The death of [40 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

in Along a River

from the perspective of [40 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       a magical pointy top hat [superior] (magic) (glowing) [80%]
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [84%]
<worn in ear>        a sparkling golden hoop earring (magic) (illuminating)
<worn in ear>        a sparkling golden hoop earring (magic) (illuminating)
<worn on face>       a lithixl beak [superior]
<worn around neck>   some kharma mind beads [poor] (magic)
<worn on body>       a full suit of well-polished mithril platemail [poor] (magic) (illuminating)
<worn about body>    a glittering black robe [poor] (glowing)
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a belt of liquid links
<worn on belt buckle>a leather-bound book covered in shifting shadows (magic) [64%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on hands>      the glowing gauntlets of the necromancer [superior] (magic) (glowing) (humming) [83%]
<worn on finger>     the ring of celestial wonders (glowing)
<held>               the flaming orb of revenge (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

 MMM^^@.^.**  
 MMM^.....**  
 MM^^..M..**  
  M^^.....*   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
The wraith of a duergar foreman enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.

< 402h/402H 63v/116V Pos: standing >
 
  MMM^^^..^   
 MMMM^^.^.**  
 MMM^^M.^.**  
 MMM^.@...**  
 MM^^..M..**  
 MM^^.....**  
  M^^P^^.**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
The wraith of a duergar foreman enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.

< 402h/402H 61v/116V Pos: standing >
 
  MMM^^.^.*   
 MMM^^..^.**  
 MMM^.M...**  
 MM^^.@M..**  
 MM^^.....**  
 MM^^P^^.***  
  MM^..^^**   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
The wraith of a duergar foreman enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.

< 402h/402H 60v/116V Pos: standing >
 
  MM^^..^.*   
 MMM^.....**  
 MM^^.MM..**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
The wraith of a duergar foreman enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.

< 402h/402H 60v/116V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^..M..*  
 MMM^^@M...*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 402h/402H 58v/116V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East  -West 
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 402h/402H 56v/116V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East  -South
A Minotaur (large) stands, floating here.(Gold Aura)
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 402h/402H 56v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 56v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 57v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 57v/116V Pos: standing >
A Minotaur leaves south.

< 402h/402H 62v/116V Pos: standing >
Slay whom?

< 402h/402H 63v/116V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
The wraith of a duergar foreman enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.
The wraith of an orc whore enters from the north.

< 402h/402H 63v/116V Pos: standing >
Slay whom?

< 402h/402H 63v/116V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 402h/402H 63v/116V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 402h/402H 62v/116V Pos: standing >
A Minotaur enters from the west.

< 402h/402H 63v/116V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 402h/402H 62v/116V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East  -West 
Two large boulders with rope strung around them anchor a bridge.
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 402h/402H 62v/116V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
The wraith of a duergar foreman enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.

< 402h/402H 62v/116V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A Minotaur (large) stands, floating here.(Gold Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
The wraith of a duergar foreman enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.

< 402h/402H 61v/116V Pos: standing >
Slay whom?

< 402h/402H 62v/116V Pos: standing >
You miss a Minotaur.

< 402h/402H 68v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 The wraith of an orc whore suddenly attacks a Minotaur!
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore misses a Minotaur.

< 402h/402H 68v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 
< 402h/402H 68v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur attempts to flee.
A Minotaur tries to flee, but can't make it out of here!

< 402h/402H 68v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A bulky minotaur guard stands to the side, evaluating the fray.

< 402h/402H 68v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 The wraith of an orc whore suddenly attacks a Minotaur!
The wraith of an orc whore snaps into visibility.
[Damage:  2 ] The wraith of an orc whore's crude punch grazes a Minotaur.

< 402h/402H 68v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 The wraith of an orc whore misses a Minotaur.

< 402h/402H 68v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 The wraith of an orc whore suddenly attacks a Minotaur!
The wraith of an orc whore snaps into visibility.
[Damage:  2 ] The wraith of an orc whore's punch grazes a Minotaur.
A Minotaur attempts to flee.
A Minotaur leaves west.

< 402h/402H 68v/116V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
A Minotaur (large) stands, floating here.(Gold Aura)
The wraith of a duergar foreman enters from the east.

< 402h/402H 67v/116V Pos: standing >
You miss a Minotaur.

< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 
< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 The wraith of a duergar foreman suddenly attacks a Minotaur!
The wraith of a duergar foreman snaps into visibility.
[Damage:  2 ] The wraith of a duergar foreman's crude punch grazes a Minotaur.

< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You miss a Minotaur.
You miss a Minotaur.

< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You dodge a Minotaur's vicious attack.
You dodge a Minotaur's vicious attack.
You dodge a Minotaur's vicious attack.
-=[Everything is blurry after a Minotaur's head came crashing into your skull.]=-
OUCH!  That really did HURT!

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 A Minotaur dodges the wraith of a duergar foreman's attack.

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 
< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 You miss a Minotaur.
A Minotaur dodges your futile attack.

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 [Damage:  2 ] The wraith of a duergar foreman's punch grazes a Minotaur.
You start chanting...

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 Casting: negative concussion blast *
You dodge a Minotaur's vicious attack.
A Minotaur misses you.
A Minotaur misses you.

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 A Minotaur attempts to flee.
A Minotaur tries to flee, but can't make it out of here!

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 You complete your spell...
[Damage: 68 ] -=[Your concussion blast rips into a Minotaur, shattering his soul!]=-

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 
< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 [Damage:  2 ] The wraith of a duergar foreman's crude punch grazes a Minotaur.

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 A Minotaur deflects your blow and strikes back at YOU!
A Minotaur misses you.
A Minotaur dodges your futile attack.

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 Above a River on a Rope Bridge
Obvious exits: -East  -West  -Down 
The wraith of a duergar foreman stands in mid-air here, fighting a Minotaur. (Minion) (Red Aura)
A Minotaur (large) stands, floating here, fighting YOU!(Gold Aura)

< 321h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 -=[Everything is blurry after a Minotaur's head came crashing into your skull.]=-
OUCH!  That really did HURT!

< 242h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 -=[A Minotaur's weak slash grazes you.]=-
As a Minotaur strikes you, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur misses you.
You dodge a Minotaur's vicious attack.

< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 [Damage:  2 ] The wraith of a duergar foreman's crude punch grazes a Minotaur.

< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 You miss a Minotaur.
You miss a Minotaur.

< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 
< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 
< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 You grin as you realize you're floating, with no floor in the room.
You start chanting...

< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 The wraith of a duergar foreman misses a Minotaur.

< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 Casting: heal undead *

< 241h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 -=[A Minotaur's weak slash grazes you.]=-
A Minotaur misses you.
You dodge a Minotaur's vicious attack.
A Minotaur misses you.

< 240h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: few wounds E: A Minotaur sta EP: few scratches >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 You miss a Minotaur.
You miss a Minotaur.

< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 Ok.
The wraith of a duergar foreman starts casting an offensive spell called 'sleep'.

< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 The wraith of a duergar foreman completes its spell...
The wraith of a duergar foreman utters the word 'grzzs'

< 402h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC:excellent E: A Minotaur sta EP: few scratches >
 -=[Everything is blurry after a Minotaur's head came crashing into your skull.]=-
OUCH!  That really did HURT!

< 327h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 You dodge a Minotaur's vicious attack.
A Minotaur misses you.
A Minotaur misses you.
You dodge a Minotaur's vicious attack.
You miss a Minotaur.
You miss a Minotaur.

< 327h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 The wraith of a duergar foreman misses a Minotaur.

< 327h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 
< 327h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 You start chanting...

< 327h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 [Damage:  1 ] The wraith of a duergar foreman's weak punch grazes a Minotaur.

< 327h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP: few scratches >
 You complete your spell...
[Damage: 68 ] -=[Your concussion blast rips into a Minotaur, shattering his soul!]=-

< 327h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 -=[A Minotaur's weak slash grazes you.]=-
You dodge a Minotaur's vicious attack.
A Minotaur misses you.
You dodge a Minotaur's vicious attack.

< 326h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 You grin as you realize you're floating, with no floor in the room.
You start chanting...

< 326h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 You complete your spell...
[Damage: 67 ] -=[Your concussion blast rips into a Minotaur, shattering his soul!]=-

< 326h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 The wraith of a duergar foreman misses a Minotaur.

< 326h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 You start chanting...

< 326h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 Casting: negative concussion blast *

< 326h/402H 67v/116V Pos: standing >
< T: Zlo TP: sta TC: small wounds E: A Minotaur sta EP:  few wounds >
 A Minotaur attempts to flee.
A Minotaur leaves east.

< 326h/402H 67v/116V Pos: standing >
You abort your spell before it's done!
Who should the spell be cast upon?  You must specify a target!

< 326h/402H 67v/116V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A Minotaur (large) stands, floating here, fighting the wraith of an orc whore.(Gold Aura)
The wraith of an orc whore stands in mid-air here, fighting a Minotaur. (Minion) (Red Aura)
The wraith of an orc whore stands in mid-air here, fighting a Minotaur. (Minion) (Red Aura)
The wraith of an orc whore stands in mid-air here, fighting a Minotaur. (Minion) (Red Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
The wraith of a duergar foreman enters from the west.

< 326h/402H 66v/116V Pos: standing >
A bulky minotaur guard assists a Minotaur heroically.
A bulky minotaur guard suddenly attacks the wraith of an orc whore!
A bulky minotaur guard's punch strikes the wraith of an orc whore.
[Damage: 14 ] A bulky minotaur guard shivers as he hits the wraith of an orc whore.
You miss a Minotaur.

< 326h/402H 66v/116V Pos: standing >
< T: undead TP: sta TC:few scratches E: A Minotaur sta EP:  few wounds >
 The wraith of a duergar foreman fades from your mortal viewing...
The wraith of a duergar foreman says 'For glory!'
The wraith of a duergar foreman suddenly attacks a Minotaur!
The wraith of a duergar foreman snaps into visibility.
[Damage:  2 ] The wraith of a duergar foreman's crude punch grazes a Minotaur.

< 326h/402H 67v/116V Pos: standing >
< T: undead TP: sta TC:few scratches E: A Minotaur sta EP:  few wounds >
 A Minotaur attempts to flee.
A Minotaur leaves east.

< 326h/402H 67v/116V Pos: standing >
A bulky minotaur guard assists a bulky minotaur guard heroically.
A bulky minotaur guard suddenly attacks the wraith of an orc whore!
A bulky minotaur guard's fine punch strikes the wraith of an orc whore.
[Damage: 11 ] A bulky minotaur guard shivers as he hits the wraith of an orc whore.

< 326h/402H 67v/116V Pos: standing >
A bulky minotaur guard assists a bulky minotaur guard heroically.
A bulky minotaur guard suddenly attacks the wraith of an orc whore!
A bulky minotaur guard's fine punch strikes the wraith of an orc whore.
[Damage: 10 ] A bulky minotaur guard shivers as he hits the wraith of an orc whore.

< 326h/402H 67v/116V Pos: standing >
The wraith of an orc whore fades from your mortal viewing...

< 326h/402H 67v/116V Pos: standing >
A bulky minotaur guard assists a bulky minotaur guard heroically.
A bulky minotaur guard suddenly attacks the wraith of an orc whore!
A bulky minotaur guard's punch strikes the wraith of an orc whore.
[Damage: 13 ] A bulky minotaur guard shivers as he hits the wraith of an orc whore.

< 326h/402H 67v/116V Pos: standing >
A bulky minotaur guard dodges the wraith of an orc whore's attack.

< 326h/402H 67v/116V Pos: standing >
A bulky minotaur guard assists a bulky minotaur guard heroically.
A bulky minotaur guard suddenly attacks the wraith of an orc whore!
A bulky minotaur guard's fine punch strikes the wraith of an orc whore hard.
[Damage: 14 ] A bulky minotaur guard shivers as he hits the wraith of an orc whore.
As a bulky minotaur guard strikes the wraith of an orc whore, the power of a bulky minotaur guard's ancestors fill him with RAGE!

< 326h/402H 67v/116V Pos: standing >
A Minotaur enters from the east.
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
The wraith of a duergar foreman enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.

< 326h/402H 66v/116V Pos: standing >

< 326h/402H 66v/116V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West 
The wraith of a duergar foreman enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.

< 326h/402H 65v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/402H 66v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/402H 66v/116V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East  -West 
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 326h/402H 66v/116V Pos: standing >

< 327h/402H 67v/116V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
Two large boulders with rope strung around them anchor a bridge.
A Minotaur (large) stands, floating here.(Gold Aura)
The wraith of an orc whore stands in mid-air here, fighting a bulky minotaur guard. (Minion) (Red Aura)
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
A bulky minotaur guard stands here, fighting the wraith of an orc whore.
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 327h/402H 67v/116V Pos: standing >
A bulky minotaur guard's fine punch enshrouds the wraith of an orc whore in a mist of blood.
[Damage: 13 ] A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch causes the wraith of an orc whore to grimace in pain.
[Damage: 11 ] A bulky minotaur guard shivers as he hits the wraith of an orc whore.
A bulky minotaur guard's fine punch hits the wraith of an orc whore.
The wraith of an orc whore is dead! R.I.P.
The last gasps of the wraith of an orc whore cause a sickening chill to run up your spine.
The wraith of an orc whore howls loudly as it dissipates into the wind.
The wraith of an orc whore stops following you.
the wraith of an orc whore is no longer in your group.
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East  -West  -Down 
The wraith of a duergar foreman enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.

< 327h/402H 66v/116V Pos: standing >
The wraith of an orc whore fades from your mortal viewing...

< 327h/402H 66v/116V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East  -West 
A few coins lie scattered here.
Two large boulders with rope strung around them anchor a bridge.
A Minotaur (large) stands, floating here.(Gold Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
The wraith of a duergar foreman enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.

< 327h/402H 66v/116V Pos: standing >
The wraith of a duergar foreman fades from your mortal viewing...
You are knocked to the ground by a bulky minotaur guard's mighty bash!
A bulky minotaur guard suddenly attacks YOU!
-=[A bulky minotaur guard's punch wounds you.]=-

< 321h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: bulky sta EP: few scratches >
 A bulky minotaur guard suddenly attacks YOU!
-=[A bulky minotaur guard's punch wounds you.]=-
A bulky minotaur guard suddenly attacks YOU!
-=[A bulky minotaur guard's weak punch wounds you.]=-

< 309h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: small wounds E: bulky sta EP: few scratches >
 A bulky minotaur guard suddenly attacks YOU!
-=[A bulky minotaur guard's decent punch strikes you.]=-
A Minotaur attempted to headbutt you.

< 296h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: bulky sta EP: few scratches >
 A bulky minotaur guard gets a few coins.

< 296h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: bulky sta EP: few scratches >
 -=[A bulky minotaur guard's weak punch wounds you.]=-
-=[A bulky minotaur guard's weak punch wounds you.]=-
-=[A bulky minotaur guard's decent punch strikes you.]=-
-=[A bulky minotaur guard's weak punch wounds you.]=-

< 265h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: bulky sta EP: few scratches >
 
< 265h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: bulky sta EP: few scratches >
 A bulky minotaur guard assists a bulky minotaur guard heroically.
A bulky minotaur guard suddenly attacks YOU!
-=[A bulky minotaur guard's weak punch wounds you.]=-
You miss a bulky minotaur guard.
You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[Your fine punch grazes a bulky minotaur guard.]=-

< 261h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: bulky sta EP: few scratches >
 You feel your skin soften and return to normal.
-=[A bulky minotaur guard's weak punch wounds you.]=-
-=[A bulky minotaur guard's fine punch strikes you hard.]=-
-=[A bulky minotaur guard's fine punch strikes you hard.]=-
-=[A bulky minotaur guard's punch strikes you hard.]=-
-=[A bulky minotaur guard's punch strikes you hard.]=-
-=[A bulky minotaur guard's kick crashes into your chest.]=-
-=[A bulky minotaur guard's decent punch strikes you very hard.]=-
-=[A bulky minotaur guard's fine punch strikes you very hard.]=-
-=[A bulky minotaur guard's fine punch seriously wounds you.]=-
-=[A bulky minotaur guard's fine punch seriously wounds you.]=-
-=[A bulky minotaur guard's kick crashes into your chest.]=-

< 56h/402H 67v/116V Pos: sitting >
< T: Zlo TP: sit TC: awful E: bulky sta EP: few scratches >
 [Damage:  2 ] The wraith of an orc whore's crude punch grazes a bulky minotaur guard.
-=[A bulky minotaur guard's punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A bulky minotaur guard's punch causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A bulky minotaur guard's fine punch hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -7h/402H 67v/116V Pos: sitting >
-=[