin's head.
*A Githyanki (medium) DemonLord *-* The Veterans of Bloodlust *-* in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 219v/221V Pos: standing >
Tran suddenly attacks a Drow Elf!
A Githyanki tries to step in front of a Drow Elf, but doesn't make it in time.
Tran snaps into visibility.
Tran's powerful crush strikes a Drow Elf.
Co snaps into visibility.
Co trips over a Drider, in a futile attempt to slam him down even further.

< 769h/769H 219v/221V Pos: standing >
Iona snaps into visibility.
Iona's impressive pierce wounds a winged hellhound.

< 769h/769H 219v/221V Pos: standing >
Iona's slash wounds a winged hellhound.
Iona's impressive pierce wounds a winged hellhound.
Iona's impressive pierce wounds a winged hellhound.
Iona's impressive slash wounds a winged hellhound.
Iona's impressive slash wounds a winged hellhound.
Pok snaps into visibility.
A Githyanki tries to step in front of a Drow Elf, but doesn't make it in time.
Pok completes his spell...
Pok utters the words 'aihu-waouq grul'
Pok points at a Drow Elf, and a powerful ray of anti-magic lances forth from his fingertip!
A Drow Elf's well-used rubber amulet from Ogre Raiders was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
A Drow Elf's death cry reverberates in your head as he falls to the ground.
A Drow Elf stops following an Orc.
Kaer starts casting an offensive spell.

< 769h/769H 220v/221V Pos: standing >
A Drider clambers to his feet.
A Drider, looking very frustrated, packs up his book.
A Githyanki drops an old key.

< 769h/769H 220v/221V Pos: standing >
You are already standing.

< 769h/769H 221v/221V Pos: standing >
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting an offensive spell.
Pok snaps into visibility.
A Drow Elf leaves south.
A Drider leaves south.

< 769h/769H 221v/221V Pos: standing >
Kaer completes his spell...
Kaer utters the word 'gjifal'
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
Kaer unleashes light in a focused, searing ray at a Shade!
Pok stops invoking abruptly!
Iona makes a futile attempt to tackle a winged hellhound, but he is simply immovable.

< 769h/769H 221v/221V Pos: standing >
Islamia stops invoking abruptly!
A winged hellhound's crude thrash grazes Iona.
A winged hellhound is burned severely as he hits Iona!

< 769h/769H 221v/221V Pos: standing >
A Shade leaves south.
Kaer gets a black and silver badge of the Sarmiz'Duul Peacekeepers from the corpse of Liskin.
Kaer gets a shiny golden earring of the ancients [superior] from the corpse of Liskin.
Kaer gets the sapphire star from the corpse of Liskin.
Kaer gets a plain wooden lyre from the corpse of Liskin.
Kaer gets a scarlet silk sash from the corpse of Liskin.
Kaer gets leggings woven of frozen icy threads from the corpse of Liskin.
Kaer gets a raccoon fur cap from the corpse of Liskin.
Kaer gets a bunch of stuff from the corpse of Liskin.
Pok's face turns pale as an Orc slams his head into his face.

< 769h/769H 221v/221V Pos: standing >
Pok snaps into visibility.
Pok's fine crush grazes an Orc.
An Orc's spell flows around Pok, leaving him unharmed!
An Orc dodges Pok's attack.
Pok snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
A Githyanki snaps into visibility.
A Githyanki brings down a blood red sword named 'Death Rider' in a mighty slash, cleaving Pok from his target!
Pok snaps into visibility.
A dark shroud encases a Githyanki as he charges into battle.
A Githyanki heroically rescues an Orc.

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
Tran fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 769h/769H 221v/221V Pos: standing >
Iona's impressive slash wounds a winged hellhound.
Iona's impressive pierce wounds a winged hellhound.
Iona's impressive pierce wounds a winged hellhound.
Iona's impressive slash wounds a winged hellhound.
A winged hellhound dodges Iona's attack.
Iona's slash wounds a winged hellhound.

< 769h/769H 221v/221V Pos: standing >
You start chanting...

< 769h/769H 221v/221V Pos: standing >
Iona clambers to her feet.

< 769h/769H 221v/221V Pos: standing >
Iona dodges a winged hellhound's attack.

< 769h/769H 221v/221V Pos: standing >
Casting: blindness 

< 769h/769H 221v/221V Pos: standing >
You complete your spell...
Islamia starts casting an offensive spell.

< 769h/769H 221v/221V Pos: standing >
Iona turns to focus her attack on a Githyanki!

< 769h/769H 221v/221V Pos: standing >
Pok raises his voice in a loud cry of "SPOOOOOOOOOOOOOOOOOOON!!"

< 769h/769H 221v/221V Pos: standing >
A Githyanki parries Pok's lunge at him.
A Githyanki dodges Pok's attack.
Pok snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'qaffaguzz bragh'
Islamia points at a Githyanki.
A Githyanki snaps into visibility.
A Githyanki screams in utter agony as Islamia's corrosive blast slams into his body!
Islamia's blast of corrosive matter begins to eat through a Githyanki's armor!
A Githyanki snaps into visibility.
Pok snaps into visibility.
A Githyanki's decent slash wounds Pok.
A Githyanki's weak slash grazes Pok.
A Githyanki's feeble slash grazes Pok.
A Githyanki attempts to flee.
A Githyanki leaves south riding on a winged hellhound.
A Goblin sneaks south.

< 769h/769H 221v/221V Pos: standing >
You start chanting...

< 769h/769H 221v/221V Pos: standing >
An Orc tries to tackle Pok and misses completely, making a nice dent in his forehead and the ground!

< 769h/769H 221v/221V Pos: standing >
Casting: blindness 

< 769h/769H 221v/221V Pos: standing >
You complete your spell...
Islamia sneaks south.
Kaer leaves south.

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
Kaer enters from the south.

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
You start chanting...
Sparkling magic surrounds Pok as he begins his chant.
Pok starts casting an offensive spell.
Pok snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
Pok completes his spell...
Pok utters the words 'aihu-waouq grul'
Pok snaps into visibility.
Pok points at an Orc, and a powerful ray of anti-magic lances forth from his fingertip!
Pok tries to dispel an Orc's magic!
And he has some success!
Iona's fine pierce wounds an Orc.
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
Pok snaps into visibility.
An Orc's slash grazes Pok.
Pok dodges an Orc's attack.

< 769h/769H 221v/221V Pos: standing >
Casting: blindness 

< 769h/769H 221v/221V Pos: standing >
You complete your spell...
Iona snaps into visibility.
Iona's impressive slash wounds an Orc.
Iona's sword of fire and flame summons the power of fire and flames at an Orc.
A scathing gust of wind bursts from Iona's fingertips!
Iona snaps into visibility.
Tran snaps into visibility.
Tran stops following Iona.
The scathing gust of wind hits Tran, burning flesh from his body.
Iona snaps into visibility.
The scathing gust of wind hits an Orc, burning flesh from his body.
Iona's sword of fire and flame calls upon the pure power of the plane of fire, directing it at an Orc!
Iona points at an Orc.
Iona snaps into visibility.
Iona's impressive pierce strikes an Orc.
Iona snaps into visibility.
Iona's impressive pierce strikes an Orc.
Iona's Tiamat's poison tail stinger strikes out in a blur of speed at an Orc.
Iona snaps into visibility.
Iona's slash strikes an Orc.
Iona snaps into visibility.
Iona's impressive slash strikes an Orc.
An Orc's vambraces of the Ebriham [superior] was damaged from the massive blow!
Iona snaps into visibility.
Iona's powerful slash strikes an Orc.
Iona snaps into visibility.
Pok starts casting an offensive spell.
Pok snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at an Orc.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.

< 769h/769H 221v/221V Pos: standing >
Co rises to his feet.

< 769h/769H 221v/221V Pos: standing >
Co leaps at an Orc only to realize he is down already.

< 769h/769H 221v/221V Pos: standing >
Co's slash wounds an Orc.
Co snaps into visibility.
Co shivers as he hits an Orc.
Co misses an Orc.
Co's slash strikes an Orc.
Co snaps into visibility.
Co shivers as he hits an Orc.
Co's slash wounds an Orc.
Co snaps into visibility.
Co shivers as he hits an Orc.
Iona dodges Tran's attack.
Tran snaps into visibility.
Iona snaps into visibility.
Tran's impressive crush grazes Iona.
Tran snaps into visibility.
Iona snaps into visibility.
Tran's impressive crush wounds Iona.
Tran snaps into visibility.
Iona snaps into visibility.
Tran's impressive crush wounds Iona.
Tran snaps into visibility.
Iona snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 769h/769H 221v/221V Pos: standing >
Pok completes his spell...
Pok utters the words 'aihu-waouq grul'
Pok snaps into visibility.
Pok points at an Orc, and a powerful ray of anti-magic lances forth from his fingertip!
Pok tries to dispel an Orc's magic!
And he has some success!

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at an Orc.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc's patched gold gorget freezes and shatters into million pieces from the intense cold!
An Orc's carved jade ring [poor] freezes and shatters into million pieces from the intense cold!
An Orc's beautiful mask made of bird feathers freezes and shatters into million pieces from the intense cold!
An Orc's silken backsheath of flight with a strange dark bloodstone freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!