The death of [38 Forest Druid] Erisi (_/Eye of Odin\_) (Grey Elf)

in A Dark Trail

from the perspective of [38 Forest Druid] Erisi (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a slimy snot rag of a cRaZy MaN [poor]
<worn on head>       the cap of storytelling
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a mask of beastkind [superior] [86%]
<worn around neck>   a golden necklace of the gypsy king [poor] (glowing)
<worn around neck>   a fine silk shawl
<worn on body>       a well-crafted cured leather chestplate
<worn about body>    a dusty cloak of traveling [superior] [82%]
<worn on back>       an adventurers backpack
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a twisted gold buckler from City of Torrhan
<worn around wrist>  a bracelet of the earth [poor]
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a ring of the hierophant [superior]
<worn on finger>     a silver ring encrusted with a black sapphire (humming)


< 386h/472H 128v/230V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: A Goblin sta EP:  small wounds >
 Casting: earthen maul 

< 387h/472H 128v/230V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: A Goblin sta EP:  small wounds >
 You complete your spell...
[Damage: 66 ] You cause the earth to reach up and maul your opponent!

< 393h/472H 128v/230V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 A Goblin starts casting an offensive spell.

< 395h/472H 128v/230V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 A Goblin completes his spell...
A Goblin utters the words 'yrawz gspzfz'
You scream in agony as you burn in a sphere of fire!

< 366h/472H 128v/230V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 You start chanting...

< 367h/472H 128v/230V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 A Goblin starts casting a spell.

< 370h/472H 128v/230V Pos: standing >
< T: Erisi TP: sta TC: small wounds E: A Goblin sta EP:  few wounds >
 You complete your spell...
Vegetation bursts out of the ground, entangling a Goblin!
Vegetation bursts from the ground, impeding a Goblin.

< 372h/472H 128v/230V Pos: standing >
A Goblin stops chanting abruptly!

< 374h/472H 128v/230V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 388h/472H 133v/230V Pos: standing >
Pardon?

< 390h/472H 133v/230V Pos: standing >
You start chanting...

< 399h/472H 136v/230V Pos: standing >
Casting: ironwood 

< 404h/472H 137v/230V Pos: standing >
You complete your spell...
Their skin is already hard as a rock!

< 404h/472H 137v/230V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 406h/472H 138v/230V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 425h/472H 144v/230V Pos: standing >
A Goblin leaves east.

< 428h/472H 145v/230V Pos: standing >
A Goblin enters from the east.

< 430h/472H 145v/230V Pos: standing >
You start chanting...

< 433h/472H 146v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 434h/472H 146v/230V Pos: standing >
Casting: earthen maul 

< 437h/472H 147v/230V Pos: standing >
A mountaineer enters from the east.
A Goblin completes his spell...
A Goblin utters the word 'yufzraiqz'
As a Goblin completes his spell, he launches a massive firelance at you, scorching your skin!
OUCH!  That really did HURT!

< 389h/472H 148v/230V Pos: standing >
You complete your spell...
[Damage: 129 ] You cause the earth to reach up and maul your opponent!

< 390h/472H 148v/230V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 391h/472H 148v/230V Pos: standing >
A Goblin avoids being bashed by a mountaineer, who loses his balance and falls.

< 393h/472H 149v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 395h/472H 149v/230V Pos: standing >
You start chanting...

< 395h/472H 150v/230V Pos: standing >
Casting: earthen maul 
A Goblin completes his spell...
A Goblin utters the word 'yufzraiqz'
As a Goblin completes his spell, he launches a massive firelance at you, scorching your skin!
OUCH!  That really did HURT!
Your mask of beastkind [superior] is burned from the blast!
A mountaineer attacks a Goblin. [2 Hits]

< 352h/472H 151v/230V Pos: standing >
You complete your spell...
[Damage: 125 ] You cause the earth to reach up and maul your opponent!

< 355h/472H 152v/230V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves east.

< 357h/472H 153v/230V Pos: standing >
You failed.

< 360h/472H 153v/230V Pos: standing >
You failed.

< 362h/472H 154v/230V Pos: standing >
You failed.

< 363h/472H 154v/230V Pos: standing >
 
  ...**   
 .^..***  
 ^^.@**M  
 ...MP**  
  .^.**   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 365h/472H 153v/230V Pos: standing >
 
  ..***   
 ^..****  
 ^.*@*M*  
 ..M*P**  
  ^.***   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 367h/472H 152v/230V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 369h/472H 152v/230V Pos: standing >
 
  .****   
 ..*****  
 .**@M**  
 .M**P**  
  .****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 371h/472H 151v/230V Pos: standing >
 
  .****   
 .***M**  
 .M*@P**  
 ^.*****  
  *.***   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 372h/472H 149v/230V Pos: standing >
 
  ***M*   
 .M**P**  
 ^.*@***  
 ^*.****  
  ..***   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 374h/472H 148v/230V Pos: standing >
 
  **M**   
 M**P**.  
 .**@**.  
 *.****.  
  .***.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 376h/472H 146v/230V Pos: standing >
 
  *M**.   
 **P**.^  
 ***@*..  
 .****..  
  ***.*   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 378h/472H 145v/230V Pos: standing >
 
  ****.   
 **M**..  
 M*P@*.^  
 *****..  
  ****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 379h/472H 143v/230V Pos: standing >
 
  *****   
 ***M**.  
 *M*@**.  
 .*****.  
  .****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
A Goblin (small) Pirate King  *-* The Veterans of Bloodlust *-* stands in mid-air here.

< 381h/472H 142v/230V Pos: standing >
A Goblin leaves south.

< 382h/472H 142v/230V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 383h/472H 142v/230V Pos: standing >
 
  ****.   
 **M**..  
 *M*@*.^  
 *****..  
  *P**.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 387h/472H 141v/230V Pos: standing >
 
  *M**.   
 *M***.^  
 **P@*..  
 .****..  
  ***.*   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 388h/472H 140v/230V Pos: standing >
A Goblin enters from the west.

< 389h/472H 140v/230V Pos: standing >
 
  *M**.   
 ***P*..  
 .**@*..  
 .***.*.  
  ***.*   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 390h/472H 138v/230V Pos: standing >
 
  **M*P   
 .*****.  
 *.*@**.  
 ..***.*  
  ****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 392h/472H 137v/230V Pos: standing >
 
  **M**   
 ******.  
 .**@**.  
 *.****.  
  .***.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 395h/472H 136v/230V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 396h/472H 136v/230V Pos: standing >
 
  ****P   
 ***M**.  
 ***@**.  
 .*****.  
  .****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 397h/472H 135v/230V Pos: standing >
 
  ****.   
 **M**..  
 ***@*.^  
 *****..  
  ****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 399h/472H 133v/230V Pos: standing >
 
  M**.*   
 *M**...  
 ***@.^^  
 ****...  
  ***..   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 401h/472H 132v/230V Pos: standing >
 
  ****.   
 *M**.*.  
 ***@...  
 *M**.^^  
  ***..   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 403h/472H 130v/230V Pos: standing >
You feel your skin once again take on a more barklike quality.
You stop regenerating.
 
  ***..   
 ***.*..  
 ***@...  
 ***.^^.  
  **...   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 404h/472H 129v/230V Pos: standing >
 
  ****.   
 ****..*  
 ***@*..  
 ***....  
  **.^^   
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 405h/472H 127v/230V Pos: standing >
 
  P****   
 *****..  
 M**@..*  
 ***.*..  
  **...   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 405h/472H 126v/230V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
 
  P****   
 ******.  
 *M*@*..  
 ****.*.  
  ***..   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 405h/472H 124v/230V Pos: standing >
 
  ^****   
 *P*****  
 *M*@**.  
 *****..  
  ***.*   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 406h/472H 123v/230V Pos: standing >
 
  *****   
 *******  
 M**@*..  
 ****..*  
  **.*.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 406h/472H 121v/230V Pos: standing >
 
  ^****   
 *******  
 *M*@**.  
 *****..  
  ***.*   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 406h/472H 120v/230V Pos: standing >
 
  ...**   
 .^*****  
 ***@***  
 *M****.  
  ****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 406h/472H 118v/230V Pos: standing >
 
  ....*   
 ..^****  
 .**@***  
 **M****  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
There are some tracks heading west.

< 406h/472H 117v/230V Pos: standing >
 
  .....   
 ^..^***  
 ..*@***  
 .**M***  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
There are some tracks heading north.

< 406h/472H 116v/230V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 
A Goblin (small) Pirate King  *-* The Veterans of Bloodlust *-* stands in mid-air here.

< 406h/472H 114v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 406h/472H 114v/230V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
An undead child staggers around without any direction.
An evil looking black crow sits here.

< 406h/472H 113v/230V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard slithers by here.
An evil looking black crow sits here.
A tiny repulsive lizard slithers by here.

< 406h/472H 111v/230V Pos: standing >
You failed.

< 406h/472H 112v/230V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
An undead child staggers around without any direction.
An evil looking black crow sits here.

< 407h/472H 110v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/472H 111v/230V Pos: standing >
You failed.

< 407h/472H 111v/230V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/472H 112v/230V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 
A Goblin (small) Pirate King  *-* The Veterans of Bloodlust *-* stands in mid-air here.

< 407h/472H 110v/230V Pos: standing >
 
  .....   
 ^..^***  
 ..*@***  
 .**M***  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
There are some tracks heading north.

< 407h/472H 109v/230V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 
A Goblin (small) Pirate King  *-* The Veterans of Bloodlust *-* stands in mid-air here.
There are some tracks heading east.

< 407h/472H 108v/230V Pos: standing >
You start chanting...

< 407h/472H 108v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 407h/472H 109v/230V Pos: standing >
Casting: earthen maul 

< 408h/472H 110v/230V Pos: standing >
You complete your spell...
[Damage: 143 ] You cause the earth to reach up and maul your opponent!
A Goblin completes his spell...
A Goblin utters the words 'aque ghcandusaw'
A Goblin sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH!  That really did HURT!
Your some ancient Tukluk spellshield gloves was corroded by acid.

< 343h/472H 111v/230V Pos: standing >
You start chanting...

< 343h/472H 112v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 343h/472H 112v/230V Pos: standing >
Casting: earthen maul 

< 343h/472H 114v/230V Pos: standing >
You complete your spell...
[Damage: 118 ] You cause the earth to reach up and maul your opponent!
A Goblin's bloody adamantium earring from Cloud Giant Kingdom cracks from the bombardment of earth.
A Goblin completes his spell...
A Goblin utters the words 'aque ghcandusaw'
A Goblin sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH!  That really did HURT!

< 283h/472H 114v/230V Pos: standing >
You start chanting...

< 284h/472H 116v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 284h/472H 116v/230V Pos: standing >
Casting: earthen maul 

< 284h/472H 117v/230V Pos: standing >
You complete your spell...
[Damage: 127 ] You cause the earth to reach up and maul your opponent!
A Goblin completes his spell...
A Goblin utters the words 'aque ghcandusaw'
A Goblin sends a stream of acid at you, burning away skin and muscle that you rather miss.
OUCH!  That really did HURT!

< 202h/472H 118v/230V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 202h/472H 119v/230V Pos: standing >
You start chanting...

< 202h/472H 120v/230V Pos: standing >
A Goblin starts casting a spell.

< 203h/472H 120v/230V Pos: standing >
Casting: earthen maul 

< 203h/472H 121v/230V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'efaui iahjcandus'
A Goblin sucks the life out of the surroundings, healing a Goblin.

< 203h/472H 121v/230V Pos: standing >
You complete your spell...
[Damage: 73 ] You cause the earth to reach up and maul your opponent!

< 203h/472H 122v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 203h/472H 122v/230V Pos: standing >
You start chanting...

< 203h/472H 123v/230V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'aque ghcandusaw'
You resist the effects of a Goblin's spell!

< 203h/472H 124v/230V Pos: standing >
Casting: earthen maul 

< 203h/472H 125v/230V Pos: standing >
You complete your spell...
[Damage: 137 ] You cause the earth to reach up and maul your opponent!

< 204h/472H 126v/230V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 204h/472H 126v/230V Pos: standing >
You start chanting...

< 204h/472H 127v/230V Pos: standing >
Casting: earthen maul 
A Goblin looks at you.

< 204h/472H 128v/230V Pos: standing >
You complete your spell...
[Damage: 67 ] You cause the earth to reach up and maul your opponent!
A Goblin starts casting an offensive spell.

< 204h/472H 129v/230V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
OUCH!  That really did HURT!
You start chanting...

< 150h/472H 131v/230V Pos: standing >
Casting: earthen maul 

< 150h/472H 132v/230V Pos: standing >
A Goblin starts casting a spell.

< 150h/472H 132v/230V Pos: standing >
You complete your spell...
[Damage: 67 ] You cause the earth to reach up and maul your opponent!

< 150h/472H 133v/230V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
A Goblin completes his spell...
A Goblin utters the words 'efaui iahjcandus'
A Goblin sucks the life out of the surroundings, healing a Goblin.

< 150h/472H 134v/230V Pos: standing >
You start chanting...

< 150h/472H 135v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 150h/472H 135v/230V Pos: standing >
Casting: earthen maul 

< 151h/472H 136v/230V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
YIKES!  Another hit like that, and you've had it!!

< 72h/472H 136v/230V Pos: standing >
You complete your spell...
[Damage: 66 ] You cause the earth to reach up and maul your opponent!

< 72h/472H 137v/230V Pos: standing >
A Goblin starts casting an offensive spell.

< 72h/472H 138v/230V Pos: standing >
You start chanting...

< 72h/472H 138v/230V Pos: standing >
Casting: earthen maul 
A Goblin completes his spell...
A Goblin utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -10h/472H 140v/230V Pos: standing >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your prayer before it's done!

< -10h/472H 140v/230V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -10h/472H 140v/230V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.

< -10h/472H 140v/230V Pos: on your ass >
You feel nature's energy flow into your 6th circle of knowledge.

< -10h/472H 140v/230V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/472H 140v/230V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/472H 140v/230V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/472H 140v/230V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -10h/472H 140v/230V Pos: on your ass >