The death of [42 Necrolyte] Spinna *-* The Veterans of Bloodlust *-* (Drider)

in A Winding Dune Encampment

from the perspective of [42 Necrolyte] Spinna *-* The Veterans of Bloodlust *-* (Drider)

<worn as a badge>    a slimy snot rag of a cRaZy MaN [superior]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a tiny diorite ear stud (magic)
<worn around neck>   the collar of firestones (magic)
<worn around neck>   an iron locket (glowing)
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver>     a boreal ruby quiver from Miaeril Village
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>the lost book of 'Magic'
<worn on arms>       some cockatrice feathers
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a dark religious bracer
<worn around wrist>  the bracelet of the nereid [poor] (glowing)
<worn on hands>      a pair of doe-hide gloves
<worn on finger>     a glowing white-gold ring (magic)
<worn on finger>     a glowing white-gold ring (magic)
<held>               a gnomish life giving gadget [superior] (magic) (glowing)


< 476h/548H 259v/260V Pos: standing >
You quickly scan the area.
A small child who is not far off to your east.
Parnn who is a brief walk away to your east.
A gangmember who is close by to your south.
A gangmember who is close by to your south.
A gangleader who is close by to your south.
A ragged peddler who is not far off to your west.
A desert vagabond who is not far off to your west.
A Grey Elf who is rather far off to your west.
A Barbarian who is rather far off to your west.
A Githzerai who is rather far off to your west.
A Shadow Beast who is rather far off to your west.

< 476h/548H 259v/260V Pos: standing >

< 476h/548H 259v/260V Pos: standing >

< 476h/548H 259v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Shaman
</map>
Tent of the Shaman
Obvious exits: -E -S -W
Some long, finely-shaped reeds are bundled here.
Puddles of fresh blood cover the ground.
The corpse of ruffus is lying here.
The wraith of a filthy peasant enters from the west.
The wraith of a desert traveler enters from the west.
The wraith of a desert merchant enters from the west.
The wraith of a commoner enters from the west.

< 476h/548H 258v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A small child plays in the sand.
The wraith of a filthy peasant enters from the west.
The wraith of a desert traveler enters from the west.
The wraith of a desert merchant enters from the west.
The wraith of a commoner enters from the west.

< 477h/548H 257v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Butcher
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Butcher
</map>
Tent of the Butcher
Obvious exits: -N -S -W
Parnn, the butcher, sharpens a blade.
The wraith of a filthy peasant enters from the west.
The wraith of a desert traveler enters from the west.
The wraith of a desert merchant enters from the west.
The wraith of a commoner enters from the west.

< 477h/548H 256v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A shady dealer looks for someone to sell to.
A brown dog is barking loudly.
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 477h/548H 255v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Shoppe of the Merchant Lord
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Shoppe of the Merchant Lord
</map>
The Shoppe of the Merchant Lord
Obvious exits: -N -E -S -W
A fat merchant displays his items for the market.(Red Aura)
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 477h/548H 255v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A commoner in rags searches the bazaar.(Red Aura)
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 477h/548H 254v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A SideShow Attraction
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A SideShow Attraction
</map>
A SideShow Attraction
Obvious exits: -N -E -W
A tall mountain dwarf glares at everyone.(Red Aura)
A three-eyed rabbit is chained to the ground.(Red Aura)
A one-armed githyanki growls at passerbyers.(Red Aura)
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 477h/548H 254v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 477h/548H 254v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 477h/548H 255v/260V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A fat merchant lord who is not far off to your north.
A shady dealer who is a brief walk away to your north.
A brown dog who is a brief walk away to your north.
Parnn who is rather far off to your north.
A commoner who is close by to your east.
A human slave who is close by to your west.
A human slave who is close by to your west.
A human slave who is close by to your west.
A plump merchant who is not far off to your west.
A well dressed merchant who is not far off to your west.
A tharnadian merchant who is not far off to your west.
An ogre slave who is not far off to your west.
An ogre slave who is not far off to your west.
A duergar slave who is a brief walk away to your west.
A duergar slave who is a brief walk away to your west.

< 477h/548H 255v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A human is shackled to the ground.(Red Aura)
A human is shackled to the ground.(Red Aura)
A human is shackled to the ground.(Red Aura)
The wraith of a filthy peasant enters from the east.
The wraith of a desert traveler enters from the east.
The wraith of a desert merchant enters from the east.
The wraith of a commoner enters from the east.

< 477h/548H 255v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -S -W
An orc is chained to the street.(Red Aura)
An orc is chained to the street.(Red Aura)
An orc is chained to the street.(Red Aura)
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 477h/548H 254v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -W
A plump merchant examines a slave.
A grey elf is in shackles.(Red Aura)
A grey elf is in shackles.(Red Aura)
A grey elf is in shackles.(Red Aura)
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 477h/548H 254v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 477h/548H 254v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 477h/548H 255v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -S -W
An orc is chained to the street.(Red Aura)
An orc is chained to the street.(Red Aura)
An orc is chained to the street.(Red Aura)
The wraith of a filthy peasant enters from the south.
The wraith of a desert traveler enters from the south.
The wraith of a desert merchant enters from the south.
The wraith of a commoner enters from the south.

< 478h/548H 257v/260V Pos: standing >
You quickly scan the area.
A human slave who is close by to your north.
A human slave who is close by to your north.
A human slave who is close by to your north.
A big bully who is not far off to your north.
A keeper of the peace who is a brief walk away to your north.
A small child who is in the distance to your north.
A plump merchant who is close by to your south.
A grey elf slave who is close by to your south.
A grey elf slave who is close by to your south.
A grey elf slave who is close by to your south.
An auctioneer who is close by to your west.
A rich merchant who is not far off to your west.
A tharnadian merchant who is not far off to your west.
A goblin slave who is not far off to your west.
A goblin slave who is not far off to your west.

< 478h/548H 258v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
The Slave Masters Podium
Obvious exits: -N -E -S -W
An auctioneer shouts the deals.(Red Aura)
The wraith of a filthy peasant enters from the east.
The wraith of a desert traveler enters from the east.
The wraith of a desert merchant enters from the east.
The wraith of a commoner enters from the east.

< 478h/548H 259v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A rich merchant inspects a slave.
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 478h/548H 258v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
The wraith of a filthy peasant enters from the north.
The wraith of a desert traveler enters from the north.
The wraith of a desert merchant enters from the north.
The wraith of a commoner enters from the north.

< 478h/548H 257v/260V Pos: standing >

< 478h/548H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 478h/548H 257v/260V Pos: standing >
A Shade enters from the north.
A Shadow Beast enters from the north.
A Githzerai enters from the north.
A Barbarian enters from the north.
A Grey Elf enters from the north.

< 478h/548H 258v/260V Pos: standing >
A Shadow Beast snaps into visibility.
-=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-
[Damage:  6 ] -=[A Shadow Beast shivers from the unnatural cold as he hits you!]=-
The wraith of a desert traveler suddenly attacks a Shadow Beast!
The wraith of a desert traveler snaps into visibility.
The wraith of a desert traveler misses a Shadow Beast.
The wraith of a filthy peasant suddenly attacks a Shadow Beast!
The wraith of a filthy peasant snaps into visibility.
The wraith of a filthy peasant misses a Shadow Beast.

< 435h/548H 258v/260V Pos: standing >
< T: Spinna TP: sta TC: small wounds E: A Shadow Beast sta EP: few scratches >
 -=[A Shadow Beast's feeble slash grazes you.]=-
[Damage:  1 ] -=[A Shadow Beast shivers from the unnatural cold as he hits you!]=-
You dodge a Shadow Beast's vicious attack.
-=[A Shadow Beast's feeble slash grazes you.]=-
[Damage:  1 ] -=[A Shadow Beast shivers from the unnatural cold as he hits you!]=-
You feel your skin soften and return to normal.
-=[A Shadow Beast's feeble slash grazes you.]=-
A Barbarian snaps into visibility.
In his haste to slam you around, a Barbarian slips and falls!
A Barbarian is stunned!
A Shade suddenly attacks YOU!
A Shade snaps into visibility.
A Shade misses you.

< 432h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: small wounds E: A Shadow Beast sta EP: few scratches >
 A Grey Elf starts casting an offensive spell called 'immolate'.
A Grey Elf snaps into visibility.

< 432h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: small wounds E: A Shadow Beast sta EP: few scratches >
 A Githzerai snaps into visibility.

< 432h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: small wounds E: A Shadow Beast sta EP: few scratches >
 A Grey Elf snaps into visibility.

< 432h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: small wounds E: A Shadow Beast sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'uwwarahz'
A flaming conflagration spews from a Grey Elf striking you full on!
OUCH!  That really did HURT!

< 375h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: few wounds E: A Shadow Beast sta EP: few scratches >
 That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 292h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: few wounds E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast dodges the wraith of a filthy peasant's attack.
The wraith of a filthy peasant misses a Shadow Beast.
A Shadow Beast dodges the wraith of a desert traveler's attack.
A Shadow Beast dodges the wraith of a desert traveler's attack.

< 292h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: few wounds E: A Shadow Beast sta EP: few scratches >
 A Shadow Beast parries your futile lunge at him.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 292h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: few wounds E: A Shadow Beast sta EP: few scratches >
 The wraith of a commoner suddenly attacks a Grey Elf!
The wraith of a commoner snaps into visibility.
The wraith of a commoner misses a Grey Elf.
Sorry, you aren't allowed to do that in combat.

< 292h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: few wounds E: A Shadow Beast sta EP: few scratches >
 -=[A Shade's fine crush wounds you.]=-
[Damage:  3 ] -=[A Shade shivers from the unnatural cold as he hits you!]=-
A Shade misses you.
Sorry, you aren't allowed to do that in combat.

< 285h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: few wounds E: A Shadow Beast sta EP: few scratches >
 -=[A Shadow Beast's fine slash strikes you.]=-
[Damage:  8 ] -=[A Shadow Beast shivers from the unnatural cold as he hits you!]=-
You dodge a Shadow Beast's vicious attack.
You dodge a Shadow Beast's vicious attack.
-=[A Shadow Beast's impressive slash strikes you.]=-
[Damage:  9 ] -=[A Shadow Beast shivers from the unnatural cold as he hits you!]=-
Sorry, you aren't allowed to do that in combat.

< 259h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 259h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: nasty wounds E: A Shadow Beast sta EP: few scratches >
 -=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf snaps into visibility.
-=[A Grey Elf's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
A Grey Elf misses you.
You dodge a Grey Elf's vicious attack.
A Grey Elf snaps into visibility.
Sorry, you aren't allowed to do that in combat.
A Shade starts casting an offensive spell.

< 68h/548H 259v/260V Pos: standing >
< T: Spinna TP: sta TC: awful E: A Shadow Beast sta EP: few scratches >
 You attempt to flee...

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -E -S
The wraith of a desert merchant enters from the north.
You flee southward!

< 68h/548H 237v/260V Pos: standing >

		Score information for Spinna

Level: 42   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 68(548)  Moves: 237(260)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Coldshielded
Frags:   +0.01   Deaths:   22
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Gas Acid Living Animals
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Levitation GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points: 1094 

Active Spells:
--------------
psychic crush (less than a minute remaining)
globe of darkness (4 minutes)
vitalize undead (5 minutes)


< 68h/548H 237v/260V Pos: standing >
-=[The fire burns white hot as it consumes your flesh!]=-
You wish that your wounds would stop BLEEDING so much!

< 38h/548H 237v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Sand Dune Trail
</map>
A Winding Sand Dune Trail
Obvious exits: -N -S
Fresh blood covers everything in the area.
*A Grey Elf (medium) Eddie Wizzard (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A Barbarian (large) is lying here.
A Githzerai (medium) Viking (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A Shadow Beast (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A Shade (small) Gungnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
The wraith of a commoner stands in mid-air here, fighting a Grey Elf. (Minion) (Red Aura)
The wraith of a desert traveler stands in mid-air here, fighting a Shadow Beast. (Minion)  (casting) (Red Aura)
The wraith of a filthy peasant stands in mid-air here, fighting a Shadow Beast. (Minion) (Red Aura)
The wraith of a desert merchant enters from the south.

< 38h/548H 237v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A rich merchant inspects a slave.
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)
The wraith of a desert merchant enters from the south.

< 38h/548H 236v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
The Slave Masters Podium
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
An auctioneer shouts the deals.(Red Aura)
The wraith of a desert merchant enters from the south.

< 38h/548H 236v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A plump merchant examines a slave.
A well dressed merchant searches for some fine slaves.
A tharnadian merchant looks for a slave.
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)
An ogre slave is nailed to a couple of totems.(Red Aura)
The wraith of a desert merchant enters from the south.

< 38h/548H 235v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Obvious exits: -N -E -S
The wraith of a desert merchant enters from the south.

< 38h/548H 235v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
The wraith of a desert merchant enters from the south.

< 38h/548H 234v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -N -E -S -W -NW -NE
Fresh blood splatters cover the area.
A ragged gypsy follows his king.(Red Aura)
A gypsy king wanders the dunes.(Red Aura)
The wraith of a desert merchant enters from the south.

< 38h/548H 234v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Pile of Refuse
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Pile of Refuse
</map>
Before a Pile of Refuse
Obvious exits: -N -E -S -W -NE
Puddles of fresh blood cover the ground.
A gangmember is here ready to pummel.(Red Aura)
A gangmember is here ready to pummel.(Red Aura)
A gangleader stares everyone down.(Red Aura)
The wraith of a desert merchant enters from the east.

< 38h/548H 233v/260V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Hued Cobblestone Road
</map>
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S
The wraith of a desert merchant enters from the east.

< 38h/548H 233v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/548H 233v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/548H 234v/260V Pos: standing >
Alas, you cannot go that way. . . .

< 38h/548H 234v/260V Pos: standing >
You start chanting...

< 38h/548H 235v/260V Pos: standing >
-=[The fire burns white hot as it consumes your flesh!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/548H 236v/260V Pos: standing >
Casting: dimension door 

< 10h/548H 237v/260V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.

<map>
Zone: The Desert City of Venan'Trut.
Room: The Reception Area of the Lone Desert Star
</map>
The Reception Area of the Lone Desert Star
Obvious exits: -N# -S# -W#
Nogglin, the great adventurer, prepares himself.(Red Aura)
Varrgle, the treasure hunter, prepares to raid the mine.(Red Aura)
(Q)The celebrated hunter Goranon prepares for a hunt.(Red Aura)
A wandering druid sits at the bar.
(Q)An evil wizard shrouded in a darkness stands here.(Red Aura)
Nox, the innkeeper of the Desert Star, scribbles on a pad.(Red Aura)

< 11h/548H 238v/260V Pos: standing >
You feel your mind recover from the assault.

< 11h/548H 239v/260V Pos: standing >
A wandering druid starts casting a spell.
A wandering druid completes his spell...
A wandering druid utters the word 'babratgtui'
Varrgle's skin gains the texture and toughness of bark.

< 12h/548H 241v/260V Pos: standing >
-=[The fire burns white hot as it consumes your flesh!]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -7h/548H 244v/260V Pos: standing >

< -7h/548H 244v/260V Pos: standing >
-=[