The death of [47 Bounty Hunter] Iona (_/Eye of Odin\_) (Barbarian)

in On the Military Dock

from the perspective of [48 Bounty Hunter] Lekie *-* The Veterans of Bloodlust *-* (Duergar)

<worn as a badge>    a glowing blue crystal [50%]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eyes of undead fire [superior] (glowing)
<worn in ear>        a small black skull earring [poor] (humming) [70%]
<worn in ear>        a small nightstone earring [poor]
<worn on face>       a misty blue mask of gauze [66%]
<worn around neck>   a coil of darkness
<worn around neck>   an iron locket (glowing)
<worn on body>       the chameleon suit of transformation [74%]
<worn about body>    a tight green cloak [70%]
<worn as quiver>     a tarnished dematite quiver [superior]
<worn about waist>   a thin black belt of accuracy [superior] [77%]
<worn on belt buckle>an ankylosaur tail club [poor] (glowing)
<worn on arms>       the vambraces of the vampire lords (humming)
<worn around wrist>  a spiked zanthium bracer [superior] [86%]
<worn around wrist>  a steel wire (glowing) [57%]
<worn on hands>      the gauntlets of the lifestealer (glowing) [56%]
<worn on finger>     an obsidian circle of health
<worn on finger>     a shiny crimson ring [superior] (invis)
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' [80%]
<secondary weapon>   a darksteel rapier [superior] (glowing) [89%]
<worn on legs>       some heavily-spiked blood crystal leg plates [45%]
<worn on feet>       some spurred blood crystal boots

There are Duergar tracks going east.
Nedo enters from the west.

< 688h/688H 241v/247V Pos: standing >
Tackle who?
Mori leaves east.
Feric leaves east.
You follow Mori.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
A galleon of war is docked here.
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Nedo enters from the west.

< 688h/688H 241v/247V Pos: standing >
Tackle who?

< 688h/688H 241v/247V Pos: standing >
Tackle who?

< 688h/688H 242v/247V Pos: standing >
Tackle who?

< 688h/688H 242v/247V Pos: standing >
Tackle who?

< 688h/688H 243v/247V Pos: standing >
Tackle who?

< 688h/688H 244v/247V Pos: standing >
Tackle who?
Mori leaves west.
Feric leaves west.
You follow Mori.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading west.
There are some tracks heading east.
Nedo enters from the east.

< 688h/688H 243v/247V Pos: standing >
You do not see that here.

< 688h/688H 244v/247V Pos: standing >
Tackle who?
Mori leaves west.
Feric leaves west.
You follow Mori.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading west.
There are some tracks heading east.
Nedo enters from the east.

< 688h/688H 243v/247V Pos: standing >
Tackle who?

< 688h/688H 244v/247V Pos: standing >
Tackle who?

< 688h/688H 245v/247V Pos: standing >
Tackle who?

< 688h/688H 245v/247V Pos: standing >
Tackle who?
Mori opens the door.

< 688h/688H 246v/247V Pos: standing >
Tackle who?

< 688h/688H 246v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?
Mori closes the door.

< 688h/688H 247v/247V Pos: standing >
Tackle who?
Mori leaves south.
Feric leaves south.
You follow Mori.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading south.
There are some tracks heading north.
Nedo enters from the north.

< 688h/688H 246v/247V Pos: standing >
Tackle who?
Mori leaves south.
Feric leaves south.
You follow Mori.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are Duergar tracks going south.
There are some tracks heading north.
Nedo enters from the north.

< 688h/688H 245v/247V Pos: standing >
Tackle who?
Mori leaves east.
Feric leaves east.
You follow Mori.

On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A seagull squabbles.
There are Duergar tracks going east.
There are some tracks heading east.
Nedo enters from the west.

< 688h/688H 244v/247V Pos: standing >
You do not see that here.
Mori leaves east.
Feric leaves east.
You follow Mori.

On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passanger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
The Sloop Krondor floats here.
An elven passenger ship prepares to set sail.
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are Orc tracks going east.
Nedo enters from the west.

< 688h/688H 243v/247V Pos: standing >
Tackle who?

< 688h/688H 244v/247V Pos: standing >
Tackle who?

< 688h/688H 244v/247V Pos: standing >
Tackle who?

< 688h/688H 245v/247V Pos: standing >
Tackle who?

< 688h/688H 246v/247V Pos: standing >
Tackle who?

< 688h/688H 246v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.
Mori boards the Sloop Krondor.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Mori disembarks from the Sloop Krondor.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?
Mori enters a passenger ship.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?
Mori enters from elsewhere.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?
Mori leaves west.
Feric leaves west.
You follow Mori.

On the Passenger Dock
   Stretching well over thirty fee into the deep waters of Lake Alester,
this dock has been constructed to deal with those ships designated for
passenger use only. It is about fifteen feet across, providing enough room for
large crowds of passengers to be escorted along its length when the ships
dock. The docks are equipped to handle ships on either side, allowing twice as
much traffic to come through. During the high tides this dock has a number of
problems docking, since it's the lowest of the three. Passengers often times
get there feet wet, even though they try very hard not to.
Obvious exits: -North -East  -South -West 
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are Orc tracks going west.
Nedo enters from the east.

< 688h/688H 246v/247V Pos: standing >
Tackle who?
Mori leaves west.
Feric leaves west.
You follow Mori.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A seagull squabbles.
Nedo enters from the east.

< 688h/688H 245v/247V Pos: standing >
Tackle who?

< 688h/688H 245v/247V Pos: standing >
Tackle who?

< 688h/688H 245v/247V Pos: standing >
Tackle who?

< 688h/688H 246v/247V Pos: standing >
Tackle who?

< 688h/688H 246v/247V Pos: standing >
Tackle who?
Mori leaves north.
Feric leaves north.
You follow Mori.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are Duergar tracks going north.
There are Orc tracks going north.
Nedo enters from the south.

< 688h/688H 246v/247V Pos: standing >
Tackle who?
Mori leaves north.
Feric leaves north.
You follow Mori.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Nedo enters from the south.

< 688h/688H 245v/247V Pos: standing >
Tackle who?

< 688h/688H 245v/247V Pos: standing >
You do not see that here.
Mori leaves east.
Feric leaves east.
You follow Mori.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are some tracks heading east.
Nedo enters from the west.

< 688h/688H 244v/247V Pos: standing >
Tackle who?
Mori leaves east.
Feric leaves east.
You follow Mori.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
A galleon of war is docked here.
Feric  *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Mori SUM1 CALL HR!  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
There are Duergar tracks going east.
There are Orc tracks going east.
Nedo enters from the west.

< 688h/688H 244v/247V Pos: standing >
Tackle who?

< 688h/688H 244v/247V Pos: standing >
Tackle who?

< 688h/688H 245v/247V Pos: standing >
Tackle who?

< 688h/688H 246v/247V Pos: standing >
Tackle who?

< 688h/688H 246v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?
Mori enters a wargalleon.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You do not see that here.

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
Tackle who?

< 688h/688H 247v/247V Pos: standing >
You tackle a Barbarian square in the chest knocking the wind out of her!

< 688h/688H 247v/247V Pos: standing >
<Feric suddenly attacks a Barbarian!
Feric misses a Barbarian.
A Barbarian snaps into visibility.

< 688h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 Mori enters from elsewhere.

< 688h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 Mori starts casting an offensive spell.
Mori snaps into visibility.

< 688h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  small wounds >
 A Barbarian suddenly clutches their head, as if trying to shrug off some unknown malady.
A Barbarian snaps into visibility.
A Barbarian's eyes briefly cloud over as her body is painfully ripped apart from within.

< 688h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Mori completes his spell...
Mori utters the words 'paffue xurhuio'
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
A Barbarian's tiny copper earring [superior] was corroded by acid.

< 688h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 A Barbarian snaps into visibility.
[Damage:  2 ] -=[Your weak slash grazes a Barbarian.]=-
A Barbarian snaps into visibility.
-=[You are burned as you hit a Barbarian!]=-
[Damage:  3 ] -=[Your slash grazes a Barbarian.]=-
A Barbarian snaps into visibility.
-=[You are burned as you hit a Barbarian!]=-
[Damage:  1 ] -=[Your feeble slash grazes a Barbarian.]=-
A Barbarian snaps into visibility.
-=[You are burned as you hit a Barbarian!]=-

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 A Barbarian dodges Feric's attack.
Feric misses a Barbarian.
A Barbarian snaps into visibility.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 Mori starts casting an offensive spell.
Mori snaps into visibility.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sit EP:  few wounds >
 A Barbarian misses Feric.
Feric blocks a Barbarian's lunge at him.
A Barbarian suddenly appears a bit confused!
A Barbarian snaps into visibility.
A Barbarian's pierce grazes Feric.
A Barbarian snaps into visibility.
A Barbarian's fine pierce grazes Feric.
A Barbarian snaps into visibility.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  few wounds >
 Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  few wounds >
 A Barbarian snaps into visibility.
A Barbarian's eyes briefly cloud over as her body is painfully ripped apart from within.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  nasty wounds >
 Feric kicks up a cloud of dust at a Barbarian.
A Barbarian seems to be blinded!

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  nasty wounds >
 Mori starts casting an offensive spell.
Mori snaps into visibility.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  nasty wounds >
 You haven't yet reoriented yourself enough!

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  nasty wounds >
 You haven't yet reoriented yourself enough!

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  nasty wounds >
 You haven't yet reoriented yourself enough!

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  nasty wounds >
 Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
You haven't yet reoriented yourself enough!

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sit EP:  nasty wounds >
 You do not see that here.
A Barbarian clambers to her feet.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sta EP:  nasty wounds >
 You do not see that here.

< 685h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sta EP:  nasty wounds >
 A Barbarian snaps into visibility.
A Barbarian's eyes briefly cloud over as her body is painfully ripped apart from within.
[Damage: 47 ] -=[You leave a huge, red swollen lump on a Barbarian's temple.]=-
A Barbarian snaps into visibility.
-=[You are burned as you hit a Barbarian!]=-

< 678h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
 Mori starts casting an offensive spell.
Mori snaps into visibility.

< 678h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
 Feric misses a Barbarian.
Feric misses a Barbarian.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
[Damage:  2 ] -=[Your weak slash grazes a Barbarian.]=-
A Barbarian snaps into visibility.
-=[You are burned as you hit a Barbarian!]=-
[Damage:  2 ] -=[Your weak slash grazes a Barbarian.]=-
A Barbarian snaps into visibility.
-=[You are burned as you hit a Barbarian!]=-
You score a CRITICAL HIT!!!!!
[Damage: 12 ] -=[Your slash strikes a Barbarian.]=-
A Barbarian snaps into visibility.
-=[You are burned as you hit a Barbarian!]=-

< 669h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:few scratches E: A Barbarian sta EP: pretty hurt >
 Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.

< 669h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 Mori starts casting an offensive spell.
Mori snaps into visibility.

< 669h/688H 247v/247V Pos: standing >
< T: Feric TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 A Barbarian snaps into visibility.
A Barbarian's eyes briefly cloud over as her body is painfully ripped apart from within.
A Barbarian is incapacitated and will slowly die, if not aided.
A Barbarian slumps to the ground.

< 669h/688H 247v/247V Pos: standing >
Mori completes his spell...
Mori utters the words 'paffue xurhuio'
Mori snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian begins to dry and wilt.
A Barbarian's the masters cloak melted corroded by the acid.
A Barbarian's an obsidian circle melted corroded by the acid.
A Barbarian's some black leather boots fit with adamantium heel blades melted corroded by the acid.
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lekie by 6666666.
The smell of fresh blood enters your body, infusing you with power!