The death of [27 Illusionist] Sala (Gnome)

in Eye of Enlightenment

from the perspective of [33 Thief] Rex *-* The Veterans of Bloodlust *-* (Goblin)

<worn as a badge>    a necromantic death shroud
<worn on head>       a crude steel crown from Abandoned Elven Homestead
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn on face>       an etched mithral faceguard (glowing)
<worn around neck>   an unearthly emerald pendant [85%]
<worn on body>       a chainmail vest
<worn about body>    a deep hooded cloak of sorrow of power [56%]
<worn as quiver>     a soldiers black-bone quiver
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<worn on finger>     a soldiers black-bone ring
<worn on finger>     a soldiers black-bone ring
<primary weapon>     a jagged titanium boomerang
<secondary weapon>   a steel dagger

  ****.^.^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 319h/319H 93v/143V Pos: standing >
  ^..^^.^^M   
 ...^.^.^.^M  
 **.^^.^^^^M  
 ***..@.^^^^  
 ****..^.^.^  
 *****.^.^^.  
  ****.^..^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 319h/319H 92v/143V Pos: standing >
  ..^^.^^MM   
 ..^.^.^.^MM  
 *.^^.^^^^MM  
 **...@^^^^M  
 ***..^.^.^M  
 ****.^.^^.M  
  ***.^..^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 319h/319H 90v/143V Pos: standing >
  .^^.^^MMM   
 .^.^.^.^MMM  
 .^^.^^^^MMM  
 *....@^^^MM  
 **..^.^.^MM  
 ***.^.^^.MM  
  **.^..^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 319h/319H 89v/143V Pos: standing >
  ^^.^^MMMM   
 ^.^.^.^MMMM  
 ^^.^^^^MMMM  
 ....^@^^MMM  
 *..^.^.^MMM  
 **.^.^^.MMM  
  *.^..^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 319h/319H 88v/143V Pos: standing >
  ^.^^MMMMM   
 .^.^.^MMMMM  
 ^.^^^^MMMMM  
 ...^^@^MMMM  
 ..^.^.^MMMM  
 *.^.^^.MMMM  
  .^..^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 319h/319H 86v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -South -West 

< 319h/319H 85v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -West 

< 319h/319H 83v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -West 

< 319h/319H 83v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 319h/319H 84v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -North -West 

< 319h/319H 83v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East  -South

< 319h/319H 82v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East  -West 
A large iguana is looking for insects to eat.

< 319h/319H 83v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East  -West 

< 319h/319H 84v/143V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your west.
A large iguana who is not far off to your west.

< 319h/319H 86v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -North -West 

< 319h/319H 85v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 319h/319H 87v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East  -South

< 319h/319H 86v/143V Pos: standing >
You quickly scan the area.
A large iguana who is a brief walk away to your east.
A large iguana who is rather far off to your east.

< 319h/319H 86v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East  -West 

< 319h/319H 86v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East  -West 

< 319h/319H 85v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. The hills begin to get
rockier, and just a touch steeper. A tall mountain range looms ever
closer.
Obvious exits: -East  -West 
A large iguana is looking for insects to eat.

< 319h/319H 85v/143V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your east.

< 319h/319H 85v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. The hills are very steep
here, rising right to the base of a tall mountain range.
Obvious exits: -East  -West 
A large iguana is looking for insects to eat.

< 319h/319H 85v/143V Pos: standing >
You quickly scan the area.
A gnome gateguard who is not far off to your east.

< 319h/319H 85v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Long Rough Road
</map>
A Long Rough Road
The road runs to a cut in the rocks of the mountain range, where a large
iron gate blocks further passage. Off to the west, the terrain gradually
mellows out, and eventually begins a long trek through grassy plains.
Obvious exits: -East  -West 

< 319h/319H 87v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 319h/319H 87v/143V Pos: standing >

< 319h/319H 90v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Entrance to the Gnome Village
</map>

<map>
Zone: Ashrumite Village.
Room: Entrance to the Gnome Village
</map>
Entrance to the Gnome Village
On both sides of the large, iron gate, cliff walls rise one hundred
spans and more. It would seem unwanted visitors would have a very tough
time of entering this city, unannounced. From up high on the gate,
a pair of beady eyes spy on the roadway through an arrow slit.
Obvious exits: -East # -West 
A warrior gnome guards the gates.
A warrior gnome guards the gates.

< 319h/319H 91v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 319h/319H 92v/143V Pos: standing >

< 319h/319H 94v/143V Pos: standing >
Ok.

< 319h/319H 98v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 319h/319H 99v/143V Pos: standing >
Saving Rex.

< 319h/319H 105v/143V Pos: standing >
You quickly scan the area.
A gnomish archer who is close by to your east.
A gnomish archer who is close by to your east.
A gnomish archer who is close by to your east.
A gnomish archer who is close by to your east.
A gnome illusionist who is close by to your east.
A gnomish archer who is close by to your east.
A noble who is not far off to your east.
A large iguana who is a brief walk away to your east.
A large iguana who is a brief walk away to your east.
A street cleaner who is a brief walk away to your east.
A large iguana who is rather far off to your east.
A street cleaner who is rather far off to your east.
A large iguana who is a brief walk away to your west.
A large iguana who is rather far off to your west.

< 319h/319H 106v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>
Calan Road
This dry and dusty dirt road leads from the main gate to the village
square. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. Rocky hills
line the road on both sides, blocking out all but the faintest hint of
a days light.
Obvious exits: -East  -West 
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnome illusionist stands here gazing for magical intruders.
A gnomish archer watches the gates of his hometown.

< 319h/319H 107v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>
Calan Road
This dry and dusty dirt road leads from the main gate to the village
square. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. Rocky hills
line the road on both sides, blocking out all but the faintest hint of
a days light.
Obvious exits: -North -East  -West 
One of the gnome nobles stands here thinking about matters.

< 319h/319H 107v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>
Calan Road
This dry and dusty dirt road leads from the main gate to the village
square. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. Rocky hills
line the road on both sides, blocking out all but the faintest hint of
a days light.
Obvious exits: -East  -West 
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.
A gnome street cleaner walks about picking up trash.

< 319h/319H 106v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>
Calan Road
This dry and dusty dirt road leads from the main gate to the village
square. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. Rocky hills
line the road on both sides, blocking out all but the faintest hint of
a days light.
Obvious exits: -East  -West 
A large iguana is looking for insects to eat.
A gnome street cleaner walks about picking up trash.

< 319h/319H 106v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>
Calan Road
This dry and dusty dirt road leads from the main gate to the village
square. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. The rocky
hills lining the sides of the road slowly taper off, forming a small, flat
valley just to the east.
Obvious exits: -East  -South -West 

< 319h/319H 105v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: The Village Square
</map>

<map>
Zone: Ashrumite Village.
Room: The Village Square
</map>
The Village Square
This is a large open lot in the middle of the village. There are many
rows of bleachers surrounding a large marble fountain. This is a place
where the gnome nobles gather to make laws, as well as discuss new
passages to be added to the mines.
  Non-Gnomes visiting here for the first time are always amazed at how
simple the village is. They always expect a great city, paved with the
gems from the mines. It is with great difficulty, to convince them that
gems are never sold to foreigners, and thus 'tis rare to find a wealthy
Gnome.
Obvious exits: -North -East  -South -West 
A large white marble fountain stands here filled with clear water.
Before you stands a huge board containing news and feedback.
The Ashrumite Quartermaster stands here.

< 319h/319H 105v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>
Calan Road
This dry and dusty dirt road leads from the village square to the trade
district. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. The rocky
hills lining the sides of the road slowly taper off, forming a small, flat
valley just to the west.
Obvious exits: -North -East  -West 
A gnomish peacekeeper watches for trouble.

< 319h/319H 104v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Heavily Used Path Leading to the Mines
</map>

<map>
Zone: Ashrumite Village.
Room: A Heavily Used Path Leading to the Mines
</map>
A Heavily Used Path Leading to the Mines
This offshoot of Calan Road, winds its way to the northern end of the
valley, before it disappears into the large mine opening.
Obvious exits: -North -South
A gnomish peacekeeper watches for trouble.

< 319h/319H 106v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Ashrumite Mine System
</map>
Ashrumite Mine System
   The entrance to the mines is well developed, with numerous props
of wooden beams to support the loose shale here at the surface.
Extra beams, should any be needed, are stacked neatly to the side.
A storage bin nearby holds spare pulley parts, extra tallow, and a
few lengths of rope.
Obvious exits: -South -Down 

< 319h/319H 105v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Heavily Used Path Leading to the Mines
</map>

<map>
Zone: Ashrumite Village.
Room: A Heavily Used Path Leading to the Mines
</map>
A Heavily Used Path Leading to the Mines
This offshoot of Calan Road, winds its way to the northern end of the
valley, before it disappears into the large mine opening.
Obvious exits: -North -South
A gnomish peacekeeper watches for trouble.

< 319h/319H 106v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 319h/319H 107v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Ashrumite Mine System
</map>
Ashrumite Mine System
   The entrance to the mines is well developed, with numerous props
of wooden beams to support the loose shale here at the surface.
Extra beams, should any be needed, are stacked neatly to the side.
A storage bin nearby holds spare pulley parts, extra tallow, and a
few lengths of rope.
Obvious exits: -South -Down 

< 319h/319H 107v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 319h/319H 107v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: A Heavily Used Path Leading to the Mines
</map>

<map>
Zone: Ashrumite Village.
Room: A Heavily Used Path Leading to the Mines
</map>
A Heavily Used Path Leading to the Mines
This offshoot of Calan Road, winds its way to the northern end of the
valley, before it disappears into the large mine opening.
Obvious exits: -North -South
A gnomish peacekeeper watches for trouble.

< 319h/319H 109v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>

<map>
Zone: Ashrumite Village.
Room: Calan Road
</map>
Calan Road
This dry and dusty dirt road leads from the village square to the trade
district. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. The rocky
hills lining the sides of the road slowly taper off, forming a small, flat
valley just to the west.
Obvious exits: -North -East  -West 
A gnomish peacekeeper watches for trouble.

< 319h/319H 110v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: The Village Square
</map>

<map>
Zone: Ashrumite Village.
Room: The Village Square
</map>
The Village Square
This is a large open lot in the middle of the village. There are many
rows of bleachers surrounding a large marble fountain. This is a place
where the gnome nobles gather to make laws, as well as discuss new
passages to be added to the mines.
  Non-Gnomes visiting here for the first time are always amazed at how
simple the village is. They always expect a great city, paved with the
gems from the mines. It is with great difficulty, to convince them that
gems are never sold to foreigners, and thus 'tis rare to find a wealthy
Gnome.
Obvious exits: -North -East  -South -West 
A large white marble fountain stands here filled with clear water.
Before you stands a huge board containing news and feedback.
The Ashrumite Quartermaster stands here.

< 319h/319H 110v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
It is down this street of gravel and dirt that the villages guilds may
be found. Rocky hills begin rising to the north, slowly getting steeper,
until only a cut in the rock remains of the road.
Obvious exits: -North -South

< 319h/319H 109v/143V Pos: standing >

< 319h/319H 111v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
It is down this street of gravel and dirt that the villages guilds may
be found. Rocky hills line both sides of the street. To the north, a massive
cliff seemingly blocks further passage, but for a five foot wide cut, allowing
the street to continue. South, the hills begin to subside, opening into a
small valley, containing the villages center of activity.
Obvious exits: -North -South
A large iguana is looking for insects to eat.

< 319h/319H 110v/143V Pos: standing >
You quickly scan the area.
A large iguana who is a brief walk away to your north.
The Ashrumite Quartermaster who is not far off to your south.
A gnomish peacekeeper who is a brief walk away to your south.
A street cleaner who is a brief walk away to your south.
A street cleaner who is a brief walk away to your south.
A street cleaner who is a brief walk away to your south.
A large iguana who is rather far off to your south.
A large iguana who is rather far off to your south.
A large iguana who is rather far off to your south.

< 319h/319H 111v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
   The road is no more than a cut in the rock here, leading deep
into the side of the mountain. A small amount of light seeps in
from the south, suggesting an opening out. For the most part, a
natural, lava-bubble tunnel, the street has been worn smooth
from the passage of countless eons of feet.
Obvious exits: -North -South

< 319h/319H 111v/143V Pos: standing >
You quickly scan the area.
A large iguana who is not far off to your north.
A large iguana who is close by to your south.
The Ashrumite Quartermaster who is a brief walk away to your south.
A gnomish peacekeeper who is rather far off to your south.
A street cleaner who is rather far off to your south.
A street cleaner who is rather far off to your south.
A street cleaner who is rather far off to your south.
A gnome child who is in the distance to your south.
A large iguana who is in the distance to your south.
A gnome woman who is in the distance to your south.

< 319h/319H 112v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
   The road is no more than a cut in the rock here, leading deep
into the side of the mountain. A small amount of light seeps in
from the south, suggesting an opening out. For the most part, a
natural, lava-bubble tunnel, the street has been worn smooth
from the passage of countless eons of feet.
Obvious exits: -North -South

< 319h/319H 112v/143V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your north.
A large iguana who is not far off to your south.
The Ashrumite Quartermaster who is rather far off to your south.
A gnomish peacekeeper who is in the distance to your south.
A street cleaner who is in the distance to your south.
A street cleaner who is in the distance to your south.
A street cleaner who is in the distance to your south.

< 319h/319H 113v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
   The road is no more than a cut in the rock here, leading deep
into the side of the mountain. A small amount of light seeps in
from the south, suggesting an opening out. For the most part, a
natural, lava-bubble tunnel, the street has been worn smooth
from the passage of countless eons of feet.
Obvious exits: -East  -South
A large iguana is looking for insects to eat.

< 319h/319H 114v/143V Pos: standing >
You quickly scan the area.
A large iguana who is close by to your east.
A large iguana who is a brief walk away to your south.
The Ashrumite Quartermaster who is in the distance to your south.

< 319h/319H 114v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 319h/319H 116v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
   The passage/street continues deeper into the mountain, twisting
its way past the denser sections of stone. It is in here, that the
villages dreamers come to learn the various arts. For some, the
song of the gem and the perfume of the mines is not enough, and
they venture off from the traditional gnome way of life.
Obvious exits: -South -West 

< 319h/319H 116v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
   The passage/street continues deeper into the mountain, twisting
its way past the denser sections of stone. It is in here, that the
villages dreamers come to learn the various arts. For some, the
song of the gem and the perfume of the mines is not enough, and
they venture off from the traditional gnome way of life.
Obvious exits: -North -East 
A large iguana is looking for insects to eat.

< 319h/319H 117v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 319h/319H 118v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Street of the Arts
</map>
Street of the Arts
   The passage/street continues deeper into the mountain, twisting
its way past the denser sections of stone. It is in here, that the
villages dreamers come to learn the various arts. For some, the
song of the gem and the perfume of the mines is not enough, and
they venture off from the traditional gnome way of life.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.

< 319h/319H 119v/143V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
The illusionist guildmaster who is close by to your north.
A gnome child who is a brief walk away to your north.
A storekeeper who is a brief walk away to your north.
A gnome child who is not far off to your south.
A gnome child who is not far off to your south.
A large iguana who is close by to your west.

< 319h/319H 119v/143V Pos: standing >

<map>
Zone: Ashrumite Village.
Room: Eye of Enlightenment
</map>

<map>
Zone: Ashrumite Village.
Room: Eye of Enlightenment
</map>
Eye of Enlightenment
This is not actually the guild, but only the entrance. It is made of
nicely polished wooden boards. On the floor there is a very nicely
made blue carpet with silver runes of them. There are many pictures
on the wall of all the most famous gnome mages.
Obvious exits: -North -South
A Gnome (small) stands here.
An old gnome illusionist guildmaster is here readying his spell books.

< 319h/319H 122v/143V Pos: standing >
[Damage:  8 ] -=[Your fine pierce strikes a Gnome very hard.]=-

< 319h/319H 126v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 You do an amazing maneuver, tripping a Gnome.

< 319h/319H 126v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP:  nasty wounds >
 You parry a Gnome's lunge at you.

< 319h/319H 126v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] -=[Your fine pierce strikes a Gnome very hard.]=-
[Damage: 11 ] -=[Your pierce seriously wounds a Gnome.]=-
[Damage: 14 ] -=[Your pierce enshrouds a Gnome in a mist of blood.]=-
[Damage: 13 ] -=[Your pierce causes a Gnome to grimace in pain.]=-

< 319h/319H 126v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP:  awful >
 You parry a Gnome's lunge at you.

< 319h/319H 126v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP:  awful >
 [Damage: 12 ] -=[Your impressive pierce grievously wounds a Gnome.]=-
A Gnome is incapacitated and will slowly die, if not aided.
[Damage:  6 ] -=[Your pierce hits a Gnome.]=-
A Gnome is dead! R.I.P.
You receive your share of experience.