The death of [23 Illusionist] Fulg (Gnome)

in On the Bridge of the Yacht Twelve Angry Gnomes

from the perspective of [45 Assassin] Naj *-* The Veterans of Bloodlust *-* (Duergar)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a diamond stud covered in blood (magic) (glowing)
<worn in ear>        a silver tooth earring [88%]
<worn on face>       a mask of autumn leaves [73%]
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   an emerald pendant of the ice drake [poor] (magic) [87%]
<worn on body>       a golden weave vest (glowing)
<worn about body>    the cloak of shadow dragons [poor]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a glowing blue crystal (magic) [64%]
<attached to belt>   a mistweyd nose-pipe [88%]
<attached to belt>   an obsidian hookah [73%]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a sparkling diamond bracer (magic)
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic)
<worn on hands>      a pair of silverish githyanki gauntlets [superior] (magic) [70%]
<worn on finger>     a glowing faerie ring
<worn on finger>     a mithril ring embossed with obsidian shards of precision
<primary weapon>     a slimy troglodyte claw [superior]
<secondary weapon>   a slimy troglodyte claw [poor]
<worn on legs>       some wolf hide pants [poor]
<worn on feet>       boots of endurance

The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 171v/171V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Ketch Big Shirly II floats here.
The Galleon S/S Sjofagel floats here.
The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 171v/171V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Ketch Big Shirly II floats here.
The Galleon S/S Sjofagel floats here.
The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 171v/171V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Ketch Big Shirly II floats here.
The Galleon S/S Sjofagel floats here.
The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 171v/171V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Ketch Big Shirly II floats here.
The Galleon S/S Sjofagel floats here.
The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 171v/171V Pos: standing >
A Small Pier
Obvious exits: -E -S -W
The Ketch Big Shirly II floats here.
The Galleon S/S Sjofagel floats here.
The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 171v/171V Pos: standing >
You disembark this ship.

<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>
A Small Pier
Obvious exits: -E -S -W
The Ketch Big Shirly II floats here.
The Galleon S/S Sjofagel floats here.
The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 171v/171V Pos: standing >
   ****+*.. .^    
  .****+**. M.^   
 .M.***+**. .^^^  
 M^..**+*.. ^^^^  
 MM^^.*+@^* ^MMM  
  MM^^..S         
                  
                  
                  
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 817h/817H 171v/171V Pos: standing >
   ****+*.. .^    
  .****+**. M.^   
 .M.***+**. .^^^  
 M^..**+*.. ^^^^  
 MM^^.*+@^* ^MMM  
  MM^^..S         
                  
                  
                  

< 817h/817H 171v/171V Pos: standing >
   ****+*.. .^    
  .****+**. M.^   
 .M.***+**. .^^^  
 M^..**+*.. ^^^^  
 MM^^.*+@^* ^MMM  
  MM^^..S         
                  
                  
                  

< 817h/817H 171v/171V Pos: standing >
  ***+**. .   
 ..**+*.. ^^  
 ^^.*++^* ^M  
 M^^..@       
              
              
              
A Frozen Beach
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop RidinAroundInMy~ floats here.
The Caravel Silver's Toothache floats here.
The Sloop Nightshade floats here.
The Yacht Northern Wind floats here.

< 817h/817H 171v/171V Pos: standing >
  ***+**. .   
 ..**+*.. ^^  
 ^^.*++^* ^M  
 M^^..@       
              
              
              

< 817h/817H 171v/171V Pos: standing >
Argh!!! The sun is too bright.

< 817h/817H 171v/171V Pos: standing >
You board the Seaspray.

<map>
Zone: vehicles.
Room: Aboard the Seaspray
</map>
Aboard the Seaspray
Obvious exits: -N

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
You see nothing.

< 817h/817H 171v/171V Pos: standing >
You disembark from the Seaspray.
  ***+**. .   
 ..**+*.. ^^  
 ^^.*++^* ^M  
 M^^..@       
              
              
              
A Frozen Beach
Obvious exits: -N -E -S -W
A small but fast-looking ferry called the Seaspray floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop RidinAroundInMy~ floats here.
The Caravel Silver's Toothache floats here.
The Sloop Nightshade floats here.
The Yacht Northern Wind floats here.

< 817h/817H 171v/171V Pos: standing >
  ***+**. .   
 ..**+*.. ^^  
 ^^.*++^* ^M  
 M^^..@       
              
              
              

< 817h/817H 171v/171V Pos: standing >
The Seaspray sails from here to the following destinations:
Fort Boyard
Storm Port

This ferry is now boarding.

Tickets for this ferry cost 10 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.

< 817h/817H 171v/171V Pos: standing >
  ***+**. .   
 ..**+*.. ^^  
 ^^.*++^* ^M  
 M^^..@       
              
              
              

< 817h/817H 171v/171V Pos: standing >
  ***M**. .   
 ..**+*.. ^^  
 ^^.*++^* ^M  
 M^^..@       
              
              
              

< 817h/817H 171v/171V Pos: standing >
  .***M**.    
 ^..**+*.. ^  
 M^^.*++^* ^  
 MM^^.@S      
              
              
              
A Frozen Beach
Obvious exits: -N -E -S -W

< 817h/817H 171v/171V Pos: standing >
  .***M**.    
 ^..**+*.. ^  
 M^^.*++^* ^  
 MM^^.@S      
              
              
              

< 817h/817H 171v/171V Pos: standing >
The heat from the sun saps your life away!

< 803h/817H 171v/171V Pos: standing >
  ..***M**.   
 M^..**+*..   
 MM^^.*++^*   
  MM^^@.S     
              
              
              
A Frozen Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.

< 803h/817H 171v/171V Pos: standing >
  ..***M**.   
 M^..**+*..   
 MM^^.*++^*   
  MM^^@.S     
              
              
              

< 803h/817H 171v/171V Pos: standing >
  ..***+**.   
 M^..**M*..   
 MM^^.*++^*   
  MM^^@.S     
              
              
              

< 803h/817H 171v/171V Pos: standing >
 .**M*  
 ^.@++  
 ^^..S  
An Icy Forest of Pine and Oak
Obvious exits: -N -E -S -W

< 803h/817H 171v/171V Pos: standing >
 .**M*  
 ^.@++  
 ^^..S  

< 803h/817H 171v/171V Pos: standing >
You quickly scan the area.
A man selling ships who is a brief walk away to your east.

< 803h/817H 171v/171V Pos: standing >
 .**+*  
 ^.@M+  
 ^^..S  

< 803h/817H 171v/171V Pos: standing >
You quickly scan the area.
A noble white steed who is close by to your east.
Sir Jonius the Verspin Watchman who is close by to your east.
A man selling ships who is a brief walk away to your east.

< 803h/817H 171v/171V Pos: standing >
You dismount a black theezak.

< 803h/817H 171v/171V Pos: standing >
You quickly scan the area.
A noble white steed who is close by to your east.
Sir Jonius the Verspin Watchman who is close by to your east.
A man selling ships who is a brief walk away to your east.

< 803h/817H 171v/171V Pos: standing >
You attempt to hide yourself.

< 803h/817H 171v/171V Pos: standing >
 .**+*  
 ^.@+M  
 ^^..S  

< 803h/817H 171v/171V Pos: standing >
 .**+*  
 ^.@M+  
 ^^..S  

< 803h/817H 171v/171V Pos: standing >
Autosaving...

< 803h/817H 171v/171V Pos: standing >
Your disguise falls apart!

< 803h/817H 171v/171V Pos: standing >

< 804h/817H 171v/171V Pos: standing >
 .**M*  
 ^.@++  
 ^^..S  

< 804h/817H 171v/171V Pos: standing >
 .**+*  
 ^.@++  
 ^^..S  

< 809h/817H 171v/171V Pos: standing >

		Score information for Naj

Level: 45   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 817(817)  Moves: 171(171)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +1.71   Deaths:   5
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Invisibility Waterbreathing Sneaking
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  0.95 
Leaderboard Points:  630 

Active Spells:
--------------
vitality (6 minutes)
well-rested bonus (123 minutes)
strength (8 minutes)
dexterity (8 minutes)
accelerated healing (8 minutes)
improved invisibility (10 minutes)


< 817h/817H 171v/171V Pos: standing >
You do not see that here.

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
A man selling ships who is a brief walk away to your east.

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
A man selling ships who is a brief walk away to your east.

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
A man selling ships who is a brief walk away to your east.

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >
The day has begun.

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (good)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your east.
A man selling ships who is a brief walk away to your east.

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
A Gnome who is a brief walk away to your east.
A man selling ships who is a brief walk away to your east.

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
A man selling ships who is a brief walk away to your east.

< 817h/817H 171v/171V Pos: standing >
   *****+*.M .    
  ^.****+**. ^.   
 ^...***+**. .^^  
 MM^..**+*.. ^^^  
 MMM^^.*@+^* ^MM  
   MM^^..S        
                  
                  
                  
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 817h/817H 169v/171V Pos: standing >
   ****+*.M .^    
  .****+**. ^.^   
 ...***+**. .^^^  
 M^..**+*.. ^^^^  
 MM^^.*+@^* ^MMM  
  MM^^..S         
                  
                  
                  
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 817h/817H 168v/171V Pos: standing >

<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>

<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>
A Small Pier
Obvious exits: -E -S -W
The Yacht Twelve Angry Gnomes floats here.
The Ketch Big Shirly II floats here.
The Galleon S/S Sjofagel floats here.
The Galleon Doden floats here.
The Galleon DeatH / TaxeS floats here.
The Ketch Man On Fire floats here.
The Galleon Night Serpent floats here.
The Caravel Brainwaves floats here.
The Sloop will rename later floats here.
The Sloop Pound Town floats here.
The Galleon Brallan Bla floats here.
The Ketch POCKETTISSUE floats here.
The Clipper Dum floats here.
A man selling ships surveys his latest wares

< 817h/817H 167v/171V Pos: standing >
Backstab who?

< 817h/817H 167v/171V Pos: standing >
You board the Yacht Twelve Angry Gnomes.
Aboard the Yacht Twelve Angry Gnomes
Obvious exits: -N
There are some tracks heading north.

< 817h/817H 171v/171V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.

< 817h/817H 171v/171V Pos: standing >
On the Bridge of the Yacht Twelve Angry Gnomes
Obvious exits: -N -S
A Gnome (small) stands here. (Non-Fraggable)(Gold Aura)
There are some tracks heading north.

< 817h/817H 170v/171V Pos: standing >
The crew begins raising the anchor.
You snap into visibility.
[Damage: 60 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Gnome's spine!.
[Damage: 57 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
A Gnome is incapacitated and will slowly die, if not aided.
[Damage:  6 ] -=[A Gnome makes a strange sound as you place a slimy troglodyte claw [poor] in his back.]=-
A Gnome's thin batwing cloak was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.