The death of [36 Healer] Lella (Human)

in Below a Mucky Pool

from the perspective of [41 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a magical pointy top hat (magic) (glowing)
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a tiny orb of obsidian (magic)
<worn in ear>        a delicate nipple ring (magic) (glowing) [81%]
<worn on face>       a lithixl beak
<worn around neck>   a psionicist locket of power (magic) (glowing) [85%]
<worn around neck>   the collar of firestones (magic)
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    a shroud of ethereal winds (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a black leather tome with an embossed dracolich (magic)
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a large gold-rimmed church door (magic)[217h 25m 14s]
<worn around wrist>  a circlet of sorrow (glowing)
<worn around wrist>  a githyanki skin bracer
<worn on hands>      some fingerless gloves of su-monster skin (magic)[220h 41m 53s]
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a glowing ruby ring (magic)
<held>               a decaying chunk of beholder flesh [poor] (magic)
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

The wraith of a young sailor enters from below.

< 418h/418H 195v/196V Pos: standing >

< 418h/418H 195v/196V Pos: standing >
You quickly scan the area.
A large mountain goat who is close by to your west.
A punished initiate who is rather far off to your west.
A punished initiate who is rather far off to your west.
Talon, the punisher who is rather far off to your west.
A vicious kuo-toan guard who is close by below you.

< 418h/418H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East  -South -West 
A large mountain goat hops up the mountain trail.
Norbeast enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.

< 418h/418H 194v/196V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
Talon, the punisher who is a brief walk away to your west.

< 418h/418H 194v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
Norbeast enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.

< 418h/418H 194v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South# -West 
Norbeast enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.

< 418h/418H 194v/196V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A young apprentice who is close by to your north.
A large mountain goat who is not far off to your east.
A punished initiate who is close by to your west.
A punished initiate who is close by to your west.
Talon, the punisher who is close by to your west.

< 418h/418H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dim Room Containing Whips and Chains
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dim Room Containing Whips and Chains
</map>
A Dim Room Containing Whips and Chains
   This appears to be the punishment room for those of the order that
have screwed their raidings for the last time.  All sorts of punishment
and torture devices are hung up around the room.  From chains, whips,
to the dreaded rack, everyone fears making a mistake when on a raid
with the elders of the tower.  There is a very strong looking human
standing in the room, administerring the punishment.
Obvious exits: -East 
A punished initiate cringes on the floor.(Red Aura)
A punished initiate cringes on the floor.(Red Aura)
Talon, the punisher of the weak, polishes his chains and whips.(Red Aura)
Norbeast enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.

< 418h/418H 195v/196V Pos: standing >
You quickly scan the area.
A large mountain goat who is a brief walk away to your east.

< 418h/418H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South# -West 
Norbeast enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.

< 418h/418H 194v/196V Pos: standing >

< 418h/418H 194v/196V Pos: standing >
Ok.

< 418h/418H 196v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bloody Room
</map>
A Bloody Room
   This room is a bloody mess of dead boddies and ravaged corpses.  The
great warbeast of the tower rests in this room devouring the corpses as
they are thrown to it.  There is a large steal door preventing people
from wandering in here by accident.  This beast appears to feed on the
remains of the trainees who don't make it past the training room.
Obvious exits: -North
The corpse of a bloody warbeast is lying here.
Norbeast enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.

< 418h/418H 195v/196V Pos: standing >

< 418h/418H 195v/196V Pos: standing >
Ok.

< 418h/418H 195v/196V Pos: standing >
Ok.

< 418h/418H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>
A Side Hallway, On the Western Side
   This side hallway stems off of a central intersection just towards the
east.  The majority of this hallway is dark, except for the very few
torches which are only lit when needed for the human anti-paladins of
the tower.  This entire tower seems to be covered with the stench of
evil, and it smells like the combined odor of smelly humans and even
smellier trolls and ogres.
Obvious exits: -North -East  -South -West 
Norbeast enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.

< 418h/418H 194v/196V Pos: standing >

< 418h/418H 194v/196V Pos: standing >
Ok.

< 418h/418H 194v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
Norbeast enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.

< 418h/418H 194v/196V Pos: standing >

< 418h/418H 194v/196V Pos: standing >
The stairwell lies to the north.
You extend your sights northward.
A Dark Stairwell
    This dark stairwell lies directly north of the main entrance of the
tower and through the hallway.  It appears to be the restricting point
for all of the evil human monks and anti-paladins who have joined the
crusade of the evil races.  Beyond this point, however, only the larger
trolls, ogres, and others maybe pass. There are several large guards
here guarding this steel stairwell.
Obvious exits: -South -Up   
A large duergar stair guard blocks passage upward.(Red Aura)
A large duergar stair guard blocks passage upward.(Red Aura)

< 418h/418H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South#
Norbeast enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.

< 418h/418H 195v/196V Pos: standing >

< 418h/418H 195v/196V Pos: standing >
Your enhanced strength drains away.
The gates seems to be closed.

< 336h/336H 195v/196V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.

< 336h/336H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The First Floor Guard Room
</map>
The First Floor Guard Room
   The guard of the first floor has been given this small,
closet-sized room.  The first floor guard appears to be a
troll of some occupation.  This room is barely big enough for
this troll to live in, and is frequently seen roaming the
hallways instead of staying in his crampt room.  The walls of
the room are solid rock, and there are some furs in the corner
for the troll to sleep on.  In addition, there are several
corpses of various races that the troll has eaten.
Obvious exits: -West 
The corpse of flog, the troll guardian is lying here.
Norbeast enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.

< 336h/336H 195v/196V Pos: standing >

< 336h/336H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South#
Norbeast enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.

< 336h/336H 194v/196V Pos: standing >

< 336h/336H 194v/196V Pos: standing >
You start chanting...

< 336h/336H 195v/196V Pos: standing >
Casting: vitalize undead 

< 336h/336H 196v/196V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 336h/336H 196v/196V Pos: standing >
Ok.

< 418h/418H 196v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North -South
A blood-stained gem leister lies here on the ground. (magic)
The corpse of brahvinos, the gatekeeper is lying here.
Norbeast enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.

< 418h/418H 195v/196V Pos: standing >
Ok.

< 418h/418H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -East  -West 
Norbeast enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.

< 418h/418H 193v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Trail, Heading Eastward
</map>
A Side Trail, Heading Eastward
   This side trail seems to head eastward and is considerably less
traveled than the main trail towards the entrance of the tower.  This
trail seems to have been made, not by the large footprints of the main
trail, but by several smaller ones, possibly elven or dwarven.  This
area seems to be out of sight of the humble man at the gates to the
tower for some reason or another.
Obvious exits: -West  -Northeast
Norbeast enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.

< 418h/418H 191v/196V Pos: standing >
You quickly scan the area.
You see nothing.

< 418h/418H 191v/196V Pos: standing >
It's cool out here.

< 418h/418H 192v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -East  -West 
Norbeast enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.
The wraith of a young sailor enters from the east.

< 418h/418H 192v/196V Pos: standing >

< 418h/418H 193v/196V Pos: standing >

< 418h/418H 195v/196V Pos: standing >

< 418h/418H 196v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Gates To A Dark And Gloomy Tower
</map>
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A blood-stained gem leister lies here on the ground. (magic)
The corpse of brahvinos, the gatekeeper is lying here.
Norbeast enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.

< 418h/418H 194v/196V Pos: standing >

< 418h/418H 194v/196V Pos: standing >
Ok.

< 418h/418H 194v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Poorly-Lit Hallway
</map>
A Poorly-Lit Hallway
   This poorly lit hallway is the first glimpse into this enormous tower.
The hallway is poorly lit, with only a few low burning torches, which are
frequently left to burn out.  The gates to the tower lies to the south,
while a door is to the east and the hallway continues to the north.  The
hallway seems to be a trophy case of different items, mainly those of
scalped barbarians, gnomes, and elves.  Additionally, drow-made paintings
have been hung up on the wall for the more intellectual people of the tower.
Obvious exits: -North -East  -South
Norbeast enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.

< 418h/418H 192v/196V Pos: standing >

< 418h/418H 192v/196V Pos: standing >
Ok.

< 418h/418H 192v/196V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is not far off to your north.
A large duergar stair guard who is not far off to your north.

< 418h/418H 194v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
   This intersection of hallways occurs almost in the dead center of
the tower.  Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway.  The stairs
of the tower appear a short ways off to the north.  This area seems to
be the most traveled area of the tower.  While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East  -South -West 
Norbeast enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.

< 418h/418H 194v/196V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A large mountain goat who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.

< 418h/418H 194v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East  -South -West 
Norbeast enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.

< 418h/418H 195v/196V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
An ogre initiate who is close by to your north.
A large mountain goat who is close by to your east.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A young swordsman who is close by to your south.
A punished initiate who is a brief walk away to your west.
A punished initiate who is a brief walk away to your west.
Talon, the punisher who is a brief walk away to your west.

< 418h/418H 195v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Warm, Moldy Room
</map>

<map>
Zone: The Outcasts Tower.
Room: A Warm, Moldy Room
</map>
A Warm, Moldy Room
   This room appears to be the second apprentice room of the tower, and
is considerably less used.  Although some apprentices do come here to
practice, they appear to be the ones of either great size or great stench.
Mainly the ogres come here to practices and spar.  Many of the ogres just
pass out after a match with eachother, and sleep in the filth they
have created.
Obvious exits: -South
A patrolling guard walks through the halls of the tower. (casting) (Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
Norbeast enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.

< 418h/418H 194v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East  -South -West 
Norbeast enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.

< 418h/418H 193v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Room, Filled With Rusty Weapons
</map>

<map>
Zone: The Outcasts Tower.
Room: A Dark Room, Filled With Rusty Weapons
</map>
A Dark Room, Filled With Rusty Weapons
   This room appears to be the main weapons and training room of the
tower.  These swords, probably taken from the corpses of the kills
of the higher level warriors, are the swords of the initiates, and this
is the room where they are taught the art of sword use.  These weapons
are frail and rusty, however, they are fine tools for ogre and trolls
to get trained with.
Obvious exits: -North
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
Norbeast enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.
The wraith of a young sailor enters from the north.

< 418h/418H 192v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
   This side hallway branches off from a small intersection towards the
west.  This hallway seems to be used mainly by the apprentice and
iniates of the tower.  This area is rarely luminated, with only the
occaisional dim torch.  There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East  -South -West 
Norbeast enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.
The wraith of a young sailor enters from the south.

< 418h/418H 192v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
  This slimy room is fairly large, and encompasses the eastern side of
the tower on the first level.  The pool of muck is so thick that nobody
could see into it.  The evidence around the area suggests that something
is lurking down in the pool, something unnatural.  There appears to be
a kuo-toan guard, probably emoployed by the masters of the tower,
guarding the entrance to the pool.
Obvious exits: -West  -Down 
The corpse of a vicious kuo-toan guard is lying here.
A large mountain goat hops up the mountain trail.
Norbeast enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.
The wraith of a young sailor enters from the west.

< 418h/418H 191v/196V Pos: standing >

< 418h/418H 192v/196V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>

<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
   This slimy mucky pool is like a home to the kuo-toan, it reminds them
of their home, and is actually quite like their home.  Guards have been
posted at each access point to the pool.  These kuo-toan guards seem to
have found a new life and meaning working for the tower that they haven't
experienced elsewhere.
Obvious exits: -North -Up   
A Human (medium) stands here, fighting a vicious kuo-toan guard.(Gold Aura)
A vicious kuo-toan guard stands here, fighting a Human.(Red Aura)
Norbeast enters from above.
The wraith of a young sailor enters from above.
The wraith of a young sailor enters from above.
The wraith of a young sailor enters from above.
The wraith of a young sailor enters from above.

< 418h/418H 193v/196V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your north.
A huge alligator who is close by to your north.
A large mountain goat who is close by above you.

< 418h/418H 194v/196V Pos: standing >

< 418h/418H 195v/196V Pos: standing >
A vicious kuo-toan guard's decent punch strikes a Human.
A vicious kuo-toan guard suffers from contact with the aura about a Human.
A vicious kuo-toan guard shivers as he hits a Human.
A vicious kuo-toan guard's punch strikes a Human.
A vicious kuo-toan guard suffers from contact with the aura about a Human.
A vicious kuo-toan guard shivers as he hits a Human.
A vicious kuo-toan guard's decent punch strikes a Human.
A vicious kuo-toan guard suffers from contact with the aura about a Human.
A vicious kuo-toan guard shivers as he hits a Human.

< 418h/418H 196v/196V Pos: standing >
A vicious kuo-toan guard dodges a Human's attack.
Ok.
The wraith of a young sailor starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young sailor snaps into visibility.
The wraith of a young sailor starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young sailor snaps into visibility.
The wraith of a young sailor starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young sailor snaps into visibility.
The wraith of a young sailor starts casting an offensive spell.
The wraith of a young sailor snaps into visibility.

< 418h/418H 196v/196V Pos: standing >
Norbeast snaps into visibility.
Norbeast tackles a Human square in the chest knocking the wind out of her!

< 418h/418H 196v/196V Pos: standing >
The wraith of a young sailor completes its spell...
The wraith of a young sailor utters the words 'buoblg qrunsoqpze yugh'
[Damage: 114 ] The wraith of a young sailor's fist beats the life out of a Human, blood pours from her body!
The wraith of a young sailor completes its spell...
The wraith of a young sailor utters the words 'buoblg qrunsoqpze yugh'
[Damage: 58 ] The wraith of a young sailor's fist beats the life out of a Human, blood pours from her body!
A Human's shark-skin belt [poor] was damaged from the massive blow!
The wraith of a young sailor completes its spell...
The wraith of a young sailor utters the words 'buoblg qrunsoqpze yugh'
[Damage: 56 ] The wraith of a young sailor's fist beats the life out of a Human, blood pours from her body!

< 418h/418H 196v/196V Pos: standing >
The wraith of a young sailor completes its spell...
The wraith of a young sailor utters the words 'buoblg qrunsoqpze yugh'
[Damage: 57 ] The wraith of a young sailor's fist beats the life out of a Human, blood pours from her body!
A Human's some fur-cuffed cured leather gloves [superior] was damaged from the massive blow!
Norbeast snaps into visibility.
Norbeast's impressive slash strikes a Human.
Norbeast wavers in agony, as the positive energies sent by a Human purge her essence!
Norbeast snaps into visibility.
Norbeast suffers from contact with the aura about a Human.
Norbeast snaps into visibility.
Norbeast shivers as he hits a Human.
Norbeast's massive longsword dubbed 'Dusk and Dawn' calls upon the chill of night and heat of the sun.
Norbeast snaps into visibility.
Norbeast snaps into visibility.
Norbeast calls down a roaring flamestrike at a Human who starts to melt!
Norbeast points at a Human.
A Human is surrounded by the dancing outline of purplish flames!
Norbeast snaps into visibility.
A Human wails in agony as Norbeast's biting cold freezes her exposed skin!
A Human blocks Norbeast's lunge at her.
Norbeast's impressive slash strikes a Human hard.
Norbeast wavers in agony, as the positive energies sent by a Human purge her essence!
Norbeast snaps into visibility.
Norbeast suffers from contact with the aura about a Human.
Norbeast snaps into visibility.
Norbeast shivers as he hits a Human.
Norbeast's pierce strikes a Human hard.
Norbeast wavers in agony, as the positive energies sent by a Human purge her essence!
Norbeast snaps into visibility.
Norbeast suffers from contact with the aura about a Human.
Norbeast snaps into visibility.
Norbeast shivers as he hits a Human.
Norbeast's impressive slash strikes a Human hard.
Norbeast wavers in agony, as the positive energies sent by a Human purge her essence!
Norbeast snaps into visibility.
Norbeast suffers from contact with the aura about a Human.
Norbeast snaps into visibility.
Norbeast shivers as he hits a Human.

< 418h/418H 196v/196V Pos: standing >
A vicious kuo-toan guard's fine punch strikes a Human hard.
A vicious kuo-toan guard suffers from contact with the aura about a Human.
A vicious kuo-toan guard shivers as he hits a Human.
A vicious kuo-toan guard's punch enshrouds a Human in a mist of blood.
A vicious kuo-toan guard suffers from contact with the aura about a Human.
A vicious kuo-toan guard shivers as he hits a Human.
A vicious kuo-toan guard's fine punch seriously wounds a Human.
A vicious kuo-toan guard suffers from contact with the aura about a Human.
A vicious kuo-toan guard shivers as he hits a Human.

< 418h/418H 196v/196V Pos: standing >
The wraith of a young sailor fades from your mortal viewing...
Ok.
The wraith of a young sailor starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young sailor starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young sailor snaps into visibility.
The wraith of a young sailor starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a young sailor starts casting an offensive spell called 'bigbys clenched fist'.

< 418h/418H 196v/196V Pos: standing >
A Human misses a vicious kuo-toan guard.

< 418h/418H 196v/196V Pos: standing >
The wraith of a young sailor completes its spell...
The wraith of a young sailor utters the words 'buoblg qrunsoqpze yugh'
[Damage: 57 ] The wraith of a young sailor's fist beats the life out of a Human, blood pours from her body!
The wraith of a young sailor completes its spell...
The wraith of a young sailor utters the words 'buoblg qrunsoqpze yugh'
[Damage: 49 ] The wraith of a young sailor's fist beats the life out of a Human, blood pours from her body!
A Human's black onyx breastplate was completely destroyed by the massive blow!
A Human's the masters cloak was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 3564000.
The smell of fresh blood enters your body, infusing you with power!