The death of [42 Ruiner] Varr *-* The Veterans of Bloodlust *-* (Troll)

in A Paved Obsidian Road

from the perspective of [42 Ruiner] Varr *-* The Veterans of Bloodlust *-* (Troll)

<worn as a badge>    a daemonic serpent insignia [superior]
<worn on head>       the crown of unholy saints [poor] [84%]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of leaves and bark [83%]
<worn around neck>   a necklace of flowing mist [poor] (magic)
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn on body>       a well-crafted marble chainmail [89%]
<worn on back>       a large leather backpack
<worn about waist>   a dark sash spun from wire
<worn on belt buckle>a legendary emerald belt buckle
<attached to belt>   a magical torch (magic) (illuminating)
<worn on arms>       sleeves smeared with blood [78%]
<held as shield>     the shield of the Clavikord
<worn around wrist>  a blood-stained gem wristguard [76%]
<worn around wrist>  a bracelet of lights
<worn on finger>     a ring of endurance (magic)
<worn on finger>     a tiny amethyst ring
<primary weapon>     a magical flaming rod [superior] (magic)
<worn on legs>       some static obsidian leg plates
<worn on feet>       some boots of the black winged dragon of wisdom (magic) (glowing)

[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's impressive punch strikes you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-

< 684h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: few wounds E: tangwystl sta EP:  few wounds >
 Tangwystl dodges your futile attack.
Tangwystl dodges your futile attack.

< 690h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: small wounds E: tangwystl sta EP:  few wounds >
 You can't do this sitting!

< 692h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: small wounds E: tangwystl sta EP:  few wounds >
 You clamber to your feet.

< 692h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: small wounds E: tangwystl sta EP:  few wounds >
 You start chanting...

< 693h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: small wounds E: tangwystl sta EP:  few wounds >
 Casting: toxic fog *

< 696h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: small wounds E: tangwystl sta EP:  few wounds >
 -=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's kick hits you in your side.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-

< 657h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 Casting: toxic fog 

< 659h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 You complete your spell...
[Damage: 69 ] -=[Toxic tendrils of mist float out and suffocate Tangwystl causing them to choke!]=-

< 661h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 You miss Tangwystl.
You miss Tangwystl.

< 664h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 You start chanting...

< 668h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 -=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-

< 628h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 Casting: toxic fog *

< 629h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 
< 630h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 Casting: toxic fog 

< 632h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  few wounds >
 You complete your spell...
[Damage: 106 ] -=[Toxic tendrils of mist float out and suffocate Tangwystl causing them to choke!]=-

< 634h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 Tangwystl dodges your futile attack.
You miss Tangwystl.

< 636h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 
< 640h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 -=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's sweep catches you in the side and you almost stumble.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
You start chanting...

< 583h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 Casting: toxic fog *

< 586h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 Casting: toxic fog 

< 589h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 You complete your spell...
[Damage: 64 ] -=[Toxic tendrils of mist float out and suffocate Tangwystl causing them to choke!]=-

< 591h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 You miss Tangwystl.
You miss Tangwystl.

< 593h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 -=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
You block Tangwystl's lunge at you.

< 567h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 You start chanting...

< 569h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  nasty wounds >
 You complete your spell...
[Damage: 58 ] -=[You grin as your opponent is engulfed in flames!]=-

< 572h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 
< 574h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 You start chanting...

< 575h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 You complete your spell...
[Damage: 69 ] -=[You grin as your opponent is engulfed in flames!]=-
You miss Tangwystl.
Tangwystl dodges your futile attack.

< 578h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 You block Tangwystl's lunge at you.
-=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's decent punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's kick crashes into your chest.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-

< 541h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 You start chanting...

< 542h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 You complete your spell...
[Damage: 49 ] -=[You grin as your opponent is engulfed in flames!]=-

< 545h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 You start chanting...

< 548h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP: pretty hurt >
 You complete your spell...
[Damage: 58 ] -=[You grin as your opponent is engulfed in flames!]=-

< 551h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  awful >
 Tangwystl dodges your futile attack.
Tangwystl dodges your futile attack.
You start chanting...

< 553h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  awful >
 -=[Tangwystl's decent punch strikes you.]=-
Your blood-stained gem wristguard was damaged from the massive blow!
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's punch wounds you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-
-=[Tangwystl's decent punch strikes you.]=-
[Damage:  1 ] -=[As Tangwystl strikes you, you smile as he tears his flesh!]=-

< 502h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  awful >
 You complete your spell...
[Damage: 55 ] -=[You grin as your opponent is engulfed in flames!]=-

< 505h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  awful >
 You start chanting...

< 507h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: few wounds E: tangwystl sta EP:  awful >
 You complete your spell...
[Damage: 48 ] -=[You grin as your opponent is engulfed in flames!]=-
Tangwystl is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Varr by 289170.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as Tangwystl dies in agony.

< 511h/913H 238v/238V Pos: standing >
Experience till level: 175006

< 520h/913H 238v/238V Pos: standing >
Tangwystl's Leather Goods
Obvious exits: -East 
A few drops of fresh blood are scattered around the area.
The corpse of tangwystl is lying here.

< 525h/913H 238v/238V Pos: standing >
You get a small pile of coins from the corpse of Tangwystl.
There were: 3 platinum coins, 45 gold coins. 
You get a magical essence of Dexterity from the corpse of Tangwystl.

< 528h/913H 238v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 

< 546h/913H 237v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South

< 547h/913H 236v/238V Pos: standing >
You draw a 9th circle of energy from your surroundings.
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 549h/913H 235v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 

< 551h/913H 235v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 554h/913H 235v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 558h/913H 237v/238V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 560h/913H 237v/238V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 562h/913H 236v/238V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South
A male commoner stands here.

< 563h/913H 235v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 567h/913H 237v/238V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 572h/913H 237v/238V Pos: standing >
A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East 
A male commoner stands here.
A sleeping commoner is stretched out, sound asleep.

< 577h/913H 236v/238V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 

< 584h/913H 237v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 585h/913H 236v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A male commoner stands here.
A male commoner stands here.

< 587h/913H 235v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 591h/913H 236v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 593h/913H 236v/238V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
   The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town.  No refuse litters the streets,
implying that the roads are policed regularly.  Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -North -East 

< 594h/913H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 597h/913H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 598h/913H 238v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 600h/913H 237v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
A male commoner stands here.

< 601h/913H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 605h/913H 237v/238V Pos: standing >
You draw a 9th circle of energy from your surroundings.
A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -South -West 
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 608h/913H 237v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
A male commoner stands here.

< 611h/913H 236v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A male commoner stands here.

< 614h/913H 235v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 

< 619h/913H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 621h/913H 237v/238V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West 

< 626h/913H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 627h/913H 236v/238V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West 

< 632h/913H 237v/238V Pos: standing >

< 634h/913H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 635h/913H 237v/238V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -South -West 
A male commoner stands here.

< 639h/913H 236v/238V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -West 

< 640h/913H 235v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 647h/913H 238v/238V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 

< 648h/913H 237v/238V Pos: standing >
The gate seems to be closed.

< 649h/913H 237v/238V Pos: standing >

< 651h/913H 237v/238V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 655h/913H 237v/238V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 

< 657h/913H 236v/238V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 663h/913H 237v/238V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 665h/913H 236v/238V Pos: standing >
You draw a 7th circle of energy from your surroundings.
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 666h/913H 235v/238V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 668h/913H 234v/238V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 672h/913H 235v/238V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South -West 
An aging but brawny half-orc stands here enjoying life.

< 673h/913H 235v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 674h/913H 235v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 676h/913H 234v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 677h/913H 235v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
A male commoner stands here.

< 681h/913H 236v/238V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 

< 682h/913H 236v/238V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West 

< 685h/913H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 689h/913H 238v/238V Pos: standing >

< 694h/913H 238v/238V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 718h/913H 238v/238V Pos: standing >
A Shade enters from the west.
A Shade enters from the west.
A Grey Elf enters from the west.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 731h/913H 238v/238V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 732h/913H 238v/238V Pos: sitting >
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive slash wounds you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-
-=[A Shadow Beast's powerful pierce wounds you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-
You block a Shadow Beast's lunge at you.
-=[A Shadow Beast's pierce wounds you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-
-=[A Shadow Beast's impressive slash wounds you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-
-=[A Shadow Beast's powerful slash wounds you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-

< 658h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: few wounds E: A Shadow Beast sta EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
Your blood-stained gem wristguard was damaged from the massive blow!

< 439h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 A Shade starts casting an offensive spell.

< 442h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 You miss a Shadow Beast.
You miss a Shadow Beast.
A Shadow Beast snaps into visibility.

< 443h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 337h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 A Shade starts casting an offensive spell.

< 339h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 You block a Shadow Beast's lunge at you.
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's powerful slash strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-
-=[A Shadow Beast's pierce strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-
-=[A Shadow Beast's slash strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-
-=[A Shadow Beast's impressive slash strikes you.]=-
[Damage:  1 ] -=[As a Shadow Beast strikes you, you smile as she tears her flesh!]=-

< 278h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 65h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
 
< 70h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
 A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 71h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 71h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast snaps into visibility.

< 72h/913H 238v/238V Pos: sitting >
< T: Varr TP: sit TC: awful E: A Shadow Beast sta EP: few scratches >
 A Shade starts casting an offensive spell.
You clamber to your feet.

< 73h/913H 238v/238V Pos: standing >
< T: Varr TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
 You attempt to flee...
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South
A half-orc mercenary stands here.
You flee northward!

< 73h/913H 212v/238V Pos: standing >

< 74h/913H 212v/238V Pos: standing >
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Shade.  OUCH!]=-
Your consciousness begins to fade in and out as your mortality slips away.....

< -9h/913H 214v/238V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/913H 214v/238V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/913H 214v/238V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/913H 214v/238V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/913H 214v/238V Pos: standing >
-=[