The death of [42 Forest Druid] Xanan (_/Eye of Odin\_) (Centaur)

in Along a Gravel Highway

from the perspective of [42 Spiritualist] Selzz *-* The Veterans of Bloodlust *-* (Shade)

<worn as a badge>    a ghastly ruby badge
<worn on head>       the crown of unholy saints [superior]
<worn on eyes>       an eyepatch of a cRazY MaN
<worn in ear>        a sparkling glassteel earring from The Chasm of the Misty Vale
<worn in ear>        a pulsating gemstone earring
<worn on face>       a mask of charred flesh of strength [52%]
<worn around neck>   a token of allegiance to Thrym
<worn around neck>   a string of mountain dwarf ears
<worn on body>       a knight's flesh breastplate
<worn about body>    a red and white striped bodycloak [superior] [62%]
<worn on back>       a large leather backpack [78%]
<worn as quiver>     a leather lifting harness [superior]
<worn about waist>   a thin length of twisted cord [superior]
<worn on belt buckle>a harp of the sirens (magic) (glowing) [78%]
<worn on arms>       some cockatrice feathers
<held as shield>     a chimaera scale [superior]
<worn around wrist>  a lizard tail bracer (magic) (glowing) [78%]
<worn around wrist>  a lizard tail bracer (magic) (glowing)
<worn on hands>      the hands of justice of constitution (magic) (glowing)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on finger>     a bright platinum wedding band [86%]
<held>               a totem of shadows (magic) [86%]
<worn on legs>       a pair of greasy trousers [superior]
<worn on feet>       a pair of purple suede boots (magic) [88%]

Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 515h/540H 210v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.(Red Aura)

< 515h/540H 210v/260V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An Ambassador from Quintaragon Castle who is not far off to your east.
A black crow who is not far off to your east.
An ambassador from the Tribal Oasis who is a brief walk away to your east.
An ambassador from the Jade Empire who is a brief walk away to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A small black dog who is close by to your west.
A wealthy merchant who is close by to your west.
Melfist who is not far off to your west.
A white-clad Monk who is not far off to your west.
A city mason who is a brief walk away to your west.
An ambassador from the Temple of Skrentherlog who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A wealthy merchant who is in the distance to your west.
Muredach who is in the distance to your west.

< 515h/540H 210v/260V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 515h/540H 211v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 516h/540H 213v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
(Q)An Ambassador from Quintaragon Castle wanders here.
A black crow flaps its wings and caws at you.(Red Aura)

< 516h/540H 213v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
(Q)An Ambassador from the Tribal Oasis walks the streets here.
(Q)An Ambassador from The Jade Empire walks the streets here.

< 516h/540H 213v/260V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your north.
Mangrel who is close by to your north.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
A white-tailed deer who is rather far off to your east.
A white-tailed deer who is rather far off to your east.
A shy raccoon who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A fat duck who is in the distance to your east.
A spotted wildcat who is in the distance to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
An Ambassador from Quintaragon Castle who is close by to your west.
A black crow who is close by to your west.
A black crow who is a brief walk away to your west.
A small black dog who is rather far off to your west.
A wealthy merchant who is rather far off to your west.
Melfist who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 516h/540H 213v/260V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W

< 516h/540H 213v/260V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 516h/540H 213v/260V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 516h/540H 213v/260V Pos: standing >
You quickly scan the area.
Naj who is close by to your east.
A white-tailed deer who is close by to your east.
A white-tailed deer who is close by to your east.
A shy raccoon who is close by to your east.
A massive elite guard who is close by to your east.
A fat duck who is not far off to your east.
A spotted wildcat who is not far off to your east.
A beautiful hummingbird who is a brief walk away to your east.
A small hedgehog who is a brief walk away to your east.
An agile swallow who is a brief walk away to your east.
An ambassador from the Tribal Oasis who is a brief walk away to your west.
An ambassador from the Jade Empire who is a brief walk away to your west.
An Ambassador from Quintaragon Castle who is rather far off to your west.
A black crow who is rather far off to your west.

< 516h/540H 213v/260V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
Naj  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A white-tailed deer prances around the forest.
A white-tailed deer prances around the forest.
A shy raccoon sits in the bushes.
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)

< 516h/540H 213v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A fat duck strolls through the room, quacking happily.
A spotted wildcat is busy stalking a rabbit.

< 516h/540H 212v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A beautiful hummingbird is busy drinking nectar from flowers.
A small hedgehog runs around the forest, bristling with energy.
This agile swallow flies through the air, searching for food.

< 516h/540H 210v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/540H 211v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 516h/540H 211v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)

< 516h/540H 210v/260V Pos: standing >
You quickly scan the area.
A beautiful hummingbird who is close by below you.
A small hedgehog who is close by below you.
An agile swallow who is close by below you.

< 516h/540H 210v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 517h/540H 209v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 517h/540H 208v/260V Pos: standing >

< 517h/540H 208v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 517h/540H 207v/260V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+.M*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 517h/540H 205v/260V Pos: standing >
You quickly scan the area.
You see nothing.

< 517h/540H 206v/260V Pos: standing >
 
   MM.^^**^^    
   MM^^.^***^   
    MM+...**^^  
    ^M^++^***.  
    MMM@+.M*..  
     MMM++++^.  
     MMMMM.+^.  
      MMMMM++   
      MM MMM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 517h/540H 209v/260V Pos: standing >
You quickly scan the area.
A huge furry ram who is a brief walk away to your east.

< 517h/540H 210v/260V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+.M*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 517h/540H 209v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 517h/540H 209v/260V Pos: standing >
You quickly scan the area.
Naj who is a brief walk away to your west.

< 518h/540H 209v/260V Pos: standing >
You start chanting...

< 518h/540H 211v/260V Pos: standing >
Casting: mending 

< 518h/540H 213v/260V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!

< 540h/540H 214v/260V Pos: standing >
You quickly scan the area.
You see nothing.

< 540h/540H 217v/260V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+.M*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 540h/540H 216v/260V Pos: standing >
 
   ^^^**.^MM    
  MM.^****^M^   
  MMM.^^**^^^^  
   MM^^.^***^^  
    MM+@..**^^  
    ^M^++^***.  
    MMM.+.M*..  
     MMM++++^   
     MMMMM.+    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 540h/540H 215v/260V Pos: standing >
 
   ^^**.^MM^    
  M.^****^M^^   
 MMM.^^**^^^^^  
  MM^^.^***^^^  
   MM+.@.**^^.  
   ^M^++^***.^  
   MMM.+.M*..^  
    MMM++++^.   
    MMMMM.+^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 540h/540H 214v/260V Pos: standing >
 
   ^**.^MM^.    
  .^****^M^^.   
 MM.^^**^^^^^M  
 MM^^.^***^^^.  
  MM+..@**^^.^  
  ^M^++^***.^^  
  MMM.+.M*..^.  
   MMM++++^..   
   MMMMM.+^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 540h/540H 212v/260V Pos: standing >
You sit down and relax.

< 540h/540H 213v/260V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - corrosive blast
               3 - spirit jump
( 7th circle)  1 - greater soul disturbance
( 6th circle)  2 - greater mending
               1 - earthen grasp
( 5th circle)  1 - sense spirit
               1 - malison
               5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               2 - mending
( 3rd circle)  5 - scalding blast
               2 - purify spirit
               1 - cold ward
( 2nd circle)  6 - flameburst
               3 - lesser mending
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               3 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    2 seconds:  ( 3rd) fire ward
    4 seconds:  ( 4th) mending
    7 seconds:  ( 7th) greater soul disturbance
   11 seconds:  ( 7th) greater soul disturbance
   14 seconds:  ( 7th) greater soul disturbance
   17 seconds:  ( 6th) greater mending
   21 seconds:  ( 9th) arieks shattering iceball
   24 seconds:  ( 6th) greater mending
   27 seconds:  ( 6th) greater mending
   30 seconds:  ( 9th) arieks shattering iceball
   34 seconds:  ( 7th) greater soul disturbance
   36 seconds:  ( 4th) mending

You can memorize no more spells.
You continue your study.

< 540h/540H 213v/260V Pos: sitting >
You start meditating...

< 540h/540H 214v/260V Pos: sitting >
You have finished memorizing fire ward.

< 540h/540H 219v/260V Pos: sitting >

< 540h/540H 221v/260V Pos: sitting >
You have finished memorizing mending.

< 540h/540H 226v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 540h/540H 233v/260V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 540h/540H 237v/260V Pos: standing >
 
   ^^**.^MM^    
  M.^****^M^^   
 MMM.^^**^^^^^  
  MM^^.^***^^^  
   MM+.@.**^^.  
   ^M^++^***.^  
   MMM.+.M*..^  
    MMM++++^.   
    MMMMM.+^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W

< 540h/540H 236v/260V Pos: standing >
 
   .^****^M^    
  MM.^^**^^^^   
  MM^^.^***^^^  
   MM+...**^^.  
   ^M^+@^***.^  
   MMM.+.M*..^  
    MMM++++^..  
    MMMMM.+^.   
     MMMMM++    
Along a Gravel Highway
Obvious exits: -N -E -S -W

< 540h/540H 235v/260V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+.M*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -N -E -S -W
A Centaur trots in from the west.

< 540h/540H 235v/260V Pos: standing >
You quickly scan the area.
Naj who is close by to your west.

< 540h/540H 235v/260V Pos: standing >
A Centaur trots west.

< 540h/540H 236v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
Naj  *-* The Veterans of Bloodlust *-* (Duergar)(medium) is sprawled out, resting.(Red Aura)
Naj clambers to his feet.

< 540h/540H 236v/260V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+.M*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -N -E -S -W
Naj enters from the west.

< 540h/540H 235v/260V Pos: standing >
Slay whom?
Naj leaves east.

< 540h/540H 235v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)

< 540h/540H 236v/260V Pos: standing >
A Centaur trots east.

< 540h/540H 236v/260V Pos: standing >
Slay whom?

< 540h/540H 237v/260V Pos: standing >
Naj enters from the east.

< 540h/540H 239v/260V Pos: standing >
A Centaur trots in from the east.

< 540h/540H 239v/260V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+.M*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -N -E -S -W
A Centaur trots in from the west.

< 540h/540H 238v/260V Pos: standing >
A Centaur trots east.

< 540h/540H 239v/260V Pos: standing >
A Centaur trots in from the east.

< 540h/540H 240v/260V Pos: standing >
You start chanting...
A Centaur trots west.

< 540h/540H 240v/260V Pos: standing >
You abort your spell before it's done!

< 540h/540H 242v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
Naj  *-* The Veterans of Bloodlust *-* (Duergar)(medium) sits in mid-air here, fighting a Centaur.(Red Aura)
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here, fighting Naj.
A torch floats near a Centaur's head. (Illuminating)

< 540h/540H 243v/260V Pos: standing >
You start chanting...

< 540h/540H 244v/260V Pos: standing >
Naj clambers to his feet.

< 540h/540H 244v/260V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 106 ] A Centaur's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 540h/540H 246v/260V Pos: standing >
Naj attempts to flee.
Naj tries to flee, but can't make it out of here!

< 540h/540H 247v/260V Pos: standing >

< 540h/540H 248v/260V Pos: standing >
You start chanting...

< 540h/540H 249v/260V Pos: standing >
You complete your spell...
You point at a Centaur.
[Damage: 98 ] A Centaur's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
Naj attempts to flee.
Naj leaves west.

< 540h/540H 251v/260V Pos: standing >
A Centaur starts casting a spell.

< 540h/540H 252v/260V Pos: standing >
You don't have that spell memorized.

< 540h/540H 253v/260V Pos: standing >
Naj enters from the west.

< 540h/540H 253v/260V Pos: standing >
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!

< 540h/540H 254v/260V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!

< 540h/540H 256v/260V Pos: standing >
You don't have that spell memorized.
A Centaur adeptly notices Naj's attempt to garrote them and blocks the attempt!

< 540h/540H 257v/260V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W

< 540h/540H 258v/260V Pos: standing >
You sit down and relax.

< 540h/540H 258v/260V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - corrosive blast
               3 - spirit jump
( 6th circle)  2 - greater mending
               1 - earthen grasp
( 5th circle)  1 - sense spirit
               1 - malison
               5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               3 - mending
( 3rd circle)  5 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               3 - lesser mending
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               3 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) greater soul disturbance
    6 seconds:  ( 7th) greater soul disturbance
    9 seconds:  ( 6th) greater mending
   13 seconds:  ( 9th) arieks shattering iceball
   16 seconds:  ( 6th) greater mending
   19 seconds:  ( 6th) greater mending
   23 seconds:  ( 9th) arieks shattering iceball
   26 seconds:  ( 7th) greater soul disturbance
   28 seconds:  ( 4th) mending
   32 seconds:  ( 7th) greater soul disturbance
   35 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.
You continue your study.

< 540h/540H 258v/260V Pos: sitting >
You start meditating...

< 540h/540H 259v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 540h/540H 260v/260V Pos: sitting >
Naj enters from the east.

< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 540h/540H 260v/260V Pos: sitting >
Naj leaves west.

< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing greater mending.

< 540h/540H 260v/260V Pos: sitting >
A Centaur trots in from the east.

< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 540h/540H 260v/260V Pos: sitting >
A Centaur suddenly attacks YOU!
You abandon your meditative trance.
A Centaur misses you.

< 540h/540H 260v/260V Pos: sitting >
< T: Selzz TP: sit TC:excellent E: A Centaur sta EP:  small wounds >
 
< 540h/540H 260v/260V Pos: sitting >
< T: Selzz TP: sit TC:excellent E: A Centaur sta EP:  small wounds >
 You clamber to your feet.

< 540h/540H 260v/260V Pos: standing >
< T: Selzz TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Shadows stretch across the land as the sun limps towards the horizon.

< 540h/540H 260v/260V Pos: standing >
< T: Selzz TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 You attempt to flee...
Along a Gravel Highway
Obvious exits: -E -W
You flee westward!

< 540h/540H 236v/260V Pos: standing >
You sit down and relax.

< 540h/540H 236v/260V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  1 - corrosive blast
               3 - spirit jump
( 7th circle)  2 - greater soul disturbance
( 6th circle)  3 - greater mending
               1 - earthen grasp
( 5th circle)  1 - sense spirit
               1 - malison
               5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               3 - mending
( 3rd circle)  5 - scalding blast
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               3 - lesser mending
               1 - reveal spirit essence
( 1st circle)  7 - ice missile
               3 - spirit armor
               1 - wolfspeed

And you are currently memorizing the following spells:
    3 seconds:  ( 6th) greater mending
    6 seconds:  ( 6th) greater mending
    9 seconds:  ( 9th) arieks shattering iceball
   13 seconds:  ( 7th) greater soul disturbance
   15 seconds:  ( 4th) mending
   18 seconds:  ( 7th) greater soul disturbance
   22 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.
You continue your study.

< 540h/540H 236v/260V Pos: sitting >
You start meditating...

< 540h/540H 237v/260V Pos: sitting >
A Centaur trots in from the east.

< 540h/540H 242v/260V Pos: sitting >
A Centaur trots east.

< 540h/540H 244v/260V Pos: sitting >
You have finished memorizing greater mending.

< 540h/540H 245v/260V Pos: sitting >
Naj enters from the west.

< 540h/540H 246v/260V Pos: sitting >
You have finished memorizing greater mending.

< 540h/540H 252v/260V Pos: sitting >
A Centaur trots in from the east.

< 540h/540H 253v/260V Pos: sitting >
A Centaur trots west.

< 540h/540H 255v/260V Pos: sitting >
Saving Selzz.

< 540h/540H 258v/260V Pos: sitting >

< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing arieks shattering iceball.
A Centaur trots in from the west.

< 540h/540H 260v/260V Pos: sitting >
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
With a swift tug Naj wrenches the weapon free, ramming it into a Centaur's spine!
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!

< 540h/540H 260v/260V Pos: sitting >
A Centaur starts casting an offensive spell called 'sunray'.

< 540h/540H 260v/260V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 540h/540H 260v/260V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.

< 540h/540H 260v/260V Pos: standing >
Naj attempts to flee.
Naj leaves west.

< 540h/540H 260v/260V Pos: standing >
You start chanting...

< 540h/540H 260v/260V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
The flames cause your skin to smoke!
A Centaur unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 412h/540H 260v/260V Pos: standing >
<Casting: arieks shattering iceball 

< 412h/540H 260v/260V Pos: standing >
<You complete your spell...
You point at a Centaur.
[Damage: 192 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.

< 412h/540H 260v/260V Pos: standing >
<Naj enters from the west.

< 412h/540H 260v/260V Pos: standing >
<A Centaur blocks your futile lunge at him.
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
With a swift tug Naj wrenches the weapon free, ramming it into a Centaur's spine!
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!
With a swift tug Naj wrenches the weapon free, ramming it into a Centaur's spine!
Naj places a mithril dagger in the back of a Centaur, resulting in some strange noises and some blood.
Naj is burned severely as he hits a Centaur!

< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
 You start chanting...
A Centaur starts casting a spell.

< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
 A Centaur suddenly stumbles, grasping at their neck as Naj stands behind them grinning!
A Centaur stops chanting abruptly!

< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
 Casting: arieks shattering iceball 

< 412h/540H 260v/260V Pos: standing >
< T: Naj TP: sta TC: nasty wounds E: A Centaur sta EP: pretty hurt >
 You complete your spell...
You point at a Centaur.
[Damage: 180 ] Your iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
A Centaur is mortally wounded, and will die soon, if not aided.

< 412h/540H 260v/260V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 412h/540H 260v/260V Pos: standing >
Naj places a slimy troglodyte claw [poor] in the back of a Centaur, resulting in some strange noises and some blood.
A Centaur's tempered mithril breastplate was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!