The death of [25 Reaver] Takor (Drow Elf)

in Otten's Stout Armor

from the perspective of [41 Healer] Aikc (_/Eye of Odin\_) (Grey Elf)

<worn on head>       the helm of light (illuminating)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        an earring of the waves [poor] (magic)
<worn on face>       a mask of leaves and bark [poor]
<worn around neck>   a royal token of Valois (magic) (glowing)
<worn around neck>   a token of allegiance to Thrym [81%]
<worn on body>       some robes of sand weaving (magic)
<worn about body>    the living oceanic cloak [poor] (magic) (glowing) [86%]
<worn on back>       a large leather backpack
<worn about waist>   a fancy troglodyte belt [89%]
<worn on arms>       a pair of royal blacksmith sleeves [superior] (magic)
<held as shield>     a well-polished mithril body shield (illuminating)
<worn around wrist>  the bracelet of the nereid (glowing) [86%]
<worn around wrist>  a bracelet of the earth (magic)
<worn on hands>      some spiked dragonscale mitts from The Surface Realm of Duris
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming) [79%]
<worn on finger>     a ring of the EarthMother (magic)
<held>               a book of dwarven religion (magic) (glowing)
<worn on legs>       some skull knee guards lined with feathers [poor]
<worn on feet>       white holy sandals (glowing) (humming)


< 550h/550H 260v/263V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your south.
A half-orc shaman who is not far off to your south.
An elite member of the captain's guard who is rather far off to your south.
An elite member of the captain's guard who is rather far off to your south.
The captain of the regular guard who is rather far off to your south.
A commoner who is rather far off to your south.
A half-orc warrior who is close by to your west.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your south.
An elite member of the captain's guard who is rather far off to your south.
An elite member of the captain's guard who is rather far off to your south.
The captain of the regular guard who is rather far off to your south.
A commoner who is rather far off to your south.
A half-orc warrior who is close by to your west.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A half-orc shaman who is not far off to your south.
An elite member of the captain's guard who is rather far off to your south.
An elite member of the captain's guard who is rather far off to your south.
The captain of the regular guard who is rather far off to your south.
A commoner who is rather far off to your south.
A half-orc warrior who is close by to your west.

< 550h/550H 261v/263V Pos: standing >
Kamen leaves south.
Tis leaves south.
Pok leaves south.
Thugan leaves south.
Reasyn leaves south.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
Pooka enters from the north.
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (very good)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
  *The Transparent Tower                         (very good)     
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (extremely good)
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 550h/550H 260v/263V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
A half-orc shaman who is close by to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
A commoner who is a brief walk away to your south.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
A half-orc shaman who is close by to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
A commoner who is a brief walk away to your south.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
A half-orc shaman who is close by to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
A commoner who is a brief walk away to your south.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
Haera who is close by to your east.
A half-orc shaman who is close by to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
A commoner who is a brief walk away to your south.

< 550h/550H 262v/263V Pos: standing >
Kamen leaves south.
Tis leaves south.
Pok leaves south.
Thugan leaves south.
Reasyn leaves south.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S -W
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
A half-orc shaman stands here, lost in contemplation.
Pooka enters from the north.
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 262v/263V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 262v/263V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 262v/263V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 263v/263V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 263v/263V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A commoner who is not far off to your east.
An elite member of the captain's guard who is not far off to your south.
An elite member of the captain's guard who is not far off to your south.
The captain of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
A half-orc mercenary who is close by to your west.
A retired soldier who is close by to your west.

< 550h/550H 263v/263V Pos: standing >
Kamen leaves west.
Tis leaves west.
Pok leaves west.
Thugan leaves west.
Reasyn leaves west.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
A half-orc mercenary stands here.
An aging but brawny half-orc stands here enjoying life.
Pooka enters from the east.
You quickly scan the area.
A half-orc shaman who is close by to your east.
A retired soldier who is a brief walk away to your east.
A commoner who is a brief walk away to your east.

< 550h/550H 262v/263V Pos: standing >
Kamen leaves west.
Tis leaves west.
Pok leaves west.
Thugan leaves west.
Reasyn leaves west.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
Pooka enters from the east.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your east.
A retired soldier who is close by to your east.
A half-orc shaman who is not far off to your east.
A retired soldier who is rather far off to your east.
A commoner who is rather far off to your east.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your east.
A retired soldier who is not far off to your east.
A half-orc shaman who is not far off to your east.
A retired soldier who is rather far off to your east.
A commoner who is rather far off to your east.

< 550h/550H 261v/263V Pos: standing >
Kamen leaves west.
Tis leaves west.
Pok leaves west.
Thugan leaves west.
Reasyn leaves west.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
Pooka enters from the east.
You quickly scan the area.
A Drow Elf who is close by to your north.
A Troll who is close by to your north.
Otten who is close by to your north.
A half-orc mercenary who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
A commoner who is in the distance to your east.

< 550h/550H 260v/263V Pos: standing >

< 550h/550H 260v/263V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Troll who is close by to your north.
Otten who is close by to your north.
A half-orc mercenary who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
A commoner who is in the distance to your east.

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Troll who is close by to your north.
Otten who is close by to your north.
A half-orc mercenary who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
A commoner who is in the distance to your east.

< 550h/550H 261v/263V Pos: standing >

< 550h/550H 261v/263V Pos: standing >

< 550h/550H 261v/263V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Troll who is close by to your north.
Otten who is close by to your north.
A half-orc mercenary who is not far off to your east.
A retired soldier who is a brief walk away to your east.
A half-orc shaman who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
A commoner who is in the distance to your east.

< 550h/550H 262v/263V Pos: standing >

< 550h/550H 262v/263V Pos: standing >
Kamen leaves east.
Tis leaves east.
Pok leaves east.
Thugan leaves east.
Reasyn leaves east.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
Pooka enters from the west.

< 550h/550H 262v/263V Pos: standing >

< 550h/550H 262v/263V Pos: standing >
Kamen leaves west.
Tis leaves west.
Pok leaves west.
Thugan leaves west.
Reasyn leaves west.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W#
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
Pooka enters from the east.

< 550h/550H 261v/263V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
Kamen leaves north.
Tis leaves north.
Pok leaves north.
Thugan leaves north.
Reasyn leaves north.
You follow Reasyn.


<map>
Zone: Sarmiz'Duul.
Room: Otten's Stout Armor
</map>

<map>
Zone: Sarmiz'Duul.
Room: Otten's Stout Armor
</map>
Otten's Stout Armor
Obvious exits: -S
*Reasyn Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Thugan Nick Fury (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Kamen Gungnir (_/Eye of Odin\_) (Shade)(small) stands in mid-air here.(Gold Aura)
A Drow Elf (medium) is lying in mid-air here, fighting Otten. (Non-Fraggable)(Red Aura)
A Troll (large) |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
Otten stands here, fighting a Drow Elf.
Pooka enters from the south.
Reasyn snaps into visibility.
A Drow Elf avoids being bashed by Reasyn, who loses his balance and falls.

< 550h/550H 260v/263V Pos: standing >
A Troll sits down in a comfortable spot.

< 550h/550H 260v/263V Pos: standing >
A Troll stares off into space, entering a meditative trance.

< 550h/550H 260v/263V Pos: standing >
A Drow Elf misses Otten.
A Drow Elf misses Otten.
Tis snaps into visibility.
Pok snaps into visibility.
Pok completes his spell...
Pok utters the word 'uwwarahz'
A flaming conflagration spews from Pok striking a Drow Elf full on!

< 550h/550H 260v/263V Pos: standing >
Otten's fine punch strikes a Drow Elf.
Otten shivers as he hits a Drow Elf.
Otten's fine punch strikes a Drow Elf hard.
Otten shivers as he hits a Drow Elf.

< 550h/550H 261v/263V Pos: standing >
A Troll clambers to his feet.
A Troll snaps out of his trance, looking frustrated.

< 550h/550H 262v/263V Pos: standing >
A Troll attempts to flee.
A Troll leaves south.

< 550h/550H 262v/263V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
Pok starts casting an offensive spell.
Pok snaps into visibility.

< 550h/550H 262v/263V Pos: standing >
Thugan leaves south.

< 550h/550H 263v/263V Pos: standing >
Pok snaps into visibility.
Kamen starts casting an offensive spell called 'hammer'.
Kamen snaps into visibility.
Pooka snaps into visibility.
A Drow Elf avoids being bashed by Pooka, who loses her balance and falls.

< 550h/550H 263v/263V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok snaps into visibility.
Pok's fist beats the life out of a Drow Elf, blood pours from his body!
Otten dodges a Drow Elf's attack.

< 550h/550H 263v/263V Pos: standing >

		Score information for Aikc

Level: 41   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 550(550)  Moves: 263(263)
Coins carried:   90 platinum     0 gold     7 silver     8 copper
Compression ratio: 88%
Status:  Standing.
         Soulshielded
Frags:   +0.94   Deaths:   13
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Good
Protected by:   Greater Spirit Ward
Enchantments:   Fly Armor Invisibility Levitation Waterbreathing
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  711 
Paladin auras:   Protection Endurance Spell Protection
Guarded by: Reasyn

Active Spells:
--------------
improved invisibility (19 minutes)
armor (15 minutes)
fly (86 minutes)
levitate (35 minutes)
pantherspeed (6 minutes)
vitality (7 minutes)


< 550h/550H 263v/263V Pos: standing >
Pok's spell flows around a Drow Elf, leaving him unharmed!
Kamen snaps into visibility.
Looking panicked, a Drow Elf scrambles madly to his feet!

< 550h/550H 263v/263V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
A Drow Elf's steel long sword shattered in bits as the tortured body spasms and quivers!
A Drow Elf's pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!
A Drow Elf's pair of studded leather leggings shattered in bits as the tortured body spasms and quivers!
A Drow Elf's pair of studded leather boots shattered in bits as the tortured body spasms and quivers!
A Drow Elf's elfskin belt shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.