The death of [39 Necrolyte] Rio (_/Eye of Odin\_) (Githzerai)

in Inside an Abandoned Garrison

from the perspective of [39 Necrolyte] Rio (_/Eye of Odin\_) (Githzerai)

<worn on head>       a beautiful gem circlet from The Motte and Bailey of Duke Delwyn
<worn on eyes>       a finely-woven mesh eyepatch [poor]
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   an icy adamantium gorget
<worn about body>    a hard leather cloak
<worn on back>       a large leather backpack
<worn about waist>   a thin leather belt
<worn on belt buckle>a fine cured leather belt buckle
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield [88%]
<worn around wrist>  a burnt gem wristguard
<worn on finger>     a frost-rimed adamantium ring
<worn on finger>     a well-used stone ring
<primary weapon>     a blazing mace dubbed 'Rising Sun'
<worn on legs>       some unique ivory leg plates from The Savannah of Broken Trusts
<worn on feet>       some stylish electrum boots from Abandoned Elven Homestead

  ....+....   
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 ...^.@.....  
 ...^.+.....  
 .....+.....  
  ....+*...   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A member of the Tharnadia highway patrol keeps the roads safe.

< 326h/326H 59v/142V Pos: standing >
A tharnadian highway patrolman leaves south.

< 326h/326H 59v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 326h/326H 59v/142V Pos: standing >
 
  ....D....   
 .....+.....  
 .....+.....  
 .MM..@.....  
 ^....+...M^  
 ...^.+.....  
  ..^.M....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 326h/326H 60v/142V Pos: standing >
Your enhanced strength drains away.
You feel less agile.
You feel less strong.
 
  **..M....   
 M....D.....  
 .....+.....  
 .....@.....  
 .MM..+.....  
 ^....+...M^  
  ..^.+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 60v/142V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
 
  ***.+++..   
 .**..M.....  
 M....D.....  
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 60v/142V Pos: standing >
 
  ****.MM++   
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 .**..+.....  
 M....@.....  
 .....+.....  
 .....+.....  
  MM..+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
*A LARGE air elemental is here looking like a small living tornado.
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
(Q)Jorl'gan the stargazer seeks to expand his domain.

< 248h/248H 60v/142V Pos: standing >
 
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 .**..@.....  
 M....D.....  
 .....+.....  
  ....+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 61v/142V Pos: standing >
 
  ******..^   
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 *****..M+++  
 ****.@++...  
 .**..+.....  
 M....D.....  
  ....+....   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 248h/248H 61v/142V Pos: standing >
 
  *******..   
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 ******.^...  
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 .**..+.....  
  ....D....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 248h/248H 61v/142V Pos: standing >
 
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A Dark and Dense Forest of Pine
Obvious exits: -North -East  -South -West 

< 248h/248H 61v/142V Pos: standing >
 
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 ****.M++...  
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  ....D....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 248h/248H 63v/142V Pos: standing >
 
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 ***.+M+....  
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  ...D.....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 248h/248H 63v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite human soldier is busy scanning the horizon for enemies.

< 248h/248H 63v/142V Pos: standing >
 
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 ***.^...^^^  
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 64v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 64v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 248h/248H 65v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A large wandering dog is here, growling at you.

< 248h/248H 65v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 65v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 65v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 66v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 66v/142V Pos: standing >
 
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 ^..M^@^M^..  
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 66v/142V Pos: standing >
 
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 .MM^^@MM^M*  
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 67v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 67v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 67v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 67v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 68v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
(Q)Crodog Forgefire the Mountaineer of Kimordril steps ahead of his men, leading proudly.
A green iguana walks across the ground here, slowly peering about.

< 248h/248H 68v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.

< 248h/248H 68v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 68v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 69v/142V Pos: standing >
 
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An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 248h/248H 70v/142V Pos: standing >
 
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 ^^^..@^+.M.  
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 248h/248H 70v/142V Pos: standing >
 
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 M.^^ @^+.MM  
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  ...^^^+M^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 248h/248H 71v/142V Pos: standing >
Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East  -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 248h/248H 71v/142V Pos: standing >
Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 248h/248H 71v/142V Pos: standing >
Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A blue-tailed butterfly floats about the room.(Red Aura)

< 248h/248H 72v/142V Pos: standing >
Your mount is too exhausted.

< 248h/248H 72v/142V Pos: standing >
Your mount is too exhausted.

< 248h/248H 72v/142V Pos: standing >
Your mount is too exhausted.

< 248h/248H 73v/142V Pos: standing >
Your mount is too exhausted.

< 248h/248H 73v/142V Pos: standing >
You dismount a deer.

< 248h/248H 74v/142V Pos: standing >
Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
A blue-tailed  red breasted robin flys in and out of the area.

< 248h/248H 73v/142V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A red-tailed butterfly floats here apon the winds.(Red Aura)
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 248h/248H 71v/142V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South

< 248h/248H 69v/142V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   

< 248h/248H 68v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 248h/248H 68v/142V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South

< 248h/248H 67v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 248h/248H 69v/142V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   

< 248h/248H 67v/142V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 248h/248H 66v/142V Pos: standing >
Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North# -Down 
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 248h/248H 65v/142V Pos: standing >
Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West  -Up    -Down 
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.

< 248h/248H 65v/142V Pos: standing >
Inside an Abandoned Garrison
     As you look around the inside of the garrison, you notice an old weapons
rack that once held the garrison's stores.  Upon closer examination, it seems
that maybe with the help of a good blacksmith a blade or two might be able to
be salvaged.  Even those that can be salvaged would take quite a long time of
sharpening and polishing them to get them back in working order.
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]

< 248h/248H 64v/142V Pos: standing >
You sit down and relax.

< 248h/248H 66v/142V Pos: sitting >
You have memorized the following spells:
( 8th circle)  3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
               1 - vitalize undead
( 5th circle)  1 - fireshield
               6 - heal undead
( 4th circle)  8 - life leech
( 3rd circle)  5 - dispel magic
               3 - embalm
( 2nd circle)  2 - chill touch
               7 - sleep
( 1st circle)  1 - minor creation

You can memorize 9 1st circle spell(s).

< 248h/248H 66v/142V Pos: sitting >
You start meditating...

< 248h/248H 67v/142V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 248h/248H 80v/142V Pos: standing >
Inside an Abandoned Garrison
Obvious exits: -East 
An old weapons rack lays here in a pile of dust. [45%]

< 248h/248H 81v/142V Pos: standing >
You start chanting...

< 248h/248H 81v/142V Pos: standing >
Casting: vitalize undead 

< 248h/248H 83v/142V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 248h/248H 84v/142V Pos: standing >
You start chanting...

< 326h/326H 86v/142V Pos: standing >
You complete your spell...
You is already protected by a magical barrier.
A Shadow Beast enters from the east.
A Shade enters from the east.
A Kobold enters from the east.

< 326h/326H 89v/142V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 326h/326H 90v/142V Pos: sitting >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 326h/326H 92v/142V Pos: sitting >
A Shadow Beast misses you.
A Shadow Beast misses you.
A Shadow Beast misses you.

< 326h/326H 93v/142V Pos: sitting >
< T: Rio TP: sit TC:excellent E: A Shadow Beast sta EP: excellent >
 A Shadow Beast parries your futile lunge at him.

< 326h/326H 93v/142V Pos: sitting >
< T: Rio TP: sit TC:excellent E: A Shadow Beast sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
-=[Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.]=-
OUCH!  That really did HURT!
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 244h/326H 93v/142V Pos: sitting >
< T: Rio TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 244h/326H 93v/142V Pos: sitting >
< T: Rio TP: sit TC: few wounds E: A Shadow Beast sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'bigbys clenched fist'
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 39h/326H 93v/142V Pos: sitting >
< T: Rio TP: sit TC: awful E: A Shadow Beast sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
-=[Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.]=-
Your pair of brown leather gloves was destroyed by the blast!
Your well-used adamantium pendant from Du'Maathe Castle was destroyed by the blast!
Your badge of the cloud giants was destroyed by the blast!