The death of [39 Shadowmage] Vhock (Drider)

in Entrance to the Temple

from the perspective of [44 Thief] Vou (_/Eye of Odin\_) (Shade)

<worn as a badge>    a glowing blue crystal
<worn on head>       a blood hawk headdress [78%]
<worn on eyes>       a pair of protective eyelets [superior]
<worn in ear>        an earring of bone of regeneration
<worn in ear>        a silver tooth earring
<worn on face>       a lithixl beak
<worn around neck>   a collar of green mist [87%]
<worn around neck>   an iron locket (glowing) [67%]
<worn on body>       a breastplate melded with drowidian metal [superior]
<worn about body>    a deep hooded cloak of jubilation
<worn as quiver>     a silken backsheath of flight [84%]
<worn about waist>   a belt encrusted with black sapphires [poor] (invis) [67%]
<worn on belt buckle>a dagger of carved obsidian [superior] [69%]
<worn on arms>       the sleeves of impskin
<worn around wrist>  a bracelet of dracolich hide (humming) [69%]
<worn around wrist>  a bowman's adamantium wristband [superior] [86%]
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a red earthstone ring [82%]
<worn on finger>     an obsidian circle [74%]
<primary weapon>     a sandworm's tooth [poor] with a strange black stone
<secondary weapon>   a faded-red dagger called 'Silencer'
<worn on legs>       some blue-tinted chainmail leggings [78%]
<worn on feet>       the boots named "Death Incarnate" [64%]


</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #

< 677h/677H 165v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #
A Kuo-Toa guard patrols the area here.

< 677h/677H 163v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #
A Kuo-Toa guard patrols the area here.

< 677h/677H 162v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South -West #

< 677h/677H 165v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Slimy Abode
</map>
A Slimy Abode
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -South -West 

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South -West #

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Slimy Passage
</map>
A Slimy Passage
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: Approaching A Temple
</map>
Approaching A Temple
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -East  -West 

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: Entrance to the Temple
</map>
Entrance to the Temple
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -North -East  -South -West 
Some long, thick feathers are bundled here.
Some boots made of shark-skin lie here.
A decent bone mace lies here on the ground.
A small reptile scale lies here.
A torc made of coral lies here.
A misshaped marble band lies here on the ground.
A gleaming mithril girth lies here on the ground.
A drow-made glassteel girth lies here on the ground.
An unique gold collar lies here on the ground.

< 677h/677H 164v/170V Pos: standing >
You quickly scan the area.
A Drider who is close by to your north.
A kuo-toa who is close by to your north.
A kuo-toa who is close by to your east.
A kuo-toa who is close by to your south.

< 677h/677H 168v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 677h/677H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Vestibule
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -South
The corpse of a kuo-toa guard is lying here.
A Drider (large) stands here, fighting a kuo-toa. (Casting) 
A kuo-toa stands here, fighting a Drider.

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Entrance to the Temple
Obvious exits: -North -East  -South -West 
Some long, thick feathers are bundled here.
Some boots made of shark-skin lie here.
A decent bone mace lies here on the ground.
A small reptile scale lies here.
A torc made of coral lies here.
A misshaped marble band lies here on the ground.
A gleaming mithril girth lies here on the ground.
A drow-made glassteel girth lies here on the ground.
An unique gold collar lies here on the ground.

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Vestibule
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Vestibule
</map>
A Vestibule
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a kuo-toa is lying here.
The corpse of a kuo-toa guard is lying here.
A Drider (large) stands here.

< 677h/677H 168v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 677h/677H 168v/170V Pos: standing >
A Drider sits down in a comfortable spot.

< 677h/677H 168v/170V Pos: standing >
A Drider opens a spellbook and begins studying it intently.

< 677h/677H 168v/170V Pos: standing >
You see nothing special about him.
This Drider has some small wounds and bruises.
He's large in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He's encased in a shimmering globe!

<worn on head>       a patched iron hat
<worn around neck>   a misshaped gold amulet from The Temple of Blibdoolpoolp
<worn around neck>   a legendary emerald torque from The Lizardman Swamps of Clavikord
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn on back>       a large leather backpack
<worn as quiver>     a well-used adamantium quiver
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a shimmering electrum shield from The Temple of Blibdoolpoolp
<worn around wrist>  a coral bracer
<worn on hands>      a pair of shark-skin gloves [superior]
<primary weapon>     an amber-colored rod

You attempt to peek at the inventory:
a spellbook
a large leather backpack

< 677h/677H 168v/170V Pos: standing >

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: Entrance to the Temple
</map>
Entrance to the Temple
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -North -East  -South -West 
Some long, thick feathers are bundled here.
Some boots made of shark-skin lie here.
A decent bone mace lies here on the ground.
A small reptile scale lies here.
A torc made of coral lies here.
A misshaped marble band lies here on the ground.
A gleaming mithril girth lies here on the ground.
A drow-made glassteel girth lies here on the ground.
An unique gold collar lies here on the ground.

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: Approaching A Temple
</map>
Approaching A Temple
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -East  -West 

< 677h/677H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Slimy Passage
</map>
A Slimy Passage
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South

< 677h/677H 164v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South -West #

< 677h/677H 163v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #
A Kuo-Toa guard patrols the area here.

< 677h/677H 162v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #
A Kuo-Toa guard patrols the area here.

< 677h/677H 160v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #

< 677h/677H 159v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -South
The corpse of a huge Kua-Toan monitor is lying here.

< 677h/677H 159v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Slimy Abode
</map>
A Slimy Abode
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -North

< 677h/677H 158v/170V Pos: standing >

< 677h/677H 159v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -South
The corpse of a huge Kua-Toan monitor is lying here.

< 677h/677H 159v/170V Pos: standing >
Circle whom?

< 677h/677H 163v/170V Pos: standing >
Ok.

< 677h/677H 167v/170V Pos: standing >

< 677h/677H 168v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Saving Vou.

< 677h/677H 170v/170V Pos: standing >
A Passage of Green Stone
Obvious exits: -North# -South
The corpse of a huge Kua-Toan monitor is lying here.

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Perot falls asleep.

< 677h/677H 170v/170V Pos: standing >
No-one by that name here...

< 677h/677H 170v/170V Pos: standing >
Perot awakens.

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Myrk stands before you!

< 677h/677H 170v/170V Pos: standing >
Perot sits down in a comfortable spot.

< 677h/677H 170v/170V Pos: standing >
Perot opens a leather-bound book covered in shifting shadows and begins studying it intently.

< 677h/677H 170v/170V Pos: standing >
You say 'fc'

< 677h/677H 170v/170V Pos: standing >
Perot closes his book and smiles broadly.

< 677h/677H 170v/170V Pos: standing >
Perot clambers to his feet.

< 677h/677H 170v/170V Pos: standing >
You say 'own drider'

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Perot has just given you his consent.

< 677h/677H 170v/170V Pos: standing >
Perot is now a member of your group.

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Perot stops following Islamia.
Perot starts following you.

< 677h/677H 170v/170V Pos: standing >
A Passage of Green Stone
Obvious exits: -North# -South
The corpse of a huge Kua-Toan monitor is lying here.
Myrk Ancient Archmage (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A torch floats near Myrk's head. (Illuminating)
Perot Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.

< 677h/677H 170v/170V Pos: standing >
Perot starts casting a spell.

< 677h/677H 170v/170V Pos: standing >
Perot completes his spell...
Perot utters the words 'gpaeax wzfouio'
Perot fades in to the shadow of you.

< 677h/677H 170v/170V Pos: standing >
Slay whom?

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
You say 'consent'

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Myrk stops following Islamia.
Myrk starts following you.

< 677h/677H 170v/170V Pos: standing >
Myrk is ready to go!

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
You say 'myrk consent'

< 677h/677H 170v/170V Pos: standing >
Myrk stops following you.
Myrk starts following you.

< 677h/677H 170v/170V Pos: standing >
Autosaving...
Myrk has just given you his consent.

< 677h/677H 170v/170V Pos: standing >
Myrk is now a member of your group.

< 677h/677H 170v/170V Pos: standing >

< 677h/677H 170v/170V Pos: standing >
Ok.

< 677h/677H 170v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #
A Kuo-Toa guard patrols the area here.
Myrk enters from the south.

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #
Myrk enters from the south.

< 677h/677H 166v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East # -South -West #
A Kuo-Toa guard patrols the area here.
A Kuo-Toa guard patrols the area here.
Myrk enters from the south.

< 677h/677H 164v/170V Pos: standing >
You quickly scan the area.
A kuo-toa who is a brief walk away to your north.
A kuo-toa who is close by to your east.
A kuo-toa guard who is not far off to your south.
A kuo-toa who is close by to your west.

< 677h/677H 164v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South -West #
Myrk enters from the south.

< 677h/677H 164v/170V Pos: standing >
You quickly scan the area.
A kuo-toa who is not far off to your north.
A kuo-toa guard who is close by to your east.
A kuo-toa guard who is close by to your south.
A kuo-toa guard who is close by to your south.
A kuo-toa guard who is a brief walk away to your south.
An insane kuo-toa who is close by to your west.
An insane kuo-toa who is not far off to your west.

< 677h/677H 165v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Slimy Abode
</map>
A Slimy Abode
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -South -West 
Myrk enters from the west.

< 677h/677H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/677H 167v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Passage of Green Stone
</map>
A Passage of Green Stone
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South -West #
Myrk enters from the east.

< 677h/677H 167v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: A Slimy Passage
</map>
A Slimy Passage
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -North -East  -South
Myrk enters from the south.

< 677h/677H 166v/170V Pos: standing >

< 677h/677H 166v/170V Pos: standing >
You quickly scan the area.
A kuo-toa who is close by to your north.
A Drider who is not far off to your east.
A kuo-toa who is a brief walk away to your east.
A kuo-toa guard who is not far off to your south.
A kuo-toa guard who is not far off to your south.
A kuo-toa guard who is rather far off to your south.

< 677h/677H 167v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: Approaching A Temple
</map>
Approaching A Temple
The walls of this underground passage are a soft, green color.  Worn
smooth by water, the dampness hangs in the air thick around you.  A
slight smell of fish is in the air.
Obvious exits: -East  -West 
Myrk enters from the west.

< 677h/677H 168v/170V Pos: standing >

< 677h/677H 168v/170V Pos: standing >

< 677h/677H 168v/170V Pos: standing >
You feel yourself return to normal as you leave your phantasmal form.

< 677h/677H 168v/170V Pos: standing >

<map>
Zone: The Temple of Blibdoolpoolp.
Room: Entrance to the Temple
</map>

<map>
Zone: The Temple of Blibdoolpoolp.
Room: Entrance to the Temple
</map>
Entrance to the Temple
A small room has been carved from the rock here.  This typicall
Kuo-Toan abode has odd furniture, rather abstract and somehow
disturbing coloration in the walls, and a distinct feel of slime
and fish.
Obvious exits: -North -East  -South -West 
Some long, thick feathers are bundled here.
Some boots made of shark-skin lie here.
A decent bone mace lies here on the ground.
A small reptile scale lies here.
A torc made of coral lies here.
A misshaped marble band lies here on the ground.
A gleaming mithril girth lies here on the ground.
A drow-made glassteel girth lies here on the ground.
An unique gold collar lies here on the ground.
A Drider (large) sits resting.
Myrk enters from the west.

< 677h/677H 166v/170V Pos: standing >
Myrk starts casting an offensive spell.
Ok.

< 677h/677H 166v/170V Pos: standing >
The double seems to be closed.

< 677h/677H 167v/170V Pos: standing >
Perot starts casting an offensive spell.

< 677h/677H 169v/170V Pos: standing >
Myrk completes his spell...
Myrk utters the word 'uwwarahz'
A flaming conflagration spews from Myrk striking a Drider full on!
A Drider is disrupted from meditation.
A Drider, looking very frustrated, packs up his book.
Myrk misses a Drider.
Myrk misses a Drider.

< 677h/677H 170v/170V Pos: standing >
You snap into visibility.
[Damage:  2 ] Your weak pierce grazes a Drider.

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sit EP:  small wounds >
 Perot completes his spell...
Perot utters the word 'agsplnuahz'
Ghostly hands appear before a Drider, close around his neck and begin to squeeze!
A Drider gasps for air as a pair of ghostly hands tighten around his throat!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sit EP:  few wounds >
 A Drider gasps for air as a pair of ghostly hands tighten around his throat!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sit EP:  few wounds >
 A Drider gasps for air as a pair of ghostly hands tighten around his throat!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sit EP:  few wounds >
 A Drider clambers to his feet.
Myrk starts casting an offensive spell.

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Perot starts casting an offensive spell.

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 
< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  few wounds >
 Perot completes his spell...
Perot utters the word 'agsplnuahz'
Ghostly hands appear before a Drider, close around his neck and begin to squeeze!
A Drider gasps for air as a pair of ghostly hands tighten around his throat!
A Drider misses Myrk.
Myrk dodges a Drider's attack.

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 A Drider gasps for air as a pair of ghostly hands tighten around his throat!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  nasty wounds >
 Fire sears and bakes a Drider!
A Drider gasps for air as a pair of ghostly hands tighten around his throat!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  awful >
 Myrk completes his spell...
Myrk utters the word 'uwwarahz'
A flaming conflagration spews from Myrk striking a Drider full on!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your weak pierce strikes a Drider.
[Damage:  1 ] Your weak pierce strikes a Drider.
You miss a Drider.
You score a CRITICAL HIT!!!!!
[Damage:  4 ] Your decent pierce enshrouds a Drider in a mist of blood.
A Drider dodges your futile attack.

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  awful >
 Perot starts casting an offensive spell.

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  awful >
 C'mon, you are doing it all the time!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  awful >
 C'mon, you are doing it all the time!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  awful >
 Myrk starts casting an offensive spell.
C'mon, you are doing it all the time!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  awful >
 C'mon, you are doing it all the time!

< 677h/677H 170v/170V Pos: standing >
< T: Myrk TP: sta TC:excellent E: A Drider sta EP:  awful >
 Perot completes his spell...
Perot utters the word 'agsplnuahz'
Ghostly hands appear before a Drider, close around his neck and begin to squeeze!
A Drider gasps for air as a pair of ghostly hands tighten around his throat!
A Drider's amber-colored rod was completely destroyed by the massive blow!
A Drider's patched iron hat was completely destroyed by the massive blow!
A Drider's legendary emerald torque from the Lizardman Swamps of Clavikord was completely destroyed by the massive blow!
A Drider's pair of studded leather sleeves was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Vou by 4200000.
The smell of fresh blood enters your body, infusing you with power!