The death of [46 Necrolyte] Jethrys (_/Eye of Odin\_) (Githzerai)

in The Wheel of Time

from the perspective of [47 Necrolyte] Spinna *-* The Veterans of Bloodlust *-* (Drider)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood hawk headdress [superior]
<worn on eyes>       the eye of the ogre [poor] (glowing) (humming)
<worn in ear>        an earring of entwined roots
<worn on face>       a magical maple leaf [poor] [74%]
<worn around neck>   a tribal necklace of royal authority [superior] (glowing)
<worn around neck>   a tribal necklace of royal authority [poor] (glowing)
<worn on body>       the ultrathin robes of probability of regeneration (glowing) [89%]
<worn about body>    the cloak of multi-colored beads (glowing)
<worn on spider body>the drider robe of the shadow spinner [superior]
<worn about waist>   a belt of skulls [superior]
<worn on belt buckle>an orb of mental toughness [superior] (humming) [88%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (glowing) [64%]
<held as shield>     a chimaera scale [poor]
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing)
<worn around wrist>  a bracelet of dracolich teeth [superior] (glowing)
<worn on hands>      a pair of spirit gloves
<worn on finger>     a well-used reptile scale ring
<worn on finger>     a silvery ring with engraved sigils [poor] (glowing) [85%]

A globe of darkness floats near Mori's head.
Selzz enters from the north.

< 634h/634H 219v/238V Pos: standing >

< 634h/634H 220v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 634h/634H 221v/238V Pos: standing >
Mori leaves north.
A gnome inventor sneaks north.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: The Circle of the Seasons
</map>

<map>
Zone: Court of the Muse.
Room: The Circle of the Seasons
</map>
The Circle of the Seasons
Obvious exits: -S -NW -NE
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Selzz enters from the south.

< 634h/634H 220v/238V Pos: standing >

< 634h/634H 220v/238V Pos: standing >
There's too much stuff blocking your sight here to scan.
Mori leaves northeast.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: The Circle of the Seasons
</map>

<map>
Zone: Court of the Muse.
Room: The Circle of the Seasons
</map>
The Circle of the Seasons
Obvious exits: -E -NW -SW
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This small creature blends in with the trees.
Selzz enters from the southwest.

< 634h/634H 219v/238V Pos: standing >
You quickly scan the area.
Larissa, the pixie of snow and ice who is close by to your east.
A beautiful nymph who is close by to your east.
A satyr who is close by to your east.
A snowy spotted owl who is close by to your east.

< 634h/634H 220v/238V Pos: standing >
Mori leaves east.
A gnome inventor sneaks east.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: A Snow-Covered Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: A Snow-Covered Enchanted Forest
</map>
A Snow-Covered Enchanted Forest
Obvious exits: -S -W
The corpse of the frost thief is lying here.
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
(Q)A small elegant pixie wanders the woods casting ice gracefully upon branches.
A beautiful fairie flutters about the area.
This small creature blends in with the trees.
A truly beautiful creature of Pan plays an enamorous song.
A snowy spotted owl rests in a nearby branch and watches all.
Selzz enters from the west.

< 634h/634H 218v/238V Pos: standing >

< 634h/634H 219v/238V Pos: standing >
Mori leaves south.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>
An Enchanted Forest
Obvious exits: -N -E
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Selzz enters from the north.

< 634h/634H 217v/238V Pos: standing >

< 634h/634H 217v/238V Pos: standing >
A tree sprite enters from the north.

< 634h/634H 218v/238V Pos: standing >
Mori leaves north.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: A Snow-Covered Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: A Snow-Covered Enchanted Forest
</map>
A Snow-Covered Enchanted Forest
Obvious exits: -S -W
The corpse of the frost thief is lying here.
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
(Q)A small elegant pixie wanders the woods casting ice gracefully upon branches.
A beautiful fairie flutters about the area.
A truly beautiful creature of Pan plays an enamorous song.
A snowy spotted owl rests in a nearby branch and watches all.
Selzz enters from the south.

< 634h/634H 217v/238V Pos: standing >
Mori leaves west.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: The Circle of the Seasons
</map>

<map>
Zone: Court of the Muse.
Room: The Circle of the Seasons
</map>
The Circle of the Seasons
Obvious exits: -E -NW -SW
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This small creature blends in with the trees.
Selzz enters from the east.

< 634h/634H 216v/238V Pos: standing >
A tree sprite attempts to flee.
A tree sprite leaves east.
You quickly scan the area.
A tree sprite who is close by to your east.
A satyr who is close by to your east.
A snowy spotted owl who is close by to your east.

< 634h/634H 216v/238V Pos: standing >
You quickly scan the area.
A tree sprite who is close by to your east.
Larissa, the pixie of snow and ice who is close by to your east.
A beautiful nymph who is close by to your east.

< 634h/634H 217v/238V Pos: standing >
You quickly scan the area.
Larissa, the pixie of snow and ice who is close by to your east.
A beautiful nymph who is close by to your east.
A snowy spotted owl who is close by to your east.

< 634h/634H 217v/238V Pos: standing >
You quickly scan the area.
Larissa, the pixie of snow and ice who is close by to your east.
A beautiful nymph who is close by to your east.
A satyr who is close by to your east.
A snowy spotted owl who is close by to your east.

< 634h/634H 218v/238V Pos: standing >
You quickly scan the area.
A tree sprite who is close by to your east.
Larissa, the pixie of snow and ice who is close by to your east.
A satyr who is close by to your east.
A snowy spotted owl who is close by to your east.

< 634h/634H 218v/238V Pos: standing >
You quickly scan the area.
Larissa, the pixie of snow and ice who is close by to your east.
A satyr who is close by to your east.

< 634h/634H 219v/238V Pos: standing >
You quickly scan the area.
A tree sprite who is close by to your east.
Larissa, the pixie of snow and ice who is close by to your east.
A beautiful nymph who is close by to your east.
A satyr who is close by to your east.
A snowy spotted owl who is close by to your east.

< 634h/634H 219v/238V Pos: standing >
You quickly scan the area.
Larissa, the pixie of snow and ice who is close by to your east.
A beautiful nymph who is close by to your east.
Mori leaves east.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: A Snow-Covered Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: A Snow-Covered Enchanted Forest
</map>
A Snow-Covered Enchanted Forest
Obvious exits: -S -W
The corpse of the frost thief is lying here.
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This small creature blends in with the trees.
(Q)A small elegant pixie wanders the woods casting ice gracefully upon branches.
A beautiful fairie flutters about the area.
A truly beautiful creature of Pan plays an enamorous song.
A snowy spotted owl rests in a nearby branch and watches all.
Selzz enters from the west.

< 634h/634H 218v/238V Pos: standing >
You quickly scan the area.
You see nothing.
Mori leaves south.
A gnome inventor sneaks south.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>
An Enchanted Forest
Obvious exits: -N -E
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
This small creature blends in with the trees.
Selzz enters from the north.

< 634h/634H 217v/238V Pos: standing >
Mori leaves east.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: A Split in the Path in an Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: A Split in the Path in an Enchanted Forest
</map>
A Split in the Path in an Enchanted Forest
Obvious exits: -N -S -W
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A snowy spotted owl rests in a nearby branch and watches all.
A snowy spotted owl rests in a nearby branch and watches all.
Selzz enters from the west.

< 634h/634H 215v/238V Pos: standing >
Mori leaves south.
A gnome inventor sneaks south.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: An Enchanted Forest Before a Hut
</map>

<map>
Zone: Court of the Muse.
Room: An Enchanted Forest Before a Hut
</map>
An Enchanted Forest Before a Hut
Obvious exits: -N -E -W
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A truly beautiful creature of Pan plays an enamorous song.
Selzz enters from the north.

< 634h/634H 214v/238V Pos: standing >
You quickly scan the area.
A snowy spotted owl who is close by to your north.
A beautiful nymph who is not far off to your north.
Mori leaves east.
A gnome inventor sneaks east.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: A Small, Cold Thatch Hut
</map>

<map>
Zone: Court of the Muse.
Room: A Small, Cold Thatch Hut
</map>
A Small, Cold Thatch Hut
Obvious exits: -W
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Selzz enters from the west.

< 634h/634H 212v/238V Pos: standing >

< 634h/634H 213v/238V Pos: standing >
You quickly scan the area.
A satyr who is close by to your west.

< 634h/634H 213v/238V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 634h/634H 214v/238V Pos: standing >
You quickly scan the area.
A satyr who is close by to your west.

< 634h/634H 214v/238V Pos: standing >
You quickly scan the area.
A satyr who is close by to your west.

< 634h/634H 215v/238V Pos: standing >
Mori leaves west.
A gnome inventor sneaks west.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: An Enchanted Forest Before a Hut
</map>

<map>
Zone: Court of the Muse.
Room: An Enchanted Forest Before a Hut
</map>
An Enchanted Forest Before a Hut
Obvious exits: -N -E -W
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A truly beautiful creature of Pan plays an enamorous song.
Selzz enters from the east.

< 634h/634H 214v/238V Pos: standing >
You quickly scan the area.
A snowy spotted owl who is close by to your north.
A beautiful nymph who is not far off to your north.

< 634h/634H 215v/238V Pos: standing >
You quickly scan the area.
You see nothing.
Mori leaves west.
A gnome inventor sneaks west.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>
An Enchanted Forest
Obvious exits: -E -S
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
Selzz enters from the east.

< 634h/634H 213v/238V Pos: standing >
Mori leaves south.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>

<map>
Zone: Court of the Muse.
Room: An Enchanted Forest
</map>
An Enchanted Forest
Obvious exits: -N -E
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A truly beautiful creature of Pan plays an enamorous song.
Selzz enters from the north.

< 634h/634H 212v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 634h/634H 212v/238V Pos: standing >
A satyr leaves east.

< 634h/634H 213v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 634h/634H 213v/238V Pos: standing >
You quickly scan the area.
A satyr who is close by to your east.

< 634h/634H 213v/238V Pos: standing >
You quickly scan the area.
A satyr who is close by to your east.
Mori leaves east.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: A Snow Drift Blocking the Path
</map>

<map>
Zone: Court of the Muse.
Room: A Snow Drift Blocking the Path
</map>
A Snow Drift Blocking the Path
Obvious exits: -E -W
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A truly beautiful creature of Pan plays an enamorous song.
Selzz enters from the west.

< 634h/634H 212v/238V Pos: standing >

< 634h/634H 212v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 634h/634H 213v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 634h/634H 214v/238V Pos: standing >
You quickly scan the area.
You see nothing.
Mori leaves east.
You follow Mori.


<map>
Zone: Court of the Muse.
Room: The Wheel of Time
</map>

<map>
Zone: Court of the Muse.
Room: The Wheel of Time
</map>
The Wheel of Time
Obvious exits: -U
A gnome inventor is standing here, busy with his own matters.
A globe of darkness floats near a gnome inventor's head.
*Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
A globe of darkness floats near Mori's head.
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.
Selzz enters from elsewhere.

< 634h/634H 212v/238V Pos: standing >

		Score information for Spinna

Level: 47   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 634(634)  Moves: 213(238)
Coins carried:    0 platinum    32 gold    23 silver    30 copper
Compression ratio: 85%
Status:  Standing.
Frags:   -1.42   Deaths:   29
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments:   Hawkvision Ultravision Fly Aware Haste GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points: 1490 

Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (8 minutes)
vitalize undead (10 minutes)
fly (79 minutes)


< 634h/634H 213v/238V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 634h/634H 213v/238V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 634h/634H 214v/238V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 634h/634H 215v/238V Pos: standing >
A Githzerai takes a deep breath, and courageously steps forward.

< 634h/634H 215v/238V Pos: standing >
You start chanting...
Mori suddenly attacks a Githzerai!
Mori snaps into visibility.
Mori's weak crush grazes a Githzerai.

< 634h/634H 217v/238V Pos: standing >
A gnome inventor dances an acrobatic maneuver in battle, and trips up a Githzerai!

< 634h/634H 219v/238V Pos: standing >
You complete your spell...
[Damage: 104 ] -=[You drain a Githzerai of some of his energy.]=-

< 697h/634H 220v/238V Pos: standing >
Selzz starts casting an offensive spell called 'arieks shattering iceball'.
Selzz snaps into visibility.

< 697h/634H 222v/238V Pos: standing >
You start chanting...

< 697h/634H 222v/238V Pos: standing >
You complete your spell...
[Damage: 83 ] -=[You drain a Githzerai of some of his energy.]=-
Selzz completes his spell...
Selzz utters the words 'abrauztg gpahhzfuio uqzbarr'
Selzz points at a Githzerai.
Selzz's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spinna by 6666666.
The smell of fresh blood enters your body, infusing you with power!