The death of [46 Necrolyte] Nos (_/Eye of Odin\_) (Githzerai)

in A Dark Forest with Tall Evergreens

from the perspective of [46 Necrolyte] Nos (_/Eye of Odin\_) (Githzerai)

<worn as a badge>    a glowing blue crystal [86%]
<worn in ear>        a glowing jade earring (glowing) [72%]
<worn in ear>        a gnomish ear amplifier with a strange dark bloodstone
<worn on face>       a veil of dreams and nightmares
<worn around neck>   an iron locket (glowing) [74%]
<worn around neck>   a charm made of dwarf bone [56%]
<worn on body>       the robe of the mind [superior]
<worn on back>       a large leather backpack [78%]
<worn as quiver>     a knight's granite quiver [84%]
<worn about waist>   a belt of fresh blood [poor] [83%]
<worn on belt buckle>a tome of immeasurable knowledge [superior] (glowing) (humming)
<attached to belt>   a glowing quill (glowing)
<worn around wrist>  a bracelet of dracolich hide (humming) [72%]
<worn around wrist>  a drow-made dragonscale wristguard
<worn on hands>      the gloves of the adept [superior]
<worn on finger>     a sapphire ring with a strange red stone
<held>               a swirling wand of light [66%]
<worn on legs>       some pantaloons covered in runes [superior]
<worn on feet>       some boots of forest running [78%]

A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 435h/435H 258v/265V Pos: standing >

		Score information for Nos

Level: 46   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 435(435)  Moves: 259(265)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 68%
Status:  Standing.
Frags:   -0.60   Deaths:   16
Detecting:      Illusions Invisible Life
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  605 

Active Spells:
--------------
aid (15 minutes)
hawkvision (less than a minute remaining)
sense spirit (35 minutes)
ravenflight (30 minutes)
greater spirit ward (40 minutes)
spirit armor (35 minutes)
pantherspeed (31 minutes)
rested bonus (115 minutes)


< 435h/435H 259v/265V Pos: standing >
You get a small pile of coins from your bottomless bag of the illithids.
There were: 42 platinum coins, 6 gold coins, 6 silver coins, 11 copper coins. 

< 435h/435H 262v/265V Pos: standing >

< 435h/435H 264v/265V Pos: standing >
Your account contains:
    1531 platinum, 78 gold, 0 silver, 0 copper coins.

< 435h/435H 265v/265V Pos: standing >
Ok.
You put 2042 platinum, 6 gold, 6 silver, and 11 copper coins into a bottomless bag of the illithids.

< 435h/435H 265v/265V Pos: standing >
Tharnadian Bank
Obvious exits: -South
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[19] A small bandage rests upon the ground here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 435h/435H 265v/265V Pos: standing >
Tharnadian Bank
Obvious exits: -South
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A spellbook has been tossed aside here.
[19] A small bandage rests upon the ground here.
[8] A large wooden torch has been discarded here.
[4] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 435h/435H 265v/265V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A young cleric is standing here, smiling at you warmly.

< 435h/435H 264v/265V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A large rat is scurrying about here.

< 435h/435H 263v/265V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South

< 435h/435H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 262v/265V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 

< 435h/435H 261v/265V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
A street sweeper is cleaning here, singing songs of labor.

< 435h/435H 261v/265V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 

< 435h/435H 260v/265V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A stray tomcat is darting after rodents, here.

< 435h/435H 259v/265V Pos: standing >
You feel less like a hawk and more like your normal self.

< 435h/435H 265v/265V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 

< 435h/435H 264v/265V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
A shady looking mercenary stands here, eyeing you with open contempt.

< 435h/435H 263v/265V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West #

< 435h/435H 262v/265V Pos: standing >
The glass seems to be closed.

< 435h/435H 263v/265V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the south.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.

< 435h/435H 263v/265V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 

< 435h/435H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 262v/265V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the east.  To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East  -South#
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 435h/435H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 263v/265V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 

< 435h/435H 263v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 263v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 263v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 264v/265V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues to
the east, while to the west it turns south.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.

< 435h/435H 263v/265V Pos: standing >
The Northern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and west.  The Tharnadian Jail stands to the south.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 435h/435H 262v/265V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian northern beach gates.  The road continues east, while the gates to
the northern beach lie to the west.
Obvious exits: -East  -West  -Up   
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.
A large rat is scurrying about here.

< 435h/435H 263v/265V Pos: standing >

< 435h/435H 264v/265V Pos: standing >
Inside the Northern Beach Gates
   Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall.  The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected.  A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator.  To the north, a wide beach
opens up.  The wall road leads to the east and to the west.
Obvious exits: -North# -East  -West 
A woman is standing here, shopping about the town.

< 435h/435H 263v/265V Pos: standing >
Ok.

< 435h/435H 264v/265V Pos: standing >
Outside the Northern Beach Gates
   Two huge ironbound gates mark the northern beach entrance to Tharnadia,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east for quite a distance, while to the west they jut up against
the mesa upon which the twin keeps are built.  To the north, a great expanse
of beach rolls away into the sea.
Obvious exits: -North -South

< 435h/435H 263v/265V Pos: standing >
On a Huge Piles of Boulders
   This large pile of heavy stones sits at the end of a long rocky sea wall
that extends far out into the harbor.  These boulders were probably left over
from the construction of that wall, discarded here for future use.  The pile
is ten feet high and consists of about thirty sizable rocks.  To the south the
great northern beach gates allow access to Tharnadia, while to the
north the sea wall begins its march.
Obvious exits: -North -South

< 435h/435H 262v/265V Pos: standing >
Beginning of a Rocky Sea Wall
   A long sea wall begins here, leading west across the water for about a
quarter of a mile.  The blockade is constructed of huge boulders, carefully
piled atop one another to form a strong barrier against the crashing waves of
the Timeless Sea beyond.  The presence of this barricade runs all the way
around the harbor, protecting the vessels within from the harshness of the
open sea.  Walking along the wall is quite strenuous, as the rocks are all
slanted and uneven, with slippery moss covering many of them.  The wall
continues westward from here.
Obvious exits: -South -West 
A pelican sits here, silently observing the world around him.

< 435h/435H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 262v/265V Pos: standing >
On the Rocky Sea Wall
   This large rocky barricade extends out into the Timeless Sea, bottling in
the waters of the great harbor to the southwest.  The sea wall is constructed
of huge boulders, carefully piled atop one another to form a strong barrier
against the crashing waves of the ocean beyond.  The presence of this blockade
runs all the way around the harbor, protecting the vessels within from the
harshness of the open sea.  Walking along the wall is somewhat strenuous, as
the rocks are all slanted and uneven, with slippery moss covering many of
them.  The sound of water crashing against the rocks is quite pleasant,
filling the air with mist and the smells of sea salts. The wall continues both
east and west from here.
Obvious exits: -East  -West 
[2] A rudimentary fishing pole has been abandoned here.
Swooping through the air in search of food, this seagull caws noisily.
This male commoner fishes here, feet hanging off the sea wall.

< 435h/435H 261v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 261v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 262v/265V Pos: standing >
A male commoner smiles happily.
Beginning of a Rocky Sea Wall
   A long sea wall begins here, leading west across the water for about a
quarter of a mile.  The blockade is constructed of huge boulders, carefully
piled atop one another to form a strong barrier against the crashing waves of
the Timeless Sea beyond.  The presence of this barricade runs all the way
around the harbor, protecting the vessels within from the harshness of the
open sea.  Walking along the wall is quite strenuous, as the rocks are all
slanted and uneven, with slippery moss covering many of them.  The wall
continues westward from here.
Obvious exits: -South -West 
A pelican sits here, silently observing the world around him.

< 435h/435H 262v/265V Pos: standing >
On a Huge Piles of Boulders
   This large pile of heavy stones sits at the end of a long rocky sea wall
that extends far out into the harbor.  These boulders were probably left over
from the construction of that wall, discarded here for future use.  The pile
is ten feet high and consists of about thirty sizable rocks.  To the south the
great northern beach gates allow access to Tharnadia, while to the
north the sea wall begins its march.
Obvious exits: -North -South

< 435h/435H 260v/265V Pos: standing >
Outside the Northern Beach Gates
   Two huge ironbound gates mark the northern beach entrance to Tharnadia,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east for quite a distance, while to the west they jut up against
the mesa upon which the twin keeps are built.  To the north, a great expanse
of beach rolls away into the sea.
Obvious exits: -North -South

< 435h/435H 259v/265V Pos: standing >
Inside the Northern Beach Gates
   Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall.  The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected.  A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator.  To the north, a wide beach
opens up.  The wall road leads to the east and to the west.
Obvious exits: -North -East  -West 
A woman is standing here, shopping about the town.

< 435h/435H 257v/265V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 435h/435H 258v/265V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian northern beach gates.  The road continues east, while the gates to
the northern beach lie to the west.
Obvious exits: -East  -West  -Up   
A tharnadian thief-hunter watches over the town streets intently.
A large rat is scurrying about here.

< 435h/435H 257v/265V Pos: standing >
The Northern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and west.  The Tharnadian Jail stands to the south.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 435h/435H 256v/265V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues to
the east, while to the west it turns south.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.

< 435h/435H 257v/265V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 

< 435h/435H 257v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 257v/265V Pos: standing >

< 435h/435H 258v/265V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the east.  To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East  -South#
A large wandering dog is here, growling at you.

< 435h/435H 257v/265V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 
A young man in leather armor seems to be patrolling the area.

< 435h/435H 256v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 256v/265V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the south.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.

< 435h/435H 256v/265V Pos: standing >
Alas, you cannot go that way. . . .

< 435h/435H 257v/265V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West #

< 435h/435H 257v/265V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
A shady looking mercenary stands here, eyeing you with open contempt.

< 435h/435H 256v/265V Pos: standing >
A shady mercenary says 'What you got something to say?'

< 435h/435H 257v/265V Pos: standing >

< 435h/435H 257v/265V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North# -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 435h/435H 257v/265V Pos: standing >
The gate seems to be closed.

< 435h/435H 257v/265V Pos: standing >
The gate seems to be closed.

< 435h/435H 258v/265V Pos: standing >
Ok.

< 435h/435H 259v/265V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 435h/435H 258v/265V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 435h/435H 257v/265V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 435h/435H 255v/265V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 435h/435H 254v/265V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 435h/435H 253v/265V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@+**^**.  
        ^M++++++  
       *M+*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 435h/435H 251v/265V Pos: standing >

< 435h/435H 251v/265V Pos: standing >
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 435h/435H 251v/265V Pos: standing >

< 435h/435H 252v/265V Pos: standing >

< 435h/435H 253v/265V Pos: standing >

< 435h/435H 254v/265V Pos: standing >

< 435h/435H 254v/265V Pos: standing >
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 435h/435H 255v/265V Pos: standing >
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 435h/435H 256v/265V Pos: standing >

< 435h/435H 256v/265V Pos: standing >
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 435h/435H 257v/265V Pos: standing >
Saving Nos.

< 435h/435H 257v/265V Pos: standing >

< 435h/435H 260v/265V Pos: standing >
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 435h/435H 260v/265V Pos: standing >
 
  *P**  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 435h/435H 261v/265V Pos: standing >

< 435h/435H 262v/265V Pos: standing >

< 435h/435H 262v/265V Pos: standing >
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
*A Shadow Beast (large) Covert Operations *-* The Veterans of Bloodlust *-* stands in mid-air here.

< 435h/435H 262v/265V Pos: standing >
 
  ****  
   @M+  
    ^M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
*A Shadow Beast (large) Covert Operations *-* The Veterans of Bloodlust *-* stands in mid-air here.
A Shadow Beast snaps into visibility.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 435h/435H 263v/265V Pos: sitting >
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's slash strikes you.]=-
-=[A Shadow Beast's impressive pierce strikes you.]=-
-=[A Shadow Beast's impressive slash strikes you.]=-
-=[A Shadow Beast's impressive pierce strikes you.]=-
-=[A Shadow Beast's impressive slash strikes you.]=-
-=[A Shadow Beast's impressive slash strikes you.]=-

< 332h/435H 265v/265V Pos: sitting >
< T: Nos TP: sit TC: small wounds E: A Shadow Beast sta EP: excellent >
 A swarm of insects falls asleep.
A Shadow Beast parries your futile lunge at him.
A Shadow Beast parries your futile lunge at him.
You snap into visibility.
A Shadow Beast snaps into visibility.

< 332h/435H 265v/265V Pos: sitting >
< T: Nos TP: sit TC: small wounds E: A Shadow Beast sta EP: excellent >
 A Shadow Beast snaps into visibility.
You snap into visibility.
-=[Before you can react a Shadow Beast suddenly lashes at you.]=-
OUCH!  That really did HURT!
A Shadow Beast seems to tense up before unleasing a powerful strike to your abdomen! You feel the a lot less energetic.

< 286h/435H 242v/265V Pos: sitting >
< T: Nos TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 The night has begun.

< 286h/435H 242v/265V Pos: sitting >
< T: Nos TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 
< 286h/435H 242v/265V Pos: sitting >
< T: Nos TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's impressive pierce strikes you.]=-
-=[A Shadow Beast's impressive slash strikes you.]=-
Your shield of the earthwyrm [superior] blocks a Shadow Beast's vicious attack.
-=[A Shadow Beast's slash strikes you.]=-
-=[A Shadow Beast's impressive slash strikes you.]=-

< 225h/435H 242v/265V Pos: sitting >
< T: Nos TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 You clamber to your feet.

< 225h/435H 242v/265V Pos: standing >
< T: Nos TP: sta TC: few wounds E: A Shadow Beast sta EP: excellent >
 You miss a Shadow Beast.
A Shadow Beast dodges your futile attack.
You snap into visibility.
A Shadow Beast snaps into visibility.
Sorry, you aren't allowed to do that in combat.
-=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-
OUCH!  That really did HURT!

< 168h/435H 242v/265V Pos: standing >
< T: Nos TP: sta TC: nasty wounds E: A Shadow Beast sta EP: excellent >
 A swarm of insects slumps to the ground.
A swarm of insects awakens.

< 168h/435H 242v/265V Pos: standing >
< T: Nos TP: sta TC: nasty wounds E: A Shadow Beast sta EP: excellent >
 A swarm of insects clambers to her feet.

< 168h/435H 242v/265V Pos: standing >
< T: Nos TP: sta TC: nasty wounds E: A Shadow Beast sta EP: excellent >
 It's really, really hot here.  A slight breeze would really improve things.

< 168h/435H 242v/265V Pos: standing >
< T: Nos TP: sta TC: nasty wounds E: A Shadow Beast sta EP: excellent >
 A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's fine slash strikes you.]=-
-=[A Shadow Beast's pierce strikes you very hard.]=-
-=[A Shadow Beast's impressive slash strikes you hard.]=-
-=[A Shadow Beast's impressive pierce strikes you hard.]=-
-=[A Shadow Beast's slash strikes you hard.]=-
As legendary cutlass 'Sanguine Song' [superior] swings through the air at you, a discordant _&-RCRACK_ shatters the air and blasts you with a wave of force!
A Shadow Beast glares at you, and begins to emanate a deep, vicious sound!
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast bombards you with a massive wave of sound. You feel as if your head will explode!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your shield of the earthwyrm [superior] blocks a Shadow Beast's vicious attack.

< 16h/435H 242v/265V Pos: standing >
< T: Nos TP: sta TC: awful E: A Shadow Beast sta EP: excellent >
 A swarm of insects says 'consent'

< 16h/435H 242v/265V Pos: standing >
< T: Nos TP: sta TC: awful E: A Shadow Beast sta EP: excellent >
 A Shadow Beast snaps into visibility.
You snap into visibility.
-=[Before you can react a Shadow Beast suddenly lashes at you.]=-
Your shield of the earthwyrm [superior] was completely destroyed by the massive blow!
Your a translucent cloak of the ancients was completely destroyed by the massive blow!
Your relic crown of impunity was completely destroyed by the massive blow!
Your bracers of immolation was completely destroyed by the massive blow!
Your ring of the mad mage of intelligence was completely destroyed by the massive blow!