The death of [39 Wizard] Grutan (_/Eye of Odin\_) (Grey Elf)

in Courtyard of the Sun Temple

from the perspective of [39 Wizard] Grutan (_/Eye of Odin\_) (Grey Elf)

<worn on head>       a crown of ethereal frost (magic)
<worn on eyes>       a royal observer's eye glasses (magic) [87%]
<worn in ear>        the sapphire star (magic)
<worn on face>       mask of the iron bloodhounds (glowing)
<worn around neck>   a mithril medallion set with diamonds (magic) (glowing)
<worn around neck>   a dangling spider necklace (humming)
<worn on body>       a frayed black robe [superior] [81%]
<worn about body>    an illithid-hide cloak
<worn on back>       a large leather backpack
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a belt of drider hair
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a spellbook bearing the insignia of Grutan (magic) (glowing)
<worn on arms>       sleeves scrolled with intricate runes [superior]
<held as shield>     a polished studded gold and platinum shield [superior]
<worn around wrist>  a bracelet of magical steel (magic)
<worn around wrist>  a bracelet of astrology
<worn on hands>      a pair of crystalized gloves [superior] (glowing) (humming)
<worn on finger>     a tiny amethyst ring [88%]
<worn on finger>     a ring of the purple eye
<primary weapon>     a black staff headed with a goat skull [superior] (glowing)
<worn on legs>       the centaurian legplates of honor (magic)
<worn on feet>       a pair of forest walking boots

Detention Center
   Here several minor lawbreakers are visibly chained to demonstrate the
seriousness of Aravne guards.   The branch the guard post and detention
center were built on rises up slightly here, where it has been fitted with
steel rings to which the prisioners are chained.  Several dried bloodstaines
can be seen on the bark, probably from prisoners who had to be "discouraged".
Obvious exits: -West 
Tespetin, an amateur assassin, seems to have suffered a setback.(Red Aura)
A very upset ogre rattles his chains.(Red Aura)
A drunk dwarf prisoner is stretched out, sound asleep.

< 316h/320H 93v/173V Pos: standing >
   Having recently discovered it is against the law to enter into a drunken
rampage within city limits here, this Mountain Dwarf sleeps off his liquer
while shackled to the tree here.  From the stocky look of him, he wasnt easy
to subdue.
A drunk dwarf prisoner appears to be Dwarf and is in excellent condition.
He's medium in size.

<worn about body>    a T-shirt which says 'I Love Beer'

< 320h/320H 96v/173V Pos: standing >
Fairly easy.

< 320h/320H 97v/173V Pos: standing >
Experience till level: -2231658

< 320h/320H 98v/173V Pos: standing >
The perfect match!

< 320h/320H 101v/173V Pos: standing >
   Thin, with very dark green skin, Tespetin doesnt seem to be
worried much about his current situation.  A Dark Forest elf, he makes
his living by ending others, and he is finally getting to be fairly good at it.
Perhaps he is only waiting until nighttime to bust out of this predicament.
Tespetin appears to be Drow Elf and is in excellent condition.
He's medium in size.

<primary weapon>     a shank [poor]
<secondary weapon>   a shank [poor]

< 320h/320H 103v/173V Pos: standing >
Main Sprawl Customs Gate
   This guard post sets the tone for all those passing through into the main
sprawl of Aravne.  Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post.  To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East  -South
A visiting trader is here looking to make deals.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 320h/320H 105v/173V Pos: standing >
The Grand Skyway
   The widest skyway in all of aravne, this is the main route through the
center of Aravne.  Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees.  Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East  -South

< 320h/320H 105v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 105v/173V Pos: standing >
The Grand Skyway
   Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree.  The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction.  Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West 

< 320h/320H 105v/173V Pos: standing >
The Grand Skyway
   Here the skyway follows a northerly branch as it makes its way deeper
into the city.  Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.

< 320h/320H 104v/173V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
   Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west.  While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West 

< 320h/320H 104v/173V Pos: standing >
Obvious exits:
    North- The Grand Skyway
    South- The Grand Skyway
    West - Merchants Way

< 320h/320H 105v/173V Pos: standing >
The Grand Skyway
   As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it.  Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
A street performer dances acrobatically here.(Red Aura)

< 320h/320H 104v/173V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
   Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it.  An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East  -South -Northwest

< 320h/320H 104v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 104v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 104v/173V Pos: standing >
The Grand Skyway
   Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches.  Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage.  To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
An Aravne city guard patrols the area.

< 320h/320H 104v/173V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
   The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over.   The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction.  Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West  -Southeast

< 320h/320H 104v/173V Pos: standing >
The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West 

< 320h/320H 103v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 103v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 104v/173V Pos: standing >
The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East 

< 320h/320H 103v/173V Pos: standing >
The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
A sun recruiter tries to win followers for Solos.

< 320h/320H 102v/173V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East  -South
An off-duty worker wanders the skyways.(Red Aura)

< 320h/320H 102v/173V Pos: standing >
The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South

< 320h/320H 101v/173V Pos: standing >

< 320h/320H 101v/173V Pos: standing >
Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #

< 320h/320H 101v/173V Pos: standing >
Obvious exits:
    North- The Grand Skyway
    South- The Grand Skyway
    West - (closed gates) 

< 320h/320H 102v/173V Pos: standing >
Ok.

< 320h/320H 105v/173V Pos: standing >
Entrance to the Sun Temple
   This is a courtyard between two sets of gates.  The eastern gates are made
of electrum inlayed with gold, and lead back out into the city.  The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns.  The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up.  Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East  -West #

< 320h/320H 104v/173V Pos: standing >
Ok.

< 320h/320H 105v/173V Pos: standing >
Ok.

< 320h/320H 106v/173V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
A sun lightseeker worships here.(Red Aura)

< 320h/320H 106v/173V Pos: standing >
Ok.

< 320h/320H 106v/173V Pos: standing >
   Dressed in robes of pale yellow, this worshiper is new to the cause.  The
duty of his order is to recruit new members, and bring them to the elders of
his order here.  An able warrior, he is also instructed to defeat the enemy
when they are found.  Once a noble order, the Order of the Sun now seeks to
destroy any who oppose its presence here, evil or not.  It seems the corruption
of Aravne has spread even to the focal points of good and justice,  perverting
them to evil causes through slight modifications.
A sun lightseeker appears to be Human and is in excellent condition.
He's medium in size.


< 320h/320H 109v/173V Pos: standing >
You sit down and relax.

< 320h/320H 110v/173V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  5 - fireball
               1 - fireshield
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               2 - dispel magic
               1 - infravision
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

You can memorize no more spells.

< 320h/320H 111v/173V Pos: sitting >
You clamber to your feet.

< 320h/320H 115v/173V Pos: standing >
Autosaving...

< 320h/320H 116v/173V Pos: standing >
You start chanting...
A sun lightseeker suddenly attacks YOU!
-=[A sun lightseeker's fine punch strikes you.]=-

< 304h/320H 118v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: excellent >
 Casting: bigbys clenched fist *

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: excellent >
 Casting: bigbys clenched fist 

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: excellent >
 You complete your spell...
[Damage: 200 ] -=[Your giant fist of force causes a sun lightseeker to stagger in agony!]=-

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  few wounds >
 You start chanting...

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  few wounds >
 You dodge a sun lightseeker's vicious attack.
You dodge a sun lightseeker's vicious attack.

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  few wounds >
 Casting: bigbys clenched fist *

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  few wounds >
 Casting: bigbys clenched fist 

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  few wounds >
 You complete your spell...
[Damage: 99 ] -=[Your giant fist of force causes a sun lightseeker to stagger in agony!]=-

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 You start chanting...

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 Casting: bigbys clenched fist *

< 304h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 -=[A sun lightseeker's fine punch strikes you.]=-
A sun lightseeker misses you.

< 291h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 Casting: bigbys clenched fist 

< 291h/320H 119v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 You complete your spell...
[Damage: 126 ] -=[Your giant fist of force causes a sun lightseeker to stagger in agony!]=-
A sun lightseeker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a sun lightseeker cause a sickening chill to run up your spine.

< 291h/320H 119v/173V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 292h/320H 119v/173V Pos: standing >
You get a small pile of coins from the corpse of a sun lightseeker.
There were: 73 gold coins. 

< 293h/320H 120v/173V Pos: standing >
You sit down and relax.

< 294h/320H 121v/173V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
               1 - bigbys clenched fist
( 6th circle)  5 - fireball
               1 - fireshield
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               2 - dispel magic
               1 - infravision
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) bigbys clenched fist
   12 seconds:  ( 7th) bigbys clenched fist
   18 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 294h/320H 122v/173V Pos: sitting >
Ok.
You put 0 platinum, 88 gold, 9 silver, and 15 copper coins into a green linen bag.

< 300h/320H 134v/173V Pos: sitting >

		Score information for Grutan

Level: 39   Race: Grey Elf   Class: Sorcerer / Wizard Sex: Male
Hit points: 303(320)  Moves: 140(173)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Sitting around, resting.
         Memorizing
Frags:   +0.18   Deaths:   25
Detecting:      Invisible Evil Magic Heat
Protected from: Cold Lightning
Protected by:   Spirit Ward
Enchantments:   Farsee Fly Haste
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  410 

Active Spells:
--------------
haste (8 minutes)
fly (64 minutes)
detect invisibility (15 minutes)
farsee (38 minutes)
well-rested bonus (106 minutes)


< 303h/320H 140v/173V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 304h/320H 141v/173V Pos: sitting >
A sun lightseeker enters from the south.

< 305h/320H 143v/173V Pos: sitting >
   Dressed in robes of pale yellow, this worshiper is new to the cause.  The
duty of his order is to recruit new members, and bring them to the elders of
his order here.  An able warrior, he is also instructed to defeat the enemy
when they are found.  Once a noble order, the Order of the Sun now seeks to
destroy any who oppose its presence here, evil or not.  It seems the corruption
of Aravne has spread even to the focal points of good and justice,  perverting
them to evil causes through slight modifications.
A sun lightseeker appears to be Human and is in excellent condition.
He's medium in size.


< 312h/320H 157v/173V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 313h/320H 159v/173V Pos: sitting >
Experience till level: -2320258

< 313h/320H 161v/173V Pos: sitting >
You are carrying: (4/11)
a potion of divine protection (magic)
a dark misty potion
a green linen bag (glowing)
a small potion of healing (glowing)

< 315h/320H 163v/173V Pos: sitting >

< 317h/320H 168v/173V Pos: sitting >
Maybe you should get on your feet first?

< 318h/320H 171v/173V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 320h/320H 173v/173V Pos: sitting >

< 320h/320H 173v/173V Pos: sitting >
Courtyard of the Sun Temple
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of a sun lightseeker is lying here.
A sun lightseeker worships here.(Red Aura)

< 320h/320H 173v/173V Pos: sitting >
A sun lightseeker leaves south.

< 320h/320H 173v/173V Pos: sitting >
You clamber to your feet.

< 320h/320H 173v/173V Pos: standing >
Ye roll up yer sleeves, and examine the dead...

< 320h/320H 173v/173V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
The corpse of a sun lightseeker is lying here.

< 320h/320H 173v/173V Pos: standing >
Experience till level: -2320258

< 320h/320H 173v/173V Pos: standing >

		Character attributes for Grutan

Level: 39   Race: Grey Elf   Class: Sorcerer / Wizard 
Age: 156 yrs / 3 mths  Height: 71 inches Weight: 133 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  90 (100)    Pow:  99 ( 94)
Dex:  98 ( 89)    Int: 119 (104)   
Agi: 120 (100)    Wis: 114 ( 95)
Con:  90 (100)    Cha: 108 ( 90)   Luk:  89 ( 89)
Equipped Items:  23     Carried weight:   26

Armor Points: -177  Reduces melee damage taken by 17.7% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 8   Damroll: 10
Alignment: 953  (-1000 to 1000)

Saving Throws: PAR[-4]  FEA[21]
               BRE[34]  SPE[4]

Load carried: Paltry

< 320h/320H 173v/173V Pos: standing >

< 320h/320H 173v/173V Pos: standing >

< 320h/320H 173v/173V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 320h/320H 173v/173V Pos: standing >

< 320h/320H 173v/173V Pos: standing >
A sun lightbringer enters from the north.

< 320h/320H 173v/173V Pos: standing >
A sun lightbringer enters from the south.

< 320h/320H 173v/173V Pos: standing >
A sun lightbringer leaves west.

< 320h/320H 173v/173V Pos: standing >

< 320h/320H 173v/173V Pos: standing >
A sun lightbringer leaves west.

< 320h/320H 173v/173V Pos: standing >

		Character attributes for Grutan

Level: 39   Race: Grey Elf   Class: Sorcerer / Wizard 
Age: 156 yrs / 3 mths  Height: 71 inches Weight: 133 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  90 (100)    Pow:  99 ( 94)
Dex:  98 ( 89)    Int: 119 (104)   
Agi: 120 (100)    Wis: 114 ( 95)
Con:  90 (100)    Cha: 108 ( 90)   Luk:  89 ( 89)
Equipped Items:  23     Carried weight:   26

Armor Points: -177  Reduces melee damage taken by 17.7% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 2%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 8   Damroll: 10
Alignment: 953  (-1000 to 1000)

Saving Throws: PAR[-4]  FEA[21]
               BRE[34]  SPE[4]

Load carried: Paltry

< 320h/320H 173v/173V Pos: standing >
A sun lightbringer enters from the west.

< 320h/320H 173v/173V Pos: standing >
You are already standing.

< 320h/320H 173v/173V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -North -East # -South -West 
The corpse of a sun lightseeker is lying here.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 320h/320H 173v/173V Pos: standing >
Experience till level: -2320258

< 320h/320H 173v/173V Pos: standing >
You are already standing.

< 320h/320H 173v/173V Pos: standing >
You start chanting...

< 320h/320H 173v/173V Pos: standing >
Casting: bigbys clenched fist 

< 320h/320H 173v/173V Pos: standing >
You complete your spell...
[Damage: 104 ] -=[Your giant fist of force causes a sun lightbringer to stagger in agony!]=-
You dodge a sun lightbringer's vicious attack.
You dodge a sun lightbringer's vicious attack.
You dodge a sun lightbringer's feeble leg sweep.

< 320h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:excellent E: sun sta EP:  small wounds >
 Are you mad!?

< 320h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:excellent E: sun sta EP:  small wounds >
 You start chanting...

< 320h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:excellent E: sun sta EP:  small wounds >
 Casting: bigbys clenched fist *

< 320h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:excellent E: sun sta EP:  small wounds >
 Casting: bigbys clenched fist 

< 320h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:excellent E: sun sta EP:  small wounds >
 You complete your spell...
[Damage: 207 ] -=[Your giant fist of force causes a sun lightbringer to stagger in agony!]=-
A sun lightbringer misses you.
-=[A sun lightbringer's fine punch strikes you.]=-

< 304h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  nasty wounds >
 You start chanting...

< 304h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  nasty wounds >
 Casting: bigbys clenched fist 

< 304h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  nasty wounds >
 You complete your spell...
[Damage: 100 ] -=[Your giant fist of force causes a sun lightbringer to stagger in agony!]=-

< 304h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 You miss a sun lightbringer.
A sun lightbringer dodges your futile attack.

< 304h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 You start chanting...

< 304h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 You dodge a sun lightbringer's vicious attack.
You dodge a sun lightbringer's vicious attack.
-=[A sun lightbringer's kick crashes into your chest.]=-

< 294h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 Casting: bigbys clenched fist *

< 294h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 Casting: bigbys clenched fist 

< 294h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP: pretty hurt >
 You complete your spell...
[Damage: 103 ] -=[Your giant fist of force causes a sun lightbringer to stagger in agony!]=-

< 294h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  awful >
 You start chanting...

< 294h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: sun sta EP:  awful >
 You complete your spell...
[Damage: 77 ] -=[You throw a fireball at a sun lightbringer and have the satisfaction of seeing him enveloped in flames.]=-
A sun lightbringer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a sun lightbringer cause a sickening chill to run up your spine.

< 294h/320H 173v/173V Pos: standing >
You get a small pile of coins from the corpse of a sun lightbringer.
There were: 2 platinum coins, 28 gold coins. 

< 294h/320H 173v/173V Pos: standing >
You sit down and relax.

< 294h/320H 173v/173V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - fly
               1 - immolate
               1 - shadow shield
( 7th circle)  1 - haste
( 6th circle)  4 - fireball
               1 - fireshield
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               2 - dispel magic
               1 - infravision
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) bigbys clenched fist
   12 seconds:  ( 7th) bigbys clenched fist
   18 seconds:  ( 7th) bigbys clenched fist
   25 seconds:  ( 7th) bigbys clenched fist
   30 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 295h/320H 173v/173V Pos: sitting >

< 296h/320H 173v/173V Pos: sitting >
A Shadow Beast enters from the east.
A Githyanki enters from the east.
A Drow Elf enters from the east.
A Shade enters from the east.

< 296h/320H 173v/173V Pos: sitting >
A Shadow Beast closes the gates.

< 296h/320H 173v/173V Pos: sitting >
A Shadow Beast snaps into visibility.
A Shadow Beast leaps at you only to realize you are down already.
You abandon your studies.

< 298h/320H 173v/173V Pos: sitting >
A Drow Elf assists a Shadow Beast heroically.
A Drow Elf snaps into visibility.
-=[A Drow Elf's impressive whip wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 289h/320H 173v/173V Pos: sitting >
< T: Grutan TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 290h/320H 173v/173V Pos: sitting >
< T: Grutan TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
 You clamber to your feet.

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Pardon?

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Pardon?

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 The first rays of sunlight signal that day is approaching.
You are already standing.

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Shadow Beast misses you.
A Shadow Beast misses you.
You dodge a Shadow Beast's vicious attack.
A Drow Elf starts casting an offensive spell.
GCC? Yes! Fine! Chat we must, but WHAT??

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You are already standing.

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Githyanki snaps into visibility.
You are already standing.

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
A Drow Elf blocks your futile lunge at him.

< 290h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 -=[Tiny explosions wrack your body with pain!]=-
OUCH!  That really did HURT!
Pardon?

< 224h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'yrawz ghfutz'
You perform an arcane gesture dispersing some of a Drow Elf's spell energy.
-=[A Drow Elf calls down a roaring flamestrike which hits you dead on!]=-

< 206h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Shade starts casting an offensive spell called 'bigbys clenched fist'.
A Shade snaps into visibility.

< 206h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 206h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 
< 206h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC: few wounds E: A Drow Elf sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
A Shadow Beast misses you.
A Shadow Beast misses you.
You dodge a Shadow Beast's vicious attack.
You are already standing.

< 102h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'yrawz ghfutz'
-=[A Drow Elf calls down a roaring flamestrike which hits you dead on!]=-
-=[Tiny explosions wrack your body with pain!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/320H 173v/173V Pos: standing >
< T: Grutan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 You attempt to flee...
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -South -West 
You flee southward!

< 12h/320H 152v/173V Pos: standing >
A Shadow Beast enters from the north.
A Githyanki enters from the north.
A Drow Elf enters from the north.
A Shade enters from the north.

< 14h/320H 153v/173V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 14h/320H 153v/173V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A sun lightseeker worships here.(Red Aura)

< 15h/320H 152v/173V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A sun lightseeker worships here.(Red Aura)

< 15h/320H 151v/173V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
A sun lightbringer brings pain to the unworthy.(Red Aura)

< 16h/320H 151v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/320H 151v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/320H 151v/173V Pos: standing >
I see nothing suitable there.

< 18h/320H 152v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 18h/320H 152v/173V Pos: standing >
Courtyard of the Sun Temple
   This wide courtyard is made of cobbled sunstones, inlayed with perfect
precision.  The sunstones cast a yellowish light throughout the square, making
the area glow with light even on the darkest night.  worshipers of Solos fill
the courtyard, chanting in deep resonant voices.  Each is so intent on their
worship, they notice little else.
Obvious exits: -North -East # -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightbringer is lying here.
The corpse of a sun lightseeker is lying here.

< 18h/320H 152v/173V Pos: standing >
The gates seems to be closed.
A Shadow Beast enters from the west.
A Drow Elf enters from the west.
A Shade enters from the west.

< 19h/320H 152v/173V Pos: standing >
A Drow Elf suddenly attacks YOU!
-=[A Drow Elf's fine whip seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 14h/320H 152v/173V Pos: standing >
< T: Grutan TP: sta TC: awful E: A Drow Elf sta EP: excellent >
 A Githyanki enters from the south.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 14h/320H 152v/173V Pos: sitting >
< T: Grutan TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 
< 14h/320H 152v/173V Pos: sitting >
< T: Grutan TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 A Shade starts casting an offensive spell called 'fireball'.

< 14h/320H 152v/173V Pos: sitting >
< T: Grutan TP: sit TC: awful E: A Drow Elf sta EP: excellent >
 -=[Tiny explosions wrack your body with pain!]=-
Your pair of silver earrings with red rubies shattered in bits as the tortured body spasms and quivers!
Your glowing blue crystal shattered in bits as the tortured body spasms and quivers!