The death of [49 Healer] Nicram *-* The Veterans of Bloodlust *-* (Drow Elf)

in The South Gates of the Shady Grove

from the perspective of [48 RaGeloRd] Sxt (_/Eye of Odin\_) (Barbarian)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       the diamond crown of Winduin (glowing) [43%]
<worn on eyes>       a black duergar eyepatch [superior]
<worn in ear>        a lightning earring [superior] [79%]
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       a stony granite face (magic) (glowing) [89%]
<worn around neck>   an honor of guards medallion
<worn around neck>   a coil of darkness [59%]
<worn on body>       a fine suit of remorhaz scale armor of damage
<worn about body>    a deep hooded cloak of jubilation [38%]
<worn on back>       an ermineskin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle [38%]
<worn on belt buckle>a diamondine axe covered in blood (magic) [46%]
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a spiked adamantite bracer of Khildarak Strongstone (magic) [76%]
<worn around wrist>  a thick adamantium bracelet [poor] (magic) (illuminating)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     the ring of the void of dexterity (magic)
<worn on finger>     a shiny crimson ring [poor] (invis) (magic)
<primary weapon>     the mace of light and darkness (magic)[239h 16m 30s]
<worn on legs>       the leggings of a MaDMaN of damage (magic)
<worn on feet>       the boots of a MaDMaN (glowing)

Horns begin to bellow and drums thunder to the call to arms!
Skir leaves south.
Argo leaves south.
Pok leaves south.
Reasyn leaves south.
You follow Islamia.


<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
[3] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
*Reasyn (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Pok (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Argo (Firbolg)(huge) stands in mid-air here.(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Iona (Barbarian)(large) stands in mid-air here.(Gold Aura)
Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1473h/1473H 260v/264V Pos: standing >

< 1473h/1473H 260v/264V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Argo.

< 1473h/1473H 261v/264V Pos: standing >
Iona leaves north.
Horns begin to bellow and drums thunder to the call to arms!
Skir leaves north.
Argo leaves north.
Pok leaves north.
Reasyn leaves north.
You follow Islamia.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
*Reasyn (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Pok (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Argo (Firbolg)(huge) stands in mid-air here.(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Iona (Barbarian)(large) stands in mid-air here.(Gold Aura)
Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A black skunk stands here, fighting Immerk.
Immerk (Grey Elf)(medium) stands in mid-air here, fighting a black skunk.(Gold Aura)

< 1473h/1473H 261v/264V Pos: standing >

< 1473h/1473H 262v/264V Pos: standing >
An orcish warrior enters from the east.

< 1473h/1473H 264v/264V Pos: standing >
Immerk's impressive pierce enshrouds a black skunk in a mist of blood.
Immerk's pierce causes a black skunk to grimace in pain.
A black skunk is stunned!
Immerk's pierce hits a black skunk.
A black skunk is mortally wounded, and will die soon, if not aided.
Reasyn snaps into visibility.
An orcish warrior suddenly attacks Reasyn!
An orcish warrior misses Reasyn.

< 1473h/1473H 264v/264V Pos: standing >
Immerk sings a song to protect him from the world.

< 1473h/1473H 264v/264V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish warrior who is in the distance to your north.
An orcish guard who is in the distance to your north.

< 1473h/1473H 264v/264V Pos: standing >
Islamia starts casting an offensive spell.

< 1473h/1473H 264v/264V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'warhunso gsfal'
Islamia points at an orcish warrior.
A blast of molten spray sent by Islamia coats an orcish warrior with searing agony.

< 1473h/1473H 264v/264V Pos: standing >
Reasyn snaps into visibility.
Reasyn's impressive slash strikes an orcish warrior.
Reasyn's fine slash strikes an orcish warrior.

< 1473h/1473H 264v/264V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Argo.
Reasyn parries an orcish warrior's lunge at him.
Reasyn parries an orcish warrior's lunge at him.
Reasyn avoids being bashed by an orcish warrior, who loses his balance and falls.

< 1473h/1473H 264v/264V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 1473h/1473H 264v/264V Pos: standing >
Immerk sings a song to protect him from the world.

< 1473h/1473H 264v/264V Pos: standing >

< 1473h/1473H 264v/264V Pos: standing >
Reasyn's impressive slash strikes an orcish warrior.
Reasyn's fine slash strikes an orcish warrior.
Reasyn's impressive slash strikes an orcish warrior.

< 1473h/1473H 264v/264V Pos: standing >
Reasyn parries an orcish warrior's lunge at him.
Skir snaps into visibility.

< 1473h/1473H 264v/264V Pos: standing >
Islamia starts casting an offensive spell.

< 1473h/1473H 264v/264V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'warhunso gsfal'
Islamia points at an orcish warrior.
A blast of molten spray sent by Islamia coats an orcish warrior with searing agony.

< 1473h/1473H 264v/264V Pos: standing >
An orcish warrior suddenly clutches their head, as if trying to shrug off some unknown malady.
An orcish warrior's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1473h/1473H 264v/264V Pos: standing >
A cowardly orcish girl enters from the north.

< 1473h/1473H 264v/264V Pos: standing >
You quickly scan the area.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 1473h/1473H 264v/264V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1473h/1473H 264v/264V Pos: standing >
Reasyn's slash strikes an orcish warrior very hard.
An orcish warrior rises to his feet.
Reasyn's powerful slash enshrouds an orcish warrior in a mist of blood.

< 1473h/1473H 264v/264V Pos: standing >
An orcish warrior's eyes briefly cloud over as his body is painfully ripped apart from within.
An orcish warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 39.
You feel the bloodlust in your heart as you hear the death cry of an orcish warrior.

< 1473h/1473H 264v/264V Pos: standing >
It appears to be the corpse of an orcish warrior.
a few coins

< 1473h/1473H 264v/264V Pos: standing >
Immerk sings a song to protect him from the world.
Saving Sxt.

< 1473h/1473H 264v/264V Pos: standing >

< 1473h/1473H 264v/264V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Argo.

< 1473h/1473H 264v/264V Pos: standing >
You quickly scan the area.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your west.

< 1473h/1473H 264v/264V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Argo.

< 1473h/1473H 264v/264V Pos: standing >
Immerk sings a song to protect him from the world.
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
  *The Tempest Court                             (extremely good)
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (very good)     
  *Dragonnia                                     (very good)     
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
  *Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1473h/1473H 264v/264V Pos: standing >

		Score information for Sxt

Level: 48   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1473(1473)  Moves: 264(264)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded Strained Lungs
Frags:   +1.69   Deaths:   11
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Farsee Fly Armor Aware Haste Invisibility Tower of Iron Will Fearless
Songs:          Song of Protection
Herbs:          Gootwiet
Combat Pulse:   17 Spell Pulse:  1.22 
Leaderboard Points:  932 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
minor globe of invulnerability (4 minutes)
stone skin (2 minutes)
berserk (3 minutes)
protection from lightning (3 minutes)
protection from acid (3 minutes)
protection from gas (3 minutes)
protection from cold (3 minutes)
protection from fire (3 minutes)
elephantstrength (42 minutes)
lionrage (41 minutes)
dexterity (17 minutes)
strength (17 minutes)
hawkvision (21 minutes)
pantherspeed (52 minutes)
spirit armor (57 minutes)
sense spirit (56 minutes)
protection from evil (38 minutes)
ravenflight (51 minutes)
bless (18 minutes)
vitality (6 minutes)


< 1473h/1473H 264v/264V Pos: standing >
You quickly scan the area.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.

< 1473h/1473H 264v/264V Pos: standing >
Islamia sits down in a comfortable spot.

< 1473h/1473H 264v/264V Pos: standing >
Islamia stares off into space, entering a meditative trance.

< 1473h/1473H 264v/264V Pos: standing >

< 1473h/1473H 264v/264V Pos: standing >
Islamia snaps out of his meditative trance, smiling placidly.

< 1473h/1473H 264v/264V Pos: standing >
Immerk sings a song to protect him from the world.

< 1473h/1473H 264v/264V Pos: standing >
A cowardly orcish girl leaves east.

< 1473h/1473H 264v/264V Pos: standing >
You quickly scan the area.
An orcish elite who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
A cowardly orcish girl who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish street sweeper who is close by to your west.
Islamia clambers to his feet.

< 1473h/1473H 264v/264V Pos: standing >

< 1473h/1473H 264v/264V Pos: standing >
You quickly scan the area.
A large warhorse who is a brief walk away to your north.
An orcish merchant who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 1473h/1473H 264v/264V Pos: standing >
Immerk sings a song to protect him from the world.

< 1473h/1473H 264v/264V Pos: standing >

< 1473h/1473H 264v/264V Pos: standing >
A Drow Elf enters from the north.

< 1473h/1473H 264v/264V Pos: standing >
A cowardly orcish girl enters from the east.
A Drow Elf leaves south.

< 1473h/1473H 264v/264V Pos: standing >

< 1473h/1473H 264v/264V Pos: standing >
Iona leaves south.
Skir leaves south.
Immerk leaves south.
Argo leaves south.
Pok leaves south.
Reasyn leaves south.
You follow Islamia.


<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
[3] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
*Reasyn (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Pok (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Argo (Firbolg)(huge) stands in mid-air here.(Gold Aura)
Immerk (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Iona (Barbarian)(large) stands in mid-air here.(Gold Aura)
Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)

< 1473h/1473H 263v/264V Pos: standing >
Iona attempts to stab a Drow Elf in the back, but a Drow Elf's stone skin quickly absorbs the impact before fading away!
Iona places the barb of an ancient green wyrm in the back of a Drow Elf, resulting in some strange noises and some blood.

< 1473h/1473H 263v/264V Pos: standing >
A Drow Elf misses Iona.
Iona parries a Drow Elf's lunge at her.
Iona snaps into visibility.
Argo says 'stone'
Argo's Avernus the life stealer hums briefly.

< 1473h/1473H 263v/264V Pos: standing >
Argo suddenly attacks a Drow Elf!
Argo snaps into visibility.
Argo misses a Drow Elf.

< 1473h/1473H 263v/264V Pos: standing >
Aikc starts casting an offensive spell.
Skir leaves down.
Immerk leaves down.
Pok leaves down.
Reasyn leaves down.
You follow Islamia.


<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
*Reasyn (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Pok (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1473h/1473H 262v/264V Pos: standing >

< 1473h/1473H 262v/264V Pos: standing >
You quickly scan the area.
You see nothing.

< 1473h/1473H 263v/264V Pos: standing >
Islamia sneaks up.
Skir leaves up.
Immerk leaves up.
Pok leaves up.
Reasyn leaves up.
You follow Islamia.


<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood splatters cover the area.
Shattered bits of ice are scattered about the area.
The corpse of an orcish guard is lying here.
[3] The corpse of the orc gate guard is lying here.
[3] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish street sweeper is lying here.
*Reasyn (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Pok (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Aikc (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Argo (Firbolg)(huge) stands in mid-air here.(Gold Aura)
*Iona (Barbarian)(large) stands in mid-air here.(Gold Aura)

< 1473h/1473H 263v/264V Pos: standing >
Slay whom?

< 1473h/1473H 263v/264V Pos: standing >
Slay whom?

< 1473h/1473H 263v/264V Pos: standing >
Slay whom?

< 1473h/1473H 263v/264V Pos: standing >
Immerk sings a song to protect him from the world.
Slay whom?

< 1473h/1473H 263v/264V Pos: standing >
A Drow Elf enters from the east.
You snap into visibility.
[Damage:  3 ] -=[Your weak bludgeon grazes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Reasyn snaps into visibility.
A Drow Elf is knocked to the ground by Reasyn's mighty bash!
Reasyn dives at a Drow Elf skewering him with his holy avenger of Ambran.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 Immerk starts casting an offensive spell.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 Skir snaps into visibility.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 Iona snaps into visibility.
Iona's feeble pierce grazes a Drow Elf.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
 A faint hum can be heard from the mace of the earth carried by Argo.
Argo suddenly attacks a Drow Elf!
Argo's fine slash wounds a Drow Elf.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Skir snaps into visibility.
Immerk completes his spell...
Immerk utters the words 'buoblg qrunsoqpze yugh'
Immerk's fist beats the life out of a Drow Elf, blood pours from his body!

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Skir snaps into visibility.
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
Islamia starts casting an offensive spell.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Aikc's skin seems to turn to stone.
Iona snaps into visibility.
Iona's fine pierce wounds a Drow Elf.
A Drow Elf blocks Iona's lunge at him.
Iona snaps into visibility.
Iona's impressive pierce strikes a Drow Elf.
Iona snaps into visibility.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Skir snaps into visibility.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Drow Elf.
Islamia's spell flows around a Drow Elf, leaving him unharmed!
Immerk starts casting an offensive spell.
Iona snaps into visibility.
Iona leaps at a Drow Elf only to realize he is down already.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 A Drow Elf blocks Reasyn's lunge at him.
Reasyn snaps into visibility.
Reasyn's fine slash strikes a Drow Elf.
Reasyn snaps into visibility.
Reasyn's impressive slash strikes a Drow Elf.
Reasyn snaps into visibility.
You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.
You snap into visibility.
Pok completes his spell...
Pok utters the word 'uwwarahz'
A flaming conflagration spews from Pok striking a Drow Elf full on!
Pok's spell flows around a Drow Elf, leaving him unharmed!

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 54 ] -=[Your mighty bludgeon strikes a Drow Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 23 ] -=[Your impressive bludgeon strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 18 ] -=[Your impressive bludgeon strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 23 ] -=[Your bludgeon strikes a Drow Elf hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Skir's spell flows around a Drow Elf, leaving him unharmed!
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!
Aikc starts casting an offensive spell.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP:  nasty wounds >
 Immerk completes his spell...
Immerk utters the words 'buoblg qrunsoqpze yugh'
Immerk's fist beats the life out of a Drow Elf, blood pours from his body!

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Pok starts casting an offensive spell.

< 1473h/1473H 263v/264V Pos: standing >
< T: Sxt TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Drow Elf.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive bludgeon critically injures a Drow Elf.]=-
A Drow Elf is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage:  6 ] -=[Your decent bludgeon hits a Drow Elf.]=-
A Drow Elf's misshaped sapphire coif from the Prisons of Carthapia was completely destroyed by the massive blow!
A Drow Elf's pair of crystal armplates was completely destroyed by the massive blow!
A Drow Elf's charred ring [superior] was completely destroyed by the massive blow!
A Drow Elf's charred ring [superior] was completely destroyed by the massive blow!
A Drow Elf's mask of wyvern skin [superior] was completely destroyed by the massive blow!
A Drow Elf's drow-made bronze stud from the Prisons of Carthapia was completely destroyed by the massive blow!
A Drow Elf's tiny sapphire earring [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 6600000.
The smell of fresh blood enters your body, infusing you with power!