The death of [48 Shadowmage] Albia (_/Eye of Odin\_) (Grey Elf)

in On a Jodani Wood Wall

from the perspective of [43 Thief] Rex *-* The Veterans of Bloodlust *-* (Goblin)

<worn as a badge>    a necromantic death shroud [84%]
<worn on head>       a blood hawk headdress
<worn on eyes>       a dead eyestalk [poor] (magic) (glowing) (humming) [67%]
<worn in ear>        a pale magenta earring [superior] (glowing) [81%]
<worn in ear>        a blood-colored crystal tear [superior] [59%]
<worn on face>       the mask of hatred [superior]
<worn around neck>   an unearthly emerald pendant [79%]
<worn around neck>   a collar of green mist [superior] [70%]
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    the cloak of shadow dragons [poor]
<worn as quiver>     a soldiers black-bone quiver
<worn about waist>   a tattered belt of dwarven scalps [74%]
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<worn on arms>       the sleeves of impskin [34%]
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn around wrist>  a steel wire (magic) (glowing)
<worn on hands>      some black leather gloves with mithril blades [88%]
<worn on finger>     a ring of the beholder [poor] [64%]
<worn on finger>     an obsidian circle [superior] (magic)
<primary weapon>     a jagged titanium boomerang
<secondary weapon>   a jagged titanium boomerang
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       some black leather boots fit with adamantium heel blades

Trip who?

< 487h/635H 174v/174V Pos: standing >
A Centaur trots north.
A Dwarf leaves north.
Trip who?

< 487h/635H 174v/174V Pos: standing >
Trip who?

< 488h/635H 174v/174V Pos: standing >
Trip who?

< 488h/635H 174v/174V Pos: standing >
Trip who?

< 489h/635H 174v/174V Pos: standing >
Trip who?

< 489h/635H 174v/174V Pos: standing >
Trip who?

< 490h/635H 174v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down 
A servant of the castle brings drinks to the guests.(Red Aura)

< 490h/635H 173v/174V Pos: standing >
You faintly hear A Centaur groupsay the words 'goclip'.
Backstab who?

< 491h/635H 173v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: At the Base of the cliffs
</map>
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up   

< 493h/635H 172v/174V Pos: standing >

< 493h/635H 172v/174V Pos: standing >
Backstab who?

< 494h/635H 172v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a lieutenant is lying here.

< 495h/635H 172v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South

< 495h/635H 172v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Meeting of Paths
</map>
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -East  -South -West 
A rare piece of glowing platinum has been foolishly dropped here. (magic) (glowing)

< 496h/635H 171v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is close by to your west.
A wild-elf guard who is not far off to your west.

< 496h/635H 172v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 498h/635H 173v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Within a Jodani Tree
</map>
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north.  It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time.  A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway.  The tight quarters and humid air make the
strong aroma of the wood almost overpowering.  Gates flanking either side of
the passageway are drawn up out of view from the outside.  Small holes in the
roof of the passage indicate that there is another room above.  In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be devoid of magic!
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 499h/635H 172v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Before a Huge Jodani Tree
</map>

<map>
Zone: Rift Valley Jungle.
Room: Before a Huge Jodani Tree
</map>
Before a Huge Jodani Tree
   An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort.  Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley.  The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself.  Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer.  Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West 
[2] A crafting recipe lies here collecting dust.
A deep red poison dart frog clings to a large leaf.

< 499h/635H 171v/174V Pos: standing >

< 500h/635H 171v/174V Pos: standing >
Backstab who?

< 500h/635H 172v/174V Pos: standing >
Backstab who?

< 501h/635H 172v/174V Pos: standing >
Backstab who?

< 501h/635H 173v/174V Pos: standing >
Backstab who?

< 501h/635H 173v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 502h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.

< 504h/635H 174v/174V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 505h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 512h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
A poisonous millipede who is close by to your west.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 514h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
A poisonous millipede who is close by to your west.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 514h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.

< 518h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
An anaconda who is a brief walk away to your west.
A red snake who is in the distance to your west.

< 521h/635H 174v/174V Pos: standing >
A servant of the castle sits down in a comfortable spot.
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.

< 521h/635H 174v/174V Pos: standing >
A servant of the castle opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 522h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
A poisonous millipede who is close by to your west.
A black piranha who is rather far off to your west.

< 523h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
A poisonous millipede who is close by to your west.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.

< 524h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A poisonous millipede who is close by to your west.
An anaconda who is a brief walk away to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 525h/635H 174v/174V Pos: standing >
A poisonous millipede enters from the west.

< 526h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 526h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
An anaconda who is a brief walk away to your west.
A black piranha who is rather far off to your west.
A red snake who is in the distance to your west.

< 527h/635H 174v/174V Pos: standing >
A dart frog leaves west.
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
A black piranha who is rather far off to your west.
A young bullywug guard who is in the distance to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 529h/635H 174v/174V Pos: standing >
A servant of the castle clambers to her feet.
A servant of the castle, looking very frustrated, packs up her book.
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black piranha who is rather far off to your west.
A young bullywug guard who is in the distance to your west.
A red snake who is in the distance to your west.

< 529h/635H 174v/174V Pos: standing >
A servant of the castle starts casting a spell.

< 531h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black piranha who is in the distance to your west.
A young bullywug guard who is in the distance to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 531h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A young bullywug guard who is close by to your south.
An anaconda who is rather far off to your west.
A black piranha who is rather far off to your west.
A black piranha who is in the distance to your west.
A young bullywug guard who is in the distance to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 533h/635H 174v/174V Pos: standing >
A servant of the castle completes her spell...
A servant of the castle utters the words 'gpaeax wzfouio'
A servant of the castle fades in to the shadow of you.

< 533h/635H 174v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A dart frog who is close by to your west.
An anaconda who is rather far off to your west.
A black piranha who is in the distance to your west.
A young bullywug guard who is in the distance to your west.
A red snake who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 537h/635H 174v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Within a Jodani Tree
</map>
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north.  It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time.  A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway.  The tight quarters and humid air make the
strong aroma of the wood almost overpowering.  Gates flanking either side of
the passageway are drawn up out of view from the outside.  Small holes in the
roof of the passage indicate that there is another room above.  In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be devoid of magic!
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 541h/635H 172v/174V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A poisonous millipede who is close by to your south.
A young bullywug guard who is not far off to your south.

< 542h/635H 172v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>

<map>
Zone: Rift Valley Jungle.
Room: Inside the Gates to Moonhollow
</map>
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle.  These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands.  Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long.  The
elves allow visitors, though they clearly aren't very trusting.  A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East  -South -West 
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 546h/635H 171v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Meeting of Paths
</map>
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest.  It is clear from this side of
the wall that it is extremely thick and well made.  Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation.  There is a
narrow walkway along the top of the wall that is about forty feet off the
ground.  Voices of elven children seem to rain down from the trees to the east
and north.  An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -East  -South -West 
A rare piece of glowing platinum has been foolishly dropped here. (magic) (glowing)

< 547h/635H 170v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
   The narrow pathway leads north and south along the huge wooden wall.
A large tree to the west stretches over 250 feet upward, its upper
branches obscuring the sky.  The branches above, and even the high
walkway on the jodani wall, are home to a number of small colorful birds
and squirrels.  The lower branches of the trees in the area are about
fifty to sixty feet above the ground, yet people, probably elves, can be
seen moving across them.
Obvious exits: -North -South

< 547h/635H 169v/174V Pos: standing >

< 548h/635H 170v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: A Path Along the Jodani Wood Wall
</map>
A Path Along the Jodani Wood Wall
   The path here is tightly enclosed by the jagged rocky walls to the east and
the jodani wood wall to the west.  The wall itself meets the cliffs just to the
south of here where a long ladder leads up to the walkway that traverses the
wall high above.  Tree branches extend from the north to shade this area,
providing both shade and protection from the elements.  Enough of the normal
jungle undergrowth has been cleared away that faint breezes stir the air,
sometimes bringing the sounds of elven voices along with them.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a lieutenant is lying here.

< 549h/635H 170v/174V Pos: standing >

< 549h/635H 170v/174V Pos: standing >
Alas, you cannot go that way. . . .

< 550h/635H 171v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: At the Base of the cliffs
</map>
At the Base of the cliffs
   The cliffs stick out a bit here creating a perfect spot for the jodani wood
wall protecting the village to join with them.  Jagged edges have been worn
down some by wind and water, but some spots reveal relatively recent rock
slides that have revealed new sharper edges.  The cliff seems to lean inward
from the south and east making this area dark, and somewhat lonely.
Obvious exits: -North -Up   

< 551h/635H 171v/174V Pos: standing >

< 552h/635H 172v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down 
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A Centaur (large) stands here, fighting the senior lieutenant. (Non-Fraggable)
The senior lieutenant stands here, fighting a Centaur.(Gold Aura)

< 552h/635H 171v/174V Pos: standing >
A Dwarf assists a Centaur heroically.
A Dwarf suddenly appears a bit confused!
A Dwarf misses the senior lieutenant.
You quickly scan the area.
You see nothing.

< 553h/635H 172v/174V Pos: standing >
The senior lieutenant dodges a Centaur's attack.

< 553h/635H 172v/174V Pos: standing >
A Centaur starts casting a spell.

< 554h/635H 173v/174V Pos: standing >
Sparks...  flashing lights...  you cannot concentrate!
[Damage: 12 ] -=[Your impressive pierce wounds a Dwarf.]=-
-=[Your spirit suffers from contact with a Dwarf's aura!]=-

< 551h/635H 174v/174V Pos: standing >
< T: elf TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 
< 551h/635H 174v/174V Pos: standing >
< T: elf TP: sta TC: awful E: A Dwarf sta EP: few scratches >
 The senior lieutenant's punch strikes a Centaur.
The senior lieutenant ignites into black flames as he hits a Centaur!
The senior lieutenant shivers as he hits a Centaur.
The senior lieutenant's fine punch strikes a Centaur.
The senior lieutenant ignites into black flames as he hits a Centaur!
The senior lieutenant is mortally wounded, and will die soon, if not aided.
The senior lieutenant shivers as he hits a Centaur.
The senior lieutenant is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the senior lieutenant dies in agony.
The senior lieutenant stops following Moonstone.
A Githzerai's face flushes white for a moment.

< 551h/635H 174v/174V Pos: standing >
<A Grey Elf gets a small pile of coins from the corpse of the senior lieutenant.

< 551h/635H 174v/174V Pos: standing >
<A Grey Elf puts a small pile of coins into a leather bag.

< 551h/635H 174v/174V Pos: standing >
<A Dwarf suddenly attacks YOU!
-=[A Dwarf's crush wounds you.]=-

< 535h/635H 174v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] -=[Your fine pierce wounds a Dwarf.]=-
-=[Your spirit suffers from contact with a Dwarf's aura!]=-
[Damage: 11 ] -=[Your impressive pierce wounds a Dwarf.]=-
-=[Your spirit suffers from contact with a Dwarf's aura!]=-
[Damage:  9 ] -=[Your fine pierce wounds a Dwarf.]=-
-=[Your spirit suffers from contact with a Dwarf's aura!]=-
[Damage:  9 ] -=[Your fine pierce wounds a Dwarf.]=-
-=[Your spirit suffers from contact with a Dwarf's aura!]=-
[Damage: 11 ] -=[Your pierce wounds a Dwarf.]=-
-=[Your spirit suffers from contact with a Dwarf's aura!]=-

< 518h/635H 174v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 518h/635H 174v/174V Pos: standing >
Pardon?

< 518h/635H 174v/174V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf wunsoeuio'
A Centaur shudders as an immense rush of life flows into his body!

< 519h/635H 174v/174V Pos: standing >
[Damage: 48 ] -=[A Dwarf makes a strange sound as you place a jagged titanium boomerang in his back.]=-
-=[Your spirit suffers from contact with a Dwarf's aura!]=-

< 515h/635H 174v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 
< 516h/635H 174v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 A Centaur starts casting a spell.

< 516h/635H 174v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Dwarf sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
   A walkway extends to the west where it enters an immense jodani tree
and goes southward toward an opening in the cliff.  A wide opening, or
notch, has been made in the wall and a heavy ballista has been
mounted here.  Ballista missiles line a rack that has been mounted on
the wall, ready for quick loading.
Obvious exits: -South -West 
Puddles of fresh blood cover the ground.
The corpse of a wild-elf guard is lying here.
You flee northward!

< 516h/635H 164v/174V Pos: standing >
Saving Rex.

< 516h/635H 164v/174V Pos: standing >

< 519h/635H 167v/174V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>

<map>
Zone: Rift Valley Jungle.
Room: On a Jodani Wood Wall
</map>
On a Jodani Wood Wall
   A wooden walkway goes north along the wall toward the huge jodani
tree that makes the entrance to Moonhollow and north into an opening in
the cliff face.  It is easy to see over the wall here toward the jungle.
The area immediately before the wall has been cleared of most heavy
jungle growth to prevent anyone from approaching unseen, and to prevent
the jungle vines and trees from growing high enough to make the wall
worthless defensively.  Trees inside the wall have also been trimmed
back so that opposing wizards can't use them in anyway to attack the
wall.  Openings have been made at regular intervals along the wall to
allow archers a clear range of fire.  The walkway continues to the
north and a cave can be seen to the south.
Obvious exits: -North -South -Down 
Fresh blood covers everything in the area.
The corpse of the senior lieutenant is lying here.
A Dwarf (medium) stands in mid-air here. (Non-Fraggable)
A Githzerai (medium) stands in mid-air here. (Non-Fraggable)(Gold Aura)
A Centaur (large) stands here. (Non-Fraggable) (casting) 
A Grey Elf (medium) D-EVIL (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 522h/635H 169v/174V Pos: standing >

< 522h/635H 170v/174V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 28 ] -=[A Grey Elf makes a strange sound as you place a jagged titanium boomerang in her back.]=-
-=[You are burned as you hit a Grey Elf!]=-

< 519h/635H 170v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
 A Dwarf suddenly attacks YOU!
A Dwarf misses you.

< 519h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
 A Centaur completes his spell...
A Centaur utters the words 'ofzahzf wunsoeuio'
A Centaur points at a Dwarf.
A Dwarf shudders as an immense rush of life flows into his body!

< 519h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
 You no longer see spots.
[Damage: 13 ] -=[Your pierce strikes a Grey Elf.]=-
-=[You are burned as you hit a Grey Elf!]=-
[Damage: 11 ] -=[Your impressive pierce strikes a Grey Elf.]=-
-=[You are burned as you hit a Grey Elf!]=-
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 504h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 504h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sta EP: pretty hurt >
 You do a fancy maneuver, tripping a Grey Elf.

< 504h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sit EP: pretty hurt >
 A servant of the castle starts casting an offensive spell.

< 504h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sit EP: pretty hurt >
 You parry a Grey Elf's lunge at you.
You dodge a Grey Elf's vicious attack.

< 504h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sit EP: pretty hurt >
 A servant of the castle completes her spell...
A servant of the castle utters the word 'pawwzf'
A servant of the castle's spell flows around a Grey Elf, leaving her unharmed!

< 504h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Grey Elf sit EP: pretty hurt >
 -=[A horrible pain wracks your brain!]=-

< 450h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 A servant of the castle starts casting an offensive spell.

< 450h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Grey Elf sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your powerful pierce strikes a Grey Elf very hard.]=-
-=[You are burned as you hit a Grey Elf!]=-
[Damage: 11 ] -=[Your pierce strikes a Grey Elf.]=-
-=[You are burned as you hit a Grey Elf!]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Grey Elf hard.]=-
-=[You are burned as you hit a Grey Elf!]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Grey Elf very hard.]=-
-=[You are burned as you hit a Grey Elf!]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Grey Elf very hard.]=-
-=[You are burned as you hit a Grey Elf!]=-

< 398h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Grey Elf sit EP:  awful >
 You dodge a Dwarf's vicious attack.
You dodge a Dwarf's vicious attack.
You parry a Dwarf's lunge at you.

< 398h/635H 171v/174V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Grey Elf sit EP:  awful >
 A servant of the castle completes her spell...
A servant of the castle utters the word 'pawwzf'
A servant of the castle creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
A Grey Elf's ring of the water nymph was completely destroyed by the massive blow!
A Grey Elf's pair of mermaid leggings was completely destroyed by the massive blow!
A Grey Elf's serpentine seal of Bozk was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 4200000.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!