The death of [46 Air Magus] Arctus (Human)

in A Guest's Quarters

from the perspective of [50 Elaphidist] Fraglo *-* The Veterans of Bloodlust *-* (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water [73%]
<worn on head>       a blood hawk headdress [59%]
<worn on eyes>       a black duergar eyepatch [superior] [82%]
<worn in ear>        a wad of spawn goo of precision (magic) (humming)
<worn in ear>        a dangling dematite earring [superior] [76%]
<worn on face>       a grotesque quasit-skin mask (magic)
<worn around neck>   a studded dragonscale neckguard of endurance [60%]
<worn around neck>   a studded dragonscale neckguard [superior]
<worn on body>       the chameleon suit of transformation [poor] [73%]
<worn about body>    the cloak of enternal anguish of health (magic) (glowing) [65%]
<worn as quiver>     a quiver smeared with blood [76%]
<worn about waist>   the belt of lifted burdens [poor] (invis) (magic) [67%]
<worn on belt buckle>a hand-carved yo-yo [77%]
<worn on arms>       a skull shoulder guard lined with feathers [poor]
<worn around wrist>  a bracelet of dracolich hide of wisdom (magic) (humming) [54%]
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic) [68%]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a ring of despair [superior] (magic)
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<worn on legs>       the leggings of ripping [superior]
<worn on feet>       some black leather boots fit with adamantium heel blades of damage

Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 
Vezz skitters in from the north.

< 769h/769H 211v/220V Pos: standing >
Northwest Shore of the Great Llzazan Lake
   The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East  -South -West 
Vezz skitters in from the north.

< 769h/769H 210v/220V Pos: standing >
On Llzazan Lake
   The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East  -South -West 
Vezz skitters in from the north.

< 769h/769H 210v/220V Pos: standing >
Entrance to the Llzazan Mushroom Groves
   Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East  -South -West 
A small round shield has been dropped here.
A steel dagger about a foot in length lies here. (magic)
Vezz skitters in from the north.

< 769h/769H 211v/220V Pos: standing >
 
   M          
 MMMMMM  ,,   
 ,,,MM^MMMMM  
 ,,,M.@.MM,M  
 MM..MM..,,M  
   ..oM.M.MM  
   ..ooo.M.   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
Vezz skitters in from the north.

< 769h/769H 211v/220V Pos: standing >
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 ,,M.P@MM,M   
 M..MM..,,M   
  ..oM.M.MM   
  ..ooo.M.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
Vezz skitters in from the west.

< 769h/769H 215v/220V Pos: standing >

< 769h/769H 220v/220V Pos: standing >
Vezz starts casting a spell.
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 ,,M..@MM,M   
 M...M..,,M   
  ..MM.M.MM   
  ..ooo.M.M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Vezz's head.

< 769h/769H 220v/220V Pos: standing >

< 769h/769H 220v/220V Pos: standing >
Vezz completes his spell...
Vezz utters the words 'gpaeax oahz'
A pitch black gate rises out of the ground!


< 769h/769H 220v/220V Pos: standing >
 
  M           
 MMMMM  ,,    
 ,,MM^MMMMM   
 ,,M..@MM,M   
 M..MM..,,M   
  ..oM.MMMM   
  ..ooo...M   
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East  -South -West 
A pitch-black gate stands like a pillar here. (magic)
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.

< 769h/769H 220v/220V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 769h/769H 220v/220V Pos: standing >
It hasn't solidified yet...

< 769h/769H 220v/220V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East 
A pitch-black gate stands like a pillar here. (magic)
[2] The corpse of a guest of the cloud giants is lying here.
An elven merchant sells his goods here.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 220v/220V Pos: standing >
Vezz steps out of a pitch-black gate.

< 769h/769H 220v/220V Pos: standing >
You now follow Dzie.

< 769h/769H 220v/220V Pos: standing >
You leave the group.

< 769h/769H 220v/220V Pos: standing >
You attempt to give consent...

< 769h/769H 220v/220V Pos: standing >
You are now a member of Dzie's group.

< 769h/769H 220v/220V Pos: standing >
A Guest's Quarters
Obvious exits: -East 
A pitch-black gate stands like a pillar here. (magic)
[2] The corpse of a guest of the cloud giants is lying here.
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
An elven merchant sells his goods here.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 220v/220V Pos: standing >
An elven merchant leaves east.

< 769h/769H 220v/220V Pos: standing >
Vezz stops following you.
Vezz now follows Dzie.

< 769h/769H 220v/220V Pos: standing >
Vezz is now a member of Dzie's group.

< 769h/769H 220v/220V Pos: standing >
Dzie leaves east.
Vezz leaves east.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An elven merchant sells his goods here.
A servant of the castle brings drinks to the guests.

< 769h/769H 219v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves east.
Vezz leaves east.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

A Guest's Room
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A halfling merchant sells his wares here.
An elven merchant sells his goods here.

< 769h/769H 217v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

The Cloud Giant Barracks
  The barracks of the cloud giants is a giant
area where the giants can come and sleep, spar,
fix armor, and rest after battles.  The barracks
contains a number of weapon racks, sleeping quarters,
and a large fire pit in the center of the room.
Several cloud giant warriors can be seen moving
about the barracks at any time of the day.
Obvious exits: -North -East # -South -West #
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A cloud giant warrior rests in the barracks.

< 769h/769H 217v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 217v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

A Guest's Chambers
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

A Guest's Chambers
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves east.
Vezz leaves east.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

The Cloud Giant Barracks
  The barracks of the cloud giants is a giant
area where the giants can come and sleep, spar,
fix armor, and rest after battles.  The barracks
contains a number of weapon racks, sleeping quarters,
and a large fire pit in the center of the room.
Several cloud giant warriors can be seen moving
about the barracks at any time of the day.
Obvious exits: -North -East # -South -West #
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 217v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East  -South
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A cloud giant guard patrols here.(Gold Aura)

< 769h/769H 217v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 216v/220V Pos: standing >
Dzie leaves east.
Vezz leaves east.
You follow Dzie.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West 
The corpse of a guest of the cloud giants is lying here.
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 217v/220V Pos: standing >
Dzie leaves east.
Vezz leaves east.
You follow Dzie.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West 
The corpse of a guest of the cloud giants is lying here.
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 216v/220V Pos: standing >
Dzie leaves west.
Vezz leaves west.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East  -South
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East #
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A halfling merchant sells his wares here.
A cloud giant guard patrols here.(Gold Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie opens the door.

< 769h/769H 220v/220V Pos: standing >
Dzie leaves east.
Vezz leaves east.
You follow Dzie.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie closes the door.

< 769h/769H 219v/220V Pos: standing >
Dzie leaves north.
Vezz leaves north.
You follow Dzie.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A dwarven-made gem tunic lies here on the ground.
The corpse of a guest of the cloud giants is lying here.
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 218v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)

< 769h/769H 219v/220V Pos: standing >
Dzie leaves south.
Vezz leaves south.
You follow Dzie.

A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
Fresh blood covers everything in the area.
The corpse of a guest of the cloud giants is lying here.
*Vezz  *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Vezz's head.
Dzie  *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An air elemental is here looking like a small living tornado. (minion) 
A Human (medium) stands in mid-air here.(Gold Aura)
A servant of the castle brings drinks to the guests.

< 769h/769H 218v/220V Pos: standing >
You kneel.

< 769h/769H 220v/220V Pos: kneeling >
Dzie starts casting an offensive spell.
You snap into visibility.
Your spring at a Human sends him slightly off balance...

< 769h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Human sit EP: excellent >
 You whirl around, just avoiding a Human's vicious attack.
You whirl around, just avoiding a Human's vicious attack.
You snap into visibility.

< 769h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Human sit EP: excellent >
 Vezz starts casting an offensive spell.
Vezz snaps into visibility.

< 769h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Human sit EP: excellent >
 An air elemental fades from your mortal viewing...

< 769h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:excellent E: A Human sit EP: excellent >
 An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
You snap into visibility.
-=[An air elemental's weak crush grazes you.]=-

< 767h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Human sit EP: excellent >
 Dzie completes his spell...
Dzie utters the words 'buoblg qrunsoqpze yugh'
Dzie's fist beats the life out of a Human, blood pours from his body!

< 767h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 Vezz completes his spell...
Vezz utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human begins to dry and wilt.

< 767h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 Dzie starts casting an offensive spell.

< 767h/769H 220v/220V Pos: standing >
< T: Fraglo TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] -=[Your fine punch enshrouds a Human in a mist of blood.]=-
[Damage: 15 ] -=[Your fine punch enshrouds a Human in a mist of blood.]=-
[Damage: 35 ] -=[You hit a pressure point on a Human with additional force.]=-
A Human's ashen hardwood band was completely destroyed by the massive blow!
An air elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!