The death of [39 Minstrel] Liskin (Drow Elf)

in Living Room of Berbrathus

from the perspective of [51 Holyman] Wodo (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a badge of Barlow's Brewery [superior]
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]
<worn in ear>        a pulsating gemstone earring
<worn in ear>        a pair of silver earrings with red rubies [79%]
<worn on face>       a lithixl beak [50%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior]
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing)
<worn on body>       the chainmail of the universe (magic) (glowing)
<worn as quiver>     a superior dragonscale quiver
<worn about waist>   a belt encrusted with black sapphires (magic)
<worn on belt buckle>a dreamcasters scepter of stars [poor] (illuminating)
<worn on arms>       some tempered mithril arm plates (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of rainbows [poor] (glowing)
<worn around wrist>  a feathered bracelet of Nax'Varan nobility (magic)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     an ice ring [poor] (magic) (illuminating)
<primary weapon>     the glorious rod of sanctity (magic)
<worn on legs>       some crude dragonscale pants [68%]
<worn on feet>       the boots of the dreamer (magic) [88%]

A gate guard in the service of the king prevents access beyond.(Red Aura)
A gate guard in the service of the king prevents access beyond.(Red Aura)
A gate guard in the service of the king prevents access beyond.(Red Aura)
A gate guard in the service of the king prevents access beyond.(Red Aura)
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Not far to the north it is apparent that the walkyay
meets its final destination, ending in a giant tree which could only be the
prime tree of Aravne.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A noble wanders the area looking for amusement.(Red Aura)
A guard patrols the kings walk, looking very professional.(Red Aura)
A noble wanders the area looking for amusement.(Red Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Iona sneaks in from the north.
Tran enters from the north.

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Far ahead of this beautiful walk seems to be an end of
some kind, as it comes to the trunk of a giant Aravne tree.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 219v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 218v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  South of here the walk seems to meet some sort of an
intersection, perhaps the entrance to the famous arena.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A guard patrols the kings walk, looking very professional.(Red Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Iona sneaks in from the north.
Tran enters from the north.

< 769h/769H 217v/221V Pos: standing >
You quickly scan the area.
A wandering noble who is a brief walk away to your north.
A kings walk guard who is a brief walk away to your north.
A wandering noble who is a brief walk away to your north.
A kings walk guard who is rather far off to your north.
A wandering noble who is rather far off to your north.
A kings gate guard who is in the distance to your north.
A kings gate guard who is in the distance to your north.
A kings gate guard who is in the distance to your north.
A kings gate guard who is in the distance to your north.
An Aravne gate guard who is a brief walk away to your south.
An Aravne gate guard who is a brief walk away to your south.
An Aravne gate guard who is a brief walk away to your south.
An Aravne gate guard who is a brief walk away to your south.

< 769h/769H 218v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Iona sneaks in from the north.
Tran enters from the north.

< 769h/769H 218v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 217v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Guardhouse of the Nobles District
</map>

<map>
Zone: The Forest City of Aravne.
Room: Guardhouse of the Nobles District
</map>
Guardhouse of the Nobles District
   Here the main skyway through aravne intersects with a large guardhouse,
constructed to keep a close eye on the traffic passing between districts.  Two
side paths are completely blocked off here, leading to the homes of the nobles
of Aravne.  Only those who reside there by order of the king are allowed
to travel those paths, and they are guarded by strange magical columns.  To
the north, The Kings Walk continues on toward the arena and the prime tree.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Iona sneaks in from the north.
Tran enters from the north.

< 769h/769H 217v/221V Pos: standing >

< 769h/769H 217v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway Climb
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway Climb
</map>
The Grand Skyway Climb
  Here the wooden skyway makes its final ascent up to the noble district,
where the famed arena of Aravne is located.  During the afternoon
hours, there is constant traffic on this section of skyway, as citizens and
visitors alike make their way up the ascent to watch the daily festivities.
Just ahead is the guard booth which marks the transition to the noble district
of Aravne.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 220v/221V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A kings walk guard who is rather far off to your north.
A street performer who is rather far off to your south.
An off-duty worker who is rather far off to your south.
A street performer who is rather far off to your south.

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East  -South
An official looking notice is posted here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 219v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East  -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A street performer dances acrobatically here.(Red Aura)
An off-duty worker wanders the skyways.(Red Aura)
A street performer dances acrobatically here.(Red Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 218v/221V Pos: standing >

< 769h/769H 218v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East  -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 220v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East  -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 219v/221V Pos: standing >
You quickly scan the area.
A daughter who is close by to your north.
A son who is close by to your north.
An Aravne mother who is close by to your north.
An Aravne father who is close by to your north.
Xealus who is close by to your east.
A street performer who is not far off to your west.
An off-duty worker who is not far off to your west.
A street performer who is not far off to your west.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -East  -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xealus patrols the home district looking for signs of trouble.(Red Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 218v/221V Pos: standing >

< 769h/769H 218v/221V Pos: standing >
Islamia sneaks east.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: An Aravne Home
</map>

<map>
Zone: The Forest City of Aravne.
Room: An Aravne Home
</map>
An Aravne Home
   This treehouse residence looks very cozy and safe.  Nestled here within
the branches, it is made completely of strong Aravne wood.  A fireplace sits
in the center of the living area surrounded by leafstone.  The beds are
hammocks suspended from rungs in the ceiling, and look extremely comfortable.
Entrance and exit to the treehouse can be made through various holes cut in the
walls, instead of a single doorway as most landside homes are likely to have.
Light is reflected into the dwelling from panels of large shiny leaves which
are suspended near the windows, reflecting ambient light into the living area.
Glass baubles filled with glowing bugs also hang from the ceiling, providing
an eerie light during the night hours.
Obvious exits: -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Balbus the barbarian has been hired to protect the people.(Red Aura)
A teenage daughter stands here with her family.
A teenage son stands here with his family
An Aravne citizen mother is here watching here children.
An Aravne citizen father is here tending his family.
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Tran enters from the north.

< 769h/769H 219v/221V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -East  -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A strange man looks as though he was wearing a disguise.(Red Aura)
Kaer enters from the north.
Co enters from the north.
Pok enters from the north.
Iona sneaks in from the north.
Tran enters from the north.

< 769h/769H 218v/221V Pos: standing >
You quickly scan the area.
Balbus who is not far off to your north.
A daughter who is not far off to your north.
A son who is not far off to your north.
An Aravne mother who is not far off to your north.
An Aravne father who is not far off to your north.
A daughter who is close by to your west.
A son who is close by to your west.
An Aravne mother who is close by to your west.
An Aravne father who is close by to your west.

< 769h/769H 218v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Home Avenue
</map>
Home Avenue
   This skyway is perhaps the most confusing path on Aravne, as it winds
its way through makeshift houses nestled here within the tangle of giant
branches.  Sometimes the walkway has turns within turns, rising and falling as
it weaves its way over, under, around, and through the tangle of foliage.  Its
construction was not planned like many of the other skyways, but instead just
evolved as more and more residents moved into the area.  The only possible way
to determine direction and location on this path is through total memorization.
Obvious exits: -North -South -West 
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the west.
Co enters from the west.
Pok enters from the west.
Tran enters from the west.

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >

< 769h/769H 221v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Abandoned Mansion
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Abandoned Mansion
</map>
Entrance to the Abandoned Mansion
   This northerly detour off of Home Avenue must have once been incredibly
beautiful.  Made by a skilled architect, the walkway is constructed of dark
polished wood which has stood the test of abandonment rather well.  The tiers
of cascading flower beds have not had the same luck, and probably began to
descend into wildness and disrepair soon after their maintanace began to wane.
The large treehouse mansion to the north also shows signs of abandonment and
unkemptness.  A feeling of danger fills the air, coming from the north.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 220v/221V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Entry hall of Berbrathus Mansion
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry hall of Berbrathus Mansion
</map>
Entry hall of Berbrathus Mansion
   This grand hall must have once been truly magnificent to behold.  A giant
chandalier, once hanging grandly above, now lies in ruins upon the floor.
Truly strange however, is the fact that little, if any, theft of obviously
valueable items has occurred.  One vase in particular seems to be made of
solid gold, and sits undisturbed on a wooden cabinet.  Side hallways stretch
off to the east and west, while a door to the north leads further into the
mansion.
Obvious exits: -North -East  -South -West 
A well-used chitin band lies here on the ground.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Iona sneaks in from the south.
Tran enters from the south.

< 769h/769H 219v/221V Pos: standing >

< 769h/769H 219v/221V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Main Hall of Berbrathus Mansion
</map>

<map>
Zone: The Forest City of Aravne.
Room: Main Hall of Berbrathus Mansion
</map>
Main Hall of Berbrathus Mansion
   This is the main hall of the house.  A heavy set of doors to the south
lead out toward the entrance hall.  Strangely, the dust and decay which has
plagued the entry halls of the mansion has not imposed itself here.  The walls
and furniture are in a perfect state of repair, and the hall looks immaculate.
Magnificent tapestries hang from the ceiling, depicting scenes thousands of
years old.  To the north, the living room of Berbrathus can be seen.
Obvious exits: -North -South
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A Drow Elf who is close by to your north.
An Orc who is close by to your north.
A Shade who is close by to your north.
A Drow Elf who is close by to your north.
A Goblin who is close by to your north.
A Githyanki who is close by to your north.
A winged hellhound who is close by to your north.

< 769h/769H 220v/221V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A Drow Elf who is close by to your north.
An Orc who is close by to your north.
A Shade who is close by to your north.
A Drow Elf who is close by to your north.
A Goblin who is close by to your north.
A Githyanki who is close by to your north.
A winged hellhound who is close by to your north.

< 769h/769H 220v/221V Pos: standing >

< 769h/769H 220v/221V Pos: standing >
You follow Islamia.


<map>
Zone: The Forest City of Aravne.
Room: Living Room of Berbrathus
</map>

<map>
Zone: The Forest City of Aravne.
Room: Living Room of Berbrathus
</map>
Living Room of Berbrathus
  This room is a statement in magnificence.  Incredibly valuable paintings
hang upon the walls, and magically glowing globes of crystal hang from the
ceiling.  Glass cabinets house antique artifacts that depect scenes from the
great war, and show not a hint of dust.  A huge cherry wood desk sits on the
far side of the room, behind which Berbrathus himself sits.
Obvious exits: -South
A bone wand has been dropped here. (magic) (glowing)
A pair of fiery eyes wait here for a new master. (magic) (glowing)
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drider (large)  *-* The Veterans of Bloodlust *-* sits resting.(Red Aura)
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Goblin (small) DefaultAggressive *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Goblin's head.
*A Githyanki (medium) DemonLord *-* The Veterans of Bloodlust *-* in mid-air sits atop a winged hellhound.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
Kaer enters from the south.
Co enters from the south.
Pok enters from the south.
Tran enters from the south.

< 769h/769H 219v/221V Pos: standing >
Tran suddenly attacks a Drow Elf!
A Githyanki tries to step in front of a Drow Elf, but doesn't make it in time.
Tran snaps into visibility.
Tran's powerful crush strikes a Drow Elf.
Co snaps into visibility.
Co trips over a Drider, in a futile attempt to slam him down even further.

< 769h/769H 219v/221V Pos: standing >
Iona snaps into visibility.
Iona's impressive pierce wounds a winged hellhound.

< 769h/769H 219v/221V Pos: standing >
Iona's slash wounds a winged hellhound.
Iona's impressive pierce wounds a winged hellhound.
Iona's impressive pierce wounds a winged hellhound.
Iona's impressive slash wounds a winged hellhound.
Iona's impressive slash wounds a winged hellhound.
Pok snaps into visibility.
A Githyanki tries to step in front of a Drow Elf, but doesn't make it in time.
Pok completes his spell...
Pok utters the words 'aihu-waouq grul'
Pok points at a Drow Elf, and a powerful ray of anti-magic lances forth from his fingertip!
A Drow Elf's well-used rubber amulet from Ogre Raiders was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.