The death of [27 Illusionist] Sala (Gnome)

in The Magnificent Woodlands of Evermeet

from the perspective of [27 Illusionist] Sala (Gnome)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings

The Tab Tavern
   This shady hut was crudely constructed in haste.  It's a place for
the local waste to get plastered.  They crowd in for the cheap prices
and wild company.  The ring leader of these monkeys stands behind the
counter, slapping anyone too out of hand.  Those chumps slumped in the
corner, call this place home.
Obvious exits: -South -Down #
An undead drunk sits here with a bottle in hand.
(Q)Mredock, the bartender is here leaning against the bar.

< 83h/107H 99v/100V Pos: standing >
An undead drunk suddenly attacks YOU!
An undead drunk misses you.

< 84h/107H 99v/100V Pos: standing >
< T: Sala TP: sta TC: small wounds E: drunk sta EP:  awful >
 You start chanting...

< 84h/107H 99v/100V Pos: standing >
< T: Sala TP: sta TC: small wounds E: drunk sta EP:  awful >
 Casting: magic missile 

< 84h/107H 99v/100V Pos: standing >
< T: Sala TP: sta TC: small wounds E: drunk sta EP:  awful >
 You complete your spell...
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits an undead drunk.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits an undead drunk.]=-
An undead drunk is incapacitated and will slowly die, if not aided.
[Damage:  6 ] -=[You watch with self-pride as the magic missile hits an undead drunk.]=-
An undead drunk is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an undead drunk dies in agony.
An undead drunk shambles for a moment, and falls to pieces.

< 84h/107H 99v/100V Pos: standing >
You get a flask of hard liquor.
You get an intricately carved wooden tablet.
You got 2 items.

< 85h/107H 100v/100V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the north is a local tavern.
Obvious exits: -North -South -West 
An undead maid is here cleaning everything in sight.
An undead noble stands proudly over his servants.
An undead maid is here cleaning everything in sight.

< 86h/107H 99v/100V Pos: standing >
An undead maid leaves south.

< 87h/107H 99v/100V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -West  -Up   
An undead beggar stands here holding out a donation cup.
An undead maid is here cleaning everything in sight.
An undead maid is here cleaning everything in sight.

< 90h/107H 98v/100V Pos: standing >
Do you feel lucky, punk?

< 91h/107H 100v/100V Pos: standing >
You miss an undead beggar.

< 92h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: small wounds E: beggar sta EP: excellent >
 An undead maid enters from above.

< 92h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: small wounds E: beggar sta EP: excellent >
 You miss an undead beggar.

< 92h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: small wounds E: beggar sta EP: excellent >
 -=[An undead beggar's fine claw seriously wounds you.]=-
OUCH!  That really did HURT!
-=[An undead beggar's fine claw seriously wounds you.]=-
OUCH!  That really did HURT!
You start chanting...

< 55h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: few wounds E: beggar sta EP: excellent >
 Casting: magic missile 

< 55h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: few wounds E: beggar sta EP: excellent >
 You complete your spell...
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  3 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-

< 55h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: few wounds E: beggar sta EP: few scratches >
 [Damage:  1 ] -=[Your weak crush grazes an undead beggar.]=-

< 55h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: few wounds E: beggar sta EP: few scratches >
 You start chanting...

< 55h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: few wounds E: beggar sta EP: few scratches >
 You complete your spell...
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  9 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-

< 55h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: few wounds E: beggar sta EP:  small wounds >
 You dodge an undead beggar's vicious attack.
An undead beggar misses you.
An undead beggar licks its mouth and smiles.
An undead beggar savagely bites into your flesh!
-=[You suddenly see an undead beggar's foot in your chest.]=-

< 46h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: nasty wounds E: beggar sta EP:  small wounds >
 You miss an undead beggar.

< 46h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: nasty wounds E: beggar sta EP:  small wounds >
 You start chanting...

< 46h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: nasty wounds E: beggar sta EP:  small wounds >
 You complete your spell...
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage: 10 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-

< 46h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: nasty wounds E: beggar sta EP:  small wounds >
 You miss an undead beggar.
You start chanting...

< 46h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: nasty wounds E: beggar sta EP:  small wounds >
 Casting: magic missile 
-=[An undead beggar's powerful claw critically injures you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: awful E: beggar sta EP:  small wounds >
 You complete your spell...
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  8 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-

< 5h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: awful E: beggar sta EP:  few wounds >
 You start chanting...

< 5h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: awful E: beggar sta EP:  few wounds >
 Casting: magic missile 

< 5h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: awful E: beggar sta EP:  few wounds >
 You complete your spell...
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-
[Damage:  4 ] -=[You watch with self-pride as the magic missile hits an undead beggar.]=-

< 5h/107H 100v/100V Pos: standing >
< T: Sala TP: sta TC: awful E: beggar sta EP:  few wounds >
 You attempt to flee...
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the north is a local tavern.
Obvious exits: -North -South -West 
An undead noble stands proudly over his servants.
You flee northward!

< 5h/107H 72v/100V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the north is a general store.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
An undead maid is here cleaning everything in sight.

< 5h/107H 72v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 74v/100V Pos: standing >
The General Store
   This soldiers commissary provides basic needs for those protecting
the town.  The atmosphere is bland but purposeful.  A long simple
counter divides the room and hold back any potenial thieves.  Serving
the customers is a scuffy old man that the whole town knows as a bit
of a stickler.
Obvious exits: -South
Fresh blood splatters cover the area.
A hunchback man stands here draped in dark clothes.

< 5h/107H 74v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 74v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 74v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 74v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 5h/107H 75v/100V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the north is a general store.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
An undead maid is here cleaning everything in sight.

< 5h/107H 74v/100V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
An irate slave works here muttering something.
An undead mercenary stands here with a hidden hand.

< 5h/107H 74v/100V Pos: standing >
A Long Drawbridge Landing
   @=====o=====o=====o=====o[///
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
An undead horse stands here stern.
An undead horse stands here stern.

< 5h/107H 73v/100V Pos: standing >
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 5h/107H 71v/100V Pos: standing >
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
Obvious exits: -East  -South -West 

< 5h/107H 68v/100V Pos: standing >
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 6h/107H 65v/100V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
A small diseased rat is crawling on the ground here.
An evil looking black crow sits here.

< 6h/107H 63v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
An evil looking black crow sits here.
An evil looking black crow sits here.
An evil looking black crow sits here.

< 6h/107H 61v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 

< 6h/107H 60v/100V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
A wild boar stands here bearing his tusks.
A small diseased rat is crawling on the ground here.

< 7h/107H 58v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A tiny repulsive lizard slithers by here.
An undead child staggers around without any direction.
A small diseased rat is crawling on the ground here.

< 7h/107H 57v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -Northwest
Puddles of fresh blood cover the ground.
A tiny repulsive lizard slithers by here.

< 7h/107H 55v/100V Pos: standing >
A diseased rat enters from the northwest.

< 7h/107H 56v/100V Pos: standing >
Pardon?

< 8h/107H 57v/100V Pos: standing >
Pardon?

< 8h/107H 58v/100V Pos: standing >
An undead child enters from the south.

< 8h/107H 59v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/107H 63v/100V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -West  -Southeast
Fresh blood splatters cover the area.
A tiny repulsive lizard slithers by here.

< 10h/107H 65v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
An evil looking black crow sits here.
An undead child staggers around without any direction.
A tiny repulsive lizard slithers by here.
A wild boar stands here bearing his tusks.

< 10h/107H 64v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A small diseased rat is crawling on the ground here.

< 10h/107H 62v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
A wild boar stands here bearing his tusks.

< 10h/107H 59v/100V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.

< 11h/107H 58v/100V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 55v/100V Pos: standing >
 
 .****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 55v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 52v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 50v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 47v/100V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 44v/100V Pos: standing >
 
 *****  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 41v/100V Pos: standing >
 
 *****  
 .*@**  
 .***.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 11h/107H 39v/100V Pos: standing >
 
 .****  
 .*@*.  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 12h/107H 36v/100V Pos: standing >
 
 .***.  
 **@*.  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 12h/107H 33v/100V Pos: standing >
 
 ****.  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 12h/107H 31v/100V Pos: standing >
 
 ***.*  
 **@**  
 ****.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 12h/107H 28v/100V Pos: standing >
 
 **.*.  
 **@*.  
 ***..  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 12h/107H 25v/100V Pos: standing >
 
 *.*..  
 **@.^  
 **..^  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 12h/107H 22v/100V Pos: standing >
 
   ***...^^M    
  ****...^^MM   
 .***.*.^^MMM^  
 ****.*..MMMM^  
 ******@^^MMM^  
 *****..^^MMM^  
 *****..^^MMM^  
  ****^..^MMM   
   ***M.^^MM    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 12h/107H 20v/100V Pos: standing >
 
   ***...^^M    
  ***.*.^^MMM   
 ****.*..MMMM^  
 ******.^^MMM^  
 *****.@^^MMM^  
 *****..^^MMM^  
 *****^..^MMMM  
  ****M.^^MMM   
   ****.^^^M    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 12h/107H 17v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 12h/107H 14v/100V Pos: standing >

< 13h/107H 19v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 13h/107H 18v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 13h/107H 16v/100V Pos: standing >
 
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Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 13h/107H 13v/100V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 14h/107H 11v/100V Pos: standing >
 
 ***.^  
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 14h/107H 8v/100V Pos: standing >

< 14h/107H 11v/100V Pos: standing >
A Drow Elf snaps into visibility.

< 14h/107H 12v/100V Pos: standing >

< 15h/107H 14v/100V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[A light blue scarf turns red hot and burns you!]=-
A light blue scarf cracks from the heat.
A Drow Elf snaps into visibility.
-=[A light blue scarf turns red hot and burns you!]=-
A light blue scarf cracks from the heat.
A Drow Elf snaps into visibility.
-=[A thin batwing cloak turns red hot and burns you!]=-
You wish that your wounds would stop BLEEDING so much!
A thin batwing cloak cracks from the heat.
A Drow Elf snaps into visibility.
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
Your pair of studded leather sleeves was disintegrated by the negative energy!
Your pair of tight black slippers was disintegrated by the negative energy!